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> [Suggestion] A few requests, Can we has...

 
post May 4 2013, 10:24
Post #8341
nobody_xxx



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QUOTE(Ichy @ May 4 2013, 15:18) *

Will rise even more once the change to Monster Lab kicks in.

yeah , i think so since the supply is to low compare with the high slaughter demand (IMG:[invalid] style_emoticons/default/cry.gif)

maybe in the next week we will see 200k per slaughter (IMG:[invalid] style_emoticons/default/sleep.gif)
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post May 4 2013, 10:36
Post #8342
Lement



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Tip: Stop going along with price changes. That's how the rise of price happens.
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post May 4 2013, 10:45
Post #8343
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QUOTE(Lement @ May 4 2013, 08:36) *

Tip: Stop going along with price changes. That's how the rise of price happens.


Tip:
if HTTP/308 is able to buy an unlimited (not unlimited in the general sense but according to the supply) amount of Noodly Appendages and he increases his buying price from 45k to 50k, he is actually able to change the price by itself because unless you match it other people aren't going to sell them to you for less.
this is also true for bindings of slaughter and anything else with low supply and high demand.

This post has been edited by Malenk: May 4 2013, 10:48
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post May 4 2013, 10:58
Post #8344
Ichy



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QUOTE(Lement @ May 4 2013, 10:36) *

Tip: Stop going along with price changes. That's how the rise of price happens.

then the Bindings to to the ones buying. As more people want to upgrade more Bindings will be needed but the supply will decline. Guess what will happen.
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post May 4 2013, 11:27
Post #8345
Lement



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If you don't want for the price to rise don't raise price and gamble. Yes, if there's competitor with higher price you're lucky if you get any, but this prevents the price from spiralling out of control. Oh and you spending tons of money on it. Plus you can still get them for more reasonable prices for you off-the-table.

Since I very much doubt HTTP would have raised his price from 6 hath to 12 if next highest is still 6.
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post May 4 2013, 11:42
Post #8346
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QUOTE(Lement @ May 4 2013, 11:27) *

Since I very much doubt HTTP would have raised his price from 6 hath to 12 if next highest is still 6.


He went as far as buying slaughters at 15 hath because he wanted a shitload of them when everyone else was at 10 hath.
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post May 4 2013, 13:17
Post #8347
xmagus



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QUOTE(danixxx @ May 4 2013, 19:42) *

He went as far as buying slaughters at 15 hath because he wanted a shitload of them when everyone else was at 10 hath.

Yep yep. This is the inverse of how currency speculation led to the Asian Financial Crisis in the late 90s.

You would actually need a HV-wide collusion to prevent HTTP/308's price increase from having a follow-on effect, because he is able to afford to buy them all up at the high price he set. Anybody wanting to sell, in a rational world, absent a gentlemen's agreement NOT to sell higher than X, would sell to HTTP for X++. And anybody wanting to buy, in the same world, would either have to put up the price, or shut up, give up and try their luck with ML.

When you have someone like that, who's a moon (or even just a space station) all by himself, he inevitably exerts his own gravitational pull.
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post May 4 2013, 13:56
Post #8348
ChosenUno



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QUOTE(T_Starrk @ Apr 29 2013, 00:18) *

Sorta, he has a legendary one I'll give him that. Burden is high as fuck and it's only been forged 38 times last I checked. One of the best in the game? Not even top 10. Ah yes, his ping, his reasoning that he always gives for why he switched (IMG:[invalid] style_emoticons/default/laugh.gif) . Why doesn't he admit that it's a shitload faster to mage regardless of his ping? Oh yes, because he enjoys trolling melees and acting like they're OP (IMG:[invalid] style_emoticons/default/tongue.gif) .


Legendary Demonic Estoc of Slaughter

As for melees being OP or not, I direct you to exhibit A: IWBTH IWs 200 rounds each finished in 5 minutes by HTTP/308.

No mage, not even danixxx I'd wager, can do BT that fast, let alone IWBTH.

Here's the thing with you melees. Up until now, there's been exactly 2 melees who are as committed to forging their items as high-class mages: 4EverLost and now HTTP/308. There might be other hidden players, but who cares.

