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> [Suggestion] A few requests, Can we has...

 
post Mar 15 2013, 15:56
Post #7761
Ichy



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QUOTE(PK678353 @ Mar 15 2013, 07:08) *

Nope, makes perfect sense to me. Post-prof shenanigans, MMI won't be a hideous issue anymore, but lol-half-the-damn-round-is-75-resist still will. Imperil increases my damage vs. FSM by a full order of magnitude, less but still very high vs. high PL Undead/Elements/Mechs. I'm just kind of afraid Tenboro will get Holy/Dark working the way he wants it to and call it good at that point.

Thats why only Elementalist Mage should get anti Resistance.

If tenb is a clever Bastard he will allow Custom Legendary Mobs to get something to counter this and HV will be like in the good old days.
Elementalist will be a good Style for normal grind while Holy/Dark/Soul is the cool thing for RoB and Marathon Arenas.
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post Mar 15 2013, 17:00
Post #7762
ChosenUno



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QUOTE(Ichy @ Mar 15 2013, 20:56) *

Thats why only Elementalist Mage should get anti Resistance.

If tenb is a clever Bastard he will allow Custom Legendary Mobs to get something to counter this and HV will be like in the good old days.
Elementalist will be a good Style for normal grind while Holy/Dark/Soul is the cool thing for RoB and Marathon Arenas.


You just want that because you have your staff (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 15 2013, 17:19
Post #7763
Ichy



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QUOTE(ChosenUno @ Mar 15 2013, 17:00) *

You just want that because you have your staff (IMG:[invalid] style_emoticons/default/tongue.gif)

Any you want your chosen style to remain the best for all situations (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 15 2013, 17:45
Post #7764
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QUOTE(Ichy @ Mar 15 2013, 22:19) *

Any you want your chosen style to remain the best for all situations (IMG:[invalid] style_emoticons/default/tongue.gif)


Not really.

If you see the wiki it's obvious that the design is so that elemental mages are weaker than holy/dark mages.

Just look and see.
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post Mar 15 2013, 17:48
Post #7765
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QUOTE(ChosenUno @ Mar 15 2013, 17:45) *

Not really.

If you see the wiki it's obvious that the design is so that elemental mages are weaker than holy/dark mages.

Just look and see.

And i am suggesting something to make Elemental Mage stronger or at least usable in some situations (IMG:[invalid] style_emoticons/default/tongue.gif)

As it is now It can be removed together with Soul.
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post Mar 15 2013, 18:01
Post #7766
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QUOTE(Ichy @ Mar 15 2013, 22:48) *

And i am suggesting something to make Elemental Mage stronger or at least usable in some situations (IMG:[invalid] style_emoticons/default/tongue.gif)

As it is now It can be removed together with Soul.


I don't think elemental maging is that bad. You have advantages as well. Hito was pretty successful at it.

I don't see that many complaining about elemental maging as opposed to maging in general. You already have the massively lower costs, so...
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post Mar 15 2013, 18:05
Post #7767
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Hito was the one guy with a pre nerf legendary Staff.

I still have some good pieces but I cant do well even on normal. Remember I also have a lot of damage Perks.
Well maybe the MMI change will help a bit but I don't think so. Having a shitload of 75 res foes in every rounds makes it so worthless.

This post has been edited by Ichy: Mar 15 2013, 18:06
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post Mar 15 2013, 20:38
Post #7768
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QUOTE(Ichy @ Mar 15 2013, 23:05) *

Hito was the one guy with a pre nerf legendary Staff.

I still have some good pieces but I cant do well even on normal. Remember I also have a lot of damage Perks.
Well maybe the MMI change will help a bit but I don't think so. Having a shitload of 75 res foes in every rounds makes it so worthless.


Really now?

Do you forge your items to shit and back? That's the secret (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 15 2013, 20:42
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Mm, but didn't Ichy mage arenas anyway to have a comparison?
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post Mar 15 2013, 21:25
Post #7770
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QUOTE(ChosenUno @ Mar 15 2013, 20:38) *

Really now?

Do you forge your items to shit and back? That's the secret (IMG:[invalid] style_emoticons/default/tongue.gif)

not long ago I had a partially upgraded Niflheim set and a not upgraded set of meh superior pieces Heimdall. Guess which one did FAR better.

Also t1 spells are completely worthless so you need t2 and have about the same cost and power with just 2324343355 more high resistance mobs/round.
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post Mar 15 2013, 21:50
Post #7771
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QUOTE(ChosenUno @ Mar 15 2013, 11:01) *

I don't think elemental maging is that bad. You have advantages as well. Hito was pretty successful at it.

