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[Suggestion] A few requests, Can we has... |
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Feb 26 2013, 04:36
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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Make Chaos upgrades like Character Primary attributes where you can remove 10 per day and add them to another attribute, but make it so Tokens removed from certain monsters can only be reapplied to the same monster
or
Make it so you can do a complete reset of the Chaos upgrades for a monster at a cost of 1000c x "amount Chaos tokens used", you get all the tokens back and can spend them on any monster you want.
This post has been edited by homicidalsage: Feb 26 2013, 05:00
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Feb 26 2013, 11:36
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Re-stating:
Improve Kite and Tower Shield mitigation values so that they have the mitigation values of kevlar gloves and plate gloves, respectively. A 3 or 5% gain in block chance isn't worth 10 or 15 more burden.
This post has been edited by Bunker Buster: Feb 26 2013, 11:36
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Feb 26 2013, 19:16
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Azru
Group: Members
Posts: 1,247
Joined: 12-October 11

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May we has...
A countdown clock to the next Dawn of The Day and the feature to set our own Dawns?
Player Shops in the Bazaar along with an Item Search and to prevent junk items from being listed have a 10c per item stack a day upkeep, could probably ad a lot of hath perks and credit training features to add more to the shops.
To add a feature in the Item World to be able to increase the quality of an item (separate from level EXP) and to prevent a massive flood of these items from being auctioned include some kind of 'soulbound' or 'character bound' feature once an item reaches a certain quality Superior or Exquisite is a good choice the only way to get rid of an item at that point is to salvage it though in the forge it would only forge at it's original quality again preventing abuse of leveling items.
Add more monsters to the Ring of Blood
Thank you for your reading.
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Feb 27 2013, 00:55
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Blacksheep_Eldric
Group: Members
Posts: 1,634
Joined: 3-August 11

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Release an app for HV. Previously it was playable as a melee on my phone, but with the current patches mage-ing is exhausting.
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Feb 27 2013, 02:56
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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ooh ooh
lets make spirit stance add back the outer domino
lets also have it allow a second main hand hit with offhandprocchance^2 (ie 50% offhand = 25% mainhand)
finally lets make it allow unlimited counters for one-hand
for staff? ponies
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Feb 27 2013, 05:31
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(skillchip @ Feb 27 2013, 10:56)  ooh ooh
lets make spirit stance add back the outer domino
lets also have it allow a second main hand hit with offhandprocchance^2 (ie 50% offhand = 25% mainhand)
finally lets make it allow unlimited counters for one-hand
for staff? ponies
Outer domino, I can live with. 2nd mainhand hit, who cares? What I would like is to have all the weapon drain and Elemental Strikes proc across Dominoed enemies. Obviously, not at 100%, but have the system roll exactly as it would to proc Domino in the first place. So, roll once to see if Domino happens, then roll again to see if Illithid (for example) happens, then roll again to see if Void Strike happens, then roll again to see if (Elemental Strike 1) happens, then roll again... Unlimited counters for 1H, that I can go along with. But it should be linked to higher proficiencies, maybe. And it should also count as an actual mainhand hit (i.e. procs weapon effect, drain & Strikes, in addition to Stun).
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Feb 27 2013, 05:43
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(skillchip @ Feb 27 2013, 07:56)  ooh ooh
lets make spirit stance add back the outer domino
lets also have it allow a second main hand hit with offhandprocchance^2 (ie 50% offhand = 25% mainhand)
finally lets make it allow unlimited counters for one-hand
for staff? ponies [/sarcasm]
There, fixed.
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Feb 27 2013, 05:58
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(xmagus @ Feb 26 2013, 22:31)  2nd mainhand hit, who cares?
I'm sure all DW players would leap for joy as offhand proc chance is 0 for 2H anyways This post has been edited by fishinsea: Feb 27 2013, 05:59
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Feb 27 2013, 06:08
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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I'm sorry I did not specify dual-wield/niten, thought it was self explanatory...
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Feb 27 2013, 06:22
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(fishinsea @ Feb 27 2013, 13:58)  I'm sure all DW players would leap for joy as offhand proc chance is 0 for 2H anyways
Will they, really? If you meant add the 2nd mainhand in addition to offhand, that would more or less mean OHKO of most Elementals and Sprites. Even 501st would fall in about 3 turns. After all, it's a potential of 12 consecutive hits with no chance of avoidance. It would be as close to having Frenzied Blows activate on a single enemy a minimum of 25% of every time you attack (including the time it takes to build up Stance). That would make DW the premier fighting style. You'd almost be mage-fast. Yeah, I would be overjoyed as a DW, true. Guess how likely this is going to be, though. If, however, you meant if you get the 2nd mainhand, you don't get the offhand, then that's... not much of a difference, is it? Except it might be worse than just getting offhand, because then your effective proc chance for your offhand just dropped down the toilet. @skillchip: No, I understand, I just don't think it's either worth it or feasible, unless you had some other thing in mind. In which case, maybe I don't understand after all (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 27 2013, 06:37
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(xmagus @ Feb 26 2013, 23:22)  Snip
Or it could just cap at the second mainhand hit... Stop extrapolating (and writing paragraphs when you didn't even read the original suggestion properly (IMG:[ invalid] style_emoticons/default/dry.gif)) This post has been edited by fishinsea: Feb 27 2013, 06:39
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Feb 27 2013, 06:46
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Of course it would go something like this
Mainhand hit Offhand hit (50% damage) Mainhand hit (50% or 25% damage) (offhand chance^2) Offhand again (offhand chance^3) ect until not proced
strikes of course could do either normal damage or reduced on these "additional" hits, or of course they could do like domino and not proc
Alternating hits like this would make sense since you would be just beating the crap out of the monster. Yes it is powerful. Yes it is op. But only if you see it as such. Tenboro would of course balance it if he adds it to make it not OMG I WILL USE THIS OVER ANYTHING
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Feb 27 2013, 06:48
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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If you think DW is so fast, why don't you tell me how much your strike does. One hit, add up all the damages from domino. Max, Min, Avg. Lets compare it to my single attack as DW and see who does more.
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Feb 27 2013, 07:05
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(fishinsea @ Feb 27 2013, 14:37)  Or it could just cap at the second mainhand hit... Stop extrapolating (and writing paragraphs when you didn't even read the original suggestion properly (IMG:[ invalid] style_emoticons/default/dry.gif)) Oh? Lessee... QUOTE lets also have it allow a second main hand hit with offhandprocchance^2 (ie 50% offhand = 25% mainhand)  Yeah, I thought so. Given that Elemental Strikes always proc on a mainhand hit (for that matter, an offhand hit), what did I misread about it? Oh, you didn't mean for it to proc? Then it's not a mainhand hit, just a hit with the same damage rolls as a mainhand hit. Oh, you want to reduce the damage from that hit? Then it might as well be a hit with the same damage rolls as a Void Strike, since nothing is getting proc'd. But... won't that just make it a Second Strike or whatever? So don't you go assuming that I didn't read his idea. Maybe my mind didn't fully capture what he meant. But I'm going by what he said, and he said mainhand hit. @skillchip: Ah, that's your idea. OK. Not sure it would be worth it, but sure, why not? @Arxdewn: Won't it depend on my base attack (and yours), proc types and chances, Elemental Strikes vs. none, etc? Won't it also depend on how many enemies are being faced during that round? I'm pretty damned sure for anything less than, say, 4 enemies, DW is mega much faster than 2H or 1H.
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Feb 27 2013, 07:48
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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Make staff optionally one-handed to pair a shield, at the cost of some damage. It will be trading damage, Inference, burden for a lot of block.
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Feb 27 2013, 07:52
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(HTTP/308 @ Feb 27 2013, 15:48)  Make staff optionally one-handed to pair a shield, at the cost of some damage. It will be trading damage, Inference, burden for a lot of block.
Oh yes, please do. That way, I can put my Battlecaster Buckler on. 22% block and ~21% MC. No interference to worry about there (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 27 2013, 08:02
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unknownxz.
Group: Members
Posts: 1,276
Joined: 1-January 13

