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> [Suggestion] A few requests, Can we has...

 
post Apr 29 2013, 21:03
Post #8321
Malenk



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make the bonus attributes you get from shrining artifacts scaling with level.
something along the lines of +0.5% of your level per point for a total of +10% once maxed out.
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post Apr 29 2013, 21:23
Post #8322
Apocalypse Horsemen



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QUOTE(Malenk @ Apr 30 2013, 03:03) *

make the bonus attributes you get from shrining artifacts scaling with level.
something along the lines of +0.5% of your level per point for a total of +10% once maxed out.


Wouldn't that make the lower level players lose out & vice versa?
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post Apr 29 2013, 23:15
Post #8323
PK678353



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QUOTE(Apocalypse Horsemen @ Apr 29 2013, 14:23) *

Wouldn't that make the lower level players lose out & vice versa?


Yeah. But the amount of points you'd be getting at low level is pretty much irrelevant anyway, unless you've been normalfesting like mad.

This post has been edited by PK678353: Apr 29 2013, 23:16
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post Apr 29 2013, 23:39
Post #8324
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QUOTE(PK678353 @ Apr 30 2013, 05:15) *

Yeah. But the amount of points you'd be getting at low level is pretty much irrelevant anyway, unless you've been normalfesting like mad.


Sadly, haven't been able to get pass Endgame on Nintendo yet.
As for the rest of the arenas, I'm slowly building up the difficulty, & my credits to buy better gear.
I'm now starting to get on average now ~ 2 - 3 artifacts/day.
Haven't decided to shrine or sell/trade them yet.
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post Apr 30 2013, 07:04
Post #8325
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QUOTE(T_Starrk @ Apr 29 2013, 11:59) *

No, mace is not OP. It's slow as fuck, anybody who wants to play that slow deserves to be safe, lol.

It's no longer "slow as fuck" because monsters' PMI is much lower and stun lasts longer.
As for damage vs safety, it's a matter of how much.
I think mace should get a lot less stun and a little more damage.

QUOTE(T_Starrk @ Apr 29 2013, 11:59) *

This idea would fuck over club too, and club is only a single target stun (which is definitely not OP).

Yes, I agree.
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post Apr 30 2013, 07:08
Post #8326
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The stun time and chance of proc is fine as is for mace, it currently takes me twice as long to actually kill Elizabeth IWTBH with my Mace, then it does with my shitty ethereal balance estoc. Though...the surviveability with the estoc is dirt.... I think Maces should have a higher crit chance and lower accuracy though. Or at least get a more useful 3rd OC skill.
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post Apr 30 2013, 07:17
Post #8327
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QUOTE(HTTP/308 @ Apr 30 2013, 07:04) *

It's no longer "slow as fuck" because monsters' PMI is much lower and stun lasts longer.
As for damage vs safety, it's a matter of how much.
I think mace should get a lot less stun and a little more damage.
Yes, I agree.


And you get 1 monster that parry's a couple of your attacks and stun wears, rape ensues.... Seriously its not nice when stun wears off and all the monsters start firing off specials because they have their MP SP gauges full. Maybe if stun prevented monsters MP SP from increasing, but I struggled keeping monsters stunned when I tried out mace so I don't think stun is OP. Maybe with the type of gear you have, but for most I don't think they would agree.
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post Apr 30 2013, 07:41
Post #8328
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QUOTE(teddy.bear @ Apr 30 2013, 07:17) *

And you get 1 monster that parry's a couple of your attacks and stun wears, rape ensues.... Seriously its not nice when stun wears off and all the monsters start firing off specials because they have their MP SP gauges full. Maybe if stun prevented monsters MP SP from increasing, but I struggled keeping monsters stunned when I tried out mace so I don't think stun is OP. Maybe with the type of gear you have, but for most I don't think they would agree.

"Silence"

Seems to be my new spell of choice going into IWTBH hourlies and early arenas. (for about as my mana lasts)
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post Apr 30 2013, 07:47
Post #8329
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Maces might get someone farther than they would ordinarily progress, but it's such a slow process because of how much crushing resist is out there. Once the higher rounds roll around I find myself only a little less screwed than, say, if I use my sup. eth longsword or my lv 5 exq slaughter scythe since the most effective strategy for me at that point has been to manage overcharge to begin rounds with hard-hitting PA->Stun combos.
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post Apr 30 2013, 07:51
Post #8330
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QUOTE(Nightwishman @ Apr 30 2013, 07:41) *

"Silence"

Seems to be my new spell of choice going into IWTBH hourlies and early arenas. (for about as my mana lasts)


But thats not going to help you in a grindfest or IW. Well not unless you have IA4 or 5 plus a siphon mace, then you could probably cast it all you want.
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post May 1 2013, 09:19
Post #8331
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QUOTE(andywong @ Apr 28 2013, 06:19) *

Support !
Only when the damage done on monster by magic is the same as physical (IMG:[invalid] style_emoticons/default/rolleyes.gif)


I think Tenb will add MDB in cotton (IMG:[invalid] style_emoticons/default/wink.gif) , to make them more attractive... just like willow and oak having CR. (IMG:[invalid] style_emoticons/default/dry.gif)

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post May 3 2013, 13:50
Post #8332
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QUOTE(gc00018 @ May 1 2013, 07:19) *

I think Tenb will add MDB in cotton (IMG:[invalid] style_emoticons/default/wink.gif) , to make them more attractive... just like willow and oak having CR. (IMG:[invalid] style_emoticons/default/dry.gif)


yup, cotton needs a boost. badly.
MDB, EDB potencies instead of resist ones, counter resist, whatever...
i also second the suggestion of reneming them into Latex.

actually a total renaming of HV stuff into kinky stuff would be awesome.

leather also needs some improvements.

but my real suggestion of the day is:

make oak and willow more attractive giving counter resist a level scaling
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post May 3 2013, 18:31
Post #8333
aiwotorimodose



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aren't we agreed that cotton & leather is solely works as salvage & bazaar fodder?
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post May 3 2013, 21:08
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Plate is super useful though.
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post May 4 2013, 02:01
Post #8335
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Plate is the new T2, stop using it to compare against T1s
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post May 4 2013, 02:39
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QUOTE(skillchip @ May 3 2013, 17:01) *

Plate is the new T2, stop using it to compare against T1s


But it's drop rate is like T1, and it was indisputably T1 till recently, and it doesn't take a special component to upgrade like light T2.
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post May 4 2013, 02:47
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QUOTE(Arxdewn @ May 4 2013, 00:39) *

But it's drop rate is like T1, and it was indisputably T1 till recently, and it doesn't take a special component to upgrade like light T2.


For now... yes.
But will be changed in furure patch.
MWAHAHAHA "FORESHADOWING!"

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post May 4 2013, 09:55
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QUOTE(skillchip @ May 3 2013, 19:01) *

Plate is the new T2, stop using it to compare against T1s


What is old is new again. I for one welcome our new Chainmail overlords (but only if they have original recipe level PMI, otherwise they might almost be useful!).
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post May 4 2013, 10:08
Post #8339
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binding of slaughter price now @12hath or 180k (IMG:[invalid] style_emoticons/default/dry.gif)

insane (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by ahenayau: May 4 2013, 10:09
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post May 4 2013, 10:18
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QUOTE(ahenayau @ May 4 2013, 10:08) *

binding of slaughter price now @12hath or 180k (IMG:[invalid] style_emoticons/default/dry.gif)

insane (IMG:[invalid] style_emoticons/default/dry.gif)

Will rise even more once the change to Monster Lab kicks in.
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