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> [Suggestion] A few requests, Can we has...

 
post May 20 2013, 19:59
Post #8521
marcho



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Are you a pure 1 style melee player? If so, yes.
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post May 20 2013, 22:25
Post #8522
PK678353



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QUOTE(Nightwishman @ May 20 2013, 12:55) *

Is it normal to have 28 AP and 16 MstP left over at my level?


Single style is reasonably fillable at our level. Especially if you're melee.

It's when you want to mix it up and pick up a second style that doesn't share the same weapon/armor or (for mages) primary damage type that AP start getting really tight.
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post May 21 2013, 06:24
Post #8523
elda88



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QUOTE(midvalley @ May 21 2013, 12:20) *

Re: food tiers, rather than sticking people with unusable food, why not just have higher tiers restore more bar, and lower tiers restore less?

This.
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post May 21 2013, 09:03
Post #8524
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Probably for the same reason you cant use low grade mats in multiples to replace high grade mats in forge upgrades.
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post May 21 2013, 15:47
Post #8525
HTTP/308



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QUOTE(Ichy @ May 20 2013, 04:37) *

Actually I play IWBTH much much faster as melee while having better defense and lesser mana consume.


melee and maging is about equally slow (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 21 2013, 15:57
Post #8526
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QUOTE(HTTP/308 @ May 21 2013, 20:47) *

melee and maging is about equally slow (IMG:[invalid] style_emoticons/default/dry.gif)

just wondering , how fast now you clear leg IWBTH IW , http compare with previous patch (IMG:[invalid] style_emoticons/default/biggrin.gif)


i feel slow in everything (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by ahenayau: May 21 2013, 15:57
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post May 21 2013, 16:28
Post #8527
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QUOTE(T_Starrk @ May 20 2013, 18:37) *

You have no idea what your talking about saying shade is OP. The only difference is monster damage was nerfed so bad that shade can actually be played with non-stun weapons now. Otherwise shade has had the improvement of the agility PAB gaining some significance. The agility improvement was badly needed though as light was by far the worst and most unpopular play style before the patch.

I have no fucking clue how you'd say it's OP. Do you even play shade?

Why, Starrk, yeah, I do.

Heavy - nerfed
Melee in general - somewhat nerfed, with the hit we took to accuracy and damage
Mage - HEAVILY FUCKED-UP nerfed
Light/Shade - buffed!

Lessee - no Burden means Haste actually works, Swift Strike actually works, AGI actually works.
Lessee - ADB means you hit harder than the guy in Plate.
Lessee - HIGH Evade means mobs unlikely to hit you in the first place.
Lessee - Light Abilities means you get MP tanks as well as HP tanks.
Lessee - Light Abilities increase crit, accuracy AND speed.

Why, Shade hasn't been improved a single bit! Of course it's not OP!

My Shade set is a shitty set, no Shadowdancers, 3 Arcanists, 2 Superiors, no Magnis/Legs. My Light profs are, well, crap (259/292). Literally NO difference between this set and my Heavy set when playing through IWBTH Arenas. Oh, except that (1) I'm a helluva lot faster, (2) I'm actually mana-positive, (3) My spells are a lot cheaper hence (4) item consumption is incredibly low.

Keep this up and I'd become a Shade convert!
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post May 21 2013, 17:54
Post #8528
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Re-make some hath perks to increase credit drops. Don't know if somebody suggested this recently.
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post May 21 2013, 21:08
Post #8529
Arxdewn



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QUOTE(xmagus @ May 21 2013, 07:28) *

Why, Starrk, yeah, I do.

Heavy - nerfed
Melee in general - somewhat nerfed, with the hit we took to accuracy and damage
Mage - HEAVILY FUCKED-UP nerfed
Light/Shade - buffed!

Lessee - no Burden means Haste actually works, Swift Strike actually works, AGI actually works.
Lessee - ADB means you hit harder than the guy in Plate.
Lessee - HIGH Evade means mobs unlikely to hit you in the first place.
Lessee - Light Abilities means you get MP tanks as well as HP tanks.
Lessee - Light Abilities increase crit, accuracy AND speed.

Why, Shade hasn't been improved a single bit! Of course it's not OP!

My Shade set is a shitty set, no Shadowdancers, 3 Arcanists, 2 Superiors, no Magnis/Legs. My Light profs are, well, crap (259/292). Literally NO difference between this set and my Heavy set when playing through IWBTH Arenas. Oh, except that (1) I'm a helluva lot faster, (2) I'm actually mana-positive, (3) My spells are a lot cheaper hence (4) item consumption is incredibly low.

Keep this up and I'd become a Shade convert!


