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[Suggestion] A few requests, Can we has... |
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Apr 18 2013, 02:47
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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I honestly have a "real" token of blood suggestion,
Each player should be garunteed to get a token of blood as a start of new day gift if they've found X or less tokens of blood in the past 7 days.
Some individuals can't dedicate multiple hours a day to just playing HV, so getting ToB's is somewhat length process.
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Apr 18 2013, 02:53
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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You do realize how obviously exploitable that is?
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Apr 18 2013, 03:50
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Lement @ Apr 18 2013, 10:53)  You do realize how obviously exploitable that is?
But very, very, very s l o w l y exploitable. Nevertheless, if you ain't playin' the game, you ain't missin' the tokens.
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Apr 18 2013, 04:44
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tenboro @ Apr 17 2013, 22:09)  Hm. Yeah, possibly... maybe I'll do something else.
Hell, I'm already breaking changing way too much at the same time, I may as well make Tokenizer alter the relative droprate between the two token types too.
I have Tokenizer 2 and get about 4-7 Blood Tokens a day. Sounds fair if you ask me. since it only starts to get broken when you use more then your daily stamina. How about some weird system which keeps track of your Token drops. If you got a certain amount/day the chance for Blood Tokens is decreased and the chance for Chaos Tokens is increased. This way Frith might complain about too many Chaos Tokens one day (IMG:[ invalid] style_emoticons/default/heh.gif)
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Apr 18 2013, 07:28
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Ichy @ Apr 18 2013, 09:44)  I have Tokenizer 2 and get about 4-7 Blood Tokens a day. Sounds fair if you ask me. since it only starts to get broken when you use more then your daily stamina. How about some weird system which keeps track of your Token drops. If you got a certain amount/day the chance for Blood Tokens is decreased and the chance for Chaos Tokens is increased. This way Frith might complain about too many Chaos Tokens one day (IMG:[ invalid] style_emoticons/default/heh.gif) Probably next patch, when variable drop rates is introduced (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 18 2013, 09:33
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Ichy @ Apr 18 2013, 04:44) 
How about some weird system which keeps track of your Token drops. If you got a certain amount/day the chance for Blood Tokens is decreased and the chance for Chaos Tokens is decreased and the chance for literally everything is decreased.
Fixed that. This post has been edited by kserox: Apr 18 2013, 09:34
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Apr 18 2013, 09:39
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Malenk
Group: Gold Star Club
Posts: 1,145
Joined: 12-June 12

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seriously i don't see tokens of blood as a problem as they are working now.
you grind so much that you cannot use them all? keep the spares in the chance that real life (not the RoB boss, better be clear) catches up to you and you don't have time to grind for a few days.
almost all the suggestions about fixing the problem i've read so far are easily exploitable or are actually worse than the problem.
the only suggestion that doesn't fuck things up for casual players is the one about introducing an alternative usage for tokens of blood. make them shrinable as artifacts or something along this line and the problem would be solved.
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Apr 18 2013, 09:41
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(kserox @ Apr 18 2013, 17:33)  Fixed that.
Maybe you should be the first to test out this new system. I know, let's call it ZERO Stamina.
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Apr 18 2013, 11:29
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(xmagus @ Apr 18 2013, 09:41)  Maybe you should be the first to test out this new system.
Deal! (IMG:[ invalid] style_emoticons/default/cool.gif) Also serious suggestion. Yeah. Reduce monster speed bonus /2. Reduce monster parry&resist /3. Reduce monster HP /2. /suggestion This post has been edited by kserox: Apr 18 2013, 11:35
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Apr 18 2013, 12:13
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Tenboro

