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> [Suggestion] A few requests, Can we has...

 
post Apr 17 2013, 12:39
Post #8081
xmagus



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QUOTE(Lement @ Apr 17 2013, 17:49) *

Drain, by itself, is not OP. Even now you can use Concussive strike on a surviving mob and focus. Most melees still use slaughter weapons.

Hmm.

Depends on how much you can drain and whether it's AoE, won't you say? Don't forget that I can't Domino Strike my Illithid, it can be Evaded/Parried, the drain is so crappy it's not really worth my time except it's a built-in proc, and I depend on melee ADB to kill my mobs.

Make it a Staff Skill, however, and it:

1. Can't be avoided.
2. Procs before any damage is done to the mob.
3. Drains higher amounts the higher the OC (stands to reason with current skill mechanics).
4. Does not affect MDB.
5. Allows mages to recover both MP and SP in an AoE fashion.

Heck, make it Stun as well, then we'll see (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 17 2013, 15:25
Post #8082
Malenk



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i have another suggestion about stamina:

make "great stamina" an option:
when you have 80+ stamina you get the option to "activate" great stamina by clicking on the stamina icon and switching from (IMG:[invalid] style_emoticons/default/smile.gif) to (IMG:[invalid] style_emoticons/default/laugh.gif) .
i think it's a bit annoying that when you are in the grest stamina level you feel compelled to do high difficulty arenas or RE because doing normal GF/IW or normal schoolgirls marathons for the trophies would be wasting stamina.

i think you should be able to give up the bonus and the 5x faster stamina depletion when you don't need or want it.
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post Apr 17 2013, 17:52
Post #8083
ChosenUno



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Any chance for extra effects for having +200% hit chance?

Anti-resist/parry, extra mcrit/pcrit, reduce action time for actions related to hit chance...
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post Apr 17 2013, 17:53
Post #8084
Tenboro

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Removing the cooldown on RoB as it is currently would be the most retarded thing I've ever done.

By far.

So stop repeatedly asking for something that will never happen.
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post Apr 17 2013, 18:02
Post #8085
Ichy



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QUOTE(Tenboro @ Apr 17 2013, 17:53) *

Removing the cooldown on RoB as it is currently would be the most retarded thing I've ever done.

By far.

You sure? (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/duck.gif)
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post Apr 17 2013, 18:14
Post #8086
Azru



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QUOTE(Tenboro @ Apr 17 2013, 10:53) *

Removing the cooldown on RoB as it is currently would be the most retarded thing I've ever done.

By far.

So stop repeatedly asking for something that will never happen.


Pony Jedi Master Ten stopped by the Suggestion box...makes me wonder how much of it he reads and how often as a Planeswalker I'll have to watch closely. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 17 2013, 18:53
Post #8087
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QUOTE(Azru @ Apr 17 2013, 18:14) *

Pony Jedi Master Ten stopped by the Suggestion box...makes me wonder how much of it he reads and how often as a Planeswalker I'll have to watch closely. (IMG:[invalid] style_emoticons/default/tongue.gif)

Get back in your grave, Urza.
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post Apr 17 2013, 18:59
Post #8088
Tenboro

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QUOTE(Ichy @ Apr 17 2013, 18:02) *


Well, there was this one time I thought a small banner clicky game would be a neat addition for a porn site.
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post Apr 17 2013, 19:01
Post #8089
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QUOTE(Nightwishman @ Apr 17 2013, 11:53) *

Get back in your grave, Urza.


Oh I shall in an hour or so when my auction finally closes, payments are received and items are delivered but I shall be back...tomorrow! (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 17 2013, 19:28
Post #8090
TheTornPrince



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The how about:
After the first 15 Tokens of Blood all token drops are Chaos Tokens.
or
A monster upgrade that takes Tokens of Blood (only available after level 1500).
or
Tokens of Blood can be exchanged for monster wins/kill.
or
Grindfest costs one token to start!
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post Apr 17 2013, 20:11
Post #8091
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QUOTE(TheTornPrince @ Apr 17 2013, 10:28) *

The how about:
After the first 15 Tokens of Blood all token drops are Chaos Tokens.
or
A monster upgrade that takes Tokens of Blood (only available after level 1500).
or
Tokens of Blood can be exchanged for monster wins/kill.
or
Grindfest costs one token to start!


If you really want to get rid of Tokens of Blood, why not just go the direct route, and ask that they can be sold for (say) 25 credits a piece? Or that they can be offered to Snowflake like a trophy or artifact?
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post Apr 17 2013, 20:53
Post #8092
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QUOTE(TheTornPrince @ Apr 17 2013, 13:28) *

Tokens of Blood can be exchanged for monster wins/kill.

You can exchange them for credits. There just so happens to be a middle step involving killing a monster.
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post Apr 17 2013, 21:30
Post #8093
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I suggest everyone who makes a Rob Cooldown suggestion gets all his tokens transfered to me (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 17 2013, 21:49
Post #8094
Tenboro

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or
RoBs cost more tokens and don't always drop them.

I'm quite aware that adding tokenizer without reducing the token drop rate on the RoBs turned it into a positive feedback loop where you get more tokens than you can effectively spend, so try not to be so obnoxiously transparent. It's annoying. When certain other people ask for something that can obviously be exploited to hell and back, they are at least somewhat subtle about it.
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post Apr 17 2013, 21:56
Post #8095
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QUOTE(Tenboro @ Apr 17 2013, 21:49) *

or
RoBs cost more tokens and don't always drop them.


Would be pretty cruel for people who don't play over 9000 rounds a day and have enough hath for the perk.
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post Apr 17 2013, 22:09
Post #8096
Tenboro

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QUOTE(Ichy @ Apr 17 2013, 21:56) *
Would be pretty cruel for people who don't play over 9000 rounds a day and have enough hath for the perk.


Hm. Yeah, possibly... maybe I'll do something else.

Hell, I'm already breaking changing way too much at the same time, I may as well make Tokenizer alter the relative droprate between the two token types too.
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post Apr 17 2013, 22:43
Post #8097
Lement



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QUOTE(Tenboro @ Apr 17 2013, 22:49) *

or
RoBs cost more tokens and don't always drop them.

I'm quite aware that adding tokenizer without reducing the token drop rate on the RoBs turned it into a positive feedback loop where you get more tokens than you can effectively spend, so try not to be so obnoxiously transparent. It's annoying. When certain other people ask for something that can obviously be exploited to hell and back, they are at least somewhat subtle about it.

Actually, ever since the removal of healing tokens I think one started getting on average more than 3 tokens per day just from arenas, no tokenizer needed.

Math-wise, I don't see how RoB would turn into positive feedback loop with no cooldown, given that it only drops at max 1 token and no tokenizer is going to change that. (IMG:[invalid] style_emoticons/default/blink.gif) If it acted like crystarium, maybe. Somebody explain?

Still, a token of blood when faced off with fsm is worth about 20-30k right now though, so one only needs to gather around 1200 tokens of blood with tokenizer 1 for it to pay itself off even if one ignores monster lab. Probably sth like 600 blood instead if one accounts for it *shrug* Plus I can certainly see how overabundance of noodles could fuck up the game, not forgetting that RoB has the best battle mode too and last but not least, even better normalfesting.

Selling ToBs to shop is obv. exploitable as well unless you make the bazaar guzzle them immediately. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Apr 17 2013, 23:25
Post #8098
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QUOTE(Lement @ Apr 17 2013, 15:43) *

Selling ToBs to shop is obv. exploitable as well unless you make the bazaar guzzle them immediately. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Or they only sell for 1C. That works too.
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post Apr 17 2013, 23:28
Post #8099
Lement



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It doesn't matter all that much how much they'd actually sell for - in this case higher the better. I was referring to usage of network of accounts to spam RoBs.
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post Apr 18 2013, 02:25
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QUOTE(Lement @ Apr 17 2013, 13:43) *

Selling ToBs to shop is obv. exploitable as well unless you make the bazaar guzzle them immediately. :rolleyes:


Bazaar-guzzling was what I had meant to imply.

I don't think the tokens need to be changed, but I don't know - I haven't gotten that far yet. I was just saying, don't ask for a new system when you want to tie something into an existing one.

[They don't, right? I mean, you only get the one stack, and even as an unsigned int, that would be some 4 billion. It doesn't overflow and magically transmute like in FF4, does it?]

Of course, I think an appropriate "gift" if you could donate the token of blood would be a lollipop that worked like a lesser health potion, but that would involve work.
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