I don't see that many complaining about elemental maging as opposed to maging in general. You already have the massively lower costs, so...


Complaining that we're broken, or complaining that we suck? There are only like 3 or 4 of us left that are particularly active on the forums, at least 200+, and not Hito (and he's not forum active anyway).

Claiming Elemental is okay because Hito is like saying Light is okay because Evil Scorpio, if Evil Scorpio had a Legendary Shade Breastplate with 25% PMI, 25% Evade and say base 30 ADB. Hito's staff might improve your Holy Score if you don't have 50+ Destruction bindings on yours. It is the best Destruction Staff in the game, and it's not even Destruction (and oh, hey, Redwood Destruction may or may not have gotten its MDB buffed to usable levels, we're not sure yet).

And we don't have massively lower costs, not if we want to actually forge our damn Phase. Yeah, I pay 10x less for nice Mag Pants (iirc, my Pants are similar to yours except for the suffix), but Phazons/HG Cloth are still 100k/15k regardless, and those of us that don't have a massive mob farm yet aren't exactly swimming in them. Where we have lower costs, it is because almost no one high level wants Elemental Phase or Bindings of Niflheim (I save. . . 4k per forging. Woot.). Gee, I wonder why that is. . .

T1 is our "advantage", and it's basically not worth much until you can 1-shot a Normal round with it, and that requires gear that been forged to shit and back. Well, I suppose we can use them to pick off stragglers, but that's something we're doing after the Holy/Dark mage already moved on to the next round (since there is no enemy save Elementals that resists both), so that's not exactly an advantage. As far as Imperil bringing anything down to 50% resist or less, that costs MP (cheap) and time (not cheap! Please stop chewing on my arm Celestia!), and aggravation (seriously, Celestia, you've resisted 5 times in a row, now STOP CHEWING ON MY ARM. Fuck. Yay Cloak!)

This post has been edited by PK678353: Mar 15 2013, 22:22
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post Mar 15 2013, 22:56
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@PK: I'd like to note here that even hito doesn't get enough damage on a t1 to run around only casting it in gf.

As for the whole thing about elemental maging....It is certainly worse but not so bad until mobs with 25 resistance start proving to walls/elementals start to get enough HP to wall.

This post has been edited by Lement: Mar 15 2013, 22:57
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post Mar 15 2013, 23:36
Post #7773
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QUOTE(Lement @ Mar 15 2013, 23:56) *

@PK: I'd like to note here that even hito doesn't get enough damage on a t1 to run around only casting it in gf.


He was spamming t3 if i remember correctly. T2 lets too much monsters alive anyway.

I need to make suggestions but i am waiting for the mage patch .
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post Mar 16 2013, 01:04
Post #7774
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QUOTE(ChosenUno @ Mar 15 2013, 10:01) *
I don't think elemental maging is that bad. You have advantages as well.

Such as?

QUOTE
Hito was pretty successful at it.

Hito owns an utterly ridiculously overpowered legacy staff of a type that cannot drop anymore.
This compensate for the fact that elemental maging utterly sucks.

However, its not particularly in any need of changing due to how much cheaper they are and fast one can respec once they get to higher levels.

This post has been edited by mrttao: Mar 16 2013, 01:06
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post Mar 16 2013, 01:50
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Monsters should lose the "bonus" stats that they get based on spawning level.

Currently:
Base_Stat*level/10 + 0.293*(level^1.1-10) = Total Stat

that 0.293*(level^1.1-10) decreases the %difference from a mob with a base stat of 25 from one with 14 at level 300 from a 78.6% difference to one of 57.7%, which dampens the gains from boosting monsters stats.
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post Mar 16 2013, 02:21
Post #7776
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Make the stamina burn rate for Great status the same as Normal status.

At the moment Great status depletes your stamina so fast it's not worth bothering with. If stamina depleted slower it would be worth using Energy Drinks to stay on Great status, but as things stand Energy Drinks are worthless.

If you don't want to do that you you could reduce the chance of getting Energy Drinks from artefacts. With max Archaeologist and Scavenger you get way more than you need.
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post Mar 16 2013, 02:53
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QUOTE(TheTornPrince @ Mar 16 2013, 02:21) *

Make the stamina burn rate for Great status the same as Normal status.

At the moment Great status depletes your stamina so fast it's not worth bothering with. If stamina depleted slower it would be worth using Energy Drinks to stay on Great status, but as things stand Energy Drinks are worthless.

If you don't want to do that you you could reduce the chance of getting Energy Drinks from artefacts. With max Archaeologist and Scavenger you get way more than you need.