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QUOTE(Lement @ Apr 17 2013, 22:43)  Math-wise, I don't see how RoB would turn into positive feedback loop with no cooldown, given that it only drops at max 1 token and no tokenizer is going to change that. (IMG:[ invalid] style_emoticons/default/blink.gif) If it acted like crystarium, maybe. Somebody explain? It's not strictly accurate to refer to it as that, but due to some lazy coding on my part for determining the token drop rate for arenas, RoBs ended up always giving a token. Which means that if you have a blood token, you would always be able to either trade it for a chaos token or get the blood token back. Which, obviously, is why Frith wants to do MBP ~2500 times in a row, and why he won't shut up about having the time limit removed.
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Apr 18 2013, 12:48
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Tenboro @ Apr 18 2013, 17:13)  It's not strictly accurate to refer to it as that, but due to some lazy coding on my part for determining the token drop rate for arenas, RoBs ended up always giving a token. Which means that if you have a blood token, you would always be able to either trade it for a chaos token or get the blood token back. Which, obviously, is why Frith wants to do MBP ~2500 times in a row, and why he won't shut up about having the time limit removed.
Well then you better clean up that piece of code STAT! *whip* (IMG:[ invalid] style_emoticons/default/tongue.gif) (IMG:[ invalid] style_emoticons/default/duck.gif)
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Apr 18 2013, 12:49
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Remove time barrier, but triple the token cost each time the RoB is entered and divide by 3 to a minimum of base when day rolls over.
That way Frith can play MBP all he wants!!! at an exponentially increasing blood token price.
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Apr 18 2013, 13:33
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Tenboro @ Apr 18 2013, 20:13)  It's not strictly accurate to refer to it as that, but due to some lazy coding on my part for determining the token drop rate for arenas, RoBs ended up always giving a token. Which means that if you have a blood token, you would always be able to either trade it for a chaos token or get the blood token back. Which, obviously, is why Frith wants to do MBP ~2500 times in a row, and why he won't shut up about having the time limit removed.
QUOTE(Bunker Buster @ Apr 18 2013, 20:49)  Remove time barrier, but triple the token cost each time the RoB is entered and divide by 3 to a minimum of base when day rolls over.
That way Frith can play MBP all he wants!!! at an exponentially increasing blood token price.
Or, just remove the barrier for FSM. It's a 3-to-1 reduction automatically anyway. AND double the HP just for him. And, here's my own suggestion. Disallow players from having more than, say, 20 partially-upgraded active monsters. That is to say, you can make all the monsters you want, but only full-upgraded (crystal-wise and chaos-token-wise) and 20 partly-upgraded monsters will be actively kicking player ass. This would: 1. Reduce Frith's complaints about ~PL1000 mobs being as strong as 501st. Yes, they will be, but there would be far fewer of 'em. 2. Allow greater variety on the field. Right now, just about every mob out there is one of HTTP's, Uno's, Ichy's, Dani's, or Frith's. HTTP's the worst of the lot - he's got a horde of powered-up mobs for the higher-level crowd, and he's got the Fibre horde for the lower-level crowd. 3. Increase the price of crystals and remove most issues with Tokenizer.
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Apr 18 2013, 13:55
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Tenboro: We always have thought it was intentional. Much like Protection, in fact.
xmagus: there are less than 20 PL1k+ monsters....
And nobody is going to max monster's crystal upgrades. As for chaosing, think of the affection! T.T
This post has been edited by Lement: Apr 18 2013, 13:56
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Apr 18 2013, 14:27
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Lement @ Apr 18 2013, 21:55)  Tenboro: We always have thought it was intentional. Much like Protection, in fact.
(IMG:[ invalid] style_emoticons/default/smile.gif) Heh, yeah QUOTE xmagus: there are less than 20 PL1k+ monsters....
Not at the rate HTTP/308's building up his army, there won't be. It took him less than 3 months to double the PL of most of his mobs. And if this worked out, there would be far fewer PL900+ mobs - and there are a tonne of those around. QUOTE And nobody is going to max monster's crystal upgrades. As for chaosing, think of the affection! T.T
Make people think twice before going on all Dr. Frankenstein, won't it? It won't affect those with waifu-class mobs, not that much. It *would* affect those with entire harems - and personally, I think that's a good thing.
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Apr 18 2013, 14:32
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Tenboro

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QUOTE(Lement @ Apr 18 2013, 13:55)  Tenboro: We always have thought it was intentional. Much like Protection, in fact. Hm? I didn't say it wasn't intentional, it is, but it still ended up that way because I was being lazy. And it's not even a problem as it is, if you get more blood tokens than you can spend, it's not like you can do anything else with them. The problem, as I stated, would be if the time limit was removed.
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Apr 18 2013, 14:52
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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QUOTE(Tenboro @ Apr 18 2013, 11:13)  Which, obviously, is why Frith wants to do MBP ~2500 times in a row, and why he won't shut up about having the time limit removed.
I only suggested it twice. It's hardly fair to say I "won't shut up about" it after only two mentions. On the subject of things I wont shut up about, yesterday Eila got 49/7 wins/kills compared to Sanya's 57/13 (IMG:[ invalid] style_emoticons/default/sad.gif) Even unchaosed PL 951 Luccini got 51 wins and unchaosed PL 851 Trude got 43. I'd be surprised if Eila was even in the top 50 for wins (IMG:[ invalid] style_emoticons/default/cry.gif) I'd therefore like to suggest free wins/kills for high level monsters (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Apr 18 2013, 15:37
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Malenk
Group: Gold Star Club
Posts: 1,145
Joined: 12-June 12

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another useful thing to do would be allow people to use the same weapon in more than one equipment set.
you can use the same armor pieces on more than on setup but not the weapon? like using the same estoc on the full plate and plate/power setup for example.
i don't think it makes sense and i cannot fathom how such a thing could be exploited.
this is a no brainer imho so likely it isn't the first time it is suggested, but i don't feel like browsing 400 pages in order to make sure.
if this is intentional and there are reasons for the way it works can someone tell me? because i'm really curious about this and i cannot figure it out on my own.
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Apr 18 2013, 15:41
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Tenboro

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QUOTE(Malenk @ Apr 18 2013, 15:37)  i don't think it makes sense and i cannot fathom how such a thing could be exploited. Technical limitation. Fixed for the next patch.
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