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[Suggestion] A few requests, Can we has... |
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Feb 3 2013, 20:18
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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You mean, like they already have MP and SP bars? No reason for the OC part to start empty, it is not like they were doing nothing when you were beating their brethren.
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Feb 3 2013, 20:23
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MSimm1
Group: Members
Posts: 45,624
Joined: 26-December 09

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May we poor mages get an increase for a chance at upping staff proficiency, please Magic missile and Ether poke seems to generate a proficiency gain in about 1 in 20 or so actions (IMG:[ invalid] style_emoticons/default/sad.gif) In comparison, the cast Elemental, Holy/ Dark spells generate a proficiency gain at about 1 in 5 actions
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Feb 3 2013, 22:57
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(MSimm1 @ Feb 3 2013, 20:23)  May we poor mages get an increase for a chance at upping staff proficiency, please Magic missile and Ether poke seems to generate a proficiency gain in about 1 in 20 or so actions (IMG:[ invalid] style_emoticons/default/sad.gif) In comparison, the cast Elemental, Holy/ Dark spells generate a proficiency gain at about 1 in 5 actions HentaiVerse 0.74 - Elemental, Holy and Dark Prof gain rate was decreased. Thanks (IMG:[ invalid] style_emoticons/default/cry.gif)
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Feb 3 2013, 23:03
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MSimm1
Group: Members
Posts: 45,624
Joined: 26-December 09

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QUOTE(Ichy @ Feb 3 2013, 14:57)  HentaiVerse 0.74 - Elemental, Holy and Dark Prof gain rate was decreased. Thanks (IMG:[ invalid] style_emoticons/default/cry.gif) I did notice or thought the Elemental, Holy/ Dark Profs had been changed, but trying like a bandit to boost my crappy 81.51 Staff Prof without a whole lot of luck
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Feb 3 2013, 23:11
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chamois
Group: Members
Posts: 400
Joined: 12-November 10

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Staff proficiency is almost useless now because the bonus is too small for the effort to increase it.
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Feb 3 2013, 23:55
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(chamois @ Feb 3 2013, 13:11)  Staff proficiency is almost useless
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Feb 4 2013, 01:51
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destructorspace
Group: Gold Star Club
Posts: 403
Joined: 22-November 09

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Since I have no idea if you've seen my post in an ignorant complaint thread, copy-pasta time!