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[Suggestion] A few requests, Can we has... |
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Mar 23 2013, 06:55
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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QUOTE(teddy.bear @ Mar 23 2013, 05:24)  Tenboro changed it....... I have shrined hundreds of trophies noodles included and I have only gotten a few estocs, I get almost nothing but Longswords, and when its not a longsword its usually scythes/katanas..... Tenboro wants estocs to be extremely rare so he changed the drop rates to make it so....
HE must have made maces even more rare, since I havn't seen one since I first started playing; and the bazaar is even more devoid of them then it was a few patches ago. I've seen more Katana's drop, then maces and estocs combined.
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Mar 23 2013, 08:15
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(T_Starrk @ Mar 22 2013, 10:03)  B-but that wouldn't benefit my shade at all (IMG:[ invalid] style_emoticons/default/cry.gif)  well, if agility reduced interference it would benefit everyone. QUOTE(teddy.bear @ Mar 22 2013, 21:24)  Tenboro changed it....... I have shrined hundreds of trophies noodles included and I have only gotten a few estocs, I get almost nothing but Longswords, and when its not a longsword its usually scythes/katanas..... Tenboro wants estocs to be extremely rare so he changed the drop rates to make it so....
I don't think he did anything special to estocs, merely adjusted them from being T1 to T2. All items are rated as tier 1, 2 or 3 with the higher tiers being (supposedly) better and rarer to compensate. Honestly having estocs as T2 is still off since they are the best weapon. This post has been edited by mrttao: Mar 23 2013, 08:16
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Mar 23 2013, 10:52
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Since there are other weapons as t2 and only katana as t3 estocs are actually rarer than katanas. Previously, scytches were more common than longswords with noodles/iwbth.
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Mar 23 2013, 11:18
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Lement @ Mar 23 2013, 18:52)  Since there are other weapons as t2 and only katana as t3 estocs are actually rarer than katanas. Previously, scytches were more common than longswords with noodles/iwbth.
No shit. I got more Exquisite Katanas than I do of even Fine Estocs. As for Ethereal...! edit: And I forgot to mention that Estocs still go for a crappy price in the Bazaar. Not that I'm selling any of mine, of course, just saying. This post has been edited by xmagus: Mar 23 2013, 11:19
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Mar 24 2013, 06:03
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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Currently, elemental magic is not very useful, at least for mid level+, due to elemental cycle cannot take advantage from the EBD of phase. Also, the four element are not very different than each other, besides monsters' resistance. I suggest a change of their proc. effect of them to make them more unique.
fire ---> burning , similar to bleeding but use magic damage and ignore MMI and elemental resist. cold ---> slow, similar to the magic, but with lower effect. wind ---> no proc., but have chance to +1 (multiple) hit the same target. thunder ---> stun, instead of making monsters' can never attack like stun from melee, make it only have 10~30% chance cannot attack.
The power of effect and duration should related to proficiency. Hope this suggestion is not making elemental mage OP. Not like Tenboro is reading this anyway.
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Mar 24 2013, 06:48
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Colman @ Mar 24 2013, 11:03)  Currently, elemental magic is not very useful, at least for mid level+, due to elemental cycle cannot take advantage from the EBD of phase. Also, the four element are not very different than each other, besides monsters' resistance. I suggest a change of their proc. effect of them to make them more unique.
fire ---> burning , similar to bleeding but use magic damage and ignore MMI and elemental resist. cold ---> slow, similar to the magic, but with lower effect. wind ---> no proc., but have chance to +1 (multiple) hit the same target. thunder ---> stun, instead of making monsters' can never attack like stun from melee, make it only have 10~30% chance cannot attack.
The power of effect and duration should related to proficiency. Hope this suggestion is not making elemental mage OP. Not like Tenboro is reading this anyway.
Fire burn effect is not good for mages because of how it works. I suggest that with fire, you have no proc, but instead have a bigger crit multiplier (flash burn). Cold + slow should work. Wind should give confuse or blindness IMO. Thunder can proc chain lightning, damaging nearby mobs when the proc procs. OP suggestions ahoy! (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 24 2013, 07:03
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Hm, I think fire is the only one that should be changed, just to make it different from dark. I like what the other procs currently do. Their effects don't feel like they have a lot of impact, though...
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Mar 25 2013, 18:40
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(ChosenUno @ Mar 23 2013, 22:48)  Fire burn effect is not good for mages because of how it works. I suggest that with fire, you have no proc, but instead have a bigger crit multiplier (flash burn). Cold + slow should work. Wind should give confuse or blindness IMO. Thunder can proc chain lightning, damaging nearby mobs when the proc procs. OP suggestions ahoy! (IMG:[ invalid] style_emoticons/default/tongue.gif) That is better, yes. But they don't just have to be unique, they have to be actually good. The above would take some effort to actually balance and unless they are done in an OP way I just don't see it mitigating the actual issues of elemental
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Mar 26 2013, 01:31
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CrazyFlame
Group: Members
Posts: 2,031
Joined: 22-February 10