Besides, you have to understand. Ping is the biggest barrier to this game. Try playing melee with only 3 refreshes/second (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 4 2013, 14:49
Post #8349
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I observed the typical WTB pattern:

1. N people buys J at price X for a while;

2. A newcomer started to buy J at X+2 (or even X+1), and able to buy a large bunch of J in a short while;

3. The original N buyers are screwed.
Even if they raise the price, they won't get J fast.

This post has been edited by HTTP/308: May 4 2013, 14:51
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post May 4 2013, 14:57
Post #8350
ChosenUno



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QUOTE(HTTP/308 @ May 4 2013, 19:49) *

I observed the typical WTB pattern:

1. N people buys J at price X for a while;

2. A newcomer started to buy J at X+2 (or even X+1), and able to buy a large bunch of J in a short while;

3. The original N buyers are screwed.
Even if they raise the price, they won't get J fast.


Yes, because it takes time to restock J. Plus, people are tempted to wait to see if another newcomer will come to buy at X+2 or X+1 (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 4 2013, 15:54
Post #8351
T_Starrk



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QUOTE(ChosenUno @ May 4 2013, 03:56) *

Legendary Demonic Estoc of Slaughter

As for melees being OP or not, I direct you to exhibit A: IWBTH IWs 200 rounds each finished in 5 minutes by HTTP/308.

No mage, not even danixxx I'd wager, can do BT that fast, let alone IWBTH.

Here's the thing with you melees. Up until now, there's been exactly 2 melees who are as committed to forging their items as high-class mages: 4EverLost and now HTTP/308. There might be other hidden players, but who cares.

Besides, you have to understand. Ping is the biggest barrier to this game. Try playing melee with only 3 refreshes/second (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Yes, and I'm sure nobody can do schoolgirl marathons as fast as danixxx either. And also there is a reason there has not been many fully forged melees. One, most top players are mages, mostly because mages were the only good style for years. Second, power/shade must be upgraded 100 times with slaughter bindings to be considered "fully forged", this is difficult to do for everybody but HTTP, lol. Also, I have seen tons of melee pieces with fully forged PMI and such (and near-fully, since a maxed out forge is incredibly rare).

And yes, ping is a barrier, but you use it far too often as an excuse when you argue with melees about which is "OP" (most of us have both mage and melee sets anyway, lol)

And congratulations on forging your estoc almost all the way. It looks good. Burden is still too high though (IMG:[invalid] style_emoticons/default/tongue.gif) .

This post has been edited by T_Starrk: May 4 2013, 16:11
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post May 4 2013, 16:17
Post #8352
ChosenUno



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QUOTE(T_Starrk @ May 4 2013, 20:54) *

Yes, and I'm sure nobody can do schoolgirl marathons as fast as danixxx either. And also there is a reason there has not been many fully forged melees. One, most top players are mages, mostly because mages were the only good style for years. Second, power/shade must be upgraded 100 times with slaughter bindings to be considered "fully forged", this is difficult to do for everybody but HTTP, lol. Also, I have seen tons of melee pieces with fully forged PMI and such (and near-fully, since a maxed out forge is incredibly rare).

And yes, ping is a barrier, but you use it far too often as an excuse when you argue with melees about which is "OP" (most of us have both mage and melee sets anyway, lol)

And congratulations on forging your estoc almost all the way. It looks good. Burden is still too high though (IMG:[invalid] style_emoticons/default/tongue.gif) .


Only good style for years? Are you kidding me? (IMG:[invalid] style_emoticons/default/blink.gif)

For how long was protection bugged? Remember shatter strike? Then there's PA pre-nerf. Oh, did I mention featherweight shards?

I'm sure everyone forgot how 4EverLost managed 2000 rounds of IWBTH crysfest.

Good lord, at least be impartial when you argue (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 4 2013, 16:22
Post #8353
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I've been thinking about this suggestion for a bit now, so it might be stupid....

Here goes:

An "Auto-Run" button for completed arenas, (on at least Nightmare; or Hard) Instead of doing the Arena manually, you press the Autorun button and it does the Arena and gives you the XP awarded as if you had done the arena on normal + hath perks + training; as well double the ending credit award. If the arena has any trophies (School girl, etc..) it has a 25% chance of awarding you the trophies. Otherwise it gives no other rewards but the XP and basic CR award. And yes, it would use up the appropriate amount of stamina.

In addition, there would be a training that would increase the Auto-Run level by, up to a maximum of ... Nightmare, and the initial level to move Auto-Run from Normal to Hard would be 50,000, and would increase in intervals of 25K. (or whatever is fair, and appropriate

I think that could be a fair system; and it lets players who don't have the constant time to play the arenas, still participate in leveling up and accumulating some credit income.
I'd appreciate this sort of feature for sure.
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post May 4 2013, 16:25
Post #8354
ChosenUno



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QUOTE(Nightwishman @ May 4 2013, 21:22) *

I've been thinking about this suggestion for a bit now, so it might be stupid....

