Ok, time some suggestions:
1-GrindFest.Change the current format of endless challenge, to have now a round limit per dawn, and without number of entries per a set of time limit.
The round limit would be calculated by the number of rounds played in the "yesterday's" Arenas + Item worlds. The more you play them, less rounds you can "grind".
I propose 5000 rounds per dawn as base, reducing to a minimum of 10 rounds per dawn.
2-Offensive Spells.One problem which gives mages a absurd power in the higher levels is base proficiency. Let's face it, a 200-300 level player with elemental prof capped, gets a 2-2.5x multiplier even without using
any gear.
What I propose is to separate this base elemental/divine/forbidden profs from same profs with get from equipment bonuses, and with that nullify that advantage.
What I mean is this:
L-Current player's level
B-Base proficiency (Isn't reduced by interference)
P-Proficiency bonuses from equipment (Is reduced by interference)
X=(B-L+P), if X<0 then X=0.
(Spell dmg)*(1+ X/200)
This makes 3 things, first we no longer become "stronger" with level.
Second when we're not using any gear with prof bonus, our base prof can only give a multiplier between 1x and 2x.
Third if we let our proficiencies far behind, we are penalized for that.
Of course this could mean a balance to be made in the base dmg spell rolls, but imo it's not necessary, since proficiency being capped, only means the current magic dmg bonus a 200 level player have.
Edit:
Almost forgot (IMG:[
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style_emoticons/default/tongue.gif)
3-Mana GemsWhen the player is using a staff, mana gems doesn't drop, instead in their place will drop heath gems.
This will make mages starting spending mana items more often.
This post has been edited by cmdct: Mar 22 2011, 03:00