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> [Suggestion] A few requests, Can we has...

 
post Feb 12 2013, 23:05
Post #7301
aiwotorimodose



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QUOTE(YinX @ Feb 13 2013, 00:25) *

Item Worlds take too much Stamina (IMG:[invalid] style_emoticons/default/sad.gif)

could you cap the Stamina loss for a Single IW / Arena at 5 or something? Not very fun if you do 1 IW a day and then can't do anything else.

(IMG:[invalid] style_emoticons/default/huh.gif)
you can always either do it on normal stamina or use an e-drink
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post Feb 12 2013, 23:37
Post #7302
MSimm1



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QUOTE(RRViper @ Feb 12 2013, 13:15) *

Gems overall are fine, however may I suggest to make a second available slot for them, maybe unlockable as an ability. Though maybe turn the health gem into a 5-10 round Regen 1 equivalent. Right now it's either hold them till they're needed or burn them as soon they're received in hopes of getting another.

laters,

RRViper
(hmm...ideas to ponder)

I go along with something like that :-)

Maybe change 1 scroll and or 1 infusion slot to a Gem slot, so you could keep unwanted or needed gems
at the time of the drop for later use
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post Feb 13 2013, 01:59
Post #7303
xfrendick



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Sorry if this has been suggested already somewhere in the mass of posts, but...make it so the Riddlemaster puzzls will only accept the four options as inputs? Yeah, I realize its stupid, but I can't be the only person who's ever hit V instead of B and not realized until they hit enter, or S instead of A.

I dunno, just a thought.
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post Feb 13 2013, 02:21
Post #7304
skillchip



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Seriously, why the hell do we need to have curse weaving shenanigans when we have resist, one or the other, not both! If someone wants to spend all that mana debuffing let them.

Also remove the prerequiste for the resistances, players need to get them from somewhere now that auras don't give them.

This post has been edited by skillchip: Feb 13 2013, 02:25
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post Feb 13 2013, 02:25
Post #7305
Zip



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QUOTE(skillchip @ Feb 13 2013, 13:21) *

Seriously, why the hell do we need to have curse weaving shenanigans when we have resist, one or the other, not both! If someone wants to spend all that mana debuffing let them

I vote for removing resist entirely!
Ive been resisted 6 times in a row... thats 270 mana blown and I think my spark got popped too ._.
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post Feb 13 2013, 04:37
Post #7306
Maximum_Joe



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QUOTE(skillchip @ Feb 12 2013, 16:21) *

Seriously, why the hell do we need to have curse weaving

So that melee aren't debuffing as well as mages (post-interference change). Really though that's not much of a reason anymore...
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post Feb 13 2013, 04:52
Post #7307
skillchip



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Credit sink, cash for profs
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post Feb 13 2013, 04:53
Post #7308
Maximum_Joe



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QUOTE(skillchip @ Feb 12 2013, 18:52) *

cash for profs

CashForProfs.com? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 13 2013, 04:59
Post #7309
Cronauron



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Cash for Profs would be pretty nice if it allowed you to get native proficiency higher than your level.
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post Feb 13 2013, 05:24
Post #7310
skillchip



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Make Auras suck less, since they loss one of the awesome things they had against all these elemental monsters. Kinda funny you got rid of the scaling of specific mit and aura mit at the same time.

PABs from auras, kinda lackluster now, and they dont scale. Replace them with something cool.

Red: Bring %physical damage boost back
Orange: Anti Parry
Yellow: Speed boost (another divisor like swift strike or x-mods)
Green: Base HP boost
Blue: Base MP boost
Indigo: %magical damage boost
Violet: Anti Resist

Don't refund refined aura, make it boost the aura bonuses by 10% per level, 5 ranks

This post has been edited by skillchip: Feb 13 2013, 05:27
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post Feb 13 2013, 06:56
Post #7311
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Is this true ?

