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[Suggestion] A few requests, Can we has... |
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Feb 24 2013, 05:29
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Since AGI action speed was removed, agility should increase Parry (all types) and Block (for 1H+shield only.)
This post has been edited by Bunker Buster: Feb 24 2013, 05:30
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Feb 24 2013, 05:36
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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I would prefer agi to just double evade bonus and maybe crit as well.
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Feb 24 2013, 05:41
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aloc1234
Group: Members
Posts: 2,876
Joined: 20-January 12

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QUOTE(Bunker Buster @ Feb 24 2013, 05:29)  Since AGI action speed was removed, agility should increase Parry (all types) and Block (for 1H+shield only.)
I kinda agree. I'm not to keen on that particular idea, but I definitely think that something must be done on agi, even if this something is removing it.
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Feb 24 2013, 09:02
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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Since monster' PMI is reduced, PA/Bleed should get some buff to restore their value. Like 100% 1-step PA, 100%/200% 2-step Bleed. QUOTE(Tenboro @ Feb 23 2013, 22:21)  Ponies dropping mats were a part of this as well, and there's something else coming too that should help on materials. (Hint: It has something to do with monster chaos levels.)
Sounds great. But how about one more feature: make current/in-progress monster rewards somewhat auto-accumulating? This post has been edited by HTTP/308: Feb 24 2013, 09:12
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Feb 24 2013, 09:12
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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I think the bigger problem is 100% PMI reduction from PA. If at most everything could reach 50% (skills, procs) max, I think balance would be easier. Bleed still pretty weak.
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Feb 24 2013, 10:08
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Herp in your Derp @ Feb 24 2013, 01:30)  No one would be complaining if they restocked during battle (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Not that this would ever happen, but yeah. Hell, make it a Hath Perk. 1000 hath, get 1 restock of all item slots. 2000 hath, get 2 restocks. 4000 hath, get 3 restocks. 6000 hath, get 4 restocks, 10000 hath, get 5 restocks and that's it. You bet I'll stop complaining about anything and everything if I get that, unless potions/elixirs get mega-nerfed.
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Feb 24 2013, 10:13
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(xmagus @ Feb 24 2013, 16:08)  Not that this would ever happen, but yeah.
Hell, make it a Hath Perk. 1000 hath, get 1 restock of all item slots. 2000 hath, get 2 restocks. 4000 hath, get 3 restocks. 6000 hath, get 4 restocks, 10000 hath, get 5 restocks and that's it.
You bet I'll stop complaining about anything and everything if I get that, unless potions/elixirs get mega-nerfed.
Any reason to get the second slot? This post has been edited by Colman: Feb 24 2013, 10:13
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Feb 24 2013, 10:40
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Colman @ Feb 24 2013, 18:13)  Any reason to get the second slot?
I dunno, keep going in GF, I guess? I'm guessing Frith would like to get 501st to PL1501 at some stage, if he hasn't already (not too sure, haven't scanned her for a while). You know what I would *really* like? Auto-use, insta-restock Scroll slots. Give us a choice, maybe, only 1 or 2. Put a scroll in, and it acts like IA; every time your scroll effect expires, it automatically powers up the next scroll. I'd buy up every damned scroll I can get my hands on if we could have something like that. You know what else I would really like? Somehow using OC to refill SP. OC can already refill HP and MP, so why not SP? I can suggest a new Skill, Meditate. Usable only when OC is at 280 (or whatever Max OC Tank is), and when OC hits that maximum. 75% PMI & MMI for 1 round (similar to Cloak of the Fallen), burn All OC for 50% recovery of base HP, MP, SP. Sort of like a super-Riddlemaster, seeing as we're gonna get fewer of them now.
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Feb 24 2013, 10:58
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(Arxdewn @ Feb 24 2013, 15:12)  I think the bigger problem is 100% PMI reduction from PA. If at most everything could reach 50% (skills, procs) max, I think balance would be easier. Bleed still pretty weak.
Monster' mitigation scales with monster level <=> player level. If PA is only 50%, high level melee is designed to suffer.
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Feb 24 2013, 11:22
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Since people complain about not getting MP/HP from round 2 Riddlemaster remove the HP/MP Bonus completely. At the same time bring back Second Wind but a weaker form of it.
Now New Training: Second Wind Powerup: At max level it does what old Second Wind did. Weapon Mastery: removes Burden/Interference from weapon by a small amount. So if you train this you can use your Elemental weapons together with Light Armor without getting screwed over. Armor Mastery: One Training for Light, Heavy and Cloth. Helps to enchant certain strengths of the chosen Armor Type.
Fuck yeah Credit sinks!
This post has been edited by Ichy: Feb 24 2013, 11:24
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Feb 24 2013, 11:26
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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I understand that. But scaling is so binary with armor on or off. I think balance would be substantially easier to work with lesser degrees.
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Feb 24 2013, 14:47
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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I think shields need prefixes unique to them. The reason being that kite and towers do not provide enough of a benefit to outweigh their high B/I, and so I think the majority are sticking with Bucklers.
And there are no meaningful prefixes for bucklers at all. Mithril is only worth it if it's on a kite shield, towers still are too high in interference.
So yeah, I think shields need to have their own prefixes. May I suggest a few:
Spiked - returns physical damage as a percentage of incoming damage. Lightweight - increases counter chance. Empowering - increases the chance for Overpower to proc.
This post has been edited by ChosenUno: Feb 24 2013, 14:48
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Feb 24 2013, 15:06
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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Featherweight Charm 2 hours please
help high ping player
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Feb 24 2013, 15:55
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(eovcoo5 @ Feb 24 2013, 21:06)  Featherweight Charm 2 hours please
help high ping player
You can use it twice (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 24 2013, 15:56
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Ichy @ Feb 24 2013, 19:22)  Since people complain about not getting MP/HP from round 2 Riddlemaster remove the HP/MP Bonus completely. At the same time bring back Second Wind but a weaker form of it.
Now New Training: Second Wind Powerup: At max level it does what old Second Wind did. Weapon Mastery: removes Burden/Interference from weapon by a small amount. So if you train this you can use your Elemental weapons together with Light Armor without getting screwed over. Armor Mastery: One Training for Light, Heavy and Cloth. Helps to enchant certain strengths of the chosen Armor Type.
Fuck yeah Credit sinks!
No, wait, I have another idea. Since we're doing an Ability Tree revamp, add the following abilities: 1. Heavyweight Tank (each point invested further reduces current burden by 1%). 2. Arcanist Tank (each point invested further reduces current interference by 1%). These are not additive but multiplicative, so for x points, burden/interference is reduced to (0.99)^x At 100 ability points invested, the resulting B/I works out to be ~36.6% B/I of the 'standard' (i.e. unmodified) amount. At 50 points, that works out to be 60.5% - you have to admit, it's diabolical. If you only reduced by 0.5%, you will get to 60.5% of total B/I at 100 points of EACH - that's 200 AP to invest!
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Feb 24 2013, 16:14
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(xmagus @ Feb 24 2013, 21:56)  No, wait, I have another idea.
Since we're doing an Ability Tree revamp, add the following abilities:
1. Heavyweight Tank (each point invested further reduces current burden by 1%). 2. Arcanist Tank (each point invested further reduces current interference by 1%).
These are not additive but multiplicative, so for x points, burden/interference is reduced to (0.99)^x
At 100 ability points invested, the resulting B/I works out to be ~36.6% B/I of the 'standard' (i.e. unmodified) amount. At 50 points, that works out to be 60.5% - you have to admit, it's diabolical. If you only reduced by 0.5%, you will get to 60.5% of total B/I at 100 points of EACH - that's 200 AP to invest!
I like the idea but i think the effect should be capped at 50% otherwise mid-level player+, who already unlock the whole skill tree will found heavy and light armor have not so different weight (burden/interference). Also, if it is made to style specific is more fun. i.e. it only work with heavy armor. And light and cloth also have skills for them. e.g. more evade, faster cast.
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Feb 24 2013, 16:35
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xmagus
Group: Members
Posts: 1,042
Joined: 16-July 12

