 |
 |
 |
[Suggestion] A few requests, Can we has... |
|
Mar 12 2011, 21:35
|
Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

|
Flavor text, "You're bi-winning."
|
|
|
Mar 13 2011, 00:29
|
KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

|
QUOTE(HallowReaper @ Mar 12 2011, 21:57)  (IMG:[ invalid] style_emoticons/default/laugh.gif) 'total freakin' rock star from mars' should be the next highest difficulty setting RFSM I'm for it xD somewhere like x50
|
|
|
Mar 13 2011, 01:22
|
Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

|
The new difficulty would clearly be I'm An F-18, Bro.
|
|
|
Mar 13 2011, 06:50
|
Grahf
Group: Gold Star Club
Posts: 4,223
Joined: 24-February 07

|
So, now that user created monsters can actually be as dangerous or more dangerous than sub-bosses, I wouldn't be averse to seeing the Monster Lab Level of user created monsters beside them.
Even if the majority of them are level zero, it would still be nice to be aware that there's a monster that's close to your level in the crowd that you should probably kill. You could even just have it so that the level only displays if it's over zero, or alternatively have it user controlled, so that only monsters of monster lab level X or higher have their levels displayed.
|
|
|
|
 |
|
Mar 13 2011, 09:30
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
Here's a couple: 1) Make a way to create multiple quickcast bar layouts. You can have up to 7 equipment set, and naturally you wouldn't want the same quickcast set with each one. You could have multiple columns for each preset in the settings, with a button to toggle between the one you want to use. I think 3 would be sufficient. 2) Since all artifacts have the same functionality and bazaar value now, why bother having different types? Just get rid of them all and replace them with a single generic "Artifact." Why? I hate having to send 16 Moogles for a single transaction. QUOTE(radixius @ Mar 12 2011, 17:22)  The new difficulty would clearly be I'm An F-18, Bro.
My vote is for "High on Charlie."
|
|
|
|
 |
|
Mar 13 2011, 14:52
|
Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

|
QUOTE(Grahf @ Mar 13 2011, 04:50)  So, now that user created monsters can actually be as dangerous or more dangerous than sub-bosses, I wouldn't be averse to seeing the Monster Lab Level of user created monsters beside them.
Even if the majority of them are level zero, it would still be nice to be aware that there's a monster that's close to your level in the crowd that you should probably kill. You could even just have it so that the level only displays if it's over zero, or alternatively have it user controlled, so that only monsters of monster lab level X or higher have their levels displayed.
How about if the background colour gradually changes to grey as monsters approach mini-boss level?
|
|
|
|
 |
|
Mar 13 2011, 17:29
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
QUOTE(hitokiri84 @ Mar 13 2011, 10:30)  1) Make a way to create multiple quickcast bar layouts. You can have up to 7 equipment set, and naturally you wouldn't want the same quickcast set with each one. You could have multiple columns for each preset in the settings, with a button to toggle between the one you want to use. I think 3 would be sufficient.
This. 2) a change to Grindfest a day Limit please. Or make it reset with dawn event. I can only do one a day for some reason (IMG:[ invalid] style_emoticons/default/dry.gif) 3) Hath Perks for cheaper Monster Training! 4) Make Deamon Duality and above increase your Monsters damage. 5) a 'fight' option in Monster Lab so you can test your monsters strength. It takes to long to find it in regular gameplay. No limit but no drops or EXP. This post has been edited by Ichy: Mar 13 2011, 19:18
|
|
|
|
 |
|
Mar 13 2011, 22:05
|
20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

|
QUOTE(Ichy @ Mar 13 2011, 08:29)  4) Make Deamon Duality and above increase your Monsters damage.
That would be beyond wonderfully deliciously awful.
|
|
|
Mar 13 2011, 22:07
|
Grahf
Group: Gold Star Club
Posts: 4,223
Joined: 24-February 07

|
QUOTE(Sayo Aisaka @ Mar 13 2011, 07:52)  How about if the background colour gradually changes to grey as monsters approach mini-boss level?
Frankly that would be fine as well. I just want a solid indicator, because some of these things are hitting harder than sub-bosses, and yet there's no discernible way to tell without wasting a turn scanning them.
|
|
|
|
 |
|
Mar 13 2011, 23:24
|
Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

