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> [Suggestion] A few requests, Can we has...

 
post Feb 24 2013, 21:10
Post #7441
海想列車



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QUOTE(aloc1234 @ Feb 23 2013, 19:41) *
… even if this something is removing it.

What do you think will happen to gears if Tenboro really does merge Agility into Dexterity?
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post Feb 24 2013, 21:37
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Straight swap agi to dex, or average the agi pabs over the remaining pabs?
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post Feb 24 2013, 21:39
Post #7443
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1) please increase the frequency of ridlemasters' quiz by a 30%, as is it's pretty useless as an anti-bot measure with quiz very far from each other, also a quiz at 2nd battle?? more useful at the eight or so.

2) countdown counter for battles? for both item world and arena so that we can know how deep we are / how far we are from completion?

3) in the same vein a counter for grindfest for bragging rights! XD

4) a trainable henyutsu to increase probability of receiving mana, spirit or healt object after a battle?

On a separate note: does agi serve any use to a mage now???
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post Feb 24 2013, 22:24
Post #7444
海想列車



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QUOTE(Herp in your Derp @ Feb 24 2013, 11:37) *
… or average the agi pabs over the remaining pabs?

Hm, didn't think about that.

(IMG:[i.imm.io] http://i.imm.io/XhYJ.png)

So it'll still look like that, but whatever I get from "Agility Bonus Lv.2" is dispersed to the other attributes? Sounds like a lot of work compared to just keeping Agility and tweaking it.
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post Feb 24 2013, 22:31
Post #7445
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QUOTE(Black Mirage @ Feb 24 2013, 22:39) *

2) countdown counter for battles? for both item world and arena so that we can know how deep we are / how far we are from completion?

3) in the same vein a counter for grindfest for bragging rights! XD

On a separate note: does agi serve any use to a mage now???



2/3) Use The HVStat script (most recent version), there is an option to add a round counter.


Evasion is the most important defense of mages, so it's obviously still useful...
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post Feb 24 2013, 22:41
Post #7446
pureyang



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QUOTE(Black Mirage @ Feb 24 2013, 13:39) *

1) please increase the frequency of ridlemasters' quiz by a 30%, as is it's pretty useless as an anti-bot measure with quiz very far from each other, also a quiz at 2nd battle?? more useful at the eight or so.

Its not AT the 2nd battle its BEFORE the 2nd battle.

Botters got around riddlemaster by starting grind, doing one round, then quiting it and starting again.
By forcing riddlemaster after the first round this became impossible as every time you quit you are guaranteed another riddler.

I really don't see why the first riddlemaster can't give HP/MP.
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post Feb 25 2013, 01:18
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Does Arcane Blow uses Magic Accuracy or Physical Accuracy? If it uses Physical then can you please change it to Magical? So that we don't get evaded (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 25 2013, 05:14
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QUOTE(ChosenUno @ Feb 25 2013, 09:18) *

Does Arcane Blow uses Magic Accuracy or Physical Accuracy? If it uses Physical then can you please change it to Magical? So that we don't get evaded (IMG:[invalid] style_emoticons/default/tongue.gif)

Hell, it should use the arithmetic mean of both.
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post Feb 25 2013, 05:34
Post #7449
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In addition to the eventual equip set changes that will let weapons be shared, can you associate IA with equip sets? It means I have to remember to click a few more things in my settings before setting up my grinding of melee profs, before I switch back to IWBTH mage for Hourlies - I _really_ don't want to forget to swap protection back to Spirit Shield. (IMG:[invalid] style_emoticons/default/dry.gif)

(And now that we're used to the quickbar/equip set lumping, it shouldn't ruffle too many feathers)
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post Feb 25 2013, 05:35
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It would be nice it Tenboro added spike spells to IA, or increased their cost and duration accordingly. It's getting tiresome to keep rebuffing them every few rounds.
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post Feb 25 2013, 05:36
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mrttao:Exactly how would they get rewards if they quit in the first round?

I'm not sure what is this "getting around" of 2nd that you speak of.
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post Feb 25 2013, 05:57
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QUOTE(Lement @ Feb 25 2013, 13:36) *

mrttao:Exactly how would they get rewards if they quit in the first round?

I'm not sure what is this "getting around" of 2nd that you speak of.

