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[Suggestion] A few requests, Can we has... |
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Mar 8 2013, 04:34
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(skillchip @ Mar 7 2013, 20:31)  Can we be told the random numbers first!
That would require him to keep them up to date.
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Mar 8 2013, 11:31
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Necromusume
Group: Catgirl Camarilla
Posts: 7,154
Joined: 17-May 12

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4 2 0 3 8 7 5 2 0 1 9... how many do you need?
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Mar 8 2013, 19:50
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(teddy.bear @ Mar 8 2013, 03:42)  But that would allow us to have an informed debate, this way Tenboro can just pass off any discussion as whining and not have to bother with it.....
Then he's lying about actually wanting valuable feedback! :V
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Mar 8 2013, 21:19
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Or he could want valuable feedback and be sure that wouldn't give it?
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Mar 8 2013, 21:58
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Lement @ Mar 8 2013, 21:19)  Or he could want valuable feedback and be sure that wouldn't give it?
Obfuscation of the game mechanics, in this case quality weighting, serves nobody. People talk about factors they don't know about, Tenboro doesn't recieve constructive advice on how aforementioned mechanics would improve or at the very least be made more clear. If he does disclose weighting, people wouldn't have as much grounds to accuse him of weighting melee damage as top priority for staffs if that actually wasn't the case, for example, and would be able to suggest how weighting could be given to things that actually matter for relevant builds. If for some reason he wants to keep it a mystery, he should accept the fact that people will complain about it due to a lack of information and the fact that he will get only *gasp* whining as a result. Asking people not to do that if you won't tell them how something works, you might as well close the forums and only have changelogs be posted. (or just convert HV into a poker game) Like say, the Protection bug where armor protection was doubled. (probably intentional considering it took effect a for a short time before the current change and that there were a lot of complaints that Protection did jack and shit before something happened to make it much more effective.) The code fragment given to us did not show how this could have actually happened, but I'd wager that if the 0.25x multipliers were actually there, there was a bug or change that invalidated the 0.25x multipliers at some point. Of course, if you have an argument against this, I'd like to hear it. For example, security concerns: he could simply just not give us the code but the formula it takes the form of in case there were security concerns. This post has been edited by Bunker Buster: Mar 8 2013, 22:24
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Mar 9 2013, 01:16
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Bunker Buster @ Mar 9 2013, 02:58)  Obfuscation of the game mechanics, in this case quality weighting, serves nobody. People talk about factors they don't know about, Tenboro doesn't recieve constructive advice on how aforementioned mechanics would improve or at the very least be made more clear. If he does disclose weighting, people wouldn't have as much grounds to accuse him of weighting melee damage as top priority for staffs if that actually wasn't the case, for example, and would be able to suggest how weighting could be given to things that actually matter for relevant builds. If for some reason he wants to keep it a mystery, he should accept the fact that people will complain about it due to a lack of information and the fact that he will get only *gasp* whining as a result. Asking people not to do that if you won't tell them how something works, you might as well close the forums and only have changelogs be posted. (or just convert HV into a poker game)
Like say, the Protection bug where armor protection was doubled. (probably intentional considering it took effect a for a short time before the current change and that there were a lot of complaints that Protection did jack and shit before something happened to make it much more effective.) The code fragment given to us did not show how this could have actually happened, but I'd wager that if the 0.25x multipliers were actually there, there was a bug or change that invalidated the 0.25x multipliers at some point.
Of course, if you have an argument against this, I'd like to hear it. For example, security concerns: he could simply just not give us the code but the formula it takes the form of in case there were security concerns.
He did explain the bug it in the patch note thread (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 9 2013, 02:39
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Makaijin
Group: Members
Posts: 104
Joined: 22-April 08

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After buying my first auto-cast slot, I realised that your assigned auto-cast spells are not tied to your equipment slot, unlike the quick-bar assignments which allow for different settings of spells for each equipment set. My suggestion is so that your auto-cast assignments are also tied to your equipment sets, just like how it is for quick-bar spells.
Reason being is that I use different equipment/quick-bar sets for different purposes, like for example I have a set for IWBTH random encounters, another for arenas, and another for proficiency grinding etc. For the IWBTH I prefer to use my auto-cast on Haste, whereas on my proficiency set I prefer auto-casting Shadow Veil.
Thanks for reading.
This post has been edited by Makaijin: Mar 9 2013, 02:40
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Mar 9 2013, 03:40
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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bunker buster: disclosing formulas is bad due the same loss of mystery which makes us want to know them in the first place.
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Mar 9 2013, 03:49
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Lement @ Mar 9 2013, 03:40)  bunker buster: disclosing formulas is bad due the same loss of mystery which makes us want to know them in the first place.
circular logic (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Too predictable. "mystery" only serves its purpose outside of computer games. This post has been edited by Bunker Buster: Mar 9 2013, 03:52
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Mar 9 2013, 04:31
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Problem with this mystery, it is too mysterious, and we barely know any of the variables in it, and there is almost no way to control them, not to mention there is a random roll thrown in that makes it even more impossible to try to figure out.
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Mar 9 2013, 08:29
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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I think it is like that to make you look.
How about have an one-time credit bonus upon obtaining Dovahkiin?
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Mar 9 2013, 08:43
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destructorspace
Group: Gold Star Club
Posts: 403
Joined: 22-November 09

