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[Suggestion] A few requests, Can we has... |
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May 8 2013, 05:36
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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I'm not saying some people make it worth it, but if you run the numbers, the tier bonus and quality bonus just don't cut it
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May 8 2013, 05:48
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(skillchip @ May 8 2013, 12:54)  As others have pointed out before, exp bonus is worthless, credit bonus is questionable, crystal multiplier is meh, tier bonus is not efficient. Potentcy Bonus is probably closest to be spot on.
The above statements are made because you can play BT 2x as fast as IWBTH, getting essentially 2x the drops of about the same quality and tier. and nearly 2x the crystals in the same time period. Credits win out on IWBTH if you need to conserve Energy Drinks, but IWBTH takes so much time it is hard to make it worth it if you are trying to complete everything or maximize wealth/hour.
The problem is that rather than IWBTH being buffed, it's more likely for all the other difficulties to be nerfed. Don't look at me like that, we all know it's true.
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May 8 2013, 07:33
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(xmagus @ May 8 2013, 10:48)  The problem is that rather than IWBTH being buffed, it's more likely for all the other difficulties to be nerfed.
Don't look at me like that, we all know it's true.
It has been tried before. Didn't work out so well... The same goes for all other similar 'number tinkering' scheme that was tried, and people still complain about the same exact thing as last year or year before, using the same rational and argument, and Tenb still stuck with the same sort of problem as before... Though now it seem that Tenb hatch up a new scheme, with a different approach this time, for this issue in some near future patch. Let's see how that will work out. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) ... I'm more interest in the AGI thing, however. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by buktore: May 8 2013, 21:35
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May 8 2013, 07:35
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(skillchip @ May 8 2013, 11:36)  I'm not saying some people make it worth it, but if you run the numbers, the tier bonus and quality bonus just don't cut it
Well, if you have non-linear difficulty, you'll need non-linear return. Just saying. (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 8 2013, 10:17
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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QUOTE(varst @ May 7 2013, 22:35)  Well, if you have non-linear difficulty, you'll need non-linear return. Just saying. (IMG:[ invalid] style_emoticons/default/smile.gif) Unfortunately, we don't have that yet.
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May 8 2013, 11:36
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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I can agree that IWTBH doesn't feel completely worth it, but at the same I think it's fine that way.
Think of it like this: it's where you get the best chance to drop the top stuff in the game, and we all know how costs crazily skyrocket when we hit selected Mags or even Legendaries.
If on top of that you get huge exp (may be worthless on 400+endgamers, I'll gladly take that at my level), a boost to credits and crystals, plus the fastest IW, then it's not really that useless.
This post has been edited by wr4st3r: May 8 2013, 11:36
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May 8 2013, 12:12
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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If IBWTH gave 0 exp I would never normalfest. That EXP multiplier is the biggest reason for me to not do IWBTH.
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May 8 2013, 12:25
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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Lets say IWBTH has a 10x modifier to getting good stuff. Lets say BT has an 8x instead. Since it takes twice as long to kill stuff and you take more damage, lets say in an hour you clear 100 rounds. By comparison, you clear 225 rounds on BT. In total, you've collected 10 * 100 = 1000 "loot" on IWBTH, and 8 * 225 = 1800 "loot" on BT. Guess which one is better?
Turns out, clearing more stuff gets you more chances at good stuff than less with a higher multiplier.
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May 8 2013, 14:02
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Tbh IWBTH doesn't take twice as long though(due numerous optimization possibilities, but countered by more need to cure due higher damage), and IWBTH has quite a bit higher loot bonus than BT as well. That said, I rec BT.
This post has been edited by Lement: May 8 2013, 14:02
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May 8 2013, 15:17
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Maximum_Joe @ May 8 2013, 04:34)  Besides the tier bonus, EXP bonus, credit bonus, crystal multiplier, and potency EXP bonus. Yeah, nothing at all...
yeah but you forget that you can clear way more round on normal so you end up with more Crystals and more loot. Also don't forget all the money you can get out of Artifacts! Heck i just don't know why Tenb hasn't introduced better Artifacts for BT and above. Also 3x Tokens (for drops not Arena clear Bonus) and suddenly you feel less screwed over by playing lesser rounds on a higher setting.
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May 8 2013, 15:53
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Might as well just remove IWBTH from the game altogether— if I remember it right, it was added because them mage kept complaining about those 3-400 rounds arena @ BT was too easy and asking for even higher diff ignoring the fact that melee need a fucking miracle just to clear the same arena @ Normal ... (IMG:[ invalid] style_emoticons/default/dry.gif) .... AND they had the nerve to complain that IWBTH was still too easy once it went live! (IMG:[ invalid] style_emoticons/default/mad.gif) No surprise now that with all the bug fixed, people don't find IWBTH worth playing... (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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May 8 2013, 16:30
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Tenboro

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QUOTE(Lement @ May 8 2013, 12:12)  If IBWTH gave 0 exp I would never normalfest. That EXP multiplier is the biggest reason for me to not do IWBTH.
0.76 may or may not feature a level cap.
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May 8 2013, 17:06
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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I would like to put forth a motion that changes the alphabetic assignation of monsters in battles to a numeric assignation. So that instead of A, B, C...etc... it becomes 1, 2, 3, etc.
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May 8 2013, 17:56
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(Nightwishman @ May 8 2013, 17:06)  I would like to put forth a motion that changes the alphabetic assignation of monsters in battles to a numeric assignation. So that instead of A, B, C...etc... it becomes 1, 2, 3, etc.
I believe HV Stat has a setting for that.
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May 8 2013, 17:59
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Nightwishman @ May 9 2013, 01:06)  I would like to put forth a motion that changes the alphabetic assignation of monsters in battles to a numeric assignation. So that instead of A, B, C...etc... it becomes 1, 2, 3, etc.
Besides which, why? Mapping A..J to 1..{1}0 is literally child's play. @Ichy: That bloody so-called level cap had better be Level 500, that's all I'm saying.
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May 8 2013, 18:44
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Tenboro: Can you yourself set what the cap is? If so, that's quite useful. Iirc currently it is 999.
wr4st3r: there are speedier ways to do that than using HVStat available on the forums if that's all you want.
Nightwishman: Numbers imply a priority though, so it can confuse new players.
Ichy: something to chew on is that even with maging being supposedly suited for low difficulties ChosenUno still swears by iwbth, incl. iwbth over BT - the t3 acquisition on BT is for him ~12.5% greater, but loses handily to additional quality.
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May 9 2013, 00:48
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Thot
Group: Gold Star Club
Posts: 1,637
Joined: 15-April 08

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QUOTE(Tenboro @ May 8 2013, 16:30)  0.76 may or may not feature a level cap.
I hope you won't go down that route. Would much prefer if leveling up provided a (slooowww) way of continually getting a bit stronger, open-ended.
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May 9 2013, 01:47
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Thot @ May 8 2013, 22:48)  I hope you won't go down that route. Would much prefer if leveling up provided a (slooowww) way of continually getting a bit stronger, open-ended.
Paragon!
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