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> [Suggestion] A few requests, Can we has...

 
post Apr 3 2011, 14:15
Post #801
KamuiSeph



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QUOTE(hyl @ Apr 3 2011, 13:40) *

From what i have read, some people actually seem to use the bubblegums and flowervases from it to fight FSM

Yeah, I'd rather have the normal artifacts back and spend a few extra creds on FV and BG, than waste perfectly good artifacts and get fucking scrolls and crystals. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Apr 3 2011, 14:22
Post #802
Ichy



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QUOTE((Cheater) KamuiSeph @ Apr 3 2011, 14:15) *

Yeah, I'd rather have the normal artifacts back and spend a few extra creds on FV and BG, than waste perfectly good artifacts and get fucking scrolls and crystals. (IMG:[invalid] style_emoticons/default/dry.gif)

Crystals must stay (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 3 2011, 14:41
Post #803
KamuiSeph



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QUOTE(Ichy @ Apr 3 2011, 15:22) *

Crystals must stay (IMG:[invalid] style_emoticons/default/tongue.gif)

Not unless crystal prices rise.
And people start buying fucking quintessence crystals.
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post Apr 3 2011, 14:45
Post #804
Ichy



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QUOTE((Cheater) KamuiSeph @ Apr 3 2011, 14:41) *

Not unless crystal prices rise.
And people start buying fucking quintessence crystals.

120c each is already ridiculous high when you need 5000 for one Stat point.
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post Apr 3 2011, 15:00
Post #805
buktore



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About the Artifact, I don't know... I feels** that it drops much often than before so maybe it's justifiable for the junks you got offered those Artifact.

I got an idea to stop all these ranting about Artifact. Just make another, rarer, type of Artifact, that gives better thing than the normal, current Artifact. Maybe the new Artifact could simply be just like the old one, or maybe add some twist to it, a good one, I mean...


PS. (Current) Artifact price need to be lower IMO. (IMG:[invalid] style_emoticons/default/dry.gif)



** No statistics to back this up whatsoever.
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post Apr 3 2011, 15:13
Post #806
hgbdd



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QUOTE((Cheater) KamuiSeph @ Apr 3 2011, 13:41) *

And people start buying fucking quintessence crystals.
Lol I forgot those, I'm starting to buy them as well (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(buktore @ Apr 3 2011, 14:00) *

PS. (Current) Artifact price need to be lower IMO. (IMG:[invalid] style_emoticons/default/dry.gif)
So the hath prices, but it's up to the market to decide.

This post has been edited by cmdct: Apr 3 2011, 15:23
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post Apr 3 2011, 15:36
Post #807
Ichy



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You know what really want?

A Special Arena featuring the 100 (maybe much more) strongest Custom Monsters.
No level Limits and no Powerlevel restriction so even low level people can try to fight our horrible Creations.
Reward should be good enough to lure them in once a day (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 3 2011, 15:43
Post #808
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QUOTE(Ichy @ Apr 3 2011, 06:36) *

You know what really want?

A Special Arena featuring the 100 (maybe much more) strongest Custom Monsters.
No level Limits and no Powerlevel restriction so even low level people can try to fight our horrible Creations.
Reward should be good enough to lure them in once a day (IMG:[invalid] style_emoticons/default/laugh.gif)


Other than probably.... 10-15 or so monsters, the rest are probably all under PL 80. Even the ones that are higher are still total fodder as of right now. Would anyone over level 100 just be banned from it?

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post Apr 3 2011, 15:48
Post #809
Ichy



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QUOTE(Conquest101 @ Apr 3 2011, 15:43) *

Other than probably.... 10-15 or so monsters, the rest are probably all under PL 80. Even the ones that are higher are still total fodder as of right now. Would anyone over level 100 just be banned from it?

Once we can upgrade them it should become a bit harder.
And no need to ban high level people. It will be just one more +1000 Credits Arena.
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post Apr 3 2011, 17:46
Post #810
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QUOTE(cmdct @ Apr 3 2011, 20:13) *

So the hath prices, but it's up to the market to decide.