Here goes:

An "Auto-Run" button for completed arenas, (on at least Nightmare; or Hard) Instead of doing the Arena manually, you press the Autorun button and it does the Arena and gives you the XP awarded as if you had done the arena on normal + hath perks + training; as well double the ending credit award. If the arena has any trophies (School girl, etc..) it has a 25% chance of awarding you the trophies. Otherwise it gives no other rewards but the XP and basic CR award. And yes, it would use up the appropriate amount of stamina.

In addition, there would be a training that would increase the Auto-Run level by, up to a maximum of ... Nightmare, and the initial level to move Auto-Run from Normal to Hard would be 50,000, and would increase in intervals of 25K. (or whatever is fair, and appropriate

I think that could be a fair system; and it lets players who don't have the constant time to play the arenas, still participate in leveling up and accumulating some credit income.
I'd appreciate this sort of feature for sure.


As long as you don't get equipment drops, probably.

Still, doubtful this'll ever get implemented. Too convenient for us for Tenboro's liking (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 4 2013, 16:31
Post #8355
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QUOTE(Nightwishman @ May 4 2013, 22:22) *

I've been thinking about this suggestion for a bit now, so it might be stupid....

Here goes:

An "Auto-Run" button for completed arenas, (on at least Nightmare; or Hard) Instead of doing the Arena manually, you press the Autorun button and it does the Arena and gives you the XP awarded as if you had done the arena on normal + hath perks + training; as well double the ending credit award. If the arena has any trophies (School girl, etc..) it has a 25% chance of awarding you the trophies. Otherwise it gives no other rewards but the XP and basic CR award. And yes, it would use up the appropriate amount of stamina.

In addition, there would be a training that would increase the Auto-Run level by, up to a maximum of ... Nightmare, and the initial level to move Auto-Run from Normal to Hard would be 50,000, and would increase in intervals of 25K. (or whatever is fair, and appropriate

I think that could be a fair system; and it lets players who don't have the constant time to play the arenas, still participate in leveling up and accumulating some credit income.
I'd appreciate this sort of feature for sure.



No way. You can already level up easily these days. Now you want them for free?
What next, free Legendaries every day?

The only way this idea would be fair is if that Auto-run feature costs 500k credits per run. And puts you at -100 Stamina.
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post May 4 2013, 16:32
Post #8356
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QUOTE(ChosenUno @ May 4 2013, 06:17) *

For how long was protection bugged? Remember shatter strike? Then there's PA pre-nerf. Oh, did I mention featherweight shards?


Yes, a lot of the post-400 players have been here a long time. Back when mage was the most viable style by far.

This post has been edited by T_Starrk: May 4 2013, 16:40
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post May 4 2013, 16:38
Post #8357
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QUOTE(T_Starrk @ May 4 2013, 21:32) *

Yes, a lot of the post-400 players have been here a long time. Back when mage was the most viable style by far.


Most viable, how so? Do enlighten me (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 4 2013, 16:39
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QUOTE(ChosenUno @ May 4 2013, 06:38) *

Most viable, how so? Do enlighten me (IMG:[invalid] style_emoticons/default/dry.gif)


Not gonna argue petty points with you. Most high level players are mages and you know it.
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post May 4 2013, 16:40
Post #8359
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QUOTE(ChosenUno @ May 4 2013, 14:17) *

Only good style for years? Are you kidding me? (IMG:[invalid] style_emoticons/default/blink.gif)

For how long was protection bugged? Remember shatter strike? Then there's PA pre-nerf. Oh, did I mention featherweight shards?

I'm sure everyone forgot how 4EverLost managed 2000 rounds of IWBTH crysfest.

Good lord, at least be impartial when you argue (IMG:[invalid] style_emoticons/default/dry.gif)


you forgot to mention the EDB/rating bug
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post May 4 2013, 16:45
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Yeah, there was a time when Mage was the only viable style, way before Monster Lab was implemented, and I think around the time where there was still the End of Time Arena (500 rounds of Schoolgirls).

Maging was the only way to go back then. It was the reason I switched to Mage, so I can finish End of Days.
Of course that was like 2-3 years ago.
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