Basically, you want him to almost permanently increase credit drops from mobs by 50% and player damage by 25%. That seems reasonable. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 16 2013, 02:54
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Make the potency stats end,dex,agi,str added to weapons based on the weapon itself. In that I mean that the potency for each of those stats is based on the range that the weapon can normally get, so that at lvl 5 of a potency it would be the same as if the weapon came with that stat maxed, or close to it if you think it is too OP. And if the weapon does not have that stat normally, make it the average of the stats that it can normally come with.
As it is now stat bonus is so weak its not even worth having.
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post Mar 16 2013, 03:30
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I think the best solution to the elemental resistance problem is to just lower most default elemental resistance by 25. I mean, would this really be that overpowering (if at all)?

CODE
Wind   |   Before -> After    Holy    Dark
Arthropod      25 ->     0       0       0
Avion         -50 ->   -50       0       0
Beast          50 ->    25       0       0
Celestial      25 ->     0      50     -50
Daimon         25 ->     0     -50      50
Dragonkin     -25 ->   -25       0       0
Elemental      50 ->    50      25      25
Giant         -25 ->   -25       0       0
Humanoid        0 ->     0       0     -25
Mechanoid      50 ->    50      50       0
Reptilian       0 ->     0       0       0
Sprite         25 ->     0      25     -50
Undead         50 ->    25     -75      50
Total         200 ->    50      25       0


This post has been edited by n125: Mar 16 2013, 03:34
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post Mar 16 2013, 03:42
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QUOTE(PK678353 @ Mar 16 2013, 02:50) *

Complaining that we're broken, or complaining that we suck? There are only like 3 or 4 of us left that are particularly active on the forums, at least 200+, and not Hito (and he's not forum active anyway).

Claiming Elemental is okay because Hito is like saying Light is okay because Evil Scorpio, if Evil Scorpio had a Legendary Shade Breastplate with 25% PMI, 25% Evade and say base 30 ADB. Hito's staff might improve your Holy Score if you don't have 50+ Destruction bindings on yours. It is the best Destruction Staff in the game, and it's not even Destruction (and oh, hey, Redwood Destruction may or may not have gotten its MDB buffed to usable levels, we're not sure yet).

And we don't have massively lower costs, not if we want to actually forge our damn Phase. Yeah, I pay 10x less for nice Mag Pants (iirc, my Pants are similar to yours except for the suffix), but Phazons/HG Cloth are still 100k/15k regardless, and those of us that don't have a massive mob farm yet aren't exactly swimming in them. Where we have lower costs, it is because almost no one high level wants Elemental Phase or Bindings of Niflheim (I save. . . 4k per forging. Woot.). Gee, I wonder why that is. . .

T1 is our "advantage", and it's basically not worth much until you can 1-shot a Normal round with it, and that requires gear that been forged to shit and back. Well, I suppose we can use them to pick off stragglers, but that's something we're doing after the Holy/Dark mage already moved on to the next round (since there is no enemy save Elementals that resists both), so that's not exactly an advantage. As far as Imperil bringing anything down to 50% resist or less, that costs MP (cheap) and time (not cheap! Please stop chewing on my arm Celestia!), and aggravation (seriously, Celestia, you've resisted 5 times in a row, now STOP CHEWING ON MY ARM. Fuck. Yay Cloak!)


Well, then show me a legendary phase robe of some elemental suffix that costs 15M? Or a legendary ebony/redwood staff that costs 20M? The priciest elemental items I've seen costs 1/10th that. So if you have 10M burning in the bank, you'll go much, much further buying elemental items compared to holy/dark. With 10M, you can probably get a full set of legendary phase + a legendary staff with some digging, and even forge it a little. Holy/dark? Forget it. The best you can get is a legendary oak + superior phases, and maybe one or two legendary gossamers. Forget forging. Don't believe me? Look in WTS.

T1 massively reduces your mana consumption, especially in the first 300 or so rounds of grindfest.

And you seem to have a misconception about holy/dark maging. Both holy/dark needs to imperil a lot, as well. I personally have a list of more than 10 mobs that I will have to imperil or they fuck me sideways. Same is true for dark.

I'd argue from the perspective of game design that Tenboro designed maging so that there's a natural progression towards holy/dark maging. How the ability tree is structured, then to how the monsters are designed with much higher base resistance.

And my final question, if you think holy/dark has so many advantages, why haven't you changed? Is it because they costs too much? And still dish out inferior damage to your elemental set?

This post has been edited by ChosenUno: Mar 16 2013, 03:43
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