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As it stands, the weakest fighting style (at least, the least recommended style) is one-handed due to its slow nature at clearing rounds compared to everything else. This seems to discourage players from even bothering with this fighting style other than for the self-gratification of capping his or her proficiencies.
In almost no situation does it benefit the player to choose one-handed over the domino striking two-handed style, the powerful schoolgirl slaying dual wield style, the half and half of the niten, or facemelting with magic. One-handed does have up to three counters per turn; however, the chances of triggering counter is capped at 50% and also factors in the conditions that you either parried or blocked the attack.
Currently, elemental spikes are hardly used by players due to the nature of the game being "kill in a few turns or die." The elemental mitigation received from the spike spells is incredibly minuscule in the grand scheme, being extremely situational by covering only one element in a physical damage environment; not worth the mana cost to put up. The spike damage is nonexistent, seemingly only there to cause elemental bursts from the proc triggering. Elemental spike spells were only previously used to raise supportive proficiency, but since cure also raises it now, they have become essentially obsolete.
Here's my proposition on hitting two of the lesser-used concepts in HV with a single go: have elemental spikes synergize with shields; an elemental spiked shield effect.
For example, if a player has elemental spikes up and is using a shield, if they block (not parry), there will ALWAYS be damage reflection. It shouldn't be as powerful as their normal counter, but at least a fair degree of elemental damage (based on the spike spell you casted) is returned for their block with the elemental proc chance. Normal countering still applies as well, and normal spikes still do their non-existent damage return if the attack was not blocked.
This method, in return for having poor damage output, the player receives some compensation for playing a defensive style.
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Mar 26 2013, 04:26
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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I know you are against anything that relates to people gaining credits, but how about allowing the items that now drop as "tier 2" (clubs/rapiers/estoc/mace/oak/willow) actually be valued competitively with gossamer/kevlar?
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Mar 26 2013, 04:58
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Teana Lanster
Group: Catgirl Camarilla
Posts: 1,334
Joined: 8-July 10

