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[Suggestion] A few requests, Can we has... |
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Apr 23 2013, 20:19
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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QUOTE(Apocalypse Horsemen @ Apr 23 2013, 19:19)  Bindings of Racoon are kinda rare too. How are these bindings rolled? What factors actually determines the types of bindings the mobs bring back?
Some stupid system that gives us far to many useless bindings, and not enough useful bindings.
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Apr 23 2013, 20:44
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(ChosenUno @ Apr 23 2013, 07:10)  I think it's fine the way it is. You can blame the huge melee population for it (IMG:[ invalid] style_emoticons/default/wink.gif) More like I can blame HTTP for it (IMG:[ invalid] style_emoticons/default/laugh.gif) . But really, I'd just like increased supply so I can get more from my monsters to forge my own equips. I mean, damage can be upgraded 100 times, while everything else only 40, so it'd be nice if slaughters were at least a little more common than the other bindings. This post has been edited by T_Starrk: Apr 23 2013, 20:44
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Apr 23 2013, 20:51
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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a) would you notice it? (IMG:[ invalid] style_emoticons/default/cool.gif) do you really get enough slaughter to forge your equips to 40? @nightwishman: you get all equally as far as I can tell. Joy!
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Apr 23 2013, 20:59
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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QUOTE(Lement @ Apr 23 2013, 10:51)  a - would you notice it? B - do you really get enough slaughter to forge your equips to 40?
a - I hope (IMG:[ invalid] style_emoticons/default/unsure.gif) B - Maybe one day... (IMG:[ invalid] style_emoticons/default/cry.gif) This post has been edited by T_Starrk: Apr 23 2013, 21:00
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Apr 23 2013, 21:38
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Id like what dani suggested about better loot checks on our pets
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Apr 24 2013, 03:13
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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How about fix the issue that your hourly gets cancelled if you click a fjord gallery.
I've lost about 4-5 encounters in the last couple of days because I forget that...
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Apr 24 2013, 04:50
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m42a
Group: Members
Posts: 213
Joined: 18-August 10

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QUOTE(Nightwishman @ Apr 23 2013, 21:13)  How about fix the issue that your hourly gets cancelled if you click a fjord gallery.
I've lost about 4-5 encounters in the last couple of days because I forget that...
If you go to the main page instead of a gallery you can't be fjorded.
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Apr 24 2013, 06:26
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(skillchip @ Apr 23 2013, 14:38)  Id like what dani suggested about better loot checks on our pets
And then Frith will complain even more as mobs with inconsistent wins suddenly become as consistent as Eila as far as checks go. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 24 2013, 14:48
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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QUOTE(PK678353 @ Apr 24 2013, 05:26)  And then Frith will complain even more as mobs with inconsistent wins suddenly become as consistent as Eila as far as checks go. (IMG:[ invalid] style_emoticons/default/tongue.gif) That's already happened as Eila hardly gets any wins these days. Sanya gets more wins than Eila, and therefore brings back more material. I used to check Eila about once per hour, but now I'm down to about five times per day. Even then I freqnelty find she hasn't brough back anything, while Sanya has. High level monsters need free wins/kills. Or better yet, roll back to 0.68 and call it 1.0. Since 0.68 everything has become progressively more broken, particularly in regards to the Monster Lab.
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Apr 24 2013, 18:09
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(TheTornPrince @ Apr 24 2013, 19:48)  That's already happened as Eila hardly gets any wins these days. Sanya gets more wins than Eila, and therefore brings back more material. I used to check Eila about once per hour, but now I'm down to about five times per day. Even then I freqnelty find she hasn't brough back anything, while Sanya has.
High level monsters need free wins/kills. Or better yet, roll back to 0.68 and call it 1.0. Since 0.68 everything has become progressively more broken, particularly in regards to the Monster Lab.
QUOTE [23:07:02] tenboro: also I predict massive frithrage [23:07:04] tenboro: for the lulz [23:07:35] TheBeerinator: has anyone had the idea of entering actual galleries as arenas with monster based on characters and tags? That'd be fucking sweet. [23:07:41] TheBeerinator: length based on actual length [23:07:48] Lement: So you ARE building patches on what makes frith rage more [23:08:08] tenboro: of course I am [23:08:15] ChosenUno: lol [23:08:15] Handsome_Phil: lel [23:08:25] ChosenUno: tenboro: ETA? [23:08:26] tenboro: that's my major motivator to keep releasing these things
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Apr 24 2013, 18:41
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(T_Starrk @ Apr 23 2013, 10:02)  Increase the supply of slaughter bindings somehow. The price has gotten way out of hand (IMG:[ invalid] style_emoticons/default/sad.gif) . The problem can be solved by introducing +MDB cloth, and +max level on all other attributes (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by HTTP/308: Apr 24 2013, 18:41
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Apr 24 2013, 18:45
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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He's already made Eila incredibly weak, eliminated the few advantages humanoids had (speed and powerful skill attacks), reduced her wins/kills to nothing and devalued her from 1,293,765,575c to 597,838,005c in 0.72. Even when she reaches level 1501 she'll only be worth 845,391,420c. I'm not sure what else he could do. I suppose he could cut crystal prices further, but the Hentaiverse already has massive problems with monster levels rising too fast causing the game to become more difficulty rapidly. He could remove Soul resistance and not replace it with anything. That would be going too far (IMG:[ invalid] style_emoticons/default/mad.gif) (IMG:[ invalid] style_emoticons/default/mad.gif) (IMG:[ invalid] style_emoticons/default/mad.gif) I just checked my higher level monsters for gifts. Sanya (PL 1085 chaosed), Lucchini (PL 951 unchaosed), Hartmann (PL 951 unchaosed), Trude (PL 851 unchaosed), Perrine (PL 851 unchaosed) and Martina Crespi (PL 754 unchaosed) all brought back a gift. Eila (PL 1455 chaosed) didn't bring anything (IMG:[ invalid] style_emoticons/default/mad.gif)
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Apr 24 2013, 18:56
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(TheTornPrince @ Apr 24 2013, 18:45)  Eila (PL 1455 chaosed) didn't bring anything (IMG:[ invalid] style_emoticons/default/mad.gif) So Eila started to hate you too?
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Apr 24 2013, 22:00
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Thot
Group: Gold Star Club
Posts: 1,637
Joined: 15-April 08