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QUOTE(Lement @ Mar 9 2013, 01:29)  How about have an one-time credit bonus upon obtaining Dovahkiin?
Or something to make it more attractive - exp and/or credit boost while in use, with or replacing the +10% damage and +3% evade? My initial reaction was that it should increase all dawn events while displayed, but then I realized that can easily be gamed, hence my actual suggestion. Edit: Ooh, or a small amount of mana conservation, which scales from 5%-10% or something based on how close you are to having the orbital friendship strike ability thing. This post has been edited by destructorspace: Mar 9 2013, 08:44
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Mar 9 2013, 09:15
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(destructorspace @ Mar 9 2013, 13:43)  Or something to make it more attractive - exp and/or credit boost while in use, with or replacing the +10% damage and +3% evade? My initial reaction was that it should increase all dawn events while displayed, but then I realized that can easily be gamed, hence my actual suggestion.
Edit: Ooh, or a small amount of mana conservation, which scales from 5%-10% or something based on how close you are to having the orbital friendship strike ability thing.
Both abilities are useless for mages really, just like Concussive Strike. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Mar 9 2013, 09:47
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xmagus
Group: Members
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QUOTE(ChosenUno @ Mar 9 2013, 17:15)  Both abilities are useless for mages really, just like Concussive Strike. (IMG:[ invalid] style_emoticons/default/dry.gif) The interesting thing is, the game is friendlier towards melee-types who sideline in maging... and not the other way around. 1. Arcanist gear scales much better for melee than maging (Lement would argue Arcanist gear is never good for mages, but never mind). 2. Battlecaster gear with 0 Interference and pretty good mana conservation, as opposed to not-so-useful Focus staves (especially since you can now get Econ). 3. Mages get CM and ET, but (a) CM is useless for a melee who mostly casts supportive spells and ((IMG:[ invalid] style_emoticons/default/cool.gif) Focus makes for a damned good ET substitute if there's only one mob left on the field. I won't have much in the way of a magescore if I walked in using Arcanist Shade, lvl 10 Battlecaster Hallowed Axe and Battlecaster Buckler, but my accuracy should be reasonably good, my Avoidances/PMI/MMI would be scads better than that of a mage, my mana costs would still be pretty cheap.
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Mar 9 2013, 10:31
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Lement
Group: Members
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Joined: 28-February 12

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xmagus: Well, that mana cost for supportives in BC setup is even less with agile due it adding to duration too.
In fact, 10% AS on dagger is far better than 10% MC obv.
This post has been edited by Lement: Mar 9 2013, 10:32
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Mar 9 2013, 11:59
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Lement @ Mar 9 2013, 08:29)  How about have an one-time credit bonus upon obtaining Dovahkiin?
Why would this one-time credit bonus be useful?
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Mar 9 2013, 13:09
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Lement
Group: Members
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Joined: 28-February 12

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It would make the Dovahkiin unlocking attempt more epic.
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Mar 9 2013, 13:51
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Lement @ Mar 9 2013, 13:09)  It would make the Dovahkiin unlocking attempt more epic.
Why would it make it more epic? It's just credits. And epic is misused there, a few credits isn't a several-hundred-plus page adventure narrative. This post has been edited by Bunker Buster: Mar 9 2013, 13:59
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Mar 9 2013, 14:48
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xmagus
Group: Members
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Joined: 16-July 12

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QUOTE(Bunker Buster @ Mar 9 2013, 21:51)  Why would it make it more epic? It's just credits. And epic is misused there, a few credits isn't a several-hundred-plus page adventure narrative.
No? How about if you made the Dragons 10X HP, but activated 5X HP/MP/SP regen for that last round? I think I could write a couple of chapters JUST on that last round alone. And when you add the other 99 rounds, and gave a huge amount of credits (say, 20 million) and a few Trophies, as well as scads of Crystals and Bindings and HG Mats (I mean, dragons, you know?)... Yeah, yeah, I think I could write an epic.
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Mar 9 2013, 15:38
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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...800 pages of combat logs! You're a genius, xmagus!
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