Now that I think about it... Why not take the lesson from real life? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Unless the "new" Artifact I proposed got implemented, I might get boo for this. But lowering Artifact price could easily be done by using "Government Intervention" policy; IE: Tend cuts bazaar Artifact price by half. I believe price would be lower in no time! (IMG:[invalid] style_emoticons/default/laugh.gif)


Hath price is much more complicate though. (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Apr 3 2011, 18:47
Post #811
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Can we has an email notification when I get a shipment of crystals in my moogle mailbox.
I would also like an official HentaiVerse wristwatch that vibrates to wake me up. Then if I just go back to sleep, it would administer an electric shock.
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post Apr 3 2011, 19:29
Post #812
buktore



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QUOTE(Bunko @ Apr 3 2011, 23:47) *

I would also like an official HentaiVerse wristwatch that vibrates to wake me up. Then if I just go back to sleep, it would administer an electric shock.


Kinda remind me of Onizuka. (IMG:[invalid] style_emoticons/default/heh.gif)

(IMG:[i184.photobucket.com] http://i184.photobucket.com/albums/x207/buktore/GTO_Vol06-044b1.jpg)
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post Apr 3 2011, 20:36
Post #813
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Can we has this message BEFORE having to solve a captcha ?
You have exceeded the number of Grindfests you can start in one day.
Especially when I have last entered over 24 hours ago.
Actually. HentaiVerse should play a loud HALLELUJAH Allah Akhbar !! - song, when I'm allowed to enter grindfest.
It is after all something to celebrate since it doesn't happen often.
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post Apr 3 2011, 22:28
Post #814
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I wouldn't mind paying credits to be able to grindfest, via training or just paying x credits to play it once past your limit.

I have in the past, before the IW training was implemented, finished all my arenas, IWs and hit the grindfest limit, forcing me to go out into the real world for recreation. That's dangerous! What if I got hit by a car? What if I had met a cute girl and never logged back on!?
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post Apr 3 2011, 23:24
Post #815
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QUOTE(torotuna @ Apr 3 2011, 16:28) *

What if I had met a cute girl and never logged back on!?

:awesomeface:
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post Apr 4 2011, 04:17
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QUOTE(torotuna @ Apr 3 2011, 23:28) *

I wouldn't mind paying credits to be able to grindfest, via training or just paying x credits to play it once past your limit.

I have in the past, before the IW training was implemented, finished all my arenas, IWs and hit the grindfest limit, forcing me to go out into the real world for recreation. That's dangerous! What if I got hit by a car? What if I had met a cute girl and never logged back on!?


Completely agree. What is there in the real world we can't find in HV.
I wish for Trainer thingy that allows more grindfest.
I didn't use to have this much trouble getting to grindfest, maybe the Spelunker setting is affecting the timers.
Dawn of a new day should at least trigger one entrance to GF.
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post Apr 4 2011, 07:34
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Idea: A fee (an ability point per set?) to unlock addition equip sets beyond the three we have. Another fee could allow weapons to be used in multiple sets.
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post Apr 4 2011, 09:33
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QUOTE(Marvin666 @ Apr 4 2011, 08:34) *

Idea: A fee (an ability point per set?) to unlock addition equip sets beyond the three we have. Another fee could allow weapons to be used in multiple sets.


Pretty sure that already exists as something you can train at the HV Trainer.
Will tell the name when I get out of itemworld.
Yep.
Bazaar>Trainer>Set Collector = +1 Equipment Set

This post has been edited by Bunko: Apr 4 2011, 09:36
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post Apr 5 2011, 16:21
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[Serious request]


If Domino Strike chance is, indeed, rolls on a per-enemy basis, it must be changed! It just doesn't make sense if this is how it works... (IMG:[invalid] style_emoticons/default/wacko.gif)

The sensible way would be to roll the chance of Domino Strike each for either directions (IE: 2 times MAX per attack) and leave the rest to player's Accuracy and enemy's Evade.
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post Apr 5 2011, 16:35
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QUOTE(buktore @ Apr 5 2011, 15:21) *

[Serious request]
If Domino Strike chance is, indeed, rolls on a per-enemy basis, it must be changed! It just doesn't make sense if this is how it works... (IMG:[invalid] style_emoticons/default/wacko.gif)

The sensible way would be to roll the chance of Domino Strike each for either directions (IE: 2 times MAX per attack) and leave the rest to player's Accuracy and enemy's Evade.
What? I'm completely lost. Show an example please.


This post has been edited by cmdct: Apr 5 2011, 17:33
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