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[Suggestion] A few requests, Can we has... |
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Apr 11 2013, 03:07
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destructorspace
Group: Gold Star Club
Posts: 403
Joined: 22-November 09

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QUOTE(xanagu @ Apr 10 2013, 17:21)  Also, new training to reduce the chance of Riddles
TenB is pretty clear on his stance on Stamina/RiddleMaster changes - there won't be any.
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Apr 11 2013, 03:25
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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QUOTE(xanagu @ Apr 11 2013, 00:21)  Monters should drop artifacts from their owner's stock
Assuming active players use artifacts as they get them and would use them as patch goes live, most mob owners are active and the inactive don't have artifact stock it'd be simpler to code retiring artifacts which pretty much same effect - how many banned guys have tons of high-level monsters and stock of artifacts? Bunko is the only one who may match.
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Apr 11 2013, 06:15
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destructorspace
Group: Gold Star Club
Posts: 403
Joined: 22-November 09

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QUOTE(xanagu @ Apr 10 2013, 17:21)  Monters should drop artifacts from their owner's stock
A more reasonable request might be to ask for a small modifier to the artifact drop chance based on their owner's total artifact usage, or else the number of perma-stat boosts they have (as a rough gauge of total usage). This way, it isn't broken, and it actually adds (consumable!) items into the game, rather than very rarely stealing from hoarders.
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Apr 11 2013, 07:12
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(destructorspace @ Apr 11 2013, 11:15)  A more reasonable request might be to ask for a small modifier to the artifact drop chance based on their owner's total artifact usage, or else the number of perma-stat boosts they have (as a rough gauge of total usage). This way, it isn't broken, and it actually adds (consumable!) items into the game, rather than very rarely stealing from hoarders.
Why? Aren't artifacts already plentiful enough?
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Apr 11 2013, 07:40
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(destructorspace @ Apr 11 2013, 06:15)  A more reasonable request might be to ask for a small modifier to the artifact drop chance based on their owner's total artifact usage, or else the number of perma-stat boosts they have (as a rough gauge of total usage). This way, it isn't broken, and it actually adds (consumable!) items into the game, rather than very rarely stealing from hoarders.
So frith can have Paradise Lost before me? (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Apr 11 2013, 08:18
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(ChosenUno @ Apr 11 2013, 07:12)  Why? Aren't artifacts already plentiful enough?
Are you serious it takes me like 500 rounds to get 3-4 artifacts. Mind you it only takes half an hours to do those 500 rounds. But seriously hopefully the new patch will give IWBTH a drop modifier that increases the amount of artifacts dropped each time. Would be nice to get 3 artifacts each time one drops, probably not going to happen, but would be nice.
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Apr 11 2013, 08:29
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(teddy.bear @ Apr 11 2013, 13:18)  Are you serious it takes me like 500 rounds to get 3-4 artifacts. Mind you it only takes half an hours to do those 500 rounds. But seriously hopefully the new patch will give IWBTH a drop modifier that increases the amount of artifacts dropped each time. Would be nice to get 3 artifacts each time one drops, probably not going to happen, but would be nice.
WTF do you expect, then? That you should get 1 every 10 rounds? I don't get what's up with people and their sense of entitlement. What exactly is wrong with the current drop rates for artifacts?
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Apr 11 2013, 09:52
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(ChosenUno @ Apr 11 2013, 08:29)  WTF do you expect, then? That you should get 1 every 10 rounds?
I don't get what's up with people and their sense of entitlement.
What exactly is wrong with the current drop rates for artifacts?
Did you somehow miss my sarcasm? There is nothing wrong with the drop rates of artifacts for normal grindfest, its the drop rates on IWBTH that I think are too low compared to normal.
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Apr 11 2013, 09:59
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(teddy.bear @ Apr 11 2013, 14:52)  Did you somehow miss my sarcasm? There is nothing wrong with the drop rates of artifacts for normal grindfest, its the drop rates on IWBTH that I think are too low compared to normal.
I did miss your sarcasm (IMG:[ invalid] style_emoticons/default/laugh.gif) And I think the drop rates on IWBTH is fine as well, you can't have everything. IWBTH already gives you way better drops than normal, so...
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Apr 11 2013, 10:39
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(ChosenUno @ Apr 11 2013, 09:59)  I did miss your sarcasm (IMG:[ invalid] style_emoticons/default/laugh.gif) And I think the drop rates on IWBTH is fine as well, you can't have everything. IWBTH already gives you way better drops than normal, so... Then why is every Jackass normalfarming? (IMG:[ invalid] style_emoticons/default/duck.gif)
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Apr 11 2013, 10:43
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(ChosenUno @ Apr 11 2013, 09:59)  I did miss your sarcasm (IMG:[ invalid] style_emoticons/default/laugh.gif) And I think the drop rates on IWBTH is fine as well, you can't have everything. IWBTH already gives you way better drops than normal, so... True but it is bizarre that mageing on normal has been and continues to be the best way to get both crystals and artifacts. I am little bit worried that the next patch will make normal farming non-viable as I have only started doing runs recently. My maging gear is nothing special but It lets me get to around 450-500 rounds each run, so I can get a decent amount of crystals to feed my monsters, and artifacts in the hope of getting crysthanis 1 some time soon. My melee set however has no such chance of doing any good if the new way of farming is on battltoads/IWBTH, as it can only just get me to the end of T&T IWBTH
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Apr 11 2013, 22:15
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Malenk
Group: Gold Star Club
Posts: 1,145
Joined: 12-June 12

