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[Suggestion] A few requests, Can we has... |
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Apr 12 2013, 09:16
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(kserox @ Apr 12 2013, 00:07)  Still better than nothing, yes?
Oh yeah, of course. (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by n125: Apr 12 2013, 09:17
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Apr 13 2013, 02:21
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(n125 @ Apr 12 2013, 08:52)  Wouldn't help Deprecating spells though. Sometimes when I try casting Imperil I get resisted 5+ times in a row. (IMG:[ invalid] style_emoticons/default/sleep.gif) Maybe proficiency will give Counter-Resist in the mage patch, or something. I hate when that happens, its even worse when you cast a depreciating spell at the start of a round and each time it gets resisted you get hit by a monster.... Defeats the purpose of depreciating spells. Depreciating spells should have a 100% chance to hit, its not like mage will ever wear any gossamer of the curse weaver if the new mage change gives bonus for having depreciating above level, and melee certainly wont. And its not like it would make depreciating spells OP, it would however give people much more reason to actually use them. As it stands now more often than not it is cheaper and less risky to simply cast cure rather than try to land weaken for melee, and for mage even when I am playing on battletoads the only time I will ever cast imperil is if its a schoolgirl or there is only 1 monster left and its heavily resistant to holy.
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Apr 13 2013, 02:32
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Hm. For "of Curse-weaver": How about for every piece you wear it adds +1 range, to either direction(for maximum of hitting theoretically 13 monsters).
I think deprecating spells would also probably need some power from prof other than duration, but this seems like a good start.
This post has been edited by Lement: Apr 13 2013, 02:33
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Apr 13 2013, 06:26
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Lement @ Apr 13 2013, 10:32)  Hm. For "of Curse-weaver": How about for every piece you wear it adds +1 range, to either direction(for maximum of hitting theoretically 13 monsters).
I think deprecating spells would also probably need some power from prof other than duration, but this seems like a good start.
Having Domino Strikes for Deprecating prof sounds like a good idea. Melees would cast Weaken+Silence at the beginning of every round, just for the heck of it. I'd rebalance and put points into MagNet rather than X-Nerf. Heck, seeing as X-Nerf is the only AoE deprecating spell out there, if Domino Strikes for deprec works out, TenB can remove it altogether.
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Apr 13 2013, 16:25
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Well, curseweaver melees would be somewhat viable style with that. Also, IWBTH mages could switch in a piece of curse-weaver for faster imperiling.
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Apr 14 2013, 12:41
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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Rentals
A new option in Mooglemail where when you attach a piece of equipment you can choose to rent the item
1. Set payment frequency - Multiples of 24 hours (you pay a price after each elapsed set time period) 2. Set a price - for each elapsed rental period 3. Set rental duration - Multiples of 24 hours or set 0 for infinite rental time 4. When item is received by the renter the item is permanently locked but still able to be returned to original owner somehow... If item's returned rental is over no more fees, or if you run out of credits item is also returned
When you hover over item in inventory or open a link it displays: Time till next payment Original owners name
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Apr 14 2013, 15:36
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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A suggestion useful for .0000001% of the population probably has no chance of being considered, especially when it is complicated and unnecessary.
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Apr 14 2013, 15:56
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Homicidalsage @ Apr 14 2013, 18:41)  Rentals
A new option in Mooglemail where when you attach a piece of equipment you can choose to rent the item
1. Set payment frequency - Multiples of 24 hours (you pay a price after each elapsed set time period) 2. Set a price - for each elapsed rental period 3. Set rental duration - Multiples of 24 hours or set 0 for infinite rental time 4. When item is received by the renter the item is permanently locked but still able to be returned to original owner somehow... If item's returned rental is over no more fees, or if you run out of credits item is also returned
When you hover over item in inventory or open a link it displays: Time till next payment Original owners name
5. When the owner feel like it, the owner can recall the gear and the gear will be returned by the end of the current rental period. 6. Each player can only rent up to 6 piece of gears at the same time. The limit can be raised by hath perk. Amendment 2. 5% of the rental fee would be eaten by the system (IMG:[ invalid] style_emoticons/default/rolleyes.gif). The price could be set to 0. QUOTE(Arxdewn @ Apr 14 2013, 21:36)  A suggestion useful for .0000001% of the population probably has no chance of being considered, especially when it is complicated and unnecessary.
I think this idea is pretty good. I guess people will more willing to rent some "will be replaced" gears than buying them. It also allow poorer player have a chance to use some top class gears for a awhile. This post has been edited by Colman: Apr 14 2013, 16:17
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Apr 14 2013, 16:49
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Nightwishman
Group: Members
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I like the rental idea; its a nice clean method too.
Some suggestions:
Gems;
A hath perk to add an extra Gem slot; 50-75 Hath? (or is that too cheap)
If there is an unused gem at the end of a battle. If health gem - refills health If Mana gem - refills mana If spirit gem - refills spirit if Channeling Gem - grants a random 2-3% XP bonus (% of current level bonus.)
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Apr 14 2013, 16:52
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Arxdewn
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Joined: 19-November 12

