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> [Suggestion] A few requests, Can we has...

 
post Mar 22 2013, 11:40
Post #7881
MSimm1



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QUOTE(destructorspace @ Mar 21 2013, 22:52) *

Go with Innate Arcana first - especially since it sounds like you have ~100 Hath right now. At your level, having Spark and either Haste or Spirit Shield already cast going into an hourly will feel so awesome until you take it for granted - much more so than the +50% regen that Rainbow will eventually give you. Marginal mana consumption savings-wise, get rainbow before IA4 - at that point the -15% consumption won't do as much as the +50% regen, on a one-to-one Hath comparison, not to mention Rainbow's other benefits. Getting IA3 before Rainbow? That's for you to decide. I will say that I really like having SoL, SS, AND Haste always on, though.

I want to get those too, Snowflake and credits at the Hath Exchange willing (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 22 2013, 13:09
Post #7882
T_Starrk



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Get rid of intelligence as a possible PAB on light armor. It's absolutely useless to melee and it fucks over the PAB rolls on many high quality equips. Like HTTP's Legendary SD.
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post Mar 22 2013, 13:10
Post #7883
Ichy



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QUOTE(T_Starrk @ Mar 22 2013, 13:09) *

Get rid of intelligence as a possible PAB on light armor. It's absolutely useless to melee and it fucks over the PAB rolls on many high quality equips. Like HTTP's Legendary SD.

lol no STR and END (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 22 2013, 14:22
Post #7884
kserox



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QUOTE(T_Starrk @ Mar 22 2013, 13:09) *

Get rid of intelligence as a possible PAB on light armor. It's absolutely useless to melee and it fucks over the PAB rolls on many high quality equips. Like HTTP's Legendary SD.


Also get rid of agility cause agility is so silly right now.

Attached Image

Also my 80% Domino Strike just failed 11 times in a row (IMG:[invalid] style_emoticons/default/biggrin.gif)
So much fun.

This post has been edited by kserox: Mar 22 2013, 14:26
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post Mar 22 2013, 14:46
Post #7885
T_Starrk



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QUOTE(kserox @ Mar 22 2013, 04:22) *

Also get rid of agility cause agility is so silly right now.


Naw, agility is still relevant to... well... shade users at least (IMG:[invalid] style_emoticons/default/laugh.gif) . But I do agree that agility should be given something else it does.
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post Mar 22 2013, 15:58
Post #7886
Lement



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I already suggested having agility give faster regeneration for monsters. What about for players?

0 Agility, you regenerate nothing ofc...

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post Mar 22 2013, 16:34
Post #7887
kserox



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QUOTE(Lement @ Mar 22 2013, 15:58) *

I already suggested having agility give faster regeneration for monsters.


Monsters are already regenerating 5% of MP/SP per turn.
Where is my 5%? Huh?

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post Mar 22 2013, 16:41
Post #7888
xmagus



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QUOTE(kserox @ Mar 23 2013, 00:34) *

Monsters are already regenerating 5% of MP/SP per turn.
Where is my 5%? Huh?

Heck, let a Godly regenerate even just 5% BASE stat for 25 turns and I'd stop complaining... about anything.

@T_Starrk: AGI is kinda useful only for Evade right now. Yes, it contributes to other derived stats, but at half rate compared to DEX, which means it's going to be treated like INT for melee. What I think is that AGI could reduce the effects of Burden. Let every 25 points of AGI reduce Burden by 1 point, for instance. That way, AGI will indirectly contribute even more Evade, and it would be useful to melee (and not entirely hopeless for mages).
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post Mar 22 2013, 18:03
Post #7889
T_Starrk



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QUOTE(xmagus @ Mar 22 2013, 06:41) *

@T_Starrk: AGI is kinda useful only for Evade right now. Yes, it contributes to other derived stats, but at half rate compared to DEX, which means it's going to be treated like INT for melee. What I think is that AGI could reduce the effects of Burden. Let every 25 points of AGI reduce Burden by 1 point, for instance. That way, AGI will indirectly contribute even more Evade, and it would be useful to melee (and not entirely hopeless for mages).


B-but that wouldn't benefit my shade at all (IMG:[invalid] style_emoticons/default/cry.gif)

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post Mar 22 2013, 18:04
Post #7890
Lement



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Indirectly it would if you would get even more awesome but elemental weapon. You'd have more choices and light armor's AGI bonus would be useful.