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i think a "stamina overflow" would be useful.
like when you have 82 stamina and you want to start a 100 rounds arena. if you want to fight all the rounds at great level you have three options: 1) you use an energy drink and a few stamina points are wasted this way. 2) you do something else until you reach 79 stamina, then you use an energy drink. 3) you take an energy drink in battle with you, giving up a battle item slot.
i think it would be nice if you could use an ED anyway and have your stamina go over 99. to prevent abuses the overflow should be limited to Max +5 points from the natural limit of 99 and should be lost if not used in a time frame of an hour.
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Apr 11 2013, 23:36
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Nightwishman
Group: Members
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Joined: 9-December 10

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How about a button in Hverse that opens a new tab or page to the forums?
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Apr 12 2013, 00:29
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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How about creating a training which let's you use Gems more efficiently ? Maybe +50 % boost to mana/HP/Spirit when maxed out.
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Apr 12 2013, 04:28
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Malenk @ Apr 12 2013, 04:15)  i think a "stamina overflow" would be useful.
like when you have 82 stamina and you want to start a 100 rounds arena. if you want to fight all the rounds at great level you have three options: 1) you use an energy drink and a few stamina points are wasted this way. 2) you do something else until you reach 79 stamina, then you use an energy drink. 3) you take an energy drink in battle with you, giving up a battle item slot.
i think it would be nice if you could use an ED anyway and have your stamina go over 99. to prevent abuses the overflow should be limited to Max +5 points from the natural limit of 99 and should be lost if not used in a time frame of an hour.
How about change it to 50% effect when stamina >99. e.g. if you use ED when having 99 stamina, you end up with 109 stamina. if you use ED when having 89 stamina, you end up with 104 stamina.
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Apr 12 2013, 07:06
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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I don't see a compelling reason for a change to stamina/ED. I also feel like I read both are on the "will not change" list.
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Apr 12 2013, 08:22
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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How about a change to resist mechanics? Instead of just lol 0 damage make resisting mobs still get hurt. How much % damage they take will be influenced by a monsters INT, WIS and Monster class. (chance for tenb to give bonus to weaker monster classes) with this maging will be slightly less frustrating since you will at least do some damage when some fucker decides to resist all the time. Same game for parry. Chance to make bleed and stun still proc on parry to slightly buff those weapons. That mechanic can used for players too. Just make every non physical attack resistable and suddenly that INT and WIS PABs on Light Armor makes sense (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Ichy: Apr 12 2013, 08:25
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Apr 12 2013, 08:42
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Ichy @ Apr 12 2013, 08:22)  How about a change to resist mechanics? Instead of just lol 0 damage make resisting mobs still get hurt. How much % damage they take will be influenced by a monsters INT, WIS and Monster class. (chance for tenb to give bonus to weaker monster classes) with this maging will be slightly less frustrating since you will at least do some damage when some fucker decides to resist all the time. Same game for parry. Chance to make bleed and stun still proc on parry to slightly buff those weapons. That mechanic can used for players too. Just make every non physical attack resistable and suddenly that INT and WIS PABs on Light Armor makes sense (IMG:[ invalid] style_emoticons/default/tongue.gif) Same with parry, I guess, because parry=resist for physical attacks. But what about block?
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Apr 12 2013, 08:52
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Wouldn't help Deprecating spells though. Sometimes when I try casting Imperil I get resisted 5+ times in a row. (IMG:[ invalid] style_emoticons/default/sleep.gif) Maybe proficiency will give Counter-Resist in the mage patch, or something.
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Apr 12 2013, 09:07
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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Still better than nothing, yes?
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