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> [Suggestion] A few requests, Can we has...

 
post Mar 20 2011, 17:31
Post #781
Ichy



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After testing against hundreds of Legendarys...
# Can we has a small upgrade to leeching weapons? Maybe make profs work like they do with bleed?
The way it is now I would never choose them over other suffixes.

# A way to reduce our monsters stats. I want to create a Slowpoke but they are way to fast! (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 20 2011, 17:42
Post #782
hgbdd



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QUOTE(Ichy @ Mar 20 2011, 15:31) *

After testing against hundreds of Legendarys...
# Can we has a small upgrade to leeching weapons? Maybe make profs work like they do with bleed?
I was thinking exactly the same.
QUOTE(Ichy @ Mar 20 2011, 15:31) *

# A way to reduce our monsters stats. I want to create a Slowpoke but they are way to fast! (IMG:[invalid] style_emoticons/default/heh.gif)
Tokens of chaos?
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post Mar 22 2011, 02:51
Post #783
hgbdd



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Ok, time some suggestions:

1-GrindFest.

Change the current format of endless challenge, to have now a round limit per dawn, and without number of entries per a set of time limit.
The round limit would be calculated by the number of rounds played in the "yesterday's" Arenas + Item worlds. The more you play them, less rounds you can "grind".
I propose 5000 rounds per dawn as base, reducing to a minimum of 10 rounds per dawn.

2-Offensive Spells.

One problem which gives mages a absurd power in the higher levels is base proficiency. Let's face it, a 200-300 level player with elemental prof capped, gets a 2-2.5x multiplier even without using any gear.
What I propose is to separate this base elemental/divine/forbidden profs from same profs with get from equipment bonuses, and with that nullify that advantage.

What I mean is this:
L-Current player's level
B-Base proficiency (Isn't reduced by interference)
P-Proficiency bonuses from equipment (Is reduced by interference)

X=(B-L+P), if X<0 then X=0.

(Spell dmg)*(1+ X/200)

This makes 3 things, first we no longer become "stronger" with level.
Second when we're not using any gear with prof bonus, our base prof can only give a multiplier between 1x and 2x.
Third if we let our proficiencies far behind, we are penalized for that.
Of course this could mean a balance to be made in the base dmg spell rolls, but imo it's not necessary, since proficiency being capped, only means the current magic dmg bonus a 200 level player have.

Edit:
Almost forgot (IMG:[invalid] style_emoticons/default/tongue.gif)

3-Mana Gems

When the player is using a staff, mana gems doesn't drop, instead in their place will drop heath gems.
This will make mages starting spending mana items more often.

This post has been edited by cmdct: Mar 22 2011, 03:00
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post Mar 22 2011, 04:59
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Ballistic9



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Wow, you were right... your suggestions do make me hate you (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 22 2011, 07:49
Post #785
Cyberdemon



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It's possible to put a signal in HV telling that you've a PM on the forums, just like the mooglemail signal?
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post Mar 22 2011, 17:27
Post #786
Ichy



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QUOTE(cmdct @ Mar 22 2011, 03:51) *

1-GrindFest.

I'd rather have something like:
after 1000 rounds of Gridnfest you can't start a new one. resets at Dawn Event.
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post Mar 22 2011, 18:53
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QUOTE(Ichy @ Mar 22 2011, 15:27) *

I'd rather have something like:
after 1000 rounds of Gridnfest you can't start a new one. resets at Dawn Event.


I don't think that's a very good idea. It would hinder lower levels players that don't have many arenas open to them. They often only have 10 IW to level in and they could be using all of them on low level equipment. Even if they do 999 rounds then start a new one to go past 1000 rounds chances are they won't be able to take the damage the mobs will do that deep in a grind. The option of doing many GF of 100 rounds would be easier for them to complete. So why limit that for them? Higher levels players can get past that since they can do 1 GF of +10,000 rounds if they want to take the time to do it. The credits from doing that many rounds isn't much since all you'll get is 1 credit/round so that is not the reason why a high level player would be doing grindfests.
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post Mar 22 2011, 20:53
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Can we has a way to attach
Tokens of Blood
Tokens of Healing
...into mooglemail.

