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> [Suggestion] A few requests, Can we has...

 
post Feb 24 2013, 05:29
Post #7421
Bunker Buster



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Since AGI action speed was removed, agility should increase Parry (all types) and Block (for 1H+shield only.)

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post Feb 24 2013, 05:36
Post #7422
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I would prefer agi to just double evade bonus and maybe crit as well.
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post Feb 24 2013, 05:41
Post #7423
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QUOTE(Bunker Buster @ Feb 24 2013, 05:29) *

Since AGI action speed was removed, agility should increase Parry (all types) and Block (for 1H+shield only.)


I kinda agree. I'm not to keen on that particular idea, but I definitely think that something must be done on agi, even if this something is removing it.
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post Feb 24 2013, 09:02
Post #7424
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Since monster' PMI is reduced, PA/Bleed should get some buff to restore their value.

Like 100% 1-step PA,
100%/200% 2-step Bleed.

QUOTE(Tenboro @ Feb 23 2013, 22:21) *

Ponies dropping mats were a part of this as well, and there's something else coming too that should help on materials. (Hint: It has something to do with monster chaos levels.)

Sounds great.
But how about one more feature: make current/in-progress monster rewards somewhat auto-accumulating?

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post Feb 24 2013, 09:12
Post #7425
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I think the bigger problem is 100% PMI reduction from PA. If at most everything could reach 50% (skills, procs) max, I think balance would be easier. Bleed still pretty weak.
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post Feb 24 2013, 09:33
Post #7426
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I want the outward strike for 2hand back (IMG:[invalid] style_emoticons/default/cry.gif)
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post Feb 24 2013, 10:08
Post #7427
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QUOTE(Herp in your Derp @ Feb 24 2013, 01:30) *

No one would be complaining if they restocked during battle (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Not that this would ever happen, but yeah.

Hell, make it a Hath Perk. 1000 hath, get 1 restock of all item slots. 2000 hath, get 2 restocks. 4000 hath, get 3 restocks. 6000 hath, get 4 restocks, 10000 hath, get 5 restocks and that's it.

You bet I'll stop complaining about anything and everything if I get that, unless potions/elixirs get mega-nerfed.
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post Feb 24 2013, 10:13
Post #7428
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QUOTE(xmagus @ Feb 24 2013, 16:08) *

Not that this would ever happen, but yeah.

Hell, make it a Hath Perk. 1000 hath, get 1 restock of all item slots. 2000 hath, get 2 restocks. 4000 hath, get 3 restocks. 6000 hath, get 4 restocks, 10000 hath, get 5 restocks and that's it.

You bet I'll stop complaining about anything and everything if I get that, unless potions/elixirs get mega-nerfed.

Any reason to get the second slot?

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post Feb 24 2013, 10:40
Post #7429
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QUOTE(Colman @ Feb 24 2013, 18:13) *

Any reason to get the second slot?

I dunno, keep going in GF, I guess? I'm guessing Frith would like to get 501st to PL1501 at some stage, if he hasn't already (not too sure, haven't scanned her for a while).


You know what I would *really* like? Auto-use, insta-restock Scroll slots. Give us a choice, maybe, only 1 or 2. Put a scroll in, and it acts like IA; every time your scroll effect expires, it automatically powers up the next scroll.

I'd buy up every damned scroll I can get my hands on if we could have something like that.


You know what else I would really like? Somehow using OC to refill SP. OC can already refill HP and MP, so why not SP? I can suggest a new Skill, Meditate. Usable only when OC is at 280 (or whatever Max OC Tank is), and when OC hits that maximum. 75% PMI & MMI for 1 round (similar to Cloak of the Fallen), burn All OC for 50% recovery of base HP, MP, SP. Sort of like a super-Riddlemaster, seeing as we're gonna get fewer of them now.
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post Feb 24 2013, 10:58
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QUOTE(Arxdewn @ Feb 24 2013, 15:12) *

I think the bigger problem is 100% PMI reduction from PA. If at most everything could reach 50% (skills, procs) max, I think balance would be easier. Bleed still pretty weak.


Monster' mitigation scales with monster level <=> player level.
If PA is only 50%, high level melee is designed to suffer.
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post Feb 24 2013, 11:22
Post #7431
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Since people complain about not getting MP/HP from round 2 Riddlemaster remove the HP/MP Bonus completely.
At the same time bring back Second Wind but a weaker form of it.

Now New Training:
Second Wind Powerup: At max level it does what old Second Wind did.
Weapon Mastery: removes Burden/Interference from weapon by a small amount. So if you train this you can use your Elemental weapons together with Light Armor without getting screwed over.
Armor Mastery: One Training for Light, Heavy and Cloth. Helps to enchant certain strengths of the chosen Armor Type.

Fuck yeah Credit sinks!

