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> [Suggestion] A few requests, Can we has...

 
post Apr 4 2013, 02:07
Post #7981
Hairs Fan



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(ignore this message please: I mistook this thread for another one)

This post has been edited by Hairs Fan: Apr 4 2013, 02:13
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post Apr 4 2013, 02:55
Post #7982
teddy.bear



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now that high grade materials are easier to salvage, can we have the chance for bindings as gifts increased, and to balance this add tiers for bindings, so that a low pl monster will mostly give resistance bindings, but as its level increases the chance for higher tier bindings increases.
Also allow us to forge resistance potencies again and put the resistance per level back to 5%(have no idea why it was dropped to 4%). High level monster magic skill do enormous damage, so much damage that even with 50% resistance to that element it would not only still be hitting my spirit shield but taking a sizable chunk off it. Either that or get rid of the multiplicative calculation for resistances, and make it additive.
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post Apr 4 2013, 14:55
Post #7983
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This may come off as a bit simplistic and may sound like it makes the game easier (also, I don't know if this was suggested in the past or not because I'm not exactly keen on searching four hundred pages of posts), but... is there any possibility of a 'queuing system' for the Henjutsu Trainer? Nothing big, mind you, but something to make training easier so that we don't have to go back to it every hour to check our progress. Things I would propose would be: queuing up to ten levels of skills to be trained; queuing a total of twenty-four hours' worth of skills; being able to stack skill ranks for queuing; cancelling items in your queue; and queued skill ranks auto-cancelling if you can't afford them...

...in short, something like the Item Shop Bot, but exclusive to the HentaiVerse Trainer. Examples:
  • If I want to train ten levels of Adept Learner, all I have to do is click it ten times; if I try to queue an eleventh rank to be trained, it fails.
  • Say I want to train five Adept Learner ranks and four Scavenger ranks... if I try to train another Scavenger skill rank, it either fails (5×1 + 4×5 = 25; and 25 > 24) or bumps something off the queue to make room (e.g.: the queue gets rid of a waiting Adept Learner rank to make room).
  • Maybe smart sorting of the queue in order of pricing (low ↔ high)... if I have 3,000 credits and I queue up the first levels of Scavenger [500], Luck of the Draw [1000] and Quartermaster [2000] in order, the trainer has to decide whether or not to train Scavenger/LotD or Quartermaster/LotD.
Maybe it's possible, maybe it's not—I'm just suggesting it; you're the guy who ultimately decides if it can or can't be implemented.
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post Apr 4 2013, 16:07
Post #7984
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QUOTE(Gregorius @ Apr 4 2013, 20:55) *
a lot of text

You idea is not bad but not useful especial for mid-level+ players. It is because the main reason stop us from training is the extremely high credit cost rather than the waiting time.
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post Apr 4 2013, 17:01
Post #7985
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QUOTE(Tenboro @ Apr 2 2013, 17:10) *

Attached Image

Obligatory.

Mine looks like this.

Attached Image
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post Apr 4 2013, 18:23
Post #7986
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I would like to see a way to shard all pieces of equipment at once under the 'Equipped' tab in the forge. This could apply to featherweight and any infusions.

Basically, just some method so I don't have to go into each individual item to shard it up.
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post Apr 4 2013, 19:18
Post #7987
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QUOTE(limitbreak @ Apr 1 2013, 17:54) *

You'd be surprised at how many artifacts you can get if there was no riddlers. Tenb put them up to mess around with bots so that the reduced stamina would lead to 0% EXP gains and credits. I don't think he's going to take them off for the whims of humanity.


I know all of that, notice I EXPLICITLY said ONLY for the arenas and ONLY for those with under 20 rounds.
At the moment, once every 24 hours a bot can safely do "first blood" with 0% chance of a riddler... (1 single round)
With my suggestion they could go and do 53 rounds per 24 hours without fear of riddler. This is going to be insignificant to a bot but make a big difference to a player who would have to go through 6 riddlers for those 53 rounds. Which is why as a real player I am currently AVOIDING the low count arenas. too annoying

QUOTE(Lement @ Apr 1 2013, 19:52) *

Couldn't they make hundreds of accounts for the daily dawn credit bonus and post that even in spam threads anyway? We must add Riddlemasters at dawn!


Exactly
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post Apr 4 2013, 19:24
Post #7988
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QUOTE
Couldn't they make hundreds of accounts for the daily dawn credit bonus and post that even in spam threads anyway? We must add Riddlemasters at dawn!


So much criminal Energy (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Ichy: Apr 4 2013, 19:25
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post Apr 4 2013, 20:16
Post #7989
Lement



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Anything to not play, even if playing would be more effective use of time!
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post Apr 5 2013, 01:20
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For noodle rewards, instead of checking the tier for weapons, it just picks one at random of the type you selected (1 or 2 handed), frankly, 14 or 15 Noodles and nothing to show for it but Longswords is kinda, stupid.
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post Apr 5 2013, 02:12
Post #7991
Lement



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Oh but it does check randomly.

Well, it should roughly be 10 katanas/ 40 longswords/ 16 maces/estocs/scytches per ~100 noodles. Longswords, alas, have been reported to be more common from noodles than that.
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post Apr 5 2013, 02:28
Post #7992
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QUOTE(Lement @ Apr 5 2013, 02:12) *

Oh but it does check randomly.

Well, it should roughly be 10 katanas/ 40 longswords/ 16 maces/estocs/scytches per ~100 noodles. Longswords, alas, have been reported to be more common from noodles than that.

Way more common, I've shrined about 100 lower trophies (voice boxes, etc..) and only got longswords.
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post Apr 5 2013, 04:18
Post #7993
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QUOTE(Nightwishman @ Apr 4 2013, 20:28) *

Way more common, I've shrined about 100 lower trophies (voice boxes, etc..) and only got longswords.