|
QUOTE(hitokiri84 @ Mar 13 2011, 15:30)  2) Since all artifacts have the same functionality and bazaar value now, why bother having different types? Just get rid of them all and replace them with a single generic "Artifact." Why? I hate having to send 16 Moogles for a single transaction. My vote is for "High on Charlie."
Maybe give some a higher % chance of getting a certain drop, so higher levels can avoid the stat/AP ones and lower levels can avoid getting crystals, to a certain extent.
|
|
|
Mar 14 2011, 04:54
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
Can we please has toggle visibility of locked items in shop? If its not possible because of the way the code is written, then can we has filters for the equip page? It would make comparing newly acquired equipment with old equipment that we locked much easier.
|
|
|
Mar 16 2011, 20:40
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
Dawn of th Day Crystals please!
|
|
|
Mar 17 2011, 16:28
|
hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

|
QUOTE(Ichy @ Mar 16 2011, 18:40)  Dawn of th Day Crystals please!
Actually that's a good idea, perhaps getting 30 crystals, being 2 of each type for a gold star. Another thing, what about another training like archeologist, but for crystals?
|
|
|
Mar 17 2011, 17:10
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
QUOTE(cmdct @ Mar 17 2011, 17:28)  Actually that's a good idea, perhaps getting 30 crystals, being 2 of each type for a gold star.
Another thing, what about another training like archeologist, but for crystals?
If it makes it drop MORE Crystals (not just replace other drops) I would train it. Having an average of 50 crystals each sort after ALL my IW's and arenas is sad when you need thousands for your next stat point. This post has been edited by Ichy: Mar 17 2011, 17:17
|
|
|
|
 |
|
Mar 17 2011, 17:49
|
hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

|
QUOTE(Ichy @ Mar 17 2011, 15:10)  If it makes it drop MORE Crystals (not just replace other drops) I would train it. Having an average of 50 crystals each sort after ALL my IW's and arenas is sad when you need thousands for your next stat point.
The point was replacing normal items for crystals, so we would get more crystals, but less credits (for selling the items). I would train it, I'm sure more people would, after all some are already "wasting" credits for them. This post has been edited by cmdct: Mar 17 2011, 17:50
|
|
|
|
 |
|
Mar 18 2011, 07:48
|
KTZ
Group: Members
Posts: 624
Joined: 9-December 09

|
Can we have a feature that allows you to keep track of the loot you've picked up during Item World/Grindfest/Arena battles? Like say pressing a hotkey or something.
I think it'll help during longer Item Worlds where you can pick up lots of loot, because when going to the item shop to sell dropped equipment, it'll be easier to see which are the latest ones that were added to your inventory, especially when you have a huge pile of spare equipment mixed in with the latest loot.
It might also prevent confusion when you have two items with the same name (eg. Average Leather Breastplate of Protection), one that you're keeping as a spare and the other gained as loot (and we can't see the stats of the dropped equipment during IW/Grindfest/Arena). You can then make sure that you're selling the right piece.
Maybe we can put a date and time stamp on each equipment's stat page to show when the latest owner got hold of it.
|
|
|
|
 |
|
Mar 18 2011, 11:05
|
Tenboro

|
QUOTE(KTZ @ Mar 18 2011, 06:48)  I think it'll help during longer Item Worlds where you can pick up lots of loot, because when going to the item shop to sell dropped equipment, it'll be easier to see which are the latest ones that were added to your inventory, especially when you have a huge pile of spare equipment mixed in with the latest loot.
Or you could just lock the gear you wish to keep.
|
|
|
Mar 19 2011, 16:49
|
4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

|
QUOTE(Namespoofer @ Mar 18 2011, 15:14)  Aura point reset? (IMG:[ invalid] style_emoticons/default/sad.gif) It's okay if its ridiculously expensive! you get a new point with every 10 levels and with each level of gold stars. there isn't much you can mess up that cant be fixed with a few levels x10. You'll have all the aura points in time.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|