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> [Suggestion] A few requests, Can we has...

 
post Mar 7 2013, 16:43
Post #7681
xmagus



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QUOTE(varst @ Mar 7 2013, 20:12) *

So how about like usual QC, the one getting inferior stats get automatically dumped by the system?

Oh, so you have to lock Crude equips in order to avoid the system dumping them after you receive them? I know they don't fetch much, but I like Crudes for certain specific reasons.

Or did you mean we would Bazaar that rubbish and the system will delete them after a while? But that's not internal QC, that's market forces and inventory control. It's the equivalent of car buyers returning cars because they didn't work. I the buyer/receiver shouldn't have to do your QC work for you.

QUOTE(Lement @ Mar 7 2013, 23:23) *

@xmagus: If all stats had to be that tier, I'd bet we'd have some current legendary equips become crude equips. And problem persists, yay.

The problem, as I see it (which may be different from how others see it, if they see a problem at all), is that equips are currently labelled a specific suffix, prefix and quality... when they're manifestedly *not* showing the signs of that suffix, prefix or quality.

Again, I'm not suggesting rolls have to be better across the board, or that we need higher quality drop percentages. All I'm suggesting is that stats are weighed better and equips are labelled better. That way, if I see a Magnificent Shielding Plate of Protection, I can be sure that by Heaven, the Block % is great and my PMI is superb.

And if that means Legendary items become Crude, well, it's not as if the equipment itself has suddenly changed - just its label. But the implications for newly dropped equipment (especially if the quality drop rates are maintained) would be tremendous. As varst put it, Legendary equips would be truly legendary.
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post Mar 7 2013, 16:53
Post #7682
MSimm1



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Probably been suggested a thousand times, but with the monsters scaled back and other users wanted
a little more

I would like to suggest two new difficulty levels

The first is: "Undertaker Exp Mod 16.0 Girl Slapped" would be for those who don't have any difficulty with
"Battletoads" but have trouble with "IWBTH" in some instances

Sort of a go between of Battletoads and IWBTH and to give a little more than Battletoads delivers (IMG:[invalid] style_emoticons/default/biggrin.gif)

The second is: "Sensei Exp Mod 40.0 The Teacher" would be for the users who want more of a challenge
than IWBTH delivers, which does not include me..... yet (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 7 2013, 17:36
Post #7683
pureyang



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QUOTE(Tenboro @ Mar 5 2013, 09:13) *

And if Magnificent and Legendary were more common, Exquisite would be crap, Magnificient would be meh and Legendary would be maybe-good.

Thus supporting my theory that average quality increase goes 100% towards raising expectations.


Well yes. Since you can only equip one item per slot simultaneously, the relative usefulness of an item to that of the hundreds of others you find per day is what determines if its crap or awesome.
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post Mar 7 2013, 17:39
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Bunker Buster



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surely to make everything valuable is to make stat rolls infinitely worse so that you only have a 0.23% chance of getting anything better than crude
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post Mar 7 2013, 18:39
Post #7685
Tenboro

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QUOTE(Bunker Buster @ Mar 7 2013, 16:39) *

surely to make everything valuable is to make stat rolls infinitely worse so that you only have a 0.23% chance of getting anything better than crude


Indeed.

In fact, the only way to increase the average quality of drops in a way that doesn't simply increase expectations (where the relative amount of "garbage" is the same), is to simultaneously increase the average drop quality AND decrease the overall drop rate of equipment and trophies, in a way where the absolute rate of "good" equipment remains the same but the relative rate is increased.

In fact, every time I see a suggestion like that in the future, I'm going to count it as a vote for that.
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post Mar 7 2013, 19:29
Post #7686
Ichy



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QUOTE(Tenboro @ Mar 7 2013, 18:39) *

Indeed.

In fact, the only way to increase the average quality of drops in a way that doesn't simply increase expectations (where the relative amount of "garbage" is the same), is to simultaneously increase the average drop quality AND decrease the overall drop rate of equipment and trophies, in a way where the absolute rate of "good" equipment remains the same but the relative rate is increased.

In fact, every time I see a suggestion like that in the future, I'm going to count it as a vote for that.

Does not sound that bad. with this if you get something dropped it will be worth a look (IMG:[invalid] style_emoticons/default/tongue.gif)
But you would need to increase the price for pots and shit so our income will be the same.
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post Mar 7 2013, 19:36
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Tenboro

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QUOTE(Ichy @ Mar 7 2013, 18:29) *
But you would need to increase the price for pots and shit so our income will be the same.


Right. Because that's how this works. :3
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post Mar 7 2013, 19:36
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grumpymal



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QUOTE(Ichy @ Mar 7 2013, 12:29) *

But you would need to increase the price for pots and shit so our income will be the same.

(IMG:[i1212.photobucket.com] http://i1212.photobucket.com/albums/cc458/chevaliermalfet/ehstuff/awesometwi.png)
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post Mar 7 2013, 19:47
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Ichy



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Most of my Credits comes from Catgirl Dawn and h@h anyways (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 7 2013, 20:14
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QUOTE(Tenboro @ Mar 7 2013, 18:39) *

Indeed.

