Welcome Guest ( Log In | Register )

696 Pages V « < 400 401 402 403 404 > »   
Closed TopicStart new topic
> [Suggestion] A few requests, Can we has...

 
post Apr 11 2013, 03:07
Post #8021
destructorspace



Stumbling Through Life
****
Group: Gold Star Club
Posts: 403
Joined: 22-November 09
Level 306 (Godslayer)


QUOTE(xanagu @ Apr 10 2013, 17:21) *

Also, new training to reduce the chance of Riddles

TenB is pretty clear on his stance on Stamina/RiddleMaster changes - there won't be any.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2013, 03:25
Post #8022
Lement



Lalalala la~ la la~!
********
Group: Members
Posts: 2,977
Joined: 28-February 12
Level 326 (Godslayer)


QUOTE(xanagu @ Apr 11 2013, 00:21) *

Monters should drop artifacts from their owner's stock

Assuming active players use artifacts as they get them and would use them as patch goes live, most mob owners are active and the inactive don't have artifact stock it'd be simpler to code retiring artifacts which pretty much same effect - how many banned guys have tons of high-level monsters and stock of artifacts?

Bunko is the only one who may match.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2013, 06:15
Post #8023
destructorspace



Stumbling Through Life
****
Group: Gold Star Club
Posts: 403
Joined: 22-November 09
Level 306 (Godslayer)


QUOTE(xanagu @ Apr 10 2013, 17:21) *

Monters should drop artifacts from their owner's stock

A more reasonable request might be to ask for a small modifier to the artifact drop chance based on their owner's total artifact usage, or else the number of perma-stat boosts they have (as a rough gauge of total usage). This way, it isn't broken, and it actually adds (consumable!) items into the game, rather than very rarely stealing from hoarders.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2013, 07:12
Post #8024
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(destructorspace @ Apr 11 2013, 11:15) *

A more reasonable request might be to ask for a small modifier to the artifact drop chance based on their owner's total artifact usage, or else the number of perma-stat boosts they have (as a rough gauge of total usage). This way, it isn't broken, and it actually adds (consumable!) items into the game, rather than very rarely stealing from hoarders.


Why? Aren't artifacts already plentiful enough?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2013, 07:40
Post #8025
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


QUOTE(destructorspace @ Apr 11 2013, 06:15) *

A more reasonable request might be to ask for a small modifier to the artifact drop chance based on their owner's total artifact usage, or else the number of perma-stat boosts they have (as a rough gauge of total usage). This way, it isn't broken, and it actually adds (consumable!) items into the game, rather than very rarely stealing from hoarders.

So frith can have Paradise Lost before me? (IMG:[invalid] style_emoticons/default/unsure.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2013, 08:18
Post #8026
teddy.bear



Regular Poster
******
Group: Members
Posts: 825
Joined: 20-December 09
Level 500 (Ponyslayer)


QUOTE(ChosenUno @ Apr 11 2013, 07:12) *

Why? Aren't artifacts already plentiful enough?

Are you serious it takes me like 500 rounds to get 3-4 artifacts.
Mind you it only takes half an hours to do those 500 rounds.
But seriously hopefully the new patch will give IWBTH a drop modifier that increases the amount of artifacts dropped each time. Would be nice to get 3 artifacts each time one drops, probably not going to happen, but would be nice.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2013, 08:29
Post #8027
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(teddy.bear @ Apr 11 2013, 13:18) *

Are you serious it takes me like 500 rounds to get 3-4 artifacts.
Mind you it only takes half an hours to do those 500 rounds.
But seriously hopefully the new patch will give IWBTH a drop modifier that increases the amount of artifacts dropped each time. Would be nice to get 3 artifacts each time one drops, probably not going to happen, but would be nice.


WTF do you expect, then? That you should get 1 every 10 rounds?

I don't get what's up with people and their sense of entitlement.

What exactly is wrong with the current drop rates for artifacts?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2013, 09:52
Post #8028
teddy.bear



Regular Poster
******
Group: Members
Posts: 825
Joined: 20-December 09
Level 500 (Ponyslayer)


QUOTE(ChosenUno @ Apr 11 2013, 08:29) *

WTF do you expect, then? That you should get 1 every 10 rounds?

I don't get what's up with people and their sense of entitlement.

What exactly is wrong with the current drop rates for artifacts?

Did you somehow miss my sarcasm?
There is nothing wrong with the drop rates of artifacts for normal grindfest, its the drop rates on IWBTH that I think are too low compared to normal.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2013, 09:59
Post #8029
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(teddy.bear @ Apr 11 2013, 14:52) *

Did you somehow miss my sarcasm?
There is nothing wrong with the drop rates of artifacts for normal grindfest, its the drop rates on IWBTH that I think are too low compared to normal.


I did miss your sarcasm (IMG:[invalid] style_emoticons/default/laugh.gif)

And I think the drop rates on IWBTH is fine as well, you can't have everything. IWBTH already gives you way better drops than normal, so...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2013, 10:39
Post #8030
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


QUOTE(ChosenUno @ Apr 11 2013, 09:59) *

I did miss your sarcasm (IMG:[invalid] style_emoticons/default/laugh.gif)

And I think the drop rates on IWBTH is fine as well, you can't have everything. IWBTH already gives you way better drops than normal, so...