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post Mar 22 2013, 18:54
Post #7891
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QUOTE(T_Starrk @ Mar 23 2013, 02:03) *

B-but that wouldn't benefit my shade at all (IMG:[invalid] style_emoticons/default/cry.gif)

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And it won't help if TenB actually comes up with a way to delete AGI altogether. It's really hard to see how to make Shade better - piercing mitigation as a Level 10 potency maybe, get some Attack Speed on it?

QUOTE(Lement @ Mar 23 2013, 02:04) *

Indirectly it would if you would get even more awesome but elemental weapon. You'd have more choices and light armor's AGI bonus would be useful.

Precisely. Right now, if you want any usable crit rate whatsoever, either you shard your stuff, use all Power (and hope for minimum burden on all pieces for a 53.2 Burden), or use an Ethereal and pray very very hard your Plate pieces all have minimum burden for 70.

It would make sense for either AGI or STR to reduce the effects of Burden, and make the Heavy Melee playing style less restrictive.
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post Mar 22 2013, 19:57
Post #7892
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QUOTE(Lement @ Mar 22 2013, 08:04) *

Indirectly it would if you would get even more awesome but elemental weapon. You'd have more choices and light armor's AGI bonus would be useful.


No way! I'd never give up my ethereals! (IMG:[invalid] style_emoticons/default/mad.gif)

Well, maybe for a perfect demonic or hallowed legendary... (IMG:[invalid] style_emoticons/default/unsure.gif)

QUOTE(xmagus @ Mar 22 2013, 08:54) *

It would make sense for either AGI or STR to reduce the effects of Burden, and make the Heavy Melee playing style less restrictive.


Less restrictive? As in pretty much make burden a non-issue for heavy melee again? Naw, heavy should have to deal with burden issues, imo.

This post has been edited by T_Starrk: Mar 22 2013, 21:10
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post Mar 22 2013, 20:54
Post #7893
Lement



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Heavy could have more burden. Then light and heavy melee would be like gossamer and phase!
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post Mar 22 2013, 21:01
Post #7894
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Yay, heavy melees actually have to think for once! (IMG:[invalid] style_emoticons/default/biggrin.gif)

Serious suggestion:

Agi gives more evade and maybe even a little bit of crit! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 22 2013, 21:05
Post #7895
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QUOTE(ChosenUno @ Mar 23 2013, 06:01) *

Yay, heavy melees actually have to think for once! (IMG:[invalid] style_emoticons/default/biggrin.gif)

Serious suggestion:

Agi gives more evade and maybe even a little bit of crit! (IMG:[invalid] style_emoticons/default/biggrin.gif)

agree..............Now the AGI is so useless that can be ignored.
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post Mar 22 2013, 23:29
Post #7896
Ichy



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QUOTE(ChosenUno @ Mar 22 2013, 21:01) *

Yay, heavy melees actually have to think for once! (IMG:[invalid] style_emoticons/default/biggrin.gif)


If you have to think while playing HV you are doing it wrong. regardless of Style (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 22 2013, 23:33
Post #7897
Lement



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A game that you don't think about at all is not a game, Ichy, but a math equation (IMG:[invalid] style_emoticons/default/tongue.gif)

That said, it does boil down a lot to reactions since situations repeat so much even with the diverse monster pool.
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post Mar 23 2013, 03:53
Post #7898
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QUOTE(christianwah @ Mar 20 2013, 22:07) *

what kind of trophies are you throwing in? If it's only from the boss, it's supposed to be crappy. Since your level is 149, high chance you are throwing the boss' thropies only.

I've thrown in noodles, saplings, t-shirts and every other arena monster trophy.

In multiples; and I'm only rolling longswords; and bad ones at that. I used to get exquisite scythes and estocs and maces from noodles a few patches ago. But now, nothing but superior, (at best) and mostly fine longswords.
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post Mar 23 2013, 04:36
Post #7899
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It's be great if things that recovered [HMS]P logged how much they actually recovered instead of rounding up the calculation for the log.
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post Mar 23 2013, 05:24
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QUOTE(Nightwishman @ Mar 23 2013, 03:53) *

I've thrown in noodles, saplings, t-shirts and every other arena monster trophy.

In multiples; and I'm only rolling longswords; and bad ones at that. I used to get exquisite scythes and estocs and maces from noodles a few patches ago. But now, nothing but superior, (at best) and mostly fine longswords.

Tenboro changed it.......
I have shrined hundreds of trophies noodles included and I have only gotten a few estocs, I get almost nothing but Longswords, and when its not a longsword its usually scythes/katanas.....
Tenboro wants estocs to be extremely rare so he changed the drop rates to make it so....
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