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> [Suggestion] A few requests, Can we has...

 
post Feb 13 2013, 22:46
Post #7321
destructorspace



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Hmm... If we end an arena, ROB, or IW with a gem, or a Channeling/Riddlemaster buff, can we get a small bonus to the number of credits received? It just seems like a waste when you get a gem drop from the final monster of the fight, or proc channeling with your killing spell.
For the Riddlemaster bonus, it would probably need to be limited to the ones that also provide the HP and MP refill, otherwise it'd make the Arenas that last from 2 rounds all the way up to 20 rounds (Baby Steps -> Fresh Meat) have an implicit bonus for Mages especially, but even 2H can go pretty far with good Domino Procs.

At least technically, we should be able to sell a gem for extra credits, even if we can't buy them in the bazaar or hold them in our inventory.

Also, I like the idea of displaying the current EXP bonus, and maybe even detailing the components, so we can see the various bonuses that are getting added in (and also see how much more we have to post here to increase the forum bonus). Maybe something just under the "To Next Level" EXP sidebar? And then have the details under either the Compromise section, or the Effective Proficiency section of the Statistics scroll-y thingie?

Maybe like:
EXP Bonus
+33% EXP Tanks
+107% Training
+0% Posting
+42% Aura
=435%
I'm assuming that the 2011 EXP formula on the wiki is still correct, and that the toplist and Hath Perk bonuses only need to appear if they're applicable/purchased.

Also also, can the Difficulty modifier be a dropdown selector and/or have a "Random Encounter" default? I'm usually good about it, but it's still annoying to do REs at a not IWBTH difficulty because I was doing some Arenas.... (IMG:[invalid] style_emoticons/default/dry.gif)

Edit: Hmm... Stamina and Difficulty modifiers should also be on there, though Stamina is a bit flexible... meh, players can keep track of their Stamina on their own.

This post has been edited by destructorspace: Feb 13 2013, 22:53
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post Feb 14 2013, 03:10
Post #7322
elda88



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Increase the selling value of items/equips by the players in the Bazaar to at least 50% of their original price.
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post Feb 14 2013, 04:36
Post #7323
qazzy5



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QUOTE(hujan86 @ Feb 13 2013, 20:10) *

Increase the selling value of items/equips by the players in the Bazaar to at least 50% of their original price.

I thought 10B was looking for ways to get rid of credits, not add them.
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post Feb 14 2013, 14:03
Post #7324
ChosenUno



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Allow holy EDB to positively impact regen and regen 2's per tick heal?

That or change holy's proc to something like wind/dark. The increase in damage is useless as you get fucked after that first banish anyway, which usually results in a cure/spark/both (IMG:[invalid] style_emoticons/default/dry.gif)

For the enemies that the extra damage is useful on, they have resistances so high you still need to imperil them, which again makes the extra damage buff worthless.
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post Feb 14 2013, 15:34
Post #7325
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QUOTE(ChosenUno @ Feb 14 2013, 20:03) *

Allow holy EDB to positively impact regen and regen 2's per tick heal?

That or change holy's proc to something like wind/dark. The increase in damage is useless as you get fucked after that first banish anyway, which usually results in a cure/spark/both (IMG:[invalid] style_emoticons/default/dry.gif)

For the enemies that the extra damage is useful on, they have resistances so high you still need to imperil them, which again makes the extra damage buff worthless.


LoL
You level is low.
Try to kill anything without -Mitigation holy proc at lv.430 (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 14 2013, 15:35
Post #7326
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QUOTE(HTTP/308 @ Feb 14 2013, 20:34) *

LoL
You level is low.
Try to kill anything without -Mitigation holy proc at lv.430 (IMG:[invalid] style_emoticons/default/tongue.gif)


Danixxx seems to manage just fine (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 14 2013, 15:39
Post #7327
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QUOTE(ChosenUno @ Feb 14 2013, 21:35) *

Danixxx seems to manage just fine (IMG:[invalid] style_emoticons/default/tongue.gif)


Because now holy proc reduce mitigation
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post Feb 14 2013, 15:58
Post #7328
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QUOTE(ChosenUno @ Feb 14 2013, 04:03) *
That or change holy's proc to something like wind [...]

I'm not entirely convinced that the wind proc actually does something. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 14 2013, 16:13
Post #7329
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QUOTE(HTTP/308 @ Feb 14 2013, 20:39) *

Because now holy proc reduce mitigation


So you purge-> rag? I find that unlikely.
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post Feb 14 2013, 18:47
Post #7330
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Should plate be tier 2 and shield armor be tier 1?
Although shield armor could have special use with one-handed weapon, its overall protection is less then plate, and its block is too luck dependent.
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post Feb 14 2013, 18:56
Post #7331
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QUOTE(Colman @ Feb 14 2013, 23:47) *

Should plate be tier 2 and shield armor be tier 1?
Although shield armor could have special use with one-handed weapon, its overall protection is less then plate, and its block is too luck dependent.


It reduces more damage than plate, but it's a bit of a toss.

And that was before the tokens. It probably protects less now what with the reduce in block from monsters.
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post Feb 14 2013, 22:47
Post #7332
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QUOTE(n125 @ Feb 14 2013, 09:58) *

I'm not entirely convinced that the wind proc actually does something. (IMG:[invalid] style_emoticons/default/happy.gif)


Meanwhile, Cold's proc is its one saving grace (the resists are still bullshit). -10% AS actually means something (until mobs go over 445 AS at 1035 AGI). I almost never get double tapped, but my Dark set throwing out Pestilence gets double tapped by schoolgirls frequently. Mind, I'm getting something like +100 AGI from the Nif phase compared to the Fenrir, but I do think the proc is making a noticeable difference.
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post Feb 14 2013, 23:37
Post #7333
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I never get double tapped with my fire set too. It is probably the agi.
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post Feb 15 2013, 02:02
Post #7334
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I don't think I get double-tapped (much..?) either, but I don't really pay attention to the battle log. I'm sure wind's proc does work, but it's not really something that you can readily notice. Lightning's proc is pretty interesting these days, what with all the resists and everything.
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post Feb 15 2013, 19:03
Post #7335
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QUOTE(ChosenUno @ Feb 14 2013, 10:56) *

It reduces more damage than plate, but it's a bit of a toss.

And that was before the tokens. It probably protects less now what with the reduce in block from monsters.


If its a toss then they should both be tier 1 rather then plate being tier 2
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post Feb 15 2013, 19:10
Post #7336
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That goes completely against the logic of making everything but longsword t2.
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post Feb 15 2013, 19:47
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QUOTE(mrttao @ Feb 16 2013, 00:03) *

If its a toss then they should both be tier 1 rather then plate being tier 2


Most people will still prefer plate simply because it's tier 1 and excellent plates are more readily available compared to good shields.
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post Feb 15 2013, 20:00
Post #7338
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QUOTE(mrttao @ Feb 16 2013, 01:03) *

If its a toss then they should both be tier 1 rather then plate being tier 2

Even if both shield and plate have the same expected damage reduction rate, plate reduce the damage (use MI of shield armor as base) of every single hit while shield is either blocking or getting a full hit. As a result, the chance of SS being triggered is much higher with shield and sp used up fast. Same go for evade (fleet shade) IMO.

Also, forging plate do not require extra binding while shield armor need a lot.

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post Feb 15 2013, 22:12
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It was pointed out that for long runs plate of protection/turtle (high phy mit) is much better then shield barrier/protection.
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post Feb 16 2013, 17:20
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Just move shield to the tier 1 then.
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