Lement:

If Riddlemaster came AFTER Round 2 (i.e. between Rounds 2 & x):

Bot plays Round 1 (of GF, IW, or Arena).
Round 1 ends.
Bot receives enemy drop & Arena Clear Bonus (if any).
Round 2 starts.
Bot flees.
Bot plays Round 1 (of GF, IW, or next Arena).
Round 1 ends.
Bot receives enemy drop...
Rinse and repeat, ad nauseum.

Currently (i.e. between Rounds 1 & 2):

Bot plays Round 1 (of GF, IW, or Arena).
Round 1 ends.
Bot receives enemy drop & Arena Clear Bonus (if any).
RIDDLEMASTER (... oops!)
Round 2 starts. <--- but now bot can't auto-advance and flee unless riddle is solved

I grant you, you're not likely to get anything good out of Round 1. But a bot could conceivably get thousands and thousands of potions and crystals every hour. Which is still credits in the pocket. And back in the day, GF gave credits too.

And if riddles can be solved even 90% of the time automatically, then what the hell? Might as well not have ANY of them (except that the restore effect is REALLY handy).

Heck, now if I couldn't be arsed, maybe I can find a bot that will do REs. On the hour, every hour, don't ever bother with HV again except to check on the bot's progress every week or so.
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post Feb 25 2013, 06:46
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Agility should lower cast times of spells for mages.
(IMG:[invalid] style_emoticons/default/biggrin.gif)

EDIT: I grammar-nazied myself (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by ChosenUno: Feb 25 2013, 06:46
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post Feb 25 2013, 06:56
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Can we change things from "turns" to "time units" when highlighting them?
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post Feb 25 2013, 07:03
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QUOTE(skillchip @ Feb 25 2013, 06:56) *

Can we change things from "turns" to "time units" when highlighting them?

Ding ding ding ding - we have a winner.

Really, the way things are, using some kind of time keeping would be way better (and organized) than using turns.
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post Feb 25 2013, 14:12
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Just got a nice tip. Nothing to complain about the ponies anymore, although I still think it would be better to use something intuitive for the riddles, just like the labyrinth. It would just be more user-friendly.

This post has been edited by thereisnothing: Feb 26 2013, 09:24
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post Feb 25 2013, 15:01
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Lement



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Don't worry, there are only 6 ponies used in riddles.
@above: Misread - the riddlemaster system used to not have 2nd round riddlemasters.
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post Feb 25 2013, 18:45
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With the ability revamp, and the hopeful removal of needing to spend ability points on spells:

Change X-Attack/X-Magic/X-Item to have multiple levels, and grant 5/5/20% speed boost per ability point, up to a maximum of 5 ability points for each, resulting in:

25% increase in attack speed or magic speed (125 / 100 = 80% time units used)
100% increase in item use speed (200 / 100 = 50% time units used)

When maxed, X-Action should provide:

-5 attacks/spells in the time that 4 attacks/spells would be executed if X-Attack/X-Magic was unleveled.
--Currently, you only gain 1 attack or spell every 10.
-2 item uses in the time that 1 item would be used if X-Item was unleveled.
--Again, currently, you gain one item use every 10, but since you can only use items limited times, the benefit is utterly inconsequential. This change would make X-Item have a slightly more significant effect, but it is my opinion that states that X-Item should actually be linearly diminishing action time instead of logarithmically diminishing until it takes as much action time as a powerup gem (1 time unit.)

This post has been edited by Bunker Buster: Feb 25 2013, 18:59
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post Feb 25 2013, 21:59
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Honestly, if you want people to cast multi-element or be more flexible, instead of making a cycle when it comes to spell/elements make it so the debuff is exploded by any element besides the element of the debuff, as well as reducing resistance by all elements besides the element of the debuff.
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post Feb 25 2013, 22:56
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QUOTE(wr4st3r @ Feb 3 2013, 17:04) *

It is true that the general advise for new players in the Experts' thread is to focus on Scavenger first, but as you said (bolded part) in the above post that's pretty much a suggestion to beginners.
That's because you want to reach the point where you're potion income is on the plus side, so you don't have to spend your few credits buying pots from the bazaar/other players and can divert them to more trainings/better equip.

After that IIRC the general advise is to level up Scavenger, LoTD and Quartermaster equally training cost wise, which seems to work for me.
LoTD is always the most tempting one but the loot roll range seems to be so wide it ends up not mattering that much unless you get the huge boost from BT/IWTBH :lol:

I think it's pretty safe to say Quartermaster is the most noticeable single training upgrade you can get in HV because of the % increase. I remember putting a couple points in it in a shortish time span and in the long run I could really see monsters dropping more gear. :)

Thanks for the advice. :)
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