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QUOTE(Colman @ Feb 25 2013, 00:14)  I like the idea but i think the effect should be capped at 50% otherwise mid-level player+, who already unlock the whole skill tree will found heavy and light armor have not so different weight (burden/interference).
I dunno. If you're level 450, plus 100 from the trainings, you're still 74 short of the full tree. Which would presumably come from Artifacts, of course. Still, that's hardly 'mid-level' player+ and I for one would have to get many, many more APs. I would naturally assume that any revamp will include additional ability tiers, so that's even more APs to plow in. QUOTE Also, if it is made to style specific is more fun. i.e. it only work with heavy armor. And light and cloth also have skills for them. e.g. more evade, faster cast.
Hooh yeah! That's even more evil than my idea. Yes, by all means. Have additional X-Item, X-Attack and X-Cast that reduces action time by 1% multiplicatively. As for direct stat increase, I'd rather that the Ability Tree includes Counter-parry, Counter-resist and Counter-evade instead. Armour proficiencies already increase avoidance, so some anti-avoidance would be welcome. Besides, the mobs have it, so why can't we?
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Feb 24 2013, 17:58
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(ChosenUno @ Feb 24 2013, 07:47)  I think shields need prefixes unique to them.
I was gonna suggest the same thing but got too lazy. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by fishinsea: Feb 24 2013, 17:59
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Feb 24 2013, 20:49
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aloc1234
Group: Members
Posts: 2,876
Joined: 20-January 12

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QUOTE(Tenboro @ Feb 23 2013, 16:59)  I like how people were complaining about there being too many riddles, and now about how there are too few.
If only they could all be converted to 'what pony is this?' you could quadruplicate riddlemasters for all I care (Ok not that much)
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