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[Suggestion] A few requests, Can we has... |
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Mar 1 2013, 18:05
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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Swiftness bindings to upgrade attack speed on daggers/wakis and agile gear. Or would that break the game?
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Mar 1 2013, 21:30
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(T_Starrk @ Mar 2 2013, 00:05)  Swiftness bindings to upgrade attack speed on daggers/wakis and agile gear. Or would that break the game?
I think it's very unlikely but theoretically yes.
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Mar 1 2013, 22:21
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(Bunker Buster @ Mar 1 2013, 21:45)  oh boy, mr. "pls don't make my build obsolete wauuuuuuugh" is here
I have several builds (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE Intended. DW and 1H is single target, therefore should have a higher defensive ability.
DW/1H always have higher defensive ability. And you are making DW completely overwhelming comparing to 1H. Offhand Rapier of Nimble gives more avoidance than a Tower Shield of Barrier. QUOTE Non-heavy defensive builds suck in this game, mostly due to how ineffective they are in comparison to anything heavy armor. Rewarding them with *gasp* more defensive capability would make them more level.
So you specifically designed the whole mess to promote Shade DW combination? QUOTE Monsters seldom use skills simply because they have a 10% chance per turn to use one, and with the reduction of action speed, of course they're using skills at a far slower rate.
And you want their skills to hit no one. QUOTE Avoidance is currently pointless. How does more avoidance reduce the value of PMI? They both positively affect each other.
Parry/Resist is too easy and cheap to ramp up. Avoidance is NOT currently pointless even when facing high PL anti- monsters. And there is a lot of monsters that have no/few/not-maxed anti-. QUOTE 2H is still the "no-brainer" solution, only because it takes so much less turns than both 1H and DW. Being more vulnerable would make it less boring.
DW can be more "no-brainer" cos it's safer. And even safer than 1H by your suggestion. QUOTE So you'd rather have Niten be useless, then?
Niten is no longer useless. QUOTE It's a "nerf" for the builds that are already powerful and in great use, and gives parry builds and light armor an edge. How is this a decisive buff?
Not light. Resist looks uncomfortable and OP but seldom come into real use. (it still looks nonsense to have an insanely low chance to be hit by rare magical skills) High parry + DEX is buffed, that is, DW. This post has been edited by HTTP/308: Mar 1 2013, 22:24
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Mar 2 2013, 02:53
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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I'm pretty sure crying about "my monsters would hit heavy armor and phase more often" is nonsensical but whatever QUOTE(HTTP/308 @ Mar 1 2013, 22:21)  DW/1H always have higher defensive ability. And you are making DW completely overwhelming comparing to 1H. Offhand Rapier of Nimble gives more avoidance than a Tower Shield of Barrier.
In the unlikely case that parry becomes a problem, scaling for Parry could be adjusted. It's not like those values are set in stone. Same goes for block chances (and bucklers are much better than tower shields due to Agile and relative lack of B/I, all at the cost of at most 4 percent block at level 300) Also, let me introduce you to the concept of "incoming damage": the faster you kill enemies, the less chances they have to attack you. The obvious disadvantage of 1H/DW compared to 2H/mage should be apparent. QUOTE So you specifically designed the whole mess to promote Shade DW combination? I assumed that Tenboro would know what he was doing and adjust stats accordingly in case that the current stat distribution is a problem. Under Skillchip's chart, it isn't. If you actually looked at Skillchip's graphs (you probably didn't) Shade would have an EHP closer to unshielded power armor under the change and even then power armor wins out because it's more lethal. It also isn't particularly powerful since everyone who had shade has moved on to Power Armor after the mitigation changes. People also switched to the cheaper kevlar due to the amount of burst damage they're getting. QUOTE And you want their skills to hit no one. Yes, because an increased hit rate against plate/power and phase users is "hitting no one" good job with that math buddy QUOTE Parry/Resist is too easy and cheap to ramp up. Avoidance is NOT currently pointless even when facing high PL anti- monsters. And there is a lot of monsters that have no/few/not-maxed anti-. Oh, but it is. You are more likely to get hit 6 times in a row going to 75% chance to be hit by losing a massive amount of parry instead of 60 with my suggestion. Burst damage can still happen with my suggestion, but