I have a dream...
Let's scrap the whole so-called Power Up gem system. Leave only Mystic Gem. I don't know about rest of you guys and gals but my understanding of Power-up is to get some useful bonus for short/long period of time.
Receiving minimal Health/Mana/Spirit refill is fairly lame. From my point of view I treat Spirit gem as a Fifth Column. It always drops in abundance and it is most useless of all "Power-ups".
Let's have Refill Gem which will do same thing as H+M+S Gems put together. As for real Power-Ups [e.g.]:
1. 'Blitzkrieg Gem' - action speed increased for next, say, 20 rounds
2. 'Iron Curtain Gem' - GOD mode for 10 rounds
3. 'Tesla Capacitor' - Each attack delivers massive Elec dmg at target for 15 rounds
4. 'Acid Rain Gem' - All monsters get auto-Poison for 15 rounds
5. 'ICBM' - Triples all AoE spells dmg for 10 rounds
6. 'Snow Ball' - Same as Tesla Capacitor but with Cold
7. 'Barbarian Horde Gem' - Triples all dmg from melee attacks for 10 rounds
8. 'Super Glue Gem' - monsters can't evade or resist spells/attacks for next 5 rounds (suggested that also as separate spell, but it will works well as a Gem too)
9. 'Fuel Pump' - draining Health/Mana/Spirit from all monsters for 3-5 rounds
10. 'Psychic Gem' - Magic accuracy increased for next 10 rounds by ~20%
Of course list, names and stuff open to negotiations. Just had that idea some time ago, and I think it would make playing HV more fun instead more tedious - which is pretty much trademark for last 5 or 6 patches.
Of course I'm fully aware that Tenboro will understand that completely different and instead true power-ups we will get spectacular power-downs: Radioactive Health Potions, Anthrax Mana and Insta-dead Spirit refills. (IMG:[
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