Power has ADB and crit on every piece, phase has EDB, how did anything change here?
All 3 armor types got HP/MP from proficiency this patch.
Light did get speed, but not crit or accuracy from patch.
Last patch my plate/power set that I acquired for about 100k, and have less than a third the proficiency for, did at least as well as my main kevlar set, with an average /pxp of /351.
Your points (2), (3), (4) are all actually the same, and obviously everyone knows that light has lower interference. That's like complaining about low interference in cloth armor.
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post May 21 2013, 23:05
Post #8530
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QUOTE(HTTP/308 @ May 21 2013, 15:47) *

melee and maging is about equally slow (IMG:[invalid] style_emoticons/default/dry.gif)

yup both suffered. Melee when Tenb took away one of our Domino strikes and now PA Nerf.

Mage, well we all know. (IMG:[invalid] style_emoticons/default/mad.gif)
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post May 22 2013, 02:17
Post #8531
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There really needs to be a way to refund mastery points. You get them really slowly and stuff seems to have changed since I last went through my abilities, meaning that stuff I want mastery points for I can't get now.
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post May 22 2013, 02:44
Post #8532
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QUOTE(AnonymousDude123 @ May 21 2013, 20:17) *

There really needs to be a way to refund mastery points. You get them really slowly and stuff seems to have changed since I last went through my abilities, meaning that stuff I want mastery points for I can't get now.

Psst, you can "remove" things from the mastery bar. You actually have to make choices about which abilities you want active.

Man people are so freaking entitled...
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post May 22 2013, 04:40
Post #8533
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QUOTE(Super_Mew @ May 21 2013, 16:44) *

Psst, you can "remove" things from the mastery bar.

To clarify: You can drag/click new abilities to replace ones you do not want active. But yea, learn to work with your limits. Seriously, did people bitch this much when you couldn't activate all 7 primary auras right away?
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post May 22 2013, 05:39
Post #8534
xmagus



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Better to keep your mouth shut and be thought a fool, than to open it and be known a fool.

QUOTE(Arxdewn @ May 22 2013, 05:08) *

Power has ADB and crit on every piece, phase has EDB, how did anything change here?

I am not comparing with the situation in the past, though, am I? I'm comparing Shade with Plate now. The fact that Shade has ADB makes it better than Plate (and hence Levlar), and the fact that Shade has all the other advantages makes it better than Power. And *anything's* better than maging right now. So... Shade is OP in the hyperbolic sense. Capiche?

Now, as for the below, either we are playing completely different patches, or something, because...
QUOTE

All 3 armor types got HP/MP from proficiency this patch.

That's bullshit. Cloth gets MP boosts, Heavy gets HP boosts. Only Light gets BOTH HP and MP boosts (I'm not talking about the General HP/MP/SP tanks here, but that should be blindingly obvious).

QUOTE

Light did get speed, but not crit or accuracy from patch.

That's also bullshit.

[alight] => [attack_acc] => 0.05 (Max 1 Tier)
[alight] => [attack_crit] => 0.025 (Max 5 Tiers)
[alight] => [attack_spd] => 0.025 (Max 2 Tiers)

QUOTE

Last patch my plate/power set that I acquired for about 100k, and have less than a third the proficiency for, did at least as well as my main kevlar set, with an average /pxp of /351.

And... that was last patch, when everyone was complaining that heavy melee was still too OP. This patch...?

QUOTE

Your points (2), (3), (4) are all actually the same, and obviously everyone knows that light has lower interference. That's like complaining about low interference in cloth armor.

OK. So, let's put this to you.

1. T_Starrk admits that Shade is now usable (i.e. he doesn't die straightaway and instead finds it quite survivable) without the need to Stun, and specifically, with Estocs, his preferred weapon.

2. Light armour got buffed this patch, and has (IMO) better stats from abilities than Heavy (which is just HP and soecific phys mits).

The big thing with heavy melee has always been that you can tank the hits, and you pay for it in terms of speed, non-avoidance and increased mana. Light armour was always all about being able to AVOID the hits (but when you got hit, you got hit HARD). But now, you *don't* get hit hard - so much so that you don't need Stun any more.

Now, the fact that my spells are cheaper has nothing to do with my mana regen being positive - the one has more to do with interference, the other has more to do with buffed up WIS (and maybe INT, but apparently something's buggy with that). and yeah, point 4 flows from 2 & 3, hence the use of the word 'hence'.
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post May 22 2013, 07:13
Post #8535
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The quote is " . . . and remove all doubt" regardless of which famous person's quote you refer to.

Why are you comparing shade to plate instead of power? This exact argument/discussion happened 2 months ago. It was funny then, it's still funny now. T3 armor gives you more damage than T1 or T2, probably always will. Your argument is akin to "mages suck this patch cause my cotton armor doesn't let me kill fast enough." If you want more defense, you add more prot pieces or use kevlar/plate at the expense of damage.

I never said all 3 armor types got both hp and mp from proficiency, that's a "slash," not an "and."

The other light bonuses were already there, speed was added this patch. My crit didn't change.

