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> [Suggestion] A few requests, Can we has...

 
post Apr 15 2013, 02:07
Post #8061
Homicidalsage



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QUOTE(Lement @ Apr 15 2013, 11:11) *

Homicidialsage: I presume you never send credits first to shops either? :rollseyes:
Even if there's postage paid, the system is still very much based on trust.

I don't mind sending credits first I could care less about losing a few credits but losing a Legendary Ethereal Estoc of Slaughter due to a bad loan is another thing, this rental idea isn't about payment safety its about item safety when loaning

And how is COD based on trust there is no risk to anyone when using that

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post Apr 15 2013, 02:18
Post #8062
Lement



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Even if there is <statement A>, it is still <statement B>.
In other words, despite <statement A>, <statement B> is still true.
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post Apr 15 2013, 05:03
Post #8063
destructorspace



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QUOTE(Lement @ Apr 14 2013, 20:18) *

Even if there is <statement A>, it is still <statement B>.
In other words, despite <statement A>, <statement B> is still true.

wat. (IMG:[invalid] style_emoticons/default/huh.gif)

Homicidal seems to have been talking about safety more than trust, as COD completely eliminates the trust factor. Granted, safety still translates to trust, but I suppose I'm seeing it like this:
Even if COD is completely secure, the market is still based on trust.
In other words, despite several sellers on the market using COD, the market is still very much based on trust.
(Additionally, everyone has access to COD, which means that the market requires trust because the market is lazy.)

Am I misinterpreting either of your positions? Cryptic response was cryptic, and easily misconstrued.
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post Apr 15 2013, 05:26
Post #8064
skillchip



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QUOTE(destructorspace @ Apr 15 2013, 03:03) *

Cryptic response was cryptic, and easily misconstrued.


Thats why I ignored it
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post Apr 15 2013, 07:57
Post #8065
Lement



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destructorspace:
No, you understood perfectly n.n;
Besides, it's not like those who violate it don't get nice blacklist.

Homicidialsage: I kind of understand not wanting to trust any level 100 with leg eth estoc of slaughter. It's part of why the deals so far have been offf wts. And yeah, that trust will eventually be violated by some newbie or another if handed to them. Still, it is rare enough that I'm willing to say that it's a non-issue. After all, IW services flourish (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Apr 15 2013, 08:03
Post #8066
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QUOTE(Homicidalsage @ Apr 15 2013, 02:32) *

Why does it have to be 30k a day your argument makes no sense if it where me I'd make separate rental prices for both higher and lower level players to give everyone a chance to rent.

Most of the time though I'd guess high level players aren't going to rent anyway due to the fact most already have decent gear so setting high prices would probably not work, even if you rent for a way under price rental fee you're still making money with no real risk.

I personally have a lot of decent gear I'd be willing to let someone borrow for very cheap that I never use but don't really want to sell and would never trust letting anyone borrow with the current system


5k *5 + 10k for weapon = 35k

I like the idea of the rent thing being handled by the system, however tbh to me it seems to be overly complex and serves a very small supply. That's why I don't think it'll be implemented.

However, I think something like this can be implemented and the rest is up to you:
A mode of transfer via MoogleMail that always lock the item, forbids salvaging/reforging/unlocking/forging, and allows the sender to recall the item as it pleases them. However, there should be a grace period before the item is actually sent back to the sender, to allow for the recipient to react to the loss of such item.

This should be less complex, however it is still a pretty big feature to ask for. I'm pretty sure it'll cause a few changes in the database, which means we won't see it for a while. Maybe 0.8 (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 15 2013, 08:05
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IW leveling is kind of the opposite though; the high level well known player ends up with the item instead of the unknown low level one. Also, how much are they used? From looking through threads it doesn't seem to be very popular at 36c/pxp.
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post Apr 15 2013, 10:29
Post #8068
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QUOTE(Arxdewn @ Apr 15 2013, 13:05) *

IW leveling is kind of the opposite though; the high level well known player ends up with the item instead of the unknown low level one. Also, how much are they used? From looking through threads it doesn't seem to be very popular at 36c/pxp.


IW is a different beast, mostly because of how ridiculously expensive it is to get what you want. Most people who need/want IWing usually can do it themselves, so...
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post Apr 16 2013, 07:22
Post #8069
HTTP/308



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If renting will ever be implemented, I think it is important to allow owner recall at any time.


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post Apr 16 2013, 19:01
Post #8070
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QUOTE(ChosenUno @ Apr 15 2013, 08:03) *

A mode of transfer via MoogleMail that always lock the item, forbids salvaging/reforging/unlocking/forging, and allows the sender to recall the item as it pleases them. However, there should be a grace period before the item is actually sent back to the sender, to allow for the recipient to react to the loss of such item.

