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[Suggestion] A few requests, Can we has... |
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Apr 5 2013, 14:20
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(teddy.bear @ Apr 5 2013, 13:33)  I have only forged 1 piece and only a little, I am well aware how many high grades are needed to forge high though. I wasnt saying to make a drastic change in the drop rate just make A change to reflect the increased availability of high grade mats.
As for the second point you can only silence/weaken monsters if you either dont normally need to worry about mana consumption or the benefits outweigh the reward. Which is not very often unless I find myself with no overcharge and facing a round full of the usual suspects.. in which case I will simply let spark go off rather than weaken silence them. With only 1 or 2 I do use weaken, silence however is too expensive to cast, and they dont automatically use their specials once they have enough so it would more often than not end up being a waste. Also even if I wore full plate warding it would only reduce the damge by about 25% compared to my full power setup, so magic mitigation does not cover it unless you have heavily forged high quality gear.
Increased availability of HG mats? Where? You should forge more before you suggest anything forge-related. I am not being a douche about this, 100% serious. You need to forge more to be able to understand why your suggestion will only make things worse. As for magic damage, well, deal with it. Seriously. You're pretty much impervious to over 90% of the strongest monsters already, so I don't see the reason why you can't get hurt by magic attacks.
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Apr 5 2013, 21:59
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teddy.bear
Group: Members
Posts: 825
Joined: 20-December 09

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QUOTE(ChosenUno @ Apr 5 2013, 14:20)  Increased availability of HG mats? Where?
You should forge more before you suggest anything forge-related. I am not being a douche about this, 100% serious. You need to forge more to be able to understand why your suggestion will only make things worse.
As for magic damage, well, deal with it. Seriously. You're pretty much impervious to over 90% of the strongest monsters already, so I don't see the reason why you can't get hurt by magic attacks.
I am talking about the accessibility of forging for those without monster armies. Should have specified. Tenboro wanted more people to use forge and to not wait till they had that perfect equip to use it. I have 26 monsters but they only bring a few bindings each day(and most are resistance bindings which currently have almost no use), almost all my hg mats 15 or so (I know its not much) have come from salvaging. I have hundreds of mid grades, so for me to be able to start to forge my gear I need bindings not mats, I get all mats I need for low level forging requirements from salvaging. I am not asking to be able to forge my weapon with an increased drop rate of slaughter bindings, I suggested drop rates of the powerful bindings to be more effected by pl to balance it. I do not doubt you are right about HG mats for high level forging, and the drop rates should probably be increased for HG mats at high pl, by making resistance and other low level bindings no longer drop. For those of us which would like to be able to do a bit of forging, bindings are the limiting factor. Honestly though I would just be happy if pl had an effect on types of bindings dropped, at least then i could increase some of my monsters to around 400 and know I would get an increased chance at the bindings I want. As it is now for bindings, simply having more low pl monsters gives best return on investment.(well I think, or hope it does)
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Apr 6 2013, 06:54
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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It does in credit value, but you run out of chaos.
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Apr 6 2013, 09:17
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(teddy.bear @ Apr 6 2013, 02:59)  I am talking about the accessibility of forging for those without monster armies. Should have specified. Tenboro wanted more people to use forge and to not wait till they had that perfect equip to use it. I have 26 monsters but they only bring a few bindings each day(and most are resistance bindings which currently have almost no use), almost all my hg mats 15 or so (I know its not much) have come from salvaging. I have hundreds of mid grades, so for me to be able to start to forge my gear I need bindings not mats, I get all mats I need for low level forging requirements from salvaging.
I am not asking to be able to forge my weapon with an increased drop rate of slaughter bindings, I suggested drop rates of the powerful bindings to be more effected by pl to balance it. I do not doubt you are right about HG mats for high level forging, and the drop rates should probably be increased for HG mats at high pl, by making resistance and other low level bindings no longer drop.
For those of us which would like to be able to do a bit of forging, bindings are the limiting factor. Honestly though I would just be happy if pl had an effect on types of bindings dropped, at least then i could increase some of my monsters to around 400 and know I would get an increased chance at the bindings I want. As it is now for bindings, simply having more low pl monsters gives best return on investment.(well I think, or hope it does)
Wrong. Higher PL monsters give more bindings (IMG:[ invalid] style_emoticons/default/dry.gif) Yay for logic!
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Apr 7 2013, 06:27
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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How about a Hath upgrade to allow an extra gem slot in battles?
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Apr 7 2013, 10:16
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Monsters shouldn't be stone statues when one of their own dies - how about they become agitated for a turn or flee?
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Apr 7 2013, 18:00
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Lement @ Apr 7 2013, 10:16)  Monsters shouldn't be stone statues when one of their own dies - how about they become agitated for a turn or flee?
Monsters of the same type/player should help/buff/heal each other? Also interfere/debuff/distract monsters from other/contrast types/players? Just kiddin', of course. This post has been edited by kserox: Apr 7 2013, 18:00
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Apr 7 2013, 18:22
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(kserox @ Apr 7 2013, 18:00)  Monsters of the same type/player should help/buff/heal each other? Also interfere/debuff/distract monsters from other/contrast types/players?
Just kiddin', of course.
Some Monsters should support each other while others hate each other (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Apr 8 2013, 01:28
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(Ichy @ Apr 7 2013, 10:22)  Some Monsters should support each other while others hate each other (IMG:[ invalid] style_emoticons/default/laugh.gif) so, 2 angels and a demon appear, the angels gang up and kill the demon and then buff each other against the player? If a monster was killed by another monster, who gets the XP for killing it?
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Apr 8 2013, 02:40
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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The moogles, they are preparing to goto war
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Apr 8 2013, 07:29
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Nightwishman
Group: Members
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Joined: 9-December 10

