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> [Suggestion] A few requests, Can we has...

 
post Mar 27 2013, 04:37
Post #7921
Arxdewn



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It would just be a bunch of one shots from mages, or stun from melees. Whoever hits first wins. How would that be fun?
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post Mar 27 2013, 05:08
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QUOTE(Arxdewn @ Mar 26 2013, 22:37) *

It would just be a bunch of one shots from mages, or stun from melees. Whoever hits first wins. How would that be fun?

I'm still interested in the concept. Let's say 10x normal hit points as a starter to counter, to give each contestant a chance to participate. Does that help? Is the outcome still too random...maybe. But isn't it still entertaining? Who wouldn't want to see the different playing styles face off against each other...they snipe at each other all the time in the forums anyhow, let them battle it out!!
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post Mar 27 2013, 05:45
Post #7923
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QUOTE(eramosat @ Mar 26 2013, 20:08) *

I'm still interested in the concept. Let's say 10x normal hit points as a starter to counter, to give each contestant a chance to participate. Does that help? Is the outcome still too random...maybe. But isn't it still entertaining? Who wouldn't want to see the different playing styles face off against each other...they snipe at each other all the time in the forums anyhow, let them battle it out!!


What happens when I go first, and silence you? Now what? Doesn't seem like fun to me after that.

Perhaps allowing the player's monsters to fight each other, but automated could work. You could have battles pokemon style, with a team of a few monsters and the players choose when to swap them.

This post has been edited by Arxdewn: Mar 27 2013, 05:47
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post Mar 27 2013, 07:10
Post #7924
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QUOTE(eramosat @ Mar 27 2013, 10:08) *

I'm still interested in the concept. Let's say 10x normal hit points as a starter to counter, to give each contestant a chance to participate. Does that help? Is the outcome still too random...maybe. But isn't it still entertaining? Who wouldn't want to see the different playing styles face off against each other...they snipe at each other all the time in the forums anyhow, let them battle it out!!


This is why monster lab was born in the first place.
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post Mar 27 2013, 09:50
Post #7925
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QUOTE(ChosenUno @ Mar 27 2013, 15:10) *

This is why monster lab was born in the first place.

Was it all that interesting, though?

I mean, sure, it's funny the first few times I kill ChosenUno (your monster is really squishy at the moment), but after a while, it just becomes another button on my NumPad.

Having PvP would definitely increase the battle length, though - and maybe it would work if debuffs were specifically disabled. Can you imagine slugging it out for the duration of 10 Mana Elixirs and 3 Spirit Elixirs? I'd expect to reap 5% of the other player's inventory if I won in such a fight.

It would certainly add a whole new dynamic to the WTB/WTS forums...
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post Mar 27 2013, 14:10
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Please rip off [www.pathofexile.com] Path of Exile with its brilliant crafting system. The huge passive skill tree is optional.

For those who don't know what I mean, in PoE you can change pre- and suffixes randomly, upgrading normal equipment to rare finds and increase the quality of items all by using dropped orbs. They even manage to keep things astonishingly (even more so for an early beta game) balanced and do not provide you with nuclear weapons while you're still battling level 1 Ratzombies.
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post Mar 27 2013, 16:07
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Goodness, make the game unlaggy already. And please make gem drops biased towards mana gems. After 100+ rounds & all mana pots ran out, not even a single mana gem drop? 3-4 Spirit Gems in a row, what for? What good is Spirit Stance for when my HP is frequently reduced to less than half and I can't heal myself due to extremely low MP?

This post has been edited by hujan86: Mar 27 2013, 18:03
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post Mar 27 2013, 17:54
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Currently, the chance of monsters giving you gifts depending on both number of win and time between two visits, which make people who check too frequently and too few having much less materials. In practice, it is not possible to visit each monster at the right time since the winning rate is not constant.

How about change the system a bit so that the time between two visits pay a less import role for gifting?

I suggest add a progress bar for gift, like the one in training menu. The bar increase 2% per hour. +10% per win and add 20% per kill. The bar can hold up to 500%. When visiting the monster, each 100% could convert into one gift, so up to 5 gift per visit for less visited monsters. The chaos upgrade increase the filling up speed of the bar as the current double gift chance.

The draw back I can foresee is that the price of material will drop a lot as it potentially increase the number of material and binding in the market despite it still give 1 gift every 50 hours for monster that never kill anything.
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post Mar 27 2013, 20:36
Post #7929
Lement



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flint: And how's that different from having another equipment drop?

xmagus: with such reaping everyone who was truly interested in it would store all those things in mooglemail/with friend when battling so you'd reap 5% of nothing.
Unless you want to rip off what they're wearing too.

