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[Suggestion] A few requests, Can we has... |
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Jun 9 2013, 05:47
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doomgaze
Group: Members
Posts: 133
Joined: 4-September 06

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QUOTE(cavecricket48 @ Jun 8 2013, 22:30)  There's no "feather" option. Those are consumables. Sure, you can buy them, and it would probably be no problem for 250+ players to do so, but it would kick many a dick in for those who can't afford to constantly buy them.
Maybe the "feather" is the Featherweight shard. It is useless to try to make the high level players understand that not everyone can buy consumables endlessly like they do. Specially true with those with hath perks or donation stars who get loads of credits at each Dawn, get superior or better drops and have dozens of monsters to bring in costly materials and can grind at IWBTH difficulty for a 1000 rounds each day. The recent patch made the old "maging pwnage" style almost impossible to do now, so it is understandable that those who used such a style are dissatisfied that melee types have a greater chance at survival now and want it nerfed even further and maging restored to what it was.
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Jun 9 2013, 05:49
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(cavecricket48 @ Jun 9 2013, 10:30)  There's no "feather" option. Those are consumables. Sure, you can buy them, and it would probably be no problem for 250+ players to do so, but it would kick many a dick in for those who can't afford to constantly buy them.
MP pots are consumables too. Sure, you can buy them, and it would probably be no problem for 200+ players to do so, but it would kick many a dick for those who can't afford to constantly buy them. Energy drinks are consumables too. Sure, you can buy them, and it would probably be no problem for 200+ players to do so, but it would kick many a dick for those who can't afford to constantly buy them. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jun 9 2013, 05:49
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(doomgaze @ Jun 8 2013, 23:47)  Maybe the "feather" is the Featherweight shard.
Errrrr. That's what I was referring to? lol? Feather = Featherweight shard .-. I'm personally wanting level 10 non-Ethereal weapons to either halve or completely lose their burden/interference penalties. QUOTE(ChosenUno @ Jun 8 2013, 23:49)  MP pots are consumables too. Sure, you can buy them, and it would probably be no problem for 200+ players to do so, but it would kick many a dick for those who can't afford to constantly buy them.
Energy drinks are consumables too. Sure, you can buy them, and it would probably be no problem for 200+ players to do so, but it would kick many a dick for those who can't afford to constantly buy them.
Bitch fucking please. Are you blind to Featherweight droprates compared to MP pot droprates or trolling? Are you even aware of where exactly you get energy drinks or trolling? Don't compare wildly different situations. This post has been edited by cavecricket48: Jun 9 2013, 05:52
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Jun 9 2013, 05:51
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(doomgaze @ Jun 9 2013, 10:47)  Maybe the "feather" is the Featherweight shard.
It is useless to try to make the high level players understand that not everyone can buy consumables endlessly like they do. Specially true with those with hath perks or donation stars who get loads of credits at each Dawn, get superior or better drops and have dozens of monsters to bring in costly materials and can grind at IWBTH difficulty for a 1000 rounds each day.
The recent patch made the old "maging pwnage" style almost impossible to do now, so it is understandable that those who used such a style are dissatisfied that melee types have a greater chance at survival now and want it nerfed even further and maging restored to what it was.
Tell me, how many featherweight shards do you have in your inventory? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jun 9 2013, 05:53
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(ChosenUno @ Jun 8 2013, 23:51)  Tell me, how many featherweight shards do you have in your inventory?
24 because I've never used them. Ethereal prefix op. This post has been edited by cavecricket48: Jun 9 2013, 05:54
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Jun 9 2013, 06:04
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(ChosenUno @ Jun 9 2013, 10:51)  As for heavy gear, they already have too much survivability if your gear is any decent and forged somewhat.
Not true for me. I think it is also not true for players that have a lower level than me. QUOTE Light armor wouldn't get shit on I'm pretty sure, since shade has 0 burden. As for DW, 1H weapons' base burden could always be lowered a little bit to compensate for this change.
In addition to void shard + feather, you can always switch to a balance-suffix weapon to offset further the loss in hit chance.
Shade have 0 burden, but leather is not. A lot of new player are using DW leather. Your idea will make new players have <50% hit rate. P.S.: If warping weapon during battle is allowed, or imperil work on specific physical mitigation, I do not care the void damage is removed. This post has been edited by Colman: Jun 9 2013, 06:08
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Jun 9 2013, 06:59
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xmagus
Group: Members
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Joined: 16-July 12

