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[Suggestion] A few requests, Can we has... |
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Feb 23 2013, 16:03
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(Tenboro @ Feb 23 2013, 21:49)  You should ask Blizzard to just upgrade your old raid gear instead of making you grind out a new set every time they add some new dungeons.
Maybe you could make salvaging return more stuffs. Or I would expect equips to live long due to forging cost. This post has been edited by HTTP/308: Feb 23 2013, 16:05
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Feb 23 2013, 16:08
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(HTTP/308 @ Feb 23 2013, 21:03)  Maybe you could make salvaging return more stuffs. Or I would expect equips to live long due to forging cost.
And their rarity... Problem is the forging cost is very very high, that's true. But another problem is how rare the equipments we have are. Given players like myself, hitoriki, HTTP, danixxx all have top tier items that're pretty much impossible to replace, I don't think asking us to simply replace gear works. Even if you could somehow transplant all your existing forgings onto a new piece of gear, the problem is still having the ability to acquire such comparable piece in the first place. Between now and next patch, how many Legendary Frugal/Charged Phase of Heimdall/Fenrir with maxed EDB and high int/wis/evade will drop? Because that's basically what you're asking us to replace. Please realize that the rolls required for such godly pieces cannot be easily reproduced. This post has been edited by ChosenUno: Feb 23 2013, 16:12
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Feb 23 2013, 16:14
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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At least you should get some rare mats back. I still have some partially upgraded Fine and Superior pieces I don't wanna throw away... Also waht will happen to Shielding Runes now? Can I exchange them for Phazons? (IMG:[ invalid] style_emoticons/default/duck.gif)
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Feb 23 2013, 16:21
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Tenboro

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Notice that the bonuses from the prefix isn't very large (max ~2% cast speed/mana conservation). This was deliberate to avoid the "lol insta obsolete" effect. Of course, some people want the very best of the very best, and this is for them. :3
As for forging costs.. I'm aware they may indeed be too high to make it feasible to replace equipment, so it's possible they will return some (non-binding) materials as well in the future. Ponies dropping mats were a part of this as well, and there's something else coming too that should help on materials. (Hint: It has something to do with monster chaos levels.)
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Feb 23 2013, 16:23
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tenboro @ Feb 23 2013, 16:21)  Notice that the bonuses from the prefix isn't very large (max ~2% cast speed/mana conservation). This was deliberate to avoid the "lol insta obsolete" effect. Of course, some people want the very best of the very best, and this is for them. :3
The only time I got insta obsolete was the PAB Change when my Shade went from awesome to bazaar food (IMG:[ invalid] style_emoticons/default/laugh.gif) But 2-3% s cool if you have it on all of your gear.
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Feb 23 2013, 16:51
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Since a huge source of mana income has been lost now that riddles are few and far between, are you planning to replace that with something like the second wind of old?
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Feb 23 2013, 16:59
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Tenboro

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I like how people were complaining about there being too many riddles, and now about how there are too few.
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Feb 23 2013, 17:01
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Tenboro @ Feb 23 2013, 21:59)  I like how people were complaining about there being too many riddles, and now about how there are too few.
Who? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Feb 23 2013, 17:24
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Lord_Obagon
Group: Gold Star Club
Posts: 2,039
Joined: 11-April 07

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QUOTE(Tenboro @ Feb 23 2013, 15:59)  I like how people were complaining about there being too many riddles, and now about how there are too few.
I only remember people complaining about the 2nd round riddles.
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Feb 23 2013, 17:25
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sigo8
Group: Gold Star Club
Posts: 3,652
Joined: 9-November 11

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QUOTE(Lord_Obagon @ Feb 23 2013, 07:24)  I only remember people complaining about the 2nd round riddles.
Exactly, you know the ones that don't give HP/MP.
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Feb 23 2013, 17:26
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tenboro @ Feb 23 2013, 16:59)  I like how people were complaining about there being too many riddles, and now about how there are too few.
Without Riddlemaster MP I need to use pots. But i only have 65000 godly mana pots (IMG:[ invalid] style_emoticons/default/cry.gif)
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Feb 23 2013, 17:47
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(Tenboro @ Feb 23 2013, 22:59)  I like how people were complaining about there being too many riddles, and now about how there are too few.
I won't (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Tenboro @ Feb 23 2013, 22:21)  As for forging costs.. I'm aware they may indeed be too high to make it feasible to replace equipment, so it's possible they will return some (non-binding) materials as well in the future. Ponies dropping mats were a part of this as well, and there's something else coming too that should help on materials. (Hint: It has something to do with monster chaos levels.)
It's mostly that Armor forging cost is high: rares, and tons of HG mats, which can be got back. And the benefit is lower comparing to weapons. For Melee weapon it is not a problem. And old ones can be salvaged for 60%+ Slaughter bindings. BTW I feel that ponies are giving too much Slaughter/Destruction bindings. (esp. Destruction, it doesn't have much use for now) Maybe it could give all possible bindings, and some chance for rares. This post has been edited by HTTP/308: Feb 23 2013, 17:51
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Feb 23 2013, 17:48
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Tenboro @ Feb 23 2013, 05:49)  You should ask Blizzard to just upgrade your old raid gear instead of making you grind out a new set every time they add some new dungeons.
I'll consider this a valid analogy as soon as you add something harder than IWBTH DwD.
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Feb 23 2013, 17:58
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Maximum_Joe @ Feb 23 2013, 22:48)  I'll consider this a valid analogy as soon as you add something harder than IWBTH DwD.
It still won't be a valid analogy. Why? In WoW, every instance you clear gives you good drops OR it gives you badges which can then be turned into good drops. It is guaranteed. It's like if every arena that ends with schoolgirl gives you a token that when you have enough can be exchanged for an awesome item of your choice. No randomness with stats, nothing. You get what you pay for. It's also like that every time you clear IWBTH marathons you get legendary quality items that's random but has maxed out stats that can be used to trade with other people to get what you want. You don't see that in HV, do you... In fact, just getting a set of armors and a weapon that has all the relevant stats maxed out is pretty impossible in HV, let alone replacing that set over and over in succession. Getting the gear is already hard enough, and then we have to forge it for it to be meaningful.
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Feb 23 2013, 18:37
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Tenboro @ Feb 23 2013, 15:49)  You should ask Blizzard to just upgrade your old raid gear instead of making you grind out a new set every time they add some new dungeons.
Prefix on the armor for lvl10 potency then? Better than nothing eh (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Feb 23 2013, 18:43
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kjeron
Group: Members
Posts: 112
Joined: 6-September 11