it's less of a danger for avoidance stacking (and makes avoidance equally as important as MIT as opposed to less important due to how MHR would be calculated, natch.) Currently, Parry/Resist is worth 50% of PMIT/MMIT and Dodge/Block is worth 80% of PMIT/MMIT. There is nothing reducing mitigation, so mitigation is always more valuable, as you need 15% block/evade or 24% parry/resist to get the protection 12% mit affords. Compound that with the inverse multiplier, and the empirical value of avoidance is decreasing rapidly compared to mitigation, since mitigation doesn't reduce in concrete effectiveness the more you stack of it (10% mit will always be 10% less damage taken, if you have a new piece of 10% evade, you get 8% initially, but as you have more sources of evade the effectiveness of it drops and doesn't grant as much EHP as 10% more mit would. Example under current system: A 10% piece of defense is added to a 40% defense attribute. 40% evade/block to 46% -> with Chaos, that's going from 32 to 36.8. (1-.32)/(1-.368) = 0.9294117647 ~-> 7% reduction in damage, instead of 10%. Evasion/block loses worth. 40% parry to 46% -> with Chaos, going from 20 to 23%. 0.9625 = 3.75% less damage taken. Why bother trying to get Parry? 40% MIT to 46%, (1-.46)/(1-.40) = 0.9. 10% reduction in damage. Mitigation does not lose worth. Also, every 800+ PL monster is chaos upgraded all to hell, don't bullshit. QUOTE DW can be more "no-brainer" cos it's safer. And even safer than 1H by your suggestion. Again, parry/resist could be adjusted for this in case it is insane. Not set in stone. QUOTE Niten is no longer useless. Yes, it's totally viable in the face of several incoming hits and new bleed mechanipffffahahahahahaha who the fuck are you kidding nobody uses bleed at high difficulties QUOTE Not light. Resist looks uncomfortable and OP but seldom come into real use. (it still looks nonsense to have an insanely low chance to be hit by rare magical skills) High parry + DEX is buffed, that is, DW. Correct. DW is devoid of block. It's still a single target combat style, which means you take far more incoming damage (this is important), and it should be given a protection slightly less than that of 1H. Also see: resist/parry chance adjustment by Tenboro if the current scaling turns out to be a problem. It's not like these values are permanent. It just makes balancing avoidance easier. This post has been edited by Bunker Buster: Mar 2 2013, 04:40
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Mar 2 2013, 03:13
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Disclaimer: I don't have Tenboros stats on players.
Just from how everyone talks, almost everyone is either mage, or 2H. Of those 2H most are Heavy. Why is it this way? Speed.
Even with the changes bunker suggests I do not see an exodus from 2H to sword and bored or dual-wield. As it is dual-wield is mostly restricted to Marathons, and Ring of Blood. Notice that it does weaken heavy and light against attacks in 2H, but strengthens them while dual-wielding, yet speed will still be king.
With the current way the game is, most attacks are physical, so yes, the suggestion would buff parry builds a lot. But there may be hope! On the horizon monsters will have magic attacks, hopefully...
And sure, bleed got a small buff this patch, mainly cause PA became less necessarily. Only issue with bleed is the faster the player is, the less ticks it does. Same as it was before. So when they player gets really fast, right back to Estoc they go.
Maybe parry/resist should be dropped back from 2000 to 800 when it comes to level scaling.
This post has been edited by skillchip: Mar 2 2013, 03:14
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Mar 2 2013, 04:13
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(skillchip @ Mar 2 2013, 08:13)  Disclaimer: I don't have Tenboros stats on players.
Just from how everyone talks, almost everyone is either mage, or 2H. Of those 2H most are Heavy. Why is it this way? Speed.
Even with the changes bunker suggests I do not see an exodus from 2H to sword and bored or dual-wield. As it is dual-wield is mostly restricted to Marathons, and Ring of Blood. Notice that it does weaken heavy and light against attacks in 2H, but strengthens them while dual-wielding, yet speed will still be king.
With the current way the game is, most attacks are physical, so yes, the suggestion would buff parry builds a lot. But there may be hope! On the horizon monsters will have magic attacks, hopefully...
And sure, bleed got a small buff this patch, mainly cause PA became less necessarily. Only issue with bleed is the faster the player is, the less ticks it does. Same as it was before. So when they player gets really fast, right back to Estoc they go.
Maybe parry/resist should be dropped back from 2000 to 800 when it comes to level scaling.
Righto. The majority mage not because they want to, but because they have to (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 2 2013, 04:52
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Ebisan
Group: Members
Posts: 785
Joined: 1-December 12