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QUOTE(skillchip @ Apr 8 2013, 02:40)  The moogles, they are preparing to goto war
What? The...what?
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Apr 8 2013, 14:59
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Nightwishman @ Apr 8 2013, 05:29)  What? The...what?
Prepare yourself...
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Apr 8 2013, 15:35
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MSimm1
Group: Members
Posts: 45,586
Joined: 26-December 09

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QUOTE(kserox @ Apr 7 2013, 11:00)  Monsters of the same type/player should help/buff/heal each other? Also interfere/debuff/distract monsters from other/contrast types/players?
Just kiddin', of course.
OMG...... Every battle the end of The Trio and the Tree (IMG:[ invalid] style_emoticons/default/dry.gif)
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Apr 10 2013, 20:37
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destructorspace
Group: Gold Star Club
Posts: 403
Joined: 22-November 09

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From the HV Questions thread: Is there a way to implement a WTG (Give/Get) subforum for the free shops in the WTS, while avoiding most of the beg threads? Maybe only mods can move/create threads there? Also, maybe there can be an "official" raffle/freebie support system, where donating equips or items gives you x tickets, which are drawn from once a month/bi-annually/whenevery, with different tiers of prizes? And a reward system for free shop hosts, maybe based on both the amount and quality of donations they've given out (and received?)?
Taking this idea to the extreme, how useful would an official free system be? Only weapons and equips, and your level determines how many items you can get in say a week. Lvl 0-25: 1 1H, 1 2H, 1 Staff, and 1 Shield; 5 heavy, 5 light, and 5 cloth;; Lvl 26-100: 2 Weapons, 5 armor;; Lvl 101-200: 1 Weapon, 2 armor;; Lvl 201-??: 1 Weapon, 1 armor Obviously, everything can be tweaked balance-wise, maybe even the time before the "free weapon/armor" chit replenishes can increase by either level or level tier (past lvl 100 or whatever).
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Apr 10 2013, 20:55
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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I'm sorry, but I can't hear you over the sounds of manbearpig tails (IMG:[ invalid] style_emoticons/default/biggrin.gif). Which is what would probably happen if this was a game mechanic. And I see no reason why limit free shops to just equips :/. Besides, are 4 free shops really that many?
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Apr 10 2013, 22:19
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destructorspace
Group: Gold Star Club
Posts: 403
Joined: 22-November 09

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Ah, I'm not trying to reduce the number of free shops, I'm suggesting a way to make it easier to find them for both new players and repeat customers who can't recall the name of the shop. It seems making a new subforum would be easier than pinning the free shops to the top of the WTS, especially given the fact that some (like Jarun), occasionally go AWOL for more than a month at a time (he still hasn't read the donation I sent in February).
I didn't deal with Artifacts/Trophies/Materials/Bindings/Pots/Crystals because that's more controversial than Armor and Weapons. My intention was that low-level players get an incentive to play more often, and try out different styles, while higher-level players can still benefit without depleting their stock.
Now that you mention it, trophies are probably fine, I was just thinking of Materials, Bindings, and Pots when I wrote my suggestion.
Actually, something like 5 pots/day for lvl 0-25, 2 pots/day for lvl 26-100, and 1 pot/day for lvl 101-300 might be balanced....
I'm definitely open to balance tweaking.
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Apr 10 2013, 23:21
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xanagu
Newcomer
 Group: Members
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Joined: 14-October 08

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Monters should drop artifacts from their owner's stock
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Apr 10 2013, 23:21
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xanagu
Newcomer
 Group: Members
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Joined: 14-October 08

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Also, new training to reduce the chance of Riddles
This post has been edited by xanagu: Apr 10 2013, 23:33
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Apr 10 2013, 23:42
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(xanagu @ Apr 10 2013, 16:21)  Also, new training to reduce the chance of Riddles

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Apr 11 2013, 02:54
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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QUOTE(skillchip @ Apr 8 2013, 14:59)  Prepare yourself...
Can I say that I demand a explanation, then grovel at your feet while I attempt to pickpocket all your gg gears?
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