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> [Suggestion] A few requests, Can we has...

 
post Mar 16 2013, 16:52
Post #7821
skillchip



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QUOTE(PK678353 @ Mar 16 2013, 12:19) *

There's the weight of game mechanics: explosion cycle (2-spell is better than 4-spell), equipment tier (Kata > Redwood), and base resistances (200/150 total vs. 50/25 total). So tell me, when is Elemental going to be superior at IWBTH? When is Fire (not Wind!) going to be better for Schoolgirl Marathons? Why isn't Frith Normalfesting it up in a Mjolnir suit with Thunderstorm? He rents now, he could totally do that.

As for hito, well, name 3 other examples of L200+ main-Elemental mages. Meanwhile we have a rather deeper pool of high level Holy/Dark mages to look at. You (Heimdall), Dani (Fenrir), Ichy (Heimdall), Esheep (Heimdall), Frith (Heimdall), skillchip (hey, more Heimdall!) just off the top of my head.

Anyway, time for sleep.


Wrong, I use Heaven-Sent/Heimdall mix 3/3

Also, a way to alleviate the horrible elemental cycle can be done in two steps.

1. Merge all elemental damages on phase into 1 type, so Fire/Cold/Wind/Elec become Elemental, this also changes the drop rates to 50%/25%/25% Elemental/Dark/Holy for Phase gear. A variant of this is make it so the gear stays the way it is, but gives half the EDB to the other elements.

2. Make it so any of the 4 elemental spell types proc any of the other debuffs. Instead of Elec/Fire/Cold/Wind cycle Wind could proc the Fire debuff, or Cold the Elec, ect. that way Elemental mages can have the flexibility that they should have and were made for.

The main reason very few people cycle, is that their main element damage is so much higher then the next element in the chain, and the debuff increasing the damage through reduced resistance, and the explosion, usually don't make up the difference of just casting the same spell again.



Semi-Joke below

3. (optional) make explosion hit all, and chaos ensue!
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post Mar 16 2013, 16:53
Post #7822
traficantj



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QUOTE(TheTornPrince @ Mar 16 2013, 16:32) *

If Tenboro made permanent Great stamina possible in Grindfest players would be more likely to use their Energy Drinks rather than sell them. With fewer drinks for sale it would actually make it harder for people to do Arenas on Great stamina.

I don't think you understand what making something harder actually means. Giving someone 5x as many great stamina rounds before they have to use energy drinks (and even then, they don't have to unless they keep up that same rate of play every single day) does not make it harder to do stuff on great stamina, even if you make energy drinks 1/5 as common.

What percentage of players play more than 1900 rounds a day? If a round takes 3 seconds (that's probably an underestimation as you can't just blast everything with Thunderstorm anymore), 1900 rounds takes 5700 seconds which is 95 minutes. It would only be harder for people who play more than that to stay at Great Stamina.

Also, stamina was added to make it harder for botters. Massively increasing the amount of stamina makes it so theoretical botters can bot more.
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post Mar 16 2013, 16:55
Post #7823
traficantj



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QUOTE(Ichy @ Mar 16 2013, 16:44) *

Great Stamina is OP. You are not supposed to perma use it easily.

He doesn't necessarily even want that. He wants his hoard of energy drinks to be worth more so he can buy more crystals to invest in his stupid monsters.
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post Mar 16 2013, 17:05
Post #7824
Ichy



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QUOTE(skillchip @ Mar 16 2013, 16:52) *



3. (optional) make explosion hit all, and chaos ensue!

Explosions fuck yeah!
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post Mar 16 2013, 17:26
Post #7825
skillchip



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QUOTE(Ichy @ Mar 16 2013, 15:05) *

Explosions fuck yeah!


At least the name would make sense, right now it is an Implosion
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post Mar 16 2013, 17:47
Post #7826
Lement



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Skillchip provided pastebin on monster data: [pastebin.com] http://pastebin.com/v6Qp68Ac

Also, explosion hitting all would be pretty powerful for higher difficulties. If prof gives MC/speed/whatever for spells would also give more of an incentive to use those higher-tier spells with higher proc%.

Prince: traficantj is right, most people don't use Energy Drinks to get stamina to play more.

