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[Suggestion] A few requests, Can we has... |
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May 9 2013, 04:42
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Honestly, Tenboro should try to balance the monster pool. If there are a lot of monsters strong vs dark but weak vs holy, then system's own monsters should join the fray to bring the average monsters per round seen back towards the middle. This should be seen for every element including the physical ones.
The middle of course does not need to be 0 elemental/physical resistance, it could be any number that would be seen as balanced, maybe 25 or 33. I don't balance this shit. Need more data!
This post has been edited by skillchip: May 9 2013, 04:44
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May 9 2013, 08:14
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(skillchip @ May 9 2013, 04:42)  Honestly, Tenboro should try to balance the monster pool. If there are a lot of monsters strong vs dark but weak vs holy, then system's own monsters should join the fray to bring the average monsters per round seen back towards the middle. This should be seen for every element including the physical ones.
The middle of course does not need to be 0 elemental/physical resistance, it could be any number that would be seen as balanced, maybe 25 or 33. I don't balance this shit. Need more data!
We already have a pretty massive Monster pool so why not make the system pick random mobs to do so. With this If there are already over 9000 High Dark res mobs you may want to choose another Monster type for upgrade so it will be in more Battles. With so many min-maxer here it could go well.
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May 9 2013, 09:30
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Allow us to use amnesia shards on players, forgetting 1 level per each shard used.
Skillchip: Problem with that idea is that almost every monster is stronger against elements overall than holy/dark.
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May 9 2013, 10:22
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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Elemental is like longsword for melee.
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May 9 2013, 10:28
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(danixxx @ May 9 2013, 10:22)  Elemental is like crude longsword with low bleed for melee.
fixed and (IMG:[ invalid] style_emoticons/default/cry.gif)
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May 9 2013, 10:49
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Ichy @ May 9 2013, 15:28)  maybe in the next pacth , elemental wil gain 4th tier magic (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 9 2013, 11:15
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(ahenayau @ May 9 2013, 03:49)  maybe in the next pacth , elemental wil gain 4th tier magic (IMG:[ invalid] style_emoticons/default/laugh.gif) Unlikely. Wouldn't help against the whole troll resist thing either.
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May 9 2013, 17:26
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Tenboro @ May 8 2013, 06:30)  0.76 may or may not feature a level cap.
Hopefully it's above 369 so I can still get my fourth turn on my club (IMG:[ invalid] style_emoticons/default/cry.gif) . This post has been edited by T_Starrk: May 9 2013, 17:35
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May 9 2013, 19:26
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noneya
Group: Gold Star Club
Posts: 1,965
Joined: 24-September 09

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QUOTE(T_Starrk @ May 9 2013, 17:26)  Hopefully it's above 369 so I can still get my fourth turn on my club (IMG:[ invalid] style_emoticons/default/cry.gif) . No it has to be above 404.
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May 9 2013, 21:31
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(noneya @ May 9 2013, 09:26)  No it has to be above 404.
For clubs to change to four turns? It is 369. I have confirmed this with multiple people (by having them check my club). Or did you mean something else?
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May 9 2013, 22:06
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J99814
Group: Members
Posts: 406
Joined: 25-January 13

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QUOTE(noneya @ May 9 2013, 10:26)  No it has to be above 404.
No, it has to be 402. That way, 403 is forbidden, and 404 can't be found. Also, I'm a nerd.
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May 9 2013, 22:58
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(J99814 @ May 9 2013, 12:06)  Also, I'm a nerd.
A real nerd would have said 418...
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May 10 2013, 01:28
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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May 10 2013, 02:04
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Great, eternal server error!
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May 10 2013, 05:02
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(T_Starrk @ May 10 2013, 05:31)  For clubs to change to four turns? It is 369. I have confirmed this with multiple people (by having them check my club).
Or did you mean something else?
Do you mean your *specific* club, or clubs in general? Because I'm nowhere near level 369 and most of my clubs are 4 turns. Sorry, I haven't had much sleep. Not sure if I'm parsing anything correctly.
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May 10 2013, 06:00
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(xmagus @ May 10 2013, 10:02)  Do you mean your *specific* club, or clubs in general? Because I'm nowhere near level 369 and most of my clubs are 4 turns.
Sorry, I haven't had much sleep. Not sure if I'm parsing anything correctly.
it's about his club
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May 10 2013, 08:37
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DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

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QUOTE(Maximum_Joe @ May 8 2013, 04:34)  Besides the tier bonus, EXP bonus, credit bonus, crystal multiplier, and potency EXP bonus. Yeah, nothing at all...
I didn't say nothing at all, I'm saying that the difference between Normal and IWBTH is not as great as it should be (reward wise). The Tier Bonus is almost non-existent. I got better drops on Normal runs and they are 10x faster. And finishing 10x faster gives you more credits, not less. Plus, you get artifacts at a much quicker rate, so there are benefits to playing Normal as opposed to IWBTH, which is idiotic but true. And don't forget token drops. Playing on a higher difficulty should be noticeably better, not marginally better.
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May 10 2013, 11:21
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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after level 200 you get 0,05% more damage, PMI and MMI for each level up. This is added after all calculations are done.
suddenly balance!
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May 10 2013, 11:37
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(xmagus @ May 9 2013, 19:02)  Do you mean your *specific* club, or clubs in general? Because I'm nowhere near level 369 and most of my clubs are 4 turns.
It applies to all clubs that are 3 turns at my level (and your level too). Those four turn clubs you have were fortunate enough to roll with the max base turn amount for clubs. Mine is rather unfortunate with perfect proc percentage but the lower base turn amount. Just 21 more levels and I will finally have my perfect proc (IMG:[ invalid] style_emoticons/default/smile.gif) (too bad I'm slow as fuck at leveling, it will probably take me 3 more months at this rate). It seems the cap will be level 500. It is a little lower than I would've liked but it will still take me forever to get there so whatever.
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