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[Suggestion] A few requests, Can we has... |
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Feb 16 2013, 23:07
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Make it so Infusing staffs gives casting version of strikes on the main target. So if the weapon has a Fire Strike and a spell is cast on target B, target B will be hit by that spell and then a Fire Lash (Casting version of strike), the Lash of course improved by EDB and other factors like any other spell, but maybe having a spell damage mod of 0.5 or so
This post has been edited by skillchip: Feb 16 2013, 23:08
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Feb 17 2013, 05:52
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Remove monster agitation. I don't think monsters need that damage buff to kill players anymore.
In addition, make resist/parry worse as their HP goes down. So basically resist/parry% * HP% = actual chance.
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Feb 17 2013, 06:51
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(ChosenUno @ Feb 16 2013, 22:52)  In addition, make resist/parry worse as their HP goes down. So basically resist/parry% * HP% = actual chance.
Feels like if that happens the same will happen to players (IMG:[ invalid] style_emoticons/default/duck.gif)
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Feb 17 2013, 07:12
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(fishinsea @ Feb 16 2013, 20:51)  Feels like if that happens the same will happen to players (IMG:[ invalid] style_emoticons/default/duck.gif) We have Cure and Regen.
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Feb 17 2013, 07:22
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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Player's HP is not full all the time. On average player losts avoidance.
Which is even worse, player is very likely to be killed by a wave of attacks.
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Feb 17 2013, 07:36
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(HTTP/308 @ Feb 17 2013, 12:22)  Player's HP is not full all the time. On average player losts avoidance.
Which is even worse, player is very likely to be killed by a wave of attacks.
That's why we have spark. Though tbh with chaos token upgrades player avoidance is already something of a joke (IMG:[ invalid] style_emoticons/default/dry.gif)
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Feb 18 2013, 19:03
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(ChosenUno @ Feb 16 2013, 23:36)  That's why we have spark. Though tbh with chaos token upgrades player avoidance is already something of a joke (IMG:[ invalid] style_emoticons/default/dry.gif) oh nice one... since we are applying everything equally to monsters and players where I can merge crystals and tokens with my player to boost his stats? QUOTE(kserox @ Feb 16 2013, 09:20)  Just move shield to the tier 1 then.
Yes that would be good.. Can we make a summary from the experienced players of what changes need to happen for balance to be accurate? I am no expert but it seems to me that: Katana to T1 Estoc to T3 Plate to T2 Shield to T1 This post has been edited by mrttao: Feb 18 2013, 19:05
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Feb 18 2013, 19:11
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(mrttao @ Feb 19 2013, 01:03)  oh nice one... since we are applying everything equally to monsters and players where I can merge crystals and tokens with my player to boost his stats? Yes that would be good..
Can we make a summary from the experienced players of what changes need to happen for balance to be accurate?
I am no expert but it seems to me that: Katana to T1 Estoc to T3 Plate to T2 Shield to T1
Katana shouldn't be T1 because it is better than longsword and have special use.
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Feb 18 2013, 19:22
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Colman @ Feb 18 2013, 19:11)  Katana shouldn't be T1 because it is better than longsword and have special use.
Still shitty though... Let's move longswords to the T0 then? Along with leather and cotton. This post has been edited by kserox: Feb 18 2013, 19:25
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Feb 18 2013, 22:22
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DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

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I think Arcane Focus should come with a Counter-resist bonus since accuracy was removed from the spell's effect, even though the mana cost is still the same. With a counter-resist bonus, then the game wouldn't be so cheap for mages to play.
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Feb 18 2013, 22:57
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Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

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QUOTE(DYasha @ Feb 18 2013, 12:22)  I think Arcane Focus should come with a Counter-resist bonus since accuracy was removed from the spell's effect, even though the mana cost is still the same. With a counter-resist bonus, then the game wouldn't be so cheap for mages to play.
Then Heartseeker gives counter-parry.