This post has been edited by Lement: Mar 16 2013, 17:49
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post Mar 16 2013, 17:51
Post #7827
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QUOTE(TheTornPrince @ Mar 17 2013, 00:32) *

If Tenboro made permanent Great stamina possible in Grindfest players would be more likely to use their Energy Drinks rather than sell them. With fewer drinks for sale it would actually make it harder for people to do Arenas on Great stamina.

A possible alternative would be for Riddlemasters to reverse their effects if you got them *right*.

So, make Riddlemasters happen more often, say once every 20-40 rounds. If your Stamina drops below Great, each correct Riddlemaster pumps 1-2 Stamina into you, in addition to their current Gem effects.

If that happened, I'd do a helluva lot more GF and IW.

A second possibility would be to have an infinitely-restocking item slot JUST for EDs. That way, you can stay in permanent Great Stamina forever, and none of the current game mechanics would be violated. After all, one way or another, you've EARNED all the EDs you have; why can't you use them as necessary? Stamina is a meta-game stat, after all.
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post Mar 16 2013, 17:57
Post #7828
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Elemental status effects should have their strength vary based on the tier of the spell used to create them.

Example:
T1 Cold (Snowstorm) = Freezing Limbs with 5% speed reduction
T2 Cold (Blizzard) = Freezing Limbs with 15% speed reduction
T3 Cold (Fimbulvetr) = Freezing Limbs with 25% speed reduction
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post Mar 16 2013, 18:23
Post #7829
Lement



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xmagus: You can put an Energy Drink instead of potion in your inventory. Which is nice imho, there shouldn't be only pots there.
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post Mar 16 2013, 18:24
Post #7830
Teana Lanster



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QUOTE(Ichy @ Mar 16 2013, 21:15) *

Mage in general is pretty awful.

They struggle much more because there are much more Mobs with High resistances to elemental.

Dunno how far I get since I want to play Borderlands 2 today (IMG:[invalid] style_emoticons/default/tongue.gif)
Also im not into numbers so I dont have a magescore script.

But since your argument is always Holy/dark is more expensive I have here a nice image,
It shows Credit spent and how awesome you are:

(IMG:[s14.directupload.net] http://s14.directupload.net/images/130316/yyeh3xkt.jpg)
Like you can see. The cost rises fast at the beginning but so is your awesome level Then it slows down when you have your gear ready and start to buy Phazons and stuff.

Now Elemental:
(IMG:[s14.directupload.net] http://s14.directupload.net/images/130316/jildfitf.jpg)
Gear is cheaper but then you have to buy Phazons and stuff too so the Cost/awesome increase is about the same. Problem is Elemental does not reach high Awesome Levels because of mobs having high resistance to all of their elements.
My suggested anti resistance would help them and the awesome level wound increase. At the same time the cost would increase since this style will be more popular then.

And now to show you why mage sucks:
(IMG:[s7.directupload.net] http://s7.directupload.net/images/130316/ugkt4puk.jpg)



Bravo!
Would you like to make two more?
Which is the time for a melee to kill mobs and the time for a mage to kill mobs (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 16 2013, 18:26
Post #7831
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QUOTE(andywong @ Mar 16 2013, 18:24) *

Bravo!
Would you like to make two more?
Which is the time for a melee to kill mobs and the time for a mage to kill mobs (IMG:[invalid] style_emoticons/default/tongue.gif)

this depends a lot on your connection.
I am probably done with my Arena while someone with a premium connection like Choosen Uno is at round 5 (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 16 2013, 18:41
Post #7832
traficantj



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There are two ways to increase the demand for Energy Drinks:
A] Make great status so beneficial that no sane player plays without it. (This has to be true across difficulty levels)
B] Increase stamina consumption to the point where it is almost physically impossible to play without them. (If you give the shop an infinite number of them and reduce the price on them a bit, you get closer to the one time stated goal of the HV being credit neutral)

This post has been edited by traficantj: Mar 16 2013, 18:41
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post Mar 16 2013, 18:47
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Elemental: Worthless - this is why elemental gear is so cheap even though it has equal chance to drop as holy/dark.
A suit of all legendary elemental is still worse then average holy/dark

Holy/dark: Can be faster when harvesting artifacts on normal

Melee: Only way to possibly do higher difficulty fights.