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QUOTE(ChosenUno @ Jun 9 2013, 13:51)  Tell me, how many featherweight shards do you have in your inventory? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Uno, I like you, bro, but please, on this matter, for the love of Eru Iluvatar, shut up. I have 91 Feathers. Spread over 6 items of equips, that's a grand total of 15 hours of gameplay. In which time I might get back... 11 feathers. Um, how about NO! Unless Shards got re-buffed to 4 hours and reduced 100% B/I. Otherwise, what the hell would be the use of an Ethereal? Fuck all, that's what.
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Jun 9 2013, 07:11
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(xmagus @ Jun 9 2013, 11:59)  Uno, I like you, bro, but please, on this matter, for the love of Eru Iluvatar, shut up.
I have 91 Feathers. Spread over 6 items of equips, that's a grand total of 15 hours of gameplay. In which time I might get back... 11 feathers.
Um, how about NO!
Unless Shards got re-buffed to 4 hours and reduced 100% B/I.
Otherwise, what the hell would be the use of an Ethereal? Fuck all, that's what.
Who said to feather all your items? (IMG:[ invalid] style_emoticons/default/huh.gif) If you just feather your weapon(s), that's at worst 45 hours of gameplay, and at best 91 hours. (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Jun 9 2013, 07:44
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cavecricket48
Group: Members
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Joined: 14-August 11

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QUOTE(ChosenUno @ Jun 9 2013, 01:11)  Who said to feather all your items? (IMG:[ invalid] style_emoticons/default/huh.gif) If you just feather your weapon(s), that's at worst 45 hours of gameplay, and at best 91 hours. (IMG:[ invalid] style_emoticons/default/unsure.gif) To replicate what I do right now under your system with my Ethereal weapon, I would need 4 featherweight shards a day, discounting hourlies. I'm quite sure that's unsustainable in my situation. If you, someone with 2.5 times my level, can sustain it, then by all means. But I can't. I'm quite sure the majority of people in this game can't either, as the majority of people in this game aren't up where you are.
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Jun 9 2013, 08:26
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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The only thing that could ever happen possibly is retiring ethereal weapons, meaning they no longer drop. What Uno suggested is just short of destroying our weapons (at least as they were). It's a terrible idea for this reason alone.
Anyway, ethereal is a rare and awesome drop and the game would be less fun without them. There has already been substantial melee nerfs involving burden recently. The featherweight shard nerf, heavy prof no longer lowering burden, and burden eliminating speed boost. I don't really see why burden needs even worse penalties at this point, and getting rid of ethereal would fuck light more than heavy, and light just gained some ground. Also, even for a lv.354 player like me using shards every time I play is impossible (it's one of the reasons I spent millions to get an ethereal estoc).
This post has been edited by T_Starrk: Jun 9 2013, 08:29
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Jun 9 2013, 08:31
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doomgaze
Group: Members
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Joined: 4-September 06