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QUOTE(CrazyFlame @ Mar 25 2013, 23:31)  As it stands, the weakest fighting style (at least, the least recommended style) is one-handed due to its slow nature at clearing rounds compared to everything else. This seems to discourage players from even bothering with this fighting style other than for the self-gratification of capping his or her proficiencies.
In almost no situation does it benefit the player to choose one-handed over the domino striking two-handed style, the powerful schoolgirl slaying dual wield style, the half and half of the niten, or facemelting with magic. One-handed does have up to three counters per turn; however, the chances of triggering counter is capped at 50% and also factors in the conditions that you either parried or blocked the attack.
Currently, elemental spikes are hardly used by players due to the nature of the game being "kill in a few turns or die." The elemental mitigation received from the spike spells is incredibly minuscule in the grand scheme, being extremely situational by covering only one element in a physical damage environment; not worth the mana cost to put up. The spike damage is nonexistent, seemingly only there to cause elemental bursts from the proc triggering. Elemental spike spells were only previously used to raise supportive proficiency, but since cure also raises it now, they have become essentially obsolete.
Here's my proposition on hitting two of the lesser-used concepts in HV with a single go: have elemental spikes synergize with shields; an elemental spiked shield effect.
For example, if a player has elemental spikes up and is using a shield, if they block (not parry), there will ALWAYS be damage reflection. It shouldn't be as powerful as their normal counter, but at least a fair degree of elemental damage (based on the spike spell you casted) is returned for their block with the elemental proc chance. Normal countering still applies as well, and normal spikes still do their non-existent damage return if the attack was not blocked.
This method, in return for having poor damage output, the player receives some compensation for playing a defensive style.
One-hand is not that bad you think. You may take a look of this video. It only takes about 10mins for X25 AR trees http://www.youtube.com/watch?v=RyB81oSHXOk
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Mar 26 2013, 05:01
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(andywong @ Mar 26 2013, 02:58)  One-hand is not that bad you think. You may take a look of this video. It only takes about 10mins for X25 AR trees http://www.youtube.com/watch?v=RyB81oSHXOkdon't forget to mention triple strikes, and it looks like 12 minutes This post has been edited by skillchip: Mar 26 2013, 05:02
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Mar 26 2013, 05:25
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fishinsea
Group: Members
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Joined: 20-November 10

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QUOTE(andywong @ Mar 25 2013, 22:58)  One-hand is not that bad you think. You may take a look of this video. It only takes about 10mins for X25 AR trees http://www.youtube.com/watch?v=RyB81oSHXOkIt's like those path of exile videos where people walk around the map using the same skill for 15 minutes and everything just dies. The sad part is this one's a text game.
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Mar 26 2013, 05:42
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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no, the sad part is that counter does pretty much nothing in that video as shown and skills aren't pretty much used, meaning it'd be quite a bit faster with DW(seeing how long mob numbers stay below 6).
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Mar 26 2013, 05:42
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CrazyFlame
Group: Members
Posts: 2,031
Joined: 22-February 10

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QUOTE(andywong @ Mar 25 2013, 19:58)  One-hand is not that bad you think. You may take a look of this video. It only takes about 10mins for X25 AR trees http://www.youtube.com/watch?v=RyB81oSHXOkI'm not saying that it's not a viable option; I just think it could use a little more work in the time consumption department.
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Mar 26 2013, 05:44
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Also, the guy is living in UK. Ofc it is fast.
This post has been edited by Lement: Mar 26 2013, 05:45
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Mar 26 2013, 19:31
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m42a
Group: Members
Posts: 213
Joined: 18-August 10

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QUOTE(Colman @ Mar 25 2013, 23:49)  His network speed is 3 times of mine (IMG:[ invalid] style_emoticons/default/blink.gif) . Yeah, that guy can kill a monster in the amount of time it takes me to perform a single action.
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Mar 26 2013, 20:18
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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Mobs (Balrog) crit him for ~1k of dmg on IWBTH. I'm getting 1k+ strikes somewhere on Heroic/Nightmare. Also his weapon is not very good (rapier with spirit leech, meh), but damage is outstanding. I think I should switch to Power of Pr/Sl riiiight now. Add: Just tried it myself with this setup. Surprisingly playable, I should say... This post has been edited by kserox: Mar 26 2013, 20:30
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Mar 27 2013, 03:14
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eramosat
Group: Gold Star Club
Posts: 1,366
Joined: 9-October 10

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I really, really wish HV would let players face off against each other directly...somehow. Let them pick their gear and fighting style, and send them into 1-on-1 combat. Or many-to-many, anything would be good. Even if the whole battle was automated without any player intervention, I would watch/review the logs of a few of those. I'm dying to see a 1H-shield combination against a Heimdall mage...
If not that...let them place an avatar into the Monster horde for a few hours, and see how they do. Suspend your normal play for a chance to face off against anti-mobs as a custom Ultimate. Maybe no rewards at all except a record of how you did, to forestall people from using it to earn rewards while they're absent. Monsters are okay representations of your skills, but yourself is better. :-)
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