This should be less complex, however it is still a pretty big feature to ask for. I'm pretty sure it'll cause a few changes in the database, which means we won't see it for a while. Maybe 0.8 (IMG:[invalid] style_emoticons/default/tongue.gif)

This sounds great. (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Arxdewn @ Apr 15 2013, 08:05) *

IW leveling is kind of the opposite though; the high level well known player ends up with the item instead of the unknown low level one. Also, how much are they used? From looking through threads it doesn't seem to be very popular at 36c/pxp.

QUOTE(ChosenUno @ Apr 15 2013, 10:29) *

IW is a different beast, mostly because of how ridiculously expensive it is to get what you want. Most people who need/want IWing usually can do it themselves, so...


Can't speak for the others, but I've asked players to level up my stuff in the past (can't handle higher difficulties, especially on Normal status) and plan to in the future, imho it's okay for mid-level players.

I mean what's really expensive is the last 3-4 levels because of the huge PXP needed. If you ask someone to level up your gear to lv. 5 or 6 only you can get a nice boost (ofc you want 3+ PAB weapons) for a reasonable price - much cheaper than forging, that's what I'm saying.

It's still much better than the old IW (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 17 2013, 01:34
Post #8071
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I'm up to 1914 Tokens of Blood. Can something be changed so we can use them?

Something like:
Remove cooldown on Ring of Blood.
Add a Blood to Chaos converter.
Make tokens tradable so we can sell them.
Casino of Blood?
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post Apr 17 2013, 01:36
Post #8072
Lement



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The most I've ever seen was near 8k. With casino, you'd see people complaining that they have 100k+ tokens of blood.
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post Apr 17 2013, 02:15
Post #8073
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Maybe gift a few thousand tokens of blood to me?
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post Apr 17 2013, 02:27
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QUOTE(TheTornPrince @ Apr 16 2013, 15:34) *

I'm up to 1914 Tokens of Blood. Can something be changed so we can use them?

You're doing every RoB every day?
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post Apr 17 2013, 03:32
Post #8075
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QUOTE(Maximum_Joe @ Apr 17 2013, 01:27) *
You're doing every RoB every day?
Nah, Real Life and IVP would be a waste of tokens. Their trophies only sell for about 5K and you'd have to spend an average of five tokens to get one Chaos Token.

I do the others, but some of them are a bit of a waste as well. If it was my choice I'd just do a ManBearPig marathon until I ran out of tokens.

QUOTE(Lement @ Apr 17 2013, 00:36) *
The most I've ever seen was near 8k.
8000?! Who has that many?

If he converted them into 8000 Chaos Tokens he could make a lot of powerful monsters. I didn't think anyone would have more than two thousand. Maybe removing the cooldown might not be a good idea.

How about remove the cooldown on the Ring of Blood for me and nobody else? (IMG:[invalid] style_emoticons/default/unsure.gif)

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post Apr 17 2013, 03:59
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QUOTE(TheTornPrince @ Apr 16 2013, 17:32) *

Nah

Then no complaining. You can essentially turn those tokens into cash; just because it's not a lot doesn't mean it's not worth it. What else are you gonna do with the tokens? Nothing that's what.
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post Apr 17 2013, 07:13
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Why don't Staff's have additional skill attacks? Even with the updates, melee attacking with a Staff is pretty pathetic and to top it all off, it doesn't have additional tiers of attacks. Maybe a Mana siphon attack on all enemies.
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post Apr 17 2013, 09:12
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QUOTE(DYasha @ Apr 17 2013, 15:13) *

Why don't Staff's have additional skill attacks? Even with the updates, melee attacking with a Staff is pretty pathetic and to top it all off, it doesn't have additional tiers of attacks. Maybe a Mana siphon attack on all enemies.

Because Staff isn't really a melee weapon, I guess. You're supposed to, I dunno, cast spells with it.

Whacking enemies is supposed to proc ET, but from the mages' complaints, ET's been nerfed some.

It would be nice if an OC skill for mages would be an MP & SP drain attack, I agree. But that would make maging OP, I would think.
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post Apr 17 2013, 09:47
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Would be nice if the mage skill attack would proc 2 stacks of ET when used on CM.
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post Apr 17 2013, 09:49
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Lement



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Drain, by itself, is not OP. Even now you can use Concussive strike on a surviving mob and focus. Most melees still use slaughter weapons.

This post has been edited by Lement: Apr 17 2013, 09:50
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