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QUOTE(ChosenUno @ Jun 9 2013, 00:11)  Who said to feather all your items? (IMG:[ invalid] style_emoticons/default/huh.gif) If you just feather your weapon(s), that's at worst 45 hours of gameplay, and at best 91 hours. (IMG:[ invalid] style_emoticons/default/unsure.gif) As I said... High level players who can grind all day and literally waste rare drops without a second's thought will NEVER understand those who don't or can't play as they do. Maybe you have 500 Energy drinks in your possession... At least, I DON'T. Ethereals came into existence to LESSEN the inherent weaknesses of the "Tank Player Style". Heavy gear players have high survivality? Certainly... Under the RIGHT conditions: 1. Have gear as protective as possible with as less B/I as possible (Namely: Superior or better with AGI and/or DEX PABs additional to the usual STR and END). 2. Distribute experience so that DEX, AGI and maybe WIS and INT are higher than END and STR (The gear already has those bonuses so it becomes stable and balanced). 3. Allocate ability points to focus on its style (1H, DW, 2H, NI) and Heavy Armor, Cure, Protection, Regen, SP tanks, Mana Pots and any other that might increase chances of getting out of sticky situations. Investing in MP tank is mandatory... Heavy gear makes most useful spells too costly. 4. Unless one wants to risk death (like me) or have as much attack power as possible, stay away from Power type gear as it has some of the greatest B/I. (This can only be somewhat "made fair" with an ethereal weapon or an "Of Balance" one just for sheer hit rate). 5. Have at least 7 item slots most of which are for mana restoration. 6. Since Heavy gear brings evade and attack speed almost to 0% some modicum of Parry will become vital for Niten or Two Handed. 7. Only Niten has the skill needed to "hit many monsters" without prior skills hitting targets, but has no profficiency gains and depends on those of DW and Two handed. Next best thing is Two handed ethereal Mace or Estoc. Longsword is capable but only if it is also an ethereal with high accuracy, 5 round or better BW and 25% or more DOT). That setup allows you to survive, even at low levels, to actually survive an IW on normal difficulty even if your gear is of the Fine type at best.
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Jun 9 2013, 08:57
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(doomgaze @ Jun 9 2013, 14:31)  As I said...
High level players who can grind all day and literally waste rare drops without a second's thought will NEVER understand those who don't or can't play as they do. Maybe you have 500 Energy drinks in your possession... At least, I DON'T.
Ethereals came into existence to LESSEN the inherent weaknesses of the "Tank Player Style".
Heavy gear players have high survivality? Certainly... Under the RIGHT conditions:
1. Have gear as protective as possible with as less B/I as possible (Namely: Superior or better with AGI and/or DEX PABs additional to the usual STR and END). 2. Distribute experience so that DEX, AGI and maybe WIS and INT are higher than END and STR (The gear already has those bonuses so it becomes stable and balanced). 3. Allocate ability points to focus on its style (1H, DW, 2H, NI) and Heavy Armor, Cure, Protection, Regen, SP tanks, Mana Pots and any other that might increase chances of getting out of sticky situations. Investing in MP tank is mandatory... Heavy gear makes most useful spells too costly. 4. Unless one wants to risk death (like me) or have as much attack power as possible, stay away from Power type gear as it has some of the greatest B/I. (This can only be somewhat "made fair" with an ethereal weapon or an "Of Balance" one just for sheer hit rate). 5. Have at least 7 item slots most of which are for mana restoration. 6. Since Heavy gear brings evade and attack speed almost to 0% some modicum of Parry will become vital for Niten or Two Handed. 7. Only Niten has the skill needed to "hit many monsters" without prior skills hitting targets, but has no profficiency gains and depends on those of DW and Two handed. Next best thing is Two handed ethereal Mace or Estoc. Longsword is capable but only if it is also an ethereal with high accuracy, 5 round or better BW and 25% or more DOT).
That setup allows you to survive, even at low levels, to actually survive an IW on normal difficulty even if your gear is of the Fine type at best.
I do not think point 1 and 2 are related to survivality. What we need is HP/PMI/Attack power. Point 4 is not correct. Power have less burden than plate. And killing fast also mean less SP attacks from monsters. Point 5 is easy to achieve so that is not a problem.
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Jun 9 2013, 09:09
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Colman @ Jun 9 2013, 13:57)  I do not think point 1 and 2 are related to survivality. What we need is HP/PMI/Attack power. Point 4 is not correct. Power have less burden than plate. And killing fast also mean less SP attacks from monsters. Point 5 is easy to achieve so that is not a problem.
So basically you want everything? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jun 9 2013, 09:10
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Colman @ Jun 9 2013, 13:57)  I do not think point 1 and 2 are related to survivality. What we need is HP/PMI/Attack power. Point 4 is not correct. Power have less burden than plate. And killing fast also mean less SP attacks from monsters. Point 5 is easy to achieve so that is not a problem.
Shit happens (IMG:[ invalid] style_emoticons/default/dry.gif) This post has been edited by ChosenUno: Jun 9 2013, 09:20
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Jun 9 2013, 09:33
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Heh... ChosenUno's request kinda surprise me! ... (IMG:[ invalid] style_emoticons/default/ohmy.gif) QUOTE(ChosenUno @ Jun 8 2013, 23:31)  From the current situation and my flirtings with meleeing this patch, I have a few suggestions: - Ethereal prefix should be removed from all weapons. Void strike will still be here, just that weapons will no longer be exempt from burden/interference. Existing ethereal weapons will receive a roll to determine its new prefix.
- Burden will now reduce hit chance instead of crit chance. 0.5% hit chance for every point of burden above the limit.
With those changes, balance suffix will now be able to compete with slaughter suffix in more cases.In addition, too much burden will really penalize players, instead of a slap to the wrist to heavy like now. Shade DW may become a problem due to how evade is affected by burden, but that can be tweaked. The only change I could see from this is that Eth will be worst and nothing more. Everything else remains the same.
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Jun 9 2013, 10:00
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Tenboro

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Pretty sure you all just got trolled.
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Jun 9 2013, 10:06
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buktore
Group: Members
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Joined: 9-September 09

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Jun 9 2013, 10:11
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elda88
Group: Gold Star Club
Posts: 16,171
Joined: 30-June 09

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QUOTE(Ichy @ Jun 9 2013, 01:11)  QUOTE (ChosenUno @ Jun 8 2013, 18:31)
From the current situation and my flirtings with meleeing this patch, I have a few suggestions:
1. Ethereal prefix should be removed from all weapons. Void strike will still be here, just that weapons will no longer be exempt from burden/interference. Existing ethereal weapons will receive a roll to determine its new prefix. 2. Burden will now reduce hit chance instead of crit chance. 0.5% hit chance for every point of burden above the limit.
With those changes, balance suffix will now be able to compete with slaughter suffix in more cases.
In addition, too much burden will really penalize players, instead of a slap to the wrist to heavy like now. Shade DW may become a problem due to how evade is affected by burden, but that can be tweaked. no. I have to side with Ichy on this one.
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Jun 9 2013, 13:19
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xmagus
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Joined: 16-July 12

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QUOTE(Tenboro @ Jun 9 2013, 18:00)  Pretty sure you all just got trolled.
Well, fuck. Nicely played, Uno. I got suckered, well and truly snowed.
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Jun 9 2013, 15:14
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T_Starrk
Group: Members
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Joined: 20-March 12

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QUOTE(xmagus @ Jun 9 2013, 03:19)  Well, fuck.
Nicely played, Uno. I got suckered, well and truly snowed.
The only suggestions that aren't trolling from Uno are mage suggestions. He is too biased against melee to not troll us (IMG:[ invalid] style_emoticons/default/sad.gif) .
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