Then why is every Jackass normalfarming? (IMG:[invalid] style_emoticons/default/duck.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2013, 10:43
Post #8031
teddy.bear



Regular Poster
******
Group: Members
Posts: 825
Joined: 20-December 09
Level 500 (Ponyslayer)


QUOTE(ChosenUno @ Apr 11 2013, 09:59) *

I did miss your sarcasm (IMG:[invalid] style_emoticons/default/laugh.gif)

And I think the drop rates on IWBTH is fine as well, you can't have everything. IWBTH already gives you way better drops than normal, so...

True but it is bizarre that mageing on normal has been and continues to be the best way to get both crystals and artifacts.
I am little bit worried that the next patch will make normal farming non-viable as I have only started doing runs recently. My maging gear is nothing special but It lets me get to around 450-500 rounds each run, so I can get a decent amount of crystals to feed my monsters, and artifacts in the hope of getting crysthanis 1 some time soon. My melee set however has no such chance of doing any good if the new way of farming is on battltoads/IWBTH, as it can only just get me to the end of T&T IWBTH
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2013, 22:15
Post #8032
Malenk



Active Poster
*******
Group: Gold Star Club
Posts: 1,145
Joined: 12-June 12
Level 451 (Dovahkiin)


i think a "stamina overflow" would be useful.

like when you have 82 stamina and you want to start a 100 rounds arena.
if you want to fight all the rounds at great level you have three options:
1) you use an energy drink and a few stamina points are wasted this way.
2) you do something else until you reach 79 stamina, then you use an energy drink.
3) you take an energy drink in battle with you, giving up a battle item slot.

i think it would be nice if you could use an ED anyway and have your stamina go over 99.
to prevent abuses the overflow should be limited to Max +5 points from the natural limit of 99 and should be lost if not used in a time frame of an hour.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 11 2013, 23:36
Post #8033
Nightwishman



Active Poster
*******
Group: Members
Posts: 1,512
Joined: 9-December 10
Level 429 (Godslayer)


How about a button in Hverse that opens a new tab or page to the forums?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 12 2013, 00:29
Post #8034
HNTI



Come to the dark side - we have cookies !!
*******
Group: Members
Posts: 2,422
Joined: 20-April 08
Level 500 (Godslayer)


How about creating a training which let's you use Gems more efficiently ? Maybe +50 % boost to mana/HP/Spirit when maxed out.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 12 2013, 04:28
Post #8035
Colman



Where is the loli?
*********
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10
Level 500 (Ponyslayer)


QUOTE(Malenk @ Apr 12 2013, 04:15) *
i think a "stamina overflow" would be useful.

like when you have 82 stamina and you want to start a 100 rounds arena.
if you want to fight all the rounds at great level you have three options:
1) you use an energy drink and a few stamina points are wasted this way.
2) you do something else until you reach 79 stamina, then you use an energy drink.
3) you take an energy drink in battle with you, giving up a battle item slot.

i think it would be nice if you could use an ED anyway and have your stamina go over 99.
to prevent abuses the overflow should be limited to Max +5 points from the natural limit of 99 and should be lost if not used in a time frame of an hour.

How about change it to 50% effect when stamina >99.
e.g. if you use ED when having 99 stamina, you end up with 109 stamina.
if you use ED when having 89 stamina, you end up with 104 stamina.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 12 2013, 07:06
Post #8036
Arxdewn



Regular Poster
*****
Group: Members
Posts: 711
Joined: 19-November 12
Level 338 (Godslayer)


I don't see a compelling reason for a change to stamina/ED. I also feel like I read both are on the "will not change" list.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 12 2013, 08:22
Post #8037
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


How about a change to resist mechanics?

Instead of just lol 0 damage make resisting mobs still get hurt.
How much % damage they take will be influenced by a monsters INT, WIS and Monster class. (chance for tenb to give bonus to weaker monster classes)
with this maging will be slightly less frustrating since you will at least do some damage when some fucker decides to resist all the time.
Same game for parry. Chance to make bleed and stun still proc on parry to slightly buff those weapons.

That mechanic can used for players too. Just make every non physical attack resistable and suddenly that INT and WIS PABs on Light Armor makes sense (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Ichy: Apr 12 2013, 08:25
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 12 2013, 08:42
Post #8038
kserox



Poster Irregular
*****
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10
Level 500 (Godslayer)


QUOTE(Ichy @ Apr 12 2013, 08:22) *

How about a change to resist mechanics?

Instead of just lol 0 damage make resisting mobs still get hurt.
How much % damage they take will be influenced by a monsters INT, WIS and Monster class. (chance for tenb to give bonus to weaker monster classes)
with this maging will be slightly less frustrating since you will at least do some damage when some fucker decides to resist all the time.
Same game for parry. Chance to make bleed and stun still proc on parry to slightly buff those weapons.

That mechanic can used for players too. Just make every non physical attack resistable and suddenly that INT and WIS PABs on Light Armor makes sense (IMG:[invalid] style_emoticons/default/tongue.gif)


Same with parry, I guess, because parry=resist for physical attacks. But what about block?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 12 2013, 08:52
Post #8039
n125



Elite Poster
*********
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
Level 500 (Godslayer)


Wouldn't help Deprecating spells though. Sometimes when I try casting Imperil I get resisted 5+ times in a row. (IMG:[invalid] style_emoticons/default/sleep.gif)

Maybe proficiency will give Counter-Resist in the mage patch, or something.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 12 2013, 09:07
Post #8040
kserox



Poster Irregular
*****
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10
Level 500 (Godslayer)


Still better than nothing, yes?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


696 Pages V « < 400 401 402 403 404 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 30th July 2025 - 01:58