A single battle of that length will have the conclusion apparent far before you use that much resources.

Colman: This isn't new. For now, all you can do is figure out the rates, do some math and create an alert to tell you when to check - doesn't help if you're afk though.

hujan86: bring more mana pots then.
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post Mar 27 2013, 22:43
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QUOTE(ChosenUno @ Mar 27 2013, 07:10) *

This is why monster lab was born in the first place.

Monster Lab was created to create wifes (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 27 2013, 23:39
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QUOTE(Lement @ Mar 27 2013, 14:36) *

flint: And how's that different from having another equipment drop?


you can reroll stats separately within the quality range, so that leg troll fenrir phase can stay leg phase instead of waiting for a year for another one to drop
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post Mar 27 2013, 23:51
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Yes, expect if it is balanced you'd probably need to trade another leg fenrir phase for that reroll.
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post Mar 28 2013, 00:06
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you can reroll suffix, potencies, and maybe individual stats. cost would fluctuate depending on how many people would actually want to reroll their exquisites, and the supply of legs/mags worth rerolling.

i'd like something like that for easter but that's unrealistic
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post Mar 28 2013, 00:35
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Lement



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Cost would also fluctuate depending on how they're obtained - everyone uses godly pots but those don't have even an item shop set price. I'd imagine if sth like this were implemented they'd either be traded in(by trading in one "item name" you can reroll an "item name") or largely replacing equipment drops, requiring millions to reroll higher tier equipments(so you'd still need to grind for year+ to reroll that fenrir phase).

But most importantly, I suspect this sort of thing is unfeasible, like with anything dealing equipped weapon.
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post Mar 28 2013, 02:00
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QUOTE(Lement @ Mar 28 2013, 02:36) *

hujan86: bring more mana pots then.

I already filled all my item slots with mana pots. Mana & mystic gems complement the mana pots so that mana could last longer.
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post Mar 28 2013, 02:03
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Then get a weapon with mana conversation/use shards/get rainbow aura.

You just cannot endure long enough for attacks to start draining more SP than you regen/gain through gems.
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post Mar 28 2013, 04:04
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A system like that has to be designed around from the start. You don't just go adding equipment customization as a throw in.
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post Mar 28 2013, 05:07
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QUOTE(Lement @ Mar 28 2013, 04:36) *

xmagus: with such reaping everyone who was truly interested in it would store all those things in mooglemail/with friend when battling so you'd reap 5% of nothing.
Unless you want to rip off what they're wearing too.

Oh, that would be interesting. And pray tell, just how long would it take to store ALL your items in Moogle? Not to mention that unless you took Postage Paid, it's gonna cost you 10c every item class (and for equips, every item)? And that you can't move Tokens, so at the very least, I'd get some of those?

Actually, that IS interesting. Is that a way to circumvent the 1000 equipment soft limit? It would also make it impossible to Salvage/Reforge stuff accidentally. But how long can stuff in Moogle last, and how much stuff can you keep in there?
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post Mar 28 2013, 05:53
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Assuming you spent 5 seconds per equip, 250 equips, 10 secs per item, 150 different items, 46 minutes.

You can't salvage/reforge stuff that is locked anyway. But I'm assuming that you meant poaching 5% of locked equips and items. In any case although there does not appear to be any limitation on time it is not worth the time to do that.

As for chaos, unless one is collecting them to unleash at once I doubt one would have that many of them, majority of the time being below 10 and even then we'd see people 0ing them before battling. Can't do much about blood though.
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post Mar 28 2013, 06:50
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QUOTE(Lement @ Mar 28 2013, 13:53) *

Assuming you spent 5 seconds per equip, 250 equips, 10 secs per item, 150 different items, 46 minutes.

You can't salvage/reforge stuff that is locked anyway. But I'm assuming that you meant poaching 5% of locked equips and items. In any case although there does not appear to be any limitation on time it is not worth the time to do that.

Right, so 5% will still work out. If you're lucky, I'll just gain a few Lesser Health Potions.

It would be a reason to buy crappy items, in the hopes that the random selection will grab more of the rubbish stuff and leave your better stuff alone.

QUOTE

As for chaos, unless one is collecting them to unleash at once I doubt one would have that many of them, majority of the time being below 10 and even then we'd see people 0ing them before battling. Can't do much about blood though.


You say that, but did you notice that pre-patch, Resists were a whole lot lower? You can't even cast X-Nerf reliably now without facing a number of resistant mobs. I suspect a whole lot of people were keeping a billion CTs just to see what MLv2 would be like.
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