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post Feb 24 2013, 11:26
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I understand that. But scaling is so binary with armor on or off. I think balance would be substantially easier to work with lesser degrees.
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post Feb 24 2013, 14:47
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I think shields need prefixes unique to them.
The reason being that kite and towers do not provide enough of a benefit to outweigh their high B/I, and so I think the majority are sticking with Bucklers.

And there are no meaningful prefixes for bucklers at all. Mithril is only worth it if it's on a kite shield, towers still are too high in interference.

So yeah, I think shields need to have their own prefixes. May I suggest a few:

Spiked - returns physical damage as a percentage of incoming damage.
Lightweight - increases counter chance.
Empowering - increases the chance for Overpower to proc.

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post Feb 24 2013, 15:06
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Featherweight Charm 2 hours please

help high ping player
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post Feb 24 2013, 15:55
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QUOTE(eovcoo5 @ Feb 24 2013, 21:06) *

Featherweight Charm 2 hours please

help high ping player

You can use it twice (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 24 2013, 15:56
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QUOTE(Ichy @ Feb 24 2013, 19:22) *

Since people complain about not getting MP/HP from round 2 Riddlemaster remove the HP/MP Bonus completely.
At the same time bring back Second Wind but a weaker form of it.

Now New Training:
Second Wind Powerup: At max level it does what old Second Wind did.
Weapon Mastery: removes Burden/Interference from weapon by a small amount. So if you train this you can use your Elemental weapons together with Light Armor without getting screwed over.
Armor Mastery: One Training for Light, Heavy and Cloth. Helps to enchant certain strengths of the chosen Armor Type.

Fuck yeah Credit sinks!

No, wait, I have another idea.

Since we're doing an Ability Tree revamp, add the following abilities:

1. Heavyweight Tank (each point invested further reduces current burden by 1%).
2. Arcanist Tank (each point invested further reduces current interference by 1%).

These are not additive but multiplicative, so for x points, burden/interference is reduced to (0.99)^x

At 100 ability points invested, the resulting B/I works out to be ~36.6% B/I of the 'standard' (i.e. unmodified) amount. At 50 points, that works out to be 60.5% - you have to admit, it's diabolical. If you only reduced by 0.5%, you will get to 60.5% of total B/I at 100 points of EACH - that's 200 AP to invest!
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post Feb 24 2013, 16:14
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QUOTE(xmagus @ Feb 24 2013, 21:56) *

No, wait, I have another idea.

Since we're doing an Ability Tree revamp, add the following abilities:

1. Heavyweight Tank (each point invested further reduces current burden by 1%).
2. Arcanist Tank (each point invested further reduces current interference by 1%).

These are not additive but multiplicative, so for x points, burden/interference is reduced to (0.99)^x

At 100 ability points invested, the resulting B/I works out to be ~36.6% B/I of the 'standard' (i.e. unmodified) amount. At 50 points, that works out to be 60.5% - you have to admit, it's diabolical. If you only reduced by 0.5%, you will get to 60.5% of total B/I at 100 points of EACH - that's 200 AP to invest!

I like the idea but i think the effect should be capped at 50% otherwise mid-level player+, who already unlock the whole skill tree will found heavy and light armor have not so different weight (burden/interference).
Also, if it is made to style specific is more fun. i.e. it only work with heavy armor. And light and cloth also have skills for them. e.g. more evade, faster cast.
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post Feb 24 2013, 16:35
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QUOTE(Colman @ Feb 25 2013, 00:14) *

I like the idea but i think the effect should be capped at 50% otherwise mid-level player+, who already unlock the whole skill tree will found heavy and light armor have not so different weight (burden/interference).


I dunno. If you're level 450, plus 100 from the trainings, you're still 74 short of the full tree. Which would presumably come from Artifacts, of course. Still, that's hardly 'mid-level' player+ and I for one would have to get many, many more APs.

I would naturally assume that any revamp will include additional ability tiers, so that's even more APs to plow in.

QUOTE

Also, if it is made to style specific is more fun. i.e. it only work with heavy armor. And light and cloth also have skills for them. e.g. more evade, faster cast.


Hooh yeah! That's even more evil than my idea.

Yes, by all means. Have additional X-Item, X-Attack and X-Cast that reduces action time by 1% multiplicatively.

As for direct stat increase, I'd rather that the Ability Tree includes Counter-parry, Counter-resist and Counter-evade instead. Armour proficiencies already increase avoidance, so some anti-avoidance would be welcome. Besides, the mobs have it, so why can't we?
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post Feb 24 2013, 17:58
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QUOTE(ChosenUno @ Feb 24 2013, 07:47) *

I think shields need prefixes unique to them.


I was gonna suggest the same thing but got too lazy. (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Feb 24 2013, 20:49
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QUOTE(Tenboro @ Feb 23 2013, 16:59) *

I like how people were complaining about there being too many riddles, and now about how there are too few.

If only they could all be converted to 'what pony is this?' you could quadruplicate riddlemasters for all I care (Ok not that much)
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