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Have Regen display it's proc even when it restores "0" health, since it is no longer tied to turns.
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Feb 23 2013, 19:15
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pentiuminside
Group: Members
Posts: 3,199
Joined: 23-July 12

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QUOTE(cmal @ Feb 12 2010, 19:30)  Can we has another Quickbar, please? Pretty please?
How 'bout a quickbar just for skills, scrolls and infusions? (IMG:[ invalid] style_emoticons/default/smile.gif) EDIT: 3 skills + 4 scrolls + 3 infusions = 10 things which would fit neatly below the original quickbar. This post has been edited by pentiuminside: Feb 23 2013, 19:23
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Feb 23 2013, 23:42
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Zip
Group: Members
Posts: 467
Joined: 3-June 08

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Can we have a new shop that trades in tickets? This is more oriented to people who trade in crystals and artifacts (the two most mooglemail intensive things to sell) but could later be expanded into maybe a weekly lottery or something else?
Trade in loose artifacts for Artifact Tickets for easier trading via MM Trade in 1000x of the 13-different crystals to get a Crystal Pack Ticket
This would mitigate at least some of the demand for a multi-attachment MoogleMail.
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Feb 24 2013, 04:29
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destructorspace
Group: Gold Star Club
Posts: 403
Joined: 22-November 09

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Huh. I like this token idea - and it fits with the current token scheme, where chaos and blood are needed to unlock nice, 'optional' features of the HV. "Harvest Token", because "Snowflake Token" or "Snowflake's Token" sound worse, and "Token of Loot" just seems too blunt.
So one way to implement it would be fairly straightforward - Bosses have a 10% chance of dropping, Legendaries have 5% (Since bosses are actually more rare, at least in high arenas), Ultimates have a 20% chance, and Gods have a 25%. Just rough numbers, to show my vague concept of how it might work. In addition, they could be an arena clear bonus (not replacing the current one, but in addition to), where depending on difficulty and arena EXP bonus, you move from a chance to receive one, to how many you'll receive - Trio and the Tree seems like a good place to have a guaranteed drop, with a chance for more.
Ring of Blood, eh, 20% for Bosses, 40% for Schoolgirls, and 75% for Gods?
So I imagine that one way to make it a time-sink that people are still willing to do, would be to have it be something like, there's a base cost for every item type, based on their bazaar price (maybe literally - 20 harvest for a T1 like a redwood staff or a dagger, or 68 for Kevlar), which gets you a exquisite of whatever you chose - but then, you can go in and specify further - do you want to upgrade to Mag, or Legendary? More Tokens. Do you want to guarantee that it'll be Ethereal, or have a specific Elemental Strike? More Tokens. Choosing your suffix? More. Choosing one or more maxed stats? A LOT more.
And choosing max adb/edb or max pmi should probably have a small impact on the rest of your item's stats - and if you choose to max 2 or 3, you're forced to upgrade your request to Mag.
Oooh! Maybe for the super-rich, you can choose a Leg+ option, which gives you all max stats, and is discounted from the normal "Leg with all stats maxed", but increases the cost to choose the various prefix and suffix options.
And finally, for the price of a T2 equip, you can random in the 1H/2H/Staff/Shield/Cloth/Light/Heavy categories, which leaves plenty of room for the poor and the auctioneers to leave everything up to Snowflake, just like trophies.
Edit: Forgot to mention - one way to make it easier on people might be to let them min-max a little - if they choose to not allow it become an ethereal/elemental, or have any prefix beyond quality, they get a small discount - appealing to their innate "bargain" sense, as long as they don't mind getting a slightly subpar Harvest equip.
Maybe have any equips generated through this system be marked as such? That way, people can still be amazed by those RNG one-in-a-millions?
Also, another option would probably be both limiting or choosing how many, and which, PABs the equip has.
It's easy to see how if you're running a shop, it's easy to get a decent amount of high-end equips, but if you've gotten impatient with drops and WTS/WTB, you can save up thousands of Harvest Tokens, and splurge on a Leg. equip with exactly the stat balance you want, and all the right prefixes and suffixes.
This post has been edited by destructorspace: Feb 24 2013, 04:52
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