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[Suggestion] A few requests, Can we has... |
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May 26 2013, 09:57
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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Let bleed DOT kick-in on monster move and next player attack.
Currently on faster builds like Shade+Niten, bleeding wound procs almost every 3 player round.
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May 26 2013, 10:34
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(HTTP/308 @ May 26 2013, 14:57)  Let bleed DOT kick-in on monster move and next player attack.
Currently on faster builds like Shade+Niten, bleeding wound procs almost every 3 player round.
I prefer skillchip's suggestion of letting bleed proc everytime you hit the monster, on top of its ticks. Anyway, I'd like to suggest to Tenboro to bring back 2x damage on main target for mages.
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May 26 2013, 10:56
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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better Blood Token Rate! Even with maxed Token Perk I get hardly any (IMG:[ invalid] style_emoticons/default/cry.gif)
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May 26 2013, 13:39
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Necromusume
Group: Catgirl Camarilla
Posts: 7,115
Joined: 17-May 12

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QUOTE(Ichy @ May 26 2013, 08:56)  better Blood Token Rate! Even with maxed Token Perk I get hardly any (IMG:[ invalid] style_emoticons/default/cry.gif) QUOTE(Tenboro @ May 18 2013, 10:31)  - Tokenizier now additionally increases the relative rate of Chaos Token drops.
I remember HTTP complaining about getting too many blood tokens and running out of RoBs. You could make it 50/50 until they've got 28 blood tokens in a day, and then 100% Chaos tokens afterwards, but they might want to save some up. Maybe let the owners of the super-expensive perk set a biasing factor within some range on the base 50/50 rate in their settings.
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May 26 2013, 18:14
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(HTTP/308 @ May 26 2013, 07:57)  Let bleed DOT kick-in on monster move and next player attack.
Currently on faster builds like Shade+Niten, bleeding wound procs almost every 3 player round.
That is the problem I have been saying about bleed, either this or having it tick every time it is procced on a monster who already has the debuff on it, allowing you to bleed them to death through little nicks would be great
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May 26 2013, 18:45
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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Improve 1H damage output. Overwhelming strike looks good, but it is not remotely possible to sustain even x1. Sustainable Overwhelming strike x5 can hopefully make 1H comparable to DW.
PAB forging should have linear effect, because PAB effects are already worse than linear. Other forging should have linear effect at lv.50+/25+, not to keep diminishing into the void.
Niten should have Skyward Swords to hit all targets, even if the damage is vastly reduced. Or if Skyward Sword takes half OC/cooldown.
Also melee is throttled too much. As of GF/IW 200round: dark average 6.5 round with lot of room to improve (gear combination & forge, elemental, bugfix, maybe future boost of holy/dark damage, and maybe better mage equips) power+estoc 19 round, shade+1h 31 round. no room to improve
The only benefit for melee is deeper GF (=a little bit more crystals), which is pretty much worthless. The throttling should be loosed to at least 8/sec, or 10/sec if GF is to be capped.
This post has been edited by HTTP/308: May 26 2013, 18:48
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May 26 2013, 18:52
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(HTTP/308 @ May 26 2013, 23:45)  Also melee is throttled too much. As of GF/IW 200round: dark average 6.5 round with lot of room to improve (gear combination & forge, elemental, bugfix, maybe future boost of holy/dark damage, and maybe better mage equips) power+estoc 19 round, shade+1h 31 round. no room to improve
The only benefit for melee is deeper GF (=a little bit more crystals), which is pretty much worthless. The throttling should be loosed to at least 8/sec, or 10/sec if GF is to be capped.
Dark turns/s? Power + Estoc turns/s? I'm gonna bet you'd be doing something like 1/s for dark and 4/s for estoc.
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May 26 2013, 18:57
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(ChosenUno @ May 26 2013, 12:52)  Dark turns/s? Power + Estoc turns/s?
I'm gonna bet you'd be doing something like 1/s for dark and 4/s for estoc.
then you can try 4/s holy or elem cycling maybe it's very fast
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May 26 2013, 20:21
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cavecricket48
Group: Members
Posts: 1,950
Joined: 14-August 11

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QUOTE(skillchip @ May 26 2013, 12:14)  That is the problem I have been saying about bleed, either this or having it tick every time it is procced on a monster who already has the debuff on it, allowing you to bleed them to death through little nicks would be great
You mean a way to make bleed semi-relevant?
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May 26 2013, 21:04
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Teana Lanster
Group: Catgirl Camarilla
Posts: 1,334
Joined: 8-July 10

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QUOTE(Ichy @ May 26 2013, 08:56)  better Blood Token Rate! Even with maxed Token Perk I get hardly any (IMG:[ invalid] style_emoticons/default/cry.gif) Ya, I got 10 ToB and '41' Chaos Token. (So lucky today, I can go to TTnT)
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May 26 2013, 22:37
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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QUOTE(ChosenUno @ May 26 2013, 19:52)  Dark turns/s? Power + Estoc turns/s?
I'm gonna bet you'd be doing something like 1/s for dark and 4/s for estoc.
1/s for dark is way too low, it's probably well above 2/s.
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May 29 2013, 03:52
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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How about we change tokenizer to, instead of increase chance to drop, increase drop amount? So with tokenizer 3, each token drop will drop 4 tokens! (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 29 2013, 04:59
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(ChosenUno @ May 29 2013, 11:52)  How about we change tokenizer to, instead of increase chance to drop, increase drop amount? So with tokenizer 3, each token drop will drop 4 tokens! (IMG:[ invalid] style_emoticons/default/laugh.gif) That's a pretty good idea. Take me forever to get there, but still a pretty good idea. @T_Starrk: Yes, I agree that Light needed the buff, but now that it's been buffed, it's a nicer build (Shade, that is) than Heavy for Arenas and REs, I would estimate - higher-level GF and IW, only if you had outstanding Evade and Parry %, otherwise Heavy/Estoc is probably still (even if nerfed) the better option across more mixes of armour suffixes/prefixes.
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May 29 2013, 07:57
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(skillchip @ May 26 2013, 23:14)  That is the problem I have been saying about bleed, either this or having it tick every time it is procced on a monster who already has the debuff on it, allowing you to bleed them to death through little nicks would be great
Tenb seem to be very reluctant about making bleed work in anyway that would be describe as making it work ' faster' — People have been suggesting many ideas for it and indeed bleed has been buffed numerous times over the years, using increasingly complicated way to do it each time... But all of them were, in the end, just a straight damage boost, and nothing about bleed itself really changed that much. While personally I also would like bleed to do... more, but on the other hand, I can thought up a few good reason why he might not want to make it work in that sort of way or indeed even change it at all, so bleh. (IMG:[ invalid] style_emoticons/default/wacko.gif) ... Then again, HV is full of surprises and nothing is certain anyway; the history of how Stun had changed over the years is a very good case study of the process of 'changes' in HV ... So, who knows... (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 29 2013, 08:07
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(buktore @ May 29 2013, 13:57)  Tenb seem to be very reluctant about making bleed work in anyway that would be describe as making it work ' faster' — People have been suggesting many ideas for it and indeed bleed has been buffed numerous times over the years, using increasingly complicated way to do it each time... But all of them were, in the end, just a straight damage boost, and nothing about bleed itself really changed that much. While personally I also would like bleed to do... more, but on the other hand, I can thought up a few good reason why he might not want to make it work in that sort of way or indeed even change it at all, so bleh. (IMG:[ invalid] style_emoticons/default/wacko.gif) ... Then again, HV is full of surprises and nothing is certain anyway; the history of how Stun had changed over the years is a very good case study of the process of 'changes' in HV ... So, who knows... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I think we may have skills called PA/bleeding/stun mastery bringing the effect of our proc. to the current level. (IMG:[ invalid] style_emoticons/default/smile.gif) Edit: Btw, is it possible to add a small boost to monsters' moral in the daily login event. e.g.: Each monster +100/N % moral, where N is the number of monsters a player had. This way the system will not punish the active players and still reducing the the army of the top trainer. This post has been edited by Colman: May 30 2013, 10:24
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May 30 2013, 10:42
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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How about making E-Drinks semi useful by counting towards the drop rate Counter?
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May 30 2013, 11:49
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Ichy @ May 30 2013, 16:42)  How about making E-Drinks semi useful by counting towards the drop rate Counter?
Isn't unlimited E-drink at normal is one of the reason that drop rate counters added?
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May 30 2013, 11:51
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Colman @ May 30 2013, 11:49)  Isn't unlimited E-drink at normal is one of the reason that drop rate counters added?
yeah but now Drinks are worthless.
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May 30 2013, 12:55
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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Maybe monstertypes should be shown somewhere near monster letter/monster name? Right now all mobs looks kinda same. There are TOUGH ones (incredible PMI and HP) and the rest. It's not like player character is blind and cannot distinguish giant from a sprite, after all.
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May 30 2013, 17:00
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Already planned.
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