Hito: An exception using pre-nerf items. Stop bringing him up

Stubborn guy who wont switch: your 90% of level elemental is not impressive. You will have holy/dark up to the same level in 4 hours or so. Remember that the chance of getting proficiency depends on the difference between your level and current proficiency level. And for leveling elemental, holy, and dark proficiency it is 100% per spell cast if the difference is over 50.

IIRC I was level 226 when I switched from elemental to holy/dark. And somewhere around 250s when I started doing melee. I now alternate between holy and melee as needed

Arenas: Stopped doing all the low level arenas when they added a riddler event after round 1. I will only do the 50+ rounds one now.

This post has been edited by mrttao: Mar 16 2013, 18:51
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post Mar 16 2013, 18:48
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QUOTE(Ichy @ Mar 16 2013, 23:26) *

this depends a lot on your connection.
I am probably done with my Arena while someone with a premium connection like Choosen Uno is at round 5 (IMG:[invalid] style_emoticons/default/tongue.gif)


(IMG:[invalid] style_emoticons/default/cry.gif)
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post Mar 16 2013, 19:47
Post #7835
skillchip



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QUOTE(ChosenUno @ Mar 16 2013, 16:48) *


It's funny because its true!
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post Mar 16 2013, 19:56
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QUOTE(skillchip @ Mar 17 2013, 01:47) *

It's funny because its true!


Then I LOL because of the truth.
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post Mar 16 2013, 23:52
Post #7837
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Food for monsters which increases in cost and amount as the monster's PL increases.
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post Mar 17 2013, 00:00
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QUOTE(traficantj @ Mar 16 2013, 16:52) *

Food for monsters which increases in cost and amount as the monster's PL increases.

We sort of already have that.... crystals (IMG:[invalid] style_emoticons/default/laugh.gif)

And they do have one heck of an appetite (IMG:[invalid] style_emoticons/default/dry.gif)
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post Mar 17 2013, 00:40
Post #7839
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QUOTE(skillchip @ Mar 16 2013, 09:52) *

Wrong, I use Heaven-Sent/Heimdall mix 3/3

Also, a way to alleviate the horrible elemental cycle can be done in two steps.

1. Merge all elemental damages on phase into 1 type, so Fire/Cold/Wind/Elec become Elemental, this also changes the drop rates to 50%/25%/25% Elemental/Dark/Holy for Phase gear. A variant of this is make it so the gear stays the way it is, but gives half the EDB to the other elements.

2. Make it so any of the 4 elemental spell types proc any of the other debuffs. Instead of Elec/Fire/Cold/Wind cycle Wind could proc the Fire debuff, or Cold the Elec, ect. that way Elemental mages can have the flexibility that they should have and were made for.

The main reason very few people cycle, is that their main element damage is so much higher then the next element in the chain, and the debuff increasing the damage through reduced resistance, and the explosion, usually don't make up the difference of just casting the same spell again.
Semi-Joke below

3. (optional) make explosion hit all, and chaos ensue!


Yeah, when I said Heimdall, I only really meant 'Skillchip uses Holy', not 'Skillchip uses pure Heimdall Phase'.

I think cycling will get even less appealing when the prof/MMI changes come barreling through and EDB scaling increases to make up some of the prof losses. Depends on the size of the change.

QUOTE(Lement @ Mar 16 2013, 10:47) *

Skillchip provided pastebin on monster data: [pastebin.com] http://pastebin.com/v6Qp68Ac

Also, explosion hitting all would be pretty powerful for higher difficulties. If prof gives MC/speed/whatever for spells would also give more of an incentive to use those higher-tier spells with higher proc%.

Prince: traficantj is right, most people don't use Energy Drinks to get stamina to play more.


Nice, I've actually been looking for data like that. Apparently I need to IRC more. Time to distill that down into appearance by class and work from there, assuming all of those are on the discussion page.

QUOTE(MSimm1 @ Mar 16 2013, 17:00) *

We sort of already have that.... crystals (IMG:[invalid] style_emoticons/default/laugh.gif)

And they do have one heck of an appetite (IMG:[invalid] style_emoticons/default/dry.gif)


Crystals and players. Bigger mobs nom more players.
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post Mar 17 2013, 02:28
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Lement



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It is probably better to get equal scores of all elements with capped prof, use varying damage levels, kill around 10k mobs with t3 and check how many survive due HP*resist modifier(i.e they may survive due resist but if they can further survive from HP too their appearance intensifies) than that data due the wildness of chaos forges/etc.
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