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Suggestion (I don't know if someone has proposed something like this): Adding Last Words to the monsters from the Monster Lab. I mean to be able to add some last words to our own monsters that shall be reproduced randomly when they are killed in bold letters. They could also activate if they died by their weakness or if they are killed when they have their spirit bar full and they are not silenced, but that seems complicated to do. We give names to our monsters techniques but wouldn't it be better if they said some cool lines if they are defeated, just for the cool factor (this is a game after all (IMG:[ invalid] style_emoticons/default/smile.gif) ). Maybe this feature would be applicable after a certain level of our monster and I'm sure it would make the game a bit more interesting. Of course, there is no need to have a benefit if your monster says his last words to some player or if you hear them from some monster you just killed. I would love to see it, though I don't know if it is feasible something like this. (IMG:[ invalid] style_emoticons/default/cool.gif) Edit: There could also be a Finishing line or words in case your monster defeats someone. If you are defeated, you would see in the log before or after your death a finishing line from the monster, though that would be too badass. This post has been edited by Ebisan: Mar 2 2013, 05:00
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Mar 2 2013, 11:13
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(ChosenUno @ Mar 2 2013, 05:13)  Righto. The majority mage not because they want to, but because they have to (IMG:[ invalid] style_emoticons/default/tongue.gif) What? No, its because melee gameplay is boring as hell: mash keyboard and occasionaly refresh spirit stance, regen 2 and heartseeker. This post has been edited by danixxx: Mar 2 2013, 11:13
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Mar 2 2013, 11:41
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(danixxx @ Mar 2 2013, 19:13)  What? No, its because melee gameplay is boring as hell: mash keyboard and occasionaly refresh spirit stance, regen 2 and heartseeker.
And maging is any better because...? Won't the gameplay be like: buff, debuff, heal, blast away, blast away, blast away, heal, blast away, blast away? Melees now (at any less exalted level than you lvl400+ lot) also have to micromanage HP/MP/SP a whole HELLUVA lot.
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Mar 2 2013, 11:44
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(danixxx @ Mar 2 2013, 16:13)  What? No, its because melee gameplay is boring as hell: mash keyboard and occasionaly refresh spirit stance, regen 2 and heartseeker.
And that contradicts my point how? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 2 2013, 12:10
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(xmagus @ Mar 2 2013, 12:41)  And maging is any better because...?
Won't the gameplay be like: buff, debuff, heal, blast away, blast away, blast away, heal, blast away, blast away?
Melees now (at any less exalted level than you lvl400+ lot) also have to micromanage HP/MP/SP a whole HELLUVA lot.
You should know that melee is more tied up to perks than mage and apparently you dont know how to play mage. QUOTE(ChosenUno @ Mar 2 2013, 12:44)  And that contradicts my point how? (IMG:[ invalid] style_emoticons/default/tongue.gif) Guess i misread something somewhere and messed up (IMG:[ invalid] style_emoticons/default/tongue.gif) .
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Mar 2 2013, 12:24
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T_Starrk
Group: Members
Posts: 4,653
Joined: 20-March 12