In fact, the only way to increase the average quality of drops in a way that doesn't simply increase expectations (where the relative amount of "garbage" is the same), is to simultaneously increase the average drop quality AND decrease the overall drop rate of equipment and trophies, in a way where the absolute rate of "good" equipment remains the same but the relative rate is increased.

In fact, every time I see a suggestion like that in the future, I'm going to count it as a vote for that.

I'm not sure low-priority stats being made actually low priority in terms of determining quality (like, say, MAX MELEE DAMAGE FOR STAFFS bumping something up to exquisite) would increase expectations as much as it'd actually diminish the amount of garbage that is deceptively labeled better than it is (how Magnificent and Legendary are calculated actually prevent this problem for the most part as it pretty much requires *all* stats to be decent and the difference between "exquisite" and "magnificent" is actually very, very small, despite what others are saying in this thread) as well as have the dual effect of making stuff that's lower quality simply for having morbidly low Agility / WIS/INT on melee gear / melee damage on staffs actually not lower quality when it comes to the prefix descriptor. An exquisite staff having 100% percentile melee damage with everything else being high60-low70% is pretty insulting, as is a superior slaughter piece/weapon sinking lower in damage than the average balance piece. More thought has to be put in the weighting logic of item quality, at the very least.

At least have the suffix of an item (provided it isn't of resist, natch) be worth upwards of 50% of its item quality with the other 50% divvied among the other stats, before PAB modifiers. Please note that you can't argue against this until you actually disclose what the quality modifiers are.

Plus, it makes crafting stuff that matters more expensive. Wouldn't that be a "nerf"?

...but I don't really have my pulse on the "i want stuff" aspect of this thread so I'm not sure if anything I'm saying is reaching the heads of anyone in this thread.

This post has been edited by Bunker Buster: Mar 7 2013, 20:28
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post Mar 7 2013, 20:39
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QUOTE(Tenboro @ Mar 7 2013, 11:39) *

simultaneously increase the average drop quality AND decrease the overall drop rate of equipment and trophies

Assuming that by increase you just mean "add an offset" and not "decrease the range", I like this plan; count my vote too. I would rather have fewer weapons if they're of better quality.
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post Mar 7 2013, 20:54
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QUOTE(Tenboro @ Mar 8 2013, 00:39) *

In fact, every time I see a suggestion like that in the future, I'm going to count it as a vote for that.


I don't know. It's like a perpetual struggle between 'more drops' and 'better drops' from players that will never end. I think you should just throw all those suggestions into rubbish bin and do that when it's necessary, not when people's complaining.
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post Mar 7 2013, 21:14
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Isn't that what the Bazaar and Forge is for?

Sell or salvage the not so good equipment (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 7 2013, 21:37
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HTTP/308



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QUOTE(Tenboro @ Mar 8 2013, 00:39) *

Indeed.

In fact, the only way to increase the average quality of drops in a way that doesn't simply increase expectations (where the relative amount of "garbage" is the same), is to simultaneously increase the average drop quality AND decrease the overall drop rate of equipment and trophies, in a way where the absolute rate of "good" equipment remains the same but the relative rate is increased.

In fact, every time I see a suggestion like that in the future, I'm going to count it as a vote for that.


I would vote for it, if it will determine a bigger portion of quality by less random numbers.
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post Mar 7 2013, 21:50
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QUOTE(Zip @ Feb 24 2013, 00:42) *

Can we have a new shop that trades in tickets? This is more oriented to people who trade in crystals and artifacts (the two most mooglemail intensive things to sell) but could later be expanded into maybe a weekly lottery or something else?

Trade in loose artifacts for Artifact Tickets for easier trading via MM
Trade in 1000x of the 13-different crystals to get a Crystal Pack Ticket

This would mitigate at least some of the demand for a multi-attachment MoogleMail.


Yep thats a good idea
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post Mar 8 2013, 02:31
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Can we be told the random numbers first!
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post Mar 8 2013, 03:20
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Agility should get one more stat that it adds to now that it no longer adds to action speed. As it stands it's almost completely useless for heavy melee. Also shade builds kinda got their main stat nerfed, it's only useful for evade now (and is only 50% as strong as dex when it comes to crit). As to what this stat could be, I don't know, but anything would be nice I guess.

This post has been edited by T_Starrk: Mar 8 2013, 03:21
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post Mar 8 2013, 03:22
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QUOTE(Tenboro @ Feb 23 2013, 06:28) *

If I got a clean slate, there would be only five primary stats, with today's dexterity and agility combined into one. This may very well happen, but it's a bit.. involved.

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post Mar 8 2013, 03:29
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Yeah, I know what Tenboro said about combining them. I am fine with this too as long as the higher roll of agi/dex gets to stay on my equips as the new stat (IMG:[invalid] style_emoticons/default/tongue.gif) . But seriously, my suggestion was for if he decides to keep agility.
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post Mar 8 2013, 03:42
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QUOTE(skillchip @ Mar 8 2013, 02:31) *

Can we be told the random numbers first!

But that would allow us to have an informed debate, this way Tenboro can just pass off any discussion as whining and not have to bother with it.....
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