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QUOTE(ahenayau @ Apr 24 2013, 19:01)  Tsundere. It's called tsundere.
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Apr 24 2013, 22:01
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Thot @ Apr 24 2013, 22:00)  Tsundere. It's called tsundere.
too bad she is way to boring to become a yandere.
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Apr 25 2013, 03:13
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destructorspace
Group: Gold Star Club
Posts: 403
Joined: 22-November 09

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QUOTE(TheTornPrince @ Apr 24 2013, 12:45)  He could remove Soul resistance and not replace it with anything. That would be going too far (IMG:[ invalid] style_emoticons/default/mad.gif) (IMG:[ invalid] style_emoticons/default/mad.gif) (IMG:[ invalid] style_emoticons/default/mad.gif) You do remember that coming up in the next patch is the complete wiping of Soul as a damage type, right? I can't see any way for Tenb to easily compensate the loss of that entire crystal set without getting suggestions on what to replace it with, since PABs are right out (Especially with AGI up in the air as it is), moving it over a basic mitigation multiplier (even if it was tiny I don't see that happening), and everything else is being taken care of with Chaos Tokens. So what should Tenb replace it with? I can't think of anything, and unless you want to leave the seventh resist crystal slot open as only a PL boost, that's what'll happen. C'mon, this is the suggestion/request thread, right? So let's suggest things, rather than make empty threats.
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Apr 25 2013, 03:31
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Make each chaos upgrade give monsters burden/interference, and make it so interference decreases resist! So if you want them to evade/resist/parry you cant put points into everything!
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Apr 25 2013, 03:56
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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QUOTE(destructorspace @ Apr 25 2013, 02:13)  C'mon, this is the suggestion/request thread, right? So let's suggest things, rather than make empty threats.
I already suggested some things, but I suspect he'd already decided what he was going to do. I don't know why he won't just tell us instead of keeping us in suspense. QUOTE(skillchip @ Apr 25 2013, 02:31)  Make each chaos upgrade give monsters burden/interference, and make it so interference decreases resist! So if you want them to evade/resist/parry you cant put points into everything!
But Eila wants max everything! Make it so the amount of burden/interference decreases with monster level, eventually reaching 0 at level 1500. That would also address problem of crystal upgrades being worthless above level 1000.
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