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Honestly, running skills on dual wield takes more micro-managing than mage, lol (and yes, I mage too, just not very well). Although I wouldn't call either mage or melee particularly exciting. I like melee better cause I can run higher difficulties much faster with it (I'm sure if you have danixxx's set-up then mage is the way to go though (IMG:[ invalid] style_emoticons/default/laugh.gif) ).
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Mar 2 2013, 12:33
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Necromusume
Group: Catgirl Camarilla
Posts: 7,162
Joined: 17-May 12

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Lines for custom monsters would be fun while you're still leveling up, but after a while you grind the same few over and over, and people don't even look at the battle log any more.
I would like for MoogleMails in your read mail to list what had been attached to them. As it is, once you've grabbed the attachments, there's no way to double check that you got what you should have.
Also, I hear that Something Awful has a feature where you can pay to change someone else's avatar and custom member title. Wouldn't that be fun here? Of course, it stays locked for a set period of time, or until they pay more...
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Mar 2 2013, 13:14
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limitbreak
Group: Members
Posts: 1,012
Joined: 29-September 11

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For a second, I thought the Last Words were skills activated on death. Don't blame me, I was playing Imperishable Night just now. In the end though, no one does look at the log anymore except for "Oh look, a fancy drop." or the like.
Mobs don't need anymore buffs.
Following on from T_Starrk, the new tick system makes me screw up my skill usage. But having full OC + Frenzied Blows is fun since I somehow have 7 turns before Chain runs out.
Edit: It is indeed safer to on higher difficulties but it takes so freaking long. I'm not sure whether to trade clear time for extra death.
This post has been edited by limitbreak: Mar 2 2013, 13:20
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Mar 2 2013, 13:24
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limitbreak
Group: Members
Posts: 1,012
Joined: 29-September 11

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QUOTE(mechafujoshi @ Mar 2 2013, 21:33)  I would like for MoogleMails in your read mail to list what had been attached to them. As it is, once you've grabbed the attachments, there's no way to double check that you got what you should have.
Also, I hear that Something Awful has a feature where you can pay to change someone else's avatar and custom member title. Wouldn't that be fun here? Of course, it stays locked for a set period of time, or until they pay more...
Can't you hover over the item or press c? It does for me. You should be able to see the stats of whatever gear you get. Items are a no-brainer.
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Mar 2 2013, 13:36
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(limitbreak @ Mar 2 2013, 21:24)  Can't you hover over the item or press c? It does for me. You should be able to see the stats of whatever gear you get. Items are a no-brainer.
Uh, no. I buy something from a shop, I credit transfer to the guy, he sends me stuff. Only he headlines his Moogle 'Shop', puts n/t (no text) in his body and attaches whatever. And once the attachment is taken, be damned if you know what the hell he sent. Or in what quantities (this is something that has plagued me, because I'm a trusting soul and don't always check that I got 153 Infusions of Lightning instead of 142 Infusions of Flame).
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Mar 2 2013, 13:48
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limitbreak
Group: Members
Posts: 1,012
Joined: 29-September 11

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I think we were talking about receiving Moogles.
On the note of sending, that is a problem we have encountered all too often. There's that guy on the WTB/WTS blacklists who managed to steal some gear and another one who stole a crap ton of credits from an unfortunate soul.
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Mar 2 2013, 13:53
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limitbreak
Group: Members
Posts: 1,012
Joined: 29-September 11

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Oh wait. You did mean receiving them. orz
I've got a whole ton of those as well, and I found a ton of Lesser potions in my inventory all of a sudden. Haven't managed to get in touch since and I don't even remember who sent it now!
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Mar 2 2013, 14:27
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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@limitbreak: Yeah, so mecha's suggestion makes a lot of sense to me.
Also, maybe I'm still levelling, but I am also whacking the same mobs over and over again. I still look at the battle log every so often (albeit the HVSTAT-enhanced one).
It helps:
1. See what proficiencies are being grinded (how often and by how much). 2. Improves my targeting when using DW (since I can see what the hell hit me like a 2-tonne truck and with what damage)
Not, strictly speaking, super useful, but it does have its good points.
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