Hmm... If we end an arena, ROB, or IW with a gem, or a Channeling/Riddlemaster buff, can we get a small bonus to the number of credits received? It just seems like a waste when you get a gem drop from the final monster of the fight, or proc channeling with your killing spell.
For the Riddlemaster bonus, it would probably need to be limited to the ones that also provide the HP and MP refill, otherwise it'd make the Arenas that last from 2 rounds all the way up to 20 rounds (Baby Steps -> Fresh Meat) have an implicit bonus for Mages especially, but even 2H can go pretty far with good Domino Procs.
At least technically, we should be able to sell a gem for extra credits, even if we can't buy them in the bazaar or hold them in our inventory.
Also, I like the idea of displaying the current EXP bonus, and maybe even detailing the components, so we can see the various bonuses that are getting added in (and also see how much more we have to post here to increase the forum bonus). Maybe something just under the "To Next Level" EXP sidebar? And then have the details under either the Compromise section, or the Effective Proficiency section of the Statistics scroll-y thingie?
Maybe like:
EXP Bonus
+33% EXP Tanks
+107% Training
+0% Posting
+42% Aura
=435%
I'm assuming that the 2011 EXP formula on the wiki is still correct, and that the toplist and Hath Perk bonuses only need to appear if they're applicable/purchased.
Also also, can the Difficulty modifier be a dropdown selector and/or have a "Random Encounter" default? I'm usually good about it, but it's still annoying to do REs at a not IWBTH difficulty because I was doing some Arenas.... (IMG:[
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Edit: Hmm... Stamina and Difficulty modifiers should also be on there, though Stamina is a bit flexible... meh, players can keep track of their Stamina on their own.
This post has been edited by destructorspace: Feb 13 2013, 22:53