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how about new procs. on dagger (or shortsword) ? that has 15-25% change to double attack(25-40% damage) ?
Well... double attack on dagger make it more like RPG. lol.
This post has been edited by unknownxz.: Feb 27 2013, 08:12
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Feb 27 2013, 08:06
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(xmagus @ Feb 27 2013, 13:52)  Oh yes, please do. That way, I can put my Battlecaster Buckler on. 22% block and ~21% MC. No interference to worry about there (IMG:[ invalid] style_emoticons/default/smile.gif) And you will still lost damage, which is the largest factor. It's something like -(17+Inference*feather_effect)% in my mind.
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Feb 27 2013, 09:16
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(xmagus @ Feb 27 2013, 00:05)  a hit with the same damage rolls as a mainhand hit.
since when is anything uncapped in HV (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE I'm pretty damned sure for anything less than, say, 4 enemies, DW is mega much faster than 2H or 1H.
Isn't that the point...
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Feb 27 2013, 09:49
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(fishinsea @ Feb 27 2013, 17:16)  QUOTE a hit with the same damage rolls as a mainhand hit.
since when is anything uncapped in HV (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Right. Precisely. So either you're arguing for something potentially game-breaking (second actual mainhand hit, including all procs and strikes), or you're only essentially asking for another Void Strike. You're unlikely to get the first, and who cares about the second? And since the first is unlikely, who cares about it either? QUOTE QUOTE I'm pretty damned sure for anything less than, say, 4 enemies, DW is mega much faster than 2H or 1H.
Isn't that the point... Yes, DW should be much faster for fewer enemies. Arxdewn is challenging the point, however. He thinks that on average, 2H with Domino might be better than DW with offhand. My point is, it isn't. Not under certain circumstances, and certainly not if you allowed skillchip's 2nd actual mainhand hit as I conceptualise it. WIth the 2x damage Stance gives, DWs should be able to OHKO an enemy even in IWBTH about 20% of the time.
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