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Feb 19 2013, 02:19
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Spawns on rare (boss) and legendary monsters raised to somewhere above "totally fucking insignificant" with multipliers on appearance adjusted by difficulty level (about the same as rare equipment multiplier)
Legendaries should also appear randomly in GF and IW.
Level 200 IWs should always have a god or ultimate encounter, with a reduced chance to drop their trophy to make farming not as viable if necessary. Or have it drop an equipment piece (same quality as what the IW would normally yield every other round) instead of trophy.
This post has been edited by Bunker Buster: Feb 19 2013, 02:22
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Feb 19 2013, 03:34
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Bunker Buster @ Feb 18 2013, 16:19)  Legendaries should also appear randomly in GF and IW.
They already do.
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Feb 19 2013, 03:50
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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got to love how we all have different verbage
Currently only MBP class shows up in GF/IW, and Konata/Girls show up in Hourlies. Both of these are really low chance.
Bunker is suggesting Konata+ shows up in GF/IW, and for them to show up at a decent level
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Feb 19 2013, 04:39
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(skillchip @ Feb 19 2013, 08:50)  got to love how we all have different verbage
Currently only MBP class shows up in GF/IW, and Konata/Girls show up in Hourlies. Both of these are really low chance.
Bunker is suggesting Konata+ shows up in GF/IW, and for them to show up at a decent level
And then their trophy value drops to shit.
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Feb 19 2013, 05:05
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(skillchip @ Feb 17 2013, 05:07)  Make it so Infusing staffs gives casting version of strikes on the main target. So if the weapon has a Fire Strike and a spell is cast on target B, target B will be hit by that spell and then a Fire Lash (Casting version of strike), the Lash of course improved by EDB and other factors like any other spell, but maybe having a spell damage mod of 0.5 or so
How about adding a supportive skill work similarly? Allowing DW (dagger) with cloth armor fun to play.
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Feb 19 2013, 05:45
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(mrttao @ Feb 18 2013, 13:03)  oh nice one... since we are applying everything equally to monsters and players where I can merge crystals and tokens with my player to boost his stats? Yes that would be good..
Can we make a summary from the experienced players of what changes need to happen for balance to be accurate?
I am no expert but it seems to me that: Katana to T1 Estoc to T3 Plate to T2 Shield to T1
You don't want that. T2 Plate maybe (you'd have to kill elemental resist plate though and move that to Shield to make Protection Plate not stupid rare). T3 Estoc is really not a good idea though. Yes, it's the most effective melee 2H weapon, but I don't think making every effective style require a specific, T3 weapon is good for the game. Heavy/Estoc style is the equalizer, it lets people without resources be at least moderately effective (and those with resources be very effective). You make Estoc T3, all you do is raise the resource bar for being effective in that style past 200 significantly, which is something this game doesn't need (it would be like requiring Destruction Katalox to mage at all). Holy/Dark mage prices are the exception, we shouldn't be trying to bring Heavy melee costs up to that point (and they are a;ready up there for the very best Ethereal Slaughter Estocs and Slaughter Power). I very strongly do not subscribe to the school of thought that just because every other T1 item is shit, Plate should be too. It's not like pure Plate setups are shattering speed records, that requires Power armor. T2 is a fine place for Estoc and Mace. Only problem is that it results in us having enough Longswords to equip a small army.
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Feb 19 2013, 11:17
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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Estoc is rarer than Katana. Non-shit power slaughter is rarer than holy+dark phase. And actually holy/dark/slaughter are all pretty cheap now, except the top ones.
Plate is OP thanks to the availability and higher chance of good rolls.
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Feb 19 2013, 11:36
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(HTTP/308 @ Feb 19 2013, 16:17)  Estoc is rarer than Katana. Non-shit power slaughter is rarer than holy+dark phase. And actually holy/dark/slaughter are all pretty cheap now, except the top ones.
Plate is OP thanks to the availability and higher chance of good rolls.
That's the sole reason. Shield is way too rare to get good ones, and even then you get shafted by chaos token upgrades. PMI is the only part of defense untouched by anything. I expect that to change sooner or later.
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