The thing is, a lower loot quality bonus means that lower tier weapons are more common - so unless you're shrining noodles, you have to lower your expectations, or give Tenb a reason to change the trophy tier distribution.


Can we has a form of compensation for unused gems and/or channeling at the end of a battle series/hourly? It's just slightly irking to get something like this underneath my victory message:
21 14 You gain 166 Credits!
21 13 You gain 6680663 EXP!
21 12 Penisland dropped [Godly Health Potion]
21 11 Crosis dropped [Godly Mana Potion]
21 10 Sherlock Sheryl Shellingford dropped [3x Crystal of Frost]
21 9 You are Victorious!
21 8 The effect Cloak of the Fallen has expired.
21 7 You gain the effect Channeling.
21 6 Noihara Himari drops a Spirit Gem powerup!

21 5 Noihara Himari has been defeated.
21 4 Banish blasts Noihara Himari for 13707 holy damage.
21 3 Sherlock Sheryl Shellingford has been defeated.
21 2 Banish hits Sherlock Sheryl Shellingford for 6000 holy damage.
21 1 You cast Banish.

I mean, a 100c bonus for the gem? Getting Channeling when you enter your next battle, almost like IA? Getting a 1.1 credit/exp multiplier for that round because of the unused Channeling?
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post Apr 5 2013, 05:24
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QUOTE(destructorspace @ Apr 5 2013, 02:18) *

The thing is, a lower loot quality bonus means that lower tier weapons are more common - so unless you're shrining noodles, you have to lower your expectations, or give Tenb a reason to change the trophy tier distribution.


No exact correlation there. The trophies have a separate tier mod and quality mod. Your statement makes it sound like that having a very high quality mod by itself makes tier go up.
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post Apr 5 2013, 06:53
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QUOTE(skillchip @ Apr 4 2013, 23:24) *

No exact correlation there. The trophies have a separate tier mod and quality mod. Your statement makes it sound like that having a very high quality mod by itself makes tier go up.

Ah. That was my impression, but then, I haven't really shrined much since I realized that I was losing a ton of credits, especially against bazaar price (ignoring noodle item shopsbot prices), and the only decent drop I got was still inferior to the ethereal/elemental/mag drops I've gotten from Arenas.
Thanks for the correction.

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post Apr 5 2013, 07:34
Post #7996
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Add a new item that monsters can bring that can be added to armors. The item adds an elemental resistance prefix to armors and can be upgraded just like normal prefix. The amount of resistance granted is based on the items quality.

If you do not wish to add something like this at least allow us to forge elemental potencies because as it is now we have nothing to forge holy/dark resistance bindings and the new elemental prefixes are so rare that even if we get one the item has to actually be usable for it to be worth forging.
So we are continuing to get resistance bindings but have almost nothing to use them on.
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post Apr 5 2013, 08:06
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QUOTE(teddy.bear @ Apr 4 2013, 07:55) *

now that high grade materials are easier to salvage, can we have the chance for bindings as gifts increased, and to balance this add tiers for bindings, so that a low pl monster will mostly give resistance bindings, but as its level increases the chance for higher tier bindings increases.
Also allow us to forge resistance potencies again and put the resistance per level back to 5%(have no idea why it was dropped to 4%). High level monster magic skill do enormous damage, so much damage that even with 50% resistance to that element it would not only still be hitting my spirit shield but taking a sizable chunk off it. Either that or get rid of the multiplicative calculation for resistances, and make it additive.


First idea: No. The main bottleneck has always been HG mats, not bindings. You obviously haven't forged high enough. Plus, it seems you don't have high PL monsters as well. Currently my mobs give way more bindings of every type except for slaughter bindings than I'll need, considering how rare HG mats are.

Second idea: No. You have magic mitigation for that. Plus, you can always silence/weaken the strong mobs. I like the spike damage factor, makes heavy melees have to actually think for once.
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post Apr 5 2013, 08:11
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No, they just use absorb and spirit shield. No thinking on that front required.
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post Apr 5 2013, 08:33
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QUOTE(ChosenUno @ Apr 5 2013, 08:06) *

First idea: No. The main bottleneck has always been HG mats, not bindings. You obviously haven't forged high enough. Plus, it seems you don't have high PL monsters as well. Currently my mobs give way more bindings of every type except for slaughter bindings than I'll need, considering how rare HG mats are.

Second idea: No. You have magic mitigation for that. Plus, you can always silence/weaken the strong mobs. I like the spike damage factor, makes heavy melees have to actually think for once.

I have only forged 1 piece and only a little, I am well aware how many high grades are needed to forge high though. I wasnt saying to make a drastic change in the drop rate just make A change to reflect the increased availability of high grade mats.

As for the second point you can only silence/weaken monsters if you either dont normally need to worry about mana consumption or the benefits outweigh the reward. Which is not very often unless I find myself with no overcharge and facing a round full of the usual suspects.. in which case I will simply let spark go off rather than weaken silence them. With only 1 or 2 I do use weaken, silence however is too expensive to cast, and they dont automatically use their specials once they have enough so it would more often than not end up being a waste.
Also even if I wore full plate warding it would only reduce the damge by about 25% compared to my full power setup, so magic mitigation does not cover it unless you have heavily forged high quality gear.
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post Apr 5 2013, 08:38
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QUOTE(Lement @ Apr 5 2013, 08:11) *

No, they just use absorb and spirit shield. No thinking on that front required.

Absorb doesnt work on critical hits, and it is only 75% chance otherwise. So considering that the only monsters that would normally get off a magic attack before they died are the high pl ones and that the high pl ones crit (or seem to) crit most of the time, absorb has a very limited usefulness.
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