I would sell healing tokens and buy blood tokens.


This post has been edited by Bunko: Mar 22 2011, 20:59
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post Mar 22 2011, 23:30
Post #789
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QUOTE(Bunko @ Mar 22 2011, 14:53) *

Can we has a way to attach
Tokens of Blood
Tokens of Healing
...into mooglemail.

I would sell healing tokens and buy blood tokens.

I would trade Blood Tokens for Chaos Tokens. Bitches are always needing Blood Tokens.
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post Mar 23 2011, 01:05
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Hi!!!. Could, if not unreasonable a second additional method to level up weapons and armors. Since there are crystals, tokens of chaos, healing, blood and other items fuse them over the equipment to increase their status. Plus a third column indicating the required number of crystals/token/item in each state to raise the equipment to the next level in the screenplay over the equipment.
Sometimes and depending about the level of the armor-weapon, IW is an impossible task if you do not have "what it takes" being a low level player. Spend a lot of credit biding or buy at the bazaar or looting to get something useful requires a lot of playing time/training/auras/haths and more things like "luck".
Just a humble suggestion.
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post Mar 23 2011, 03:16
Post #791
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QUOTE(losstarot @ Mar 22 2011, 23:05) *

Hi!!!. Could, if not unreasonable a second additional method to level up weapons and armors. Since there are crystals, tokens of chaos, healing, blood and other items fuse them over the equipment to increase their status. Plus a third column indicating the required number of crystals/token/item in each state to raise the equipment to the next level in the screenplay over the equipment.
Sometimes and depending about the level of the armor-weapon, IW is an impossible task if you do not have "what it takes" being a low level player. Spend a lot of credit biding or buy at the bazaar or looting to get something useful requires a lot of playing time/training/auras/haths and more things like "luck".
Just a humble suggestion.


You could always pay someone to level your items for you.
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post Mar 23 2011, 06:30
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A button in the shrine to mass sacrifice trophies would be nice.

On that note, custom item drops (trophies?) for our monsters could be amusing. Or not.

This post has been edited by Ballistic9: Mar 23 2011, 06:30
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post Mar 23 2011, 07:03
Post #793
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i think i remember them dropping like crazy at the last update when monster lab was introduced
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post Mar 23 2011, 16:05
Post #794
Ichy



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QUOTE(Ballistic9 @ Mar 23 2011, 07:30) *

On that note, custom item drops (trophies?) for our monsters could be amusing. Or not.


I think there will be trophies once w can upgrade them to Boss Class or higher.
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post Mar 28 2011, 00:21
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- Confirmation in skill resetting

(Thanks Ichy!)
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post Mar 30 2011, 06:40
Post #796
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Add species to the battle log debug output for Lab monsters, pretty please? With rainbows and unicorns and sprinkles on top?
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post Apr 1 2011, 13:26
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I wouldn't mind seeing the ability to vote up (or down) lab created monsters. One of the things you could do with this is increase the probability of encountering the popular monsters and decreasing the unpopular ones.

Also, is there a possibility of Dark and Holy elemental gems?
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post Apr 1 2011, 13:27
Post #798
Ichy



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QUOTE(cemex @ Apr 1 2011, 13:26) *

I wouldn't mind seeing the ability to vote up (or down) lab created monsters. One of the things you could do with this is increase the probability of encountering the popular monsters and decreasing the unpopular ones.

Also, is there a possibility of Dark and Holy elemental gems?

Then everyone would downvote the strong monsters (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 3 2011, 07:21
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Can we get rid of "rare item drops" from artifacts.
Like..now ?
Call it an emergency patch, it's clearly as pleasant a feature as having a virus on your computer or on your dick.
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post Apr 3 2011, 12:40
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QUOTE(Bunko @ Apr 3 2011, 07:21) *

Can we get rid of "rare item drops" from artifacts.
Like..now ?
Call it an emergency patch, it's clearly as pleasant a feature as having a virus on your computer or on your dick.

From what i have read, some people actually seem to use the bubblegums and flowervases from it to fight FSM
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