HentaiVerse

More Monster Lab features
Class-specific changes[11]
More elemental types for higher-tier skills[12]
Various fixes for tooltips
A change to the MoogleMail postage dialogue[13]
The removal of the 2nd round RiddleMaster for multi-round battle modes[14]
A new proficiency type for Niten Ichiryu[15]
Fixing dawn EXP not being awarded if a player is in combat when the dawn event is triggered.[16]
More trainings (maybe)[17]
The removal and refund of Refined Aura training[18]
The removal of everything related to the Soul damage type[19]
Astral weapons will be converted to either Dark or Holy damage (randomly chosen)[20][21]

Skills / Abilities / Spells

More Fighting Skills for Staff players
Skills having icons and being placable on the quickcast bar
Change or removal of the Nerf spell[22]
A new ability point distribution system
A use for the excess AP[23]
An ability tree revamp[24]
AoE spells will only hit a certain number of targets (a la Domino Strike)[25]
Proficiencies will no longer add to directly to spell damage
Rewards for inactive proficiencies (maybe)[26]
A change to the burden modifier for Heavy armor proficiency[27]

Items / Equipment

More sorting options for the Equipment panes UIs
Changes to the Item panes[28]
Custom trophies for player-made monsters[29]
Removal of Scrolls of Warding (or conversion into Scrolls of Protection)
Even more Forge features[30]
Enhancements unique to a leveled up Forge[31]
Equipment sold or sent through MoogleMail will lose any existing enhancements when this is added
Some form of accessories[32]
The ability to rename gear (this also makes it untradable)[33]
A different level 10 Potency for staffs[34]
Weapons being sharable between different equipment sets.[35]
Improvements to the Light armor type[36]
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post Feb 13 2013, 07:15
Post #7312
Maximum_Joe



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QUOTE(Frostbite @ Feb 12 2013, 20:56) *

Is this true ?

Notice those numbered links? Maybe try checking them before asking?
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post Feb 13 2013, 07:16
Post #7313
destructorspace



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QUOTE(skillchip @ Feb 12 2013, 22:24) *

PABs from auras, kinda lackluster now, and they dont scale. Replace them with something cool.

Red: Bring %physical damage boost back
Orange: Anti Parry
Yellow: Speed boost (another divisor like swift strike or x-mods)
Green: Base HP boost
Blue: Base MP boost
Indigo: %magical damage boost
Violet: Anti Resist

Don't refund refined aura, make it boost the aura bonuses by 10% per level, 5 ranks

THIS. You don't even need to change the name of the training, unless you want to go with Enhanced Aura instead.

Also, is there an inkling of when the Ability Tree revamp is going to roll out? I know that it's been in the works for the last year, but these temporary tweaks are starting to accumulate...

Oh, and I had a thought. Maybe instead of increasing duration, there can be a training to increase the maximum number of stacks? It'd need some tweaking to avoid being massively overpowered, but it's a different way to expand upon the stacks idea without allowing for a maximum duration of say 3x the base duration.

QUOTE(Frostbite @ Feb 12 2013, 23:56)

Is this true ?

... I'm going to quote the beginning of the TO BE ADDED page. You know, the one that has nice links to the forum post where Tenboro straight up said that these things were on his to do list that you just copy-pasta'd. (IMG:[invalid] style_emoticons/default/dry.gif)
QUOTE
The following is a list of expected features or changes to E-Hentai. This is list is not comprehensive or official in any way.
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post Feb 13 2013, 07:18
Post #7314
Colman



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QUOTE(Frostbite @ Feb 13 2013, 12:56) *

Is this true ?

they may be implemented at 2036 (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 13 2013, 07:26
Post #7315
Herp in your Derp



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The new stuff will probably be out before Half Life 4.





Maybe.


(IMG:[invalid] style_emoticons/default/unsure.gif)
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post Feb 13 2013, 09:22
Post #7316
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This is probably sound like something pointless, but it would be really cool to know your actual final bonus xp %. I know that there are a ton of factors that affect that, but I never knew exactly how much bonus exp I get.
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post Feb 13 2013, 16:42
Post #7317
Ichy



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Can we has more Redwood from the Shrine? I hardly get any!
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post Feb 13 2013, 17:43
Post #7318
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QUOTE(Ichy @ Feb 13 2013, 16:42) *

Can we has more Redwood from the Shrine? I hardly get any!

but then my awesome collection of mag redwoods would stop growing.
I like my mag redwood collection (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 13 2013, 18:03
Post #7319
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QUOTE(aloc1234 @ Feb 13 2013, 09:22) *

This is probably sound like something pointless, but it would be really cool to know your actual final bonus xp %. I know that there are a ton of factors that affect that, but I never knew exactly how much bonus exp I get.


This, Knowing the final numbers would be pretty helpful.
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post Feb 13 2013, 19:47
Post #7320
skillchip



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Since im on a stint of getting rid of flat stuff. Change shrine bonus from flat pab boost to a % boost. Maybe ten percent max going up in 0.5 increments
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