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QUOTE(Colman @ Apr 14 2013, 06:56)  I think this idea is pretty good. I guess people will more willing to rent some "will be replaced" gears than buying them. It also allow poorer player have a chance to use some top class gears for a awhile.
What poor player is gona pay 30k each day when they complain about making 9k-13k. Regardless of what's a fair price, or how much poor people actually do, or could make; there is a huge gap between what people think is fair.
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Apr 14 2013, 17:03
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Arxdewn @ Apr 14 2013, 22:52)  What poor player is gona pay 30k each day when they complain about making 9k-13k. Regardless of what's a fair price, or how much poor people actually do, or could make; there is a huge gap between what people think is fair. Well, I think only the top gear can cost 30k a day. Gear that sell for 1M can only rent for 6-7K a day IMO.
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Apr 14 2013, 17:52
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xmagus
Group: Members
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Joined: 16-July 12

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QUOTE(Nightwishman @ Apr 15 2013, 00:49)  A hath perk to add an extra Gem slot; 50-75 Hath? (or is that too cheap)
If there is an unused gem at the end of a battle. If health gem - refills health If Mana gem - refills mana If spirit gem - refills spirit if Channeling Gem - grants a random 2-3% XP bonus (% of current level bonus.)
Heck, I'd be happy if Powerups just automatically activated BEFORE battle series ended. Who's ever going to say No to using a powerup at the end of a battle series? Channeling should just auto-convert to a Cure III. That keeps it fair, because what else can you use it for? Or, alternatively, it should refill your MP to the tune of the highest-costing spell you have in your ability tree, given your current equipment and stats. Which is also fair, because that's how much you would potentially save when casting while under Channeling.
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Apr 14 2013, 21:12
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Lement
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Joined: 28-February 12

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@rentals: there are already few not-on-forums rentals I know about, based on trust, and the fees can vary quite a bit. Most on forums are requested through wtb. I recall Frith has paid 100k per day for rental at times (IMG:[ invalid] style_emoticons/default/wink.gif) As for price, *shrugs*. Concern is valid regarding people who do arenas on normal at level 100, but it is not like one wants to hand off equipment for coins either. A month of paying 30k each day is cheaper while you get to the point you get better equips(like in this case, fire becoming lot worse than holy dark by 25 resistance on giants becoming significant) is better than paying millions for set that you won't be using past certain point. In the end, market decides. Honestly, I hope that I won't be only one with renting service n.n; This post has been edited by Lement: Apr 14 2013, 21:12
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Apr 14 2013, 21:32
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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QUOTE(Arxdewn @ Apr 15 2013, 02:52)  What poor player is gona pay 30k each day when they complain about making 9k-13k. Regardless of what's a fair price, or how much poor people actually do, or could make; there is a huge gap between what people think is fair. Why does it have to be 30k a day your argument makes no sense if it where me I'd make separate rental prices for both higher and lower level players to give everyone a chance to rent. Most of the time though I'd guess high level players aren't going to rent anyway due to the fact most already have decent gear so setting high prices would probably not work, even if you rent for a way under price rental fee you're still making money with no real risk. I personally have a lot of decent gear I'd be willing to let someone borrow for very cheap that I never use but don't really want to sell and would never trust letting anyone borrow with the current system This post has been edited by Homicidalsage: Apr 14 2013, 21:37
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Apr 14 2013, 23:04
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Arxdewn
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QUOTE(Homicidalsage @ Apr 14 2013, 12:32)  Why does it have to be 30k a day your argument makes no sense if it where me I'd make separate rental prices for both higher and lower level players to give everyone a chance to rent.
Most of the time though I'd guess high level players aren't going to rent anyway due to the fact most already have decent gear so setting high prices would probably not work, even if you rent for a way under price rental fee you're still making money with no real risk.
I personally have a lot of decent gear I'd be willing to let someone borrow for very cheap that I never use but don't really want to sell and would never trust letting anyone borrow with the current system
It's not an argument, it's the actual price. People can adjust prices, I just said that there is a vast discrepancy between what people would be willing to pay, and what is currently offered.
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Apr 15 2013, 00:16
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letmegitdat
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I feel the resists are out of control because it seems to scale with difficulty, but there is nothing player-side that can affect it... currently counter resist is a joke... 1 possible source and maximum of about 11?%
Has anyone in discussed maybe making single target spells say "focused"? or +counter-resist bonus?
kind of like: single target spells = aimed shot aoe spells = burst/auto fire
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Apr 15 2013, 00:23
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skillchip
Group: Catgirl Camarilla
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Apr 15 2013, 01:11
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Lement
Group: Members
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Joined: 28-February 12

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Arxdewn: There's no real current public offerings aside from me as far as I know, no title in first 4 pages of wts mentions loan or rent at least¬.¬ So, this is direct order: Do your best to make more public rentals appear!
Homicidialsage: I presume you never send credits first to shops either? :rollseyes: Even if there's postage paid, the system is still very much based on trust.
letmegitdat:New oak is not that much worse than katalox - other stats were buffed too - so see it more as a bonus.
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Apr 15 2013, 01:23
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letmegitdat
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QUOTE(Lement @ Apr 15 2013, 01:11)  letmegitdat:New oak is not that much worse than katalox - other stats were buffed too - so see it more as a bonus.
my issue is not with oak or counter-resist...
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