Why don't you compare the ADB bonuses of slaughter power and shade shadowdancer. It's all about tanking hits right, not killing speed. Slaughter armor is worthless guys cause it doesn't have as much defense as plate! Everyone knows that light evades more than heavy, whats your point? If you want to evade in your heavy, wear shielding, its not like makes the equipment worse. You can also feather your armor; if you take off 7 burden, that's over 9% evade PER PIECE. I wish I could enchant light armor for 9% evade.

I think you've said enough to inform the general forum reader as to what to think of your thoughts.
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post May 22 2013, 12:10
Post #8536
xmagus



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QUOTE(Arxdewn @ May 22 2013, 15:13) *

The quote is " . . . and remove all doubt" regardless of which famous person's quote you refer to.

And why do I have to follow any specific quote, hmm? Am I breaking the law by making up my own phrase? Oh noes! I didn't copy and paste a quote exactly!

Geez.

QUOTE

Why are you comparing shade to plate instead of power? This exact argument/discussion happened 2 months ago. It was funny then, it's still funny now. T3 armor gives you more damage than T1 or T2, probably always will. Your argument is akin to "mages suck this patch cause my cotton armor doesn't let me kill fast enough." If you want more defense, you add more prot pieces or use kevlar/plate at the expense of damage.

Because I was trying to make a point. If you assembled a fully Power set, you'd still have less Evade, less Resist, less speed, less accuracy and less mana than if you assembled a fully Shade set. And your PMI isn't necessarily going to be higher either.

It doesn't matter whether I compare Shade with Power or Shade with Plate - we're talking tanking survivability, and for that, Plate's still the champion. And even with Power Slaughter... well, see below.

QUOTE

I never said all 3 armor types got both hp and mp from proficiency, that's a "slash," not an "and."

Then what's your fucking point? My fucking point was that Light got BOTH, and therefore is better than Heavy. Which a 5-year-old should have understood from a cursory glance at my post.

QUOTE

The other light bonuses were already there, speed was added this patch. My crit didn't change.

And again, I'm not comparing against the past, I'm comparing *this* bloody patch. And I would point out that if you had a look at the previous versions of the wiki, attack accuracy wasn't a benefit of Light armour anyways.

So, you willing to admit you're wrong about that bit, at least?

QUOTE

Why don't you compare the ADB bonuses of slaughter power and shade shadowdancer. It's all about tanking hits right, not killing speed. Slaughter armor is worthless guys cause it doesn't have as much defense as plate! Everyone knows that light evades more than heavy, whats your point? If you want to evade in your heavy, wear shielding, its not like makes the equipment worse. You can also feather your armor; if you take off 7 burden, that's over 9% evade PER PIECE. I wish I could enchant light armor for 9% evade.

Why should I? But just for you, I did put up a set of Slaughter power (my best Slaughter pieces) against my current shade set. Guess what? My mana consumption grew by 40%, my accuracy dropped by 10%, my crit chance is about the same, my speed dropped by 18%, my base damage went up by 1000, my PMI AND MMI were so near as to make no bloody difference. My Parry increased by 7%, but my Evade dropped by 34%, and let's not even talk about resist. My HP is the same give or take a few points, and my MP dropped by 100, as did my SP. Yeah, SO much better than Shade.

And if I had to Feather my T3 Heavy set to achieve what T3 Light *already* does, then doesn't that indicate Light is, oh, I dunno, BETTER? Besides, Shielding adds Block, not Evade. Yeah, I'm being pedantic - if you can, so can I. And I really, really would like to see you try that. Go on. Show me THIRTY-EIGHT PERCENT evade JUST from Feathering your Heavy Armours. Especially if you don't even HAVE 37.59% native evade in the first place.

QUOTE

I think you've said enough to inform the general forum reader as to what to think of your thoughts.

Yes, and so have you. Fuck, you don't even know what you're talking about. And I'll not reply to you any more.
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post May 22 2013, 12:42
Post #8537
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QUOTE(xmagus @ May 22 2013, 12:10) *

Because I was trying to make a point. If you assembled a fully Power set, you'd still have less Evade, less Resist, less speed, less accuracy and less mana than if you assembled a fully Shade set. And your PMI isn't necessarily going to be higher either.


So shade is 'good' now? Funniest thing I've read today (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by kserox: May 22 2013, 12:44
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post May 22 2013, 12:43
Post #8538
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QUOTE(kserox @ May 22 2013, 12:42) *

So shade is 'good' now? Funniest thing I've read today (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Shade IS good now (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 22 2013, 12:44
Post #8539
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QUOTE(Ichy @ May 22 2013, 12:43) *

Shade IS good now (IMG:[invalid] style_emoticons/default/tongue.gif)


Okay, I lold (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 22 2013, 13:03
Post #8540
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QUOTE(Maximum_Joe @ May 22 2013, 04:40) *

But yea, learn to work with your limits. Seriously, did people bitch this much when you couldn't activate all 7 primary auras right away?

Except auras were not exactly vital. If you spend your mastery points wrong you're kinda fucked.
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