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[Suggestion] A few requests, Can we has... |
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Apr 15 2013, 02:07
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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QUOTE(Lement @ Apr 15 2013, 11:11)  Homicidialsage: I presume you never send credits first to shops either? :rollseyes: Even if there's postage paid, the system is still very much based on trust.
I don't mind sending credits first I could care less about losing a few credits but losing a Legendary Ethereal Estoc of Slaughter due to a bad loan is another thing, this rental idea isn't about payment safety its about item safety when loaning And how is COD based on trust there is no risk to anyone when using that This post has been edited by Homicidalsage: Apr 15 2013, 02:10
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Apr 15 2013, 02:18
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Even if there is <statement A>, it is still <statement B>. In other words, despite <statement A>, <statement B> is still true.
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Apr 15 2013, 05:03
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destructorspace
Group: Gold Star Club
Posts: 403
Joined: 22-November 09

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QUOTE(Lement @ Apr 14 2013, 20:18)  Even if there is <statement A>, it is still <statement B>. In other words, despite <statement A>, <statement B> is still true.
wat. (IMG:[ invalid] style_emoticons/default/huh.gif) Homicidal seems to have been talking about safety more than trust, as COD completely eliminates the trust factor. Granted, safety still translates to trust, but I suppose I'm seeing it like this: Even if COD is completely secure, the market is still based on trust. In other words, despite several sellers on the market using COD, the market is still very much based on trust. (Additionally, everyone has access to COD, which means that the market requires trust because the market is lazy.) Am I misinterpreting either of your positions? Cryptic response was cryptic, and easily misconstrued.
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Apr 15 2013, 05:26
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(destructorspace @ Apr 15 2013, 03:03)  Cryptic response was cryptic, and easily misconstrued.
Thats why I ignored it
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Apr 15 2013, 07:57
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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destructorspace: No, you understood perfectly n.n; Besides, it's not like those who violate it don't get nice blacklist. Homicidialsage: I kind of understand not wanting to trust any level 100 with leg eth estoc of slaughter. It's part of why the deals so far have been offf wts. And yeah, that trust will eventually be violated by some newbie or another if handed to them. Still, it is rare enough that I'm willing to say that it's a non-issue. After all, IW services flourish (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Apr 15 2013, 08:03
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Homicidalsage @ Apr 15 2013, 02:32)  Why does it have to be 30k a day your argument makes no sense if it where me I'd make separate rental prices for both higher and lower level players to give everyone a chance to rent.
Most of the time though I'd guess high level players aren't going to rent anyway due to the fact most already have decent gear so setting high prices would probably not work, even if you rent for a way under price rental fee you're still making money with no real risk.
I personally have a lot of decent gear I'd be willing to let someone borrow for very cheap that I never use but don't really want to sell and would never trust letting anyone borrow with the current system
5k *5 + 10k for weapon = 35k I like the idea of the rent thing being handled by the system, however tbh to me it seems to be overly complex and serves a very small supply. That's why I don't think it'll be implemented. However, I think something like this can be implemented and the rest is up to you: A mode of transfer via MoogleMail that always lock the item, forbids salvaging/reforging/unlocking/forging, and allows the sender to recall the item as it pleases them. However, there should be a grace period before the item is actually sent back to the sender, to allow for the recipient to react to the loss of such item. This should be less complex, however it is still a pretty big feature to ask for. I'm pretty sure it'll cause a few changes in the database, which means we won't see it for a while. Maybe 0.8 (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 15 2013, 08:05
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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IW leveling is kind of the opposite though; the high level well known player ends up with the item instead of the unknown low level one. Also, how much are they used? From looking through threads it doesn't seem to be very popular at 36c/pxp.
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Apr 15 2013, 10:29
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Arxdewn @ Apr 15 2013, 13:05)  IW leveling is kind of the opposite though; the high level well known player ends up with the item instead of the unknown low level one. Also, how much are they used? From looking through threads it doesn't seem to be very popular at 36c/pxp.
IW is a different beast, mostly because of how ridiculously expensive it is to get what you want. Most people who need/want IWing usually can do it themselves, so...
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Apr 16 2013, 07:22
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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If renting will ever be implemented, I think it is important to allow owner recall at any time.
This post has been edited by HTTP/308: Apr 16 2013, 07:22
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Apr 16 2013, 19:01
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(ChosenUno @ Apr 15 2013, 08:03)  A mode of transfer via MoogleMail that always lock the item, forbids salvaging/reforging/unlocking/forging, and allows the sender to recall the item as it pleases them. However, there should be a grace period before the item is actually sent back to the sender, to allow for the recipient to react to the loss of such item. This should be less complex, however it is still a pretty big feature to ask for. I'm pretty sure it'll cause a few changes in the database, which means we won't see it for a while. Maybe 0.8 (IMG:[ invalid] style_emoticons/default/tongue.gif) This sounds great. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Arxdewn @ Apr 15 2013, 08:05)  IW leveling is kind of the opposite though; the high level well known player ends up with the item instead of the unknown low level one. Also, how much are they used? From looking through threads it doesn't seem to be very popular at 36c/pxp.
QUOTE(ChosenUno @ Apr 15 2013, 10:29)  IW is a different beast, mostly because of how ridiculously expensive it is to get what you want. Most people who need/want IWing usually can do it themselves, so...
Can't speak for the others, but I've asked players to level up my stuff in the past (can't handle higher difficulties, especially on Normal status) and plan to in the future, imho it's okay for mid-level players. I mean what's really expensive is the last 3-4 levels because of the huge PXP needed. If you ask someone to level up your gear to lv. 5 or 6 only you can get a nice boost (ofc you want 3+ PAB weapons) for a reasonable price - much cheaper than forging, that's what I'm saying. It's still much better than the old IW (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Apr 17 2013, 01:34
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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I'm up to 1914 Tokens of Blood. Can something be changed so we can use them?
Something like: Remove cooldown on Ring of Blood. Add a Blood to Chaos converter. Make tokens tradable so we can sell them. Casino of Blood?
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Apr 17 2013, 01:36
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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The most I've ever seen was near 8k. With casino, you'd see people complaining that they have 100k+ tokens of blood.
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Apr 17 2013, 02:15
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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Maybe gift a few thousand tokens of blood to me?
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Apr 17 2013, 02:27
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(TheTornPrince @ Apr 16 2013, 15:34)  I'm up to 1914 Tokens of Blood. Can something be changed so we can use them?
You're doing every RoB every day?
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Apr 17 2013, 03:32
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TheTornPrince
Group: Gold Star Club
Posts: 1,053
Joined: 26-June 11

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QUOTE(Maximum_Joe @ Apr 17 2013, 01:27)  You're doing every RoB every day?
Nah, Real Life and IVP would be a waste of tokens. Their trophies only sell for about 5K and you'd have to spend an average of five tokens to get one Chaos Token. I do the others, but some of them are a bit of a waste as well. If it was my choice I'd just do a ManBearPig marathon until I ran out of tokens. QUOTE(Lement @ Apr 17 2013, 00:36)  The most I've ever seen was near 8k. 8000?! Who has that many? If he converted them into 8000 Chaos Tokens he could make a lot of powerful monsters. I didn't think anyone would have more than two thousand. Maybe removing the cooldown might not be a good idea. How about remove the cooldown on the Ring of Blood for me and nobody else? (IMG:[ invalid] style_emoticons/default/unsure.gif) This post has been edited by TheTornPrince: Apr 17 2013, 03:40
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Apr 17 2013, 03:59
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(TheTornPrince @ Apr 16 2013, 17:32)  Nah
Then no complaining. You can essentially turn those tokens into cash; just because it's not a lot doesn't mean it's not worth it. What else are you gonna do with the tokens? Nothing that's what.
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Apr 17 2013, 07:13
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DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

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Why don't Staff's have additional skill attacks? Even with the updates, melee attacking with a Staff is pretty pathetic and to top it all off, it doesn't have additional tiers of attacks. Maybe a Mana siphon attack on all enemies.
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Apr 17 2013, 09:12
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(DYasha @ Apr 17 2013, 15:13)  Why don't Staff's have additional skill attacks? Even with the updates, melee attacking with a Staff is pretty pathetic and to top it all off, it doesn't have additional tiers of attacks. Maybe a Mana siphon attack on all enemies.
Because Staff isn't really a melee weapon, I guess. You're supposed to, I dunno, cast spells with it. Whacking enemies is supposed to proc ET, but from the mages' complaints, ET's been nerfed some. It would be nice if an OC skill for mages would be an MP & SP drain attack, I agree. But that would make maging OP, I would think.
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Apr 17 2013, 09:47
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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Would be nice if the mage skill attack would proc 2 stacks of ET when used on CM.
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Apr 17 2013, 09:49
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Drain, by itself, is not OP. Even now you can use Concussive strike on a surviving mob and focus. Most melees still use slaughter weapons.
This post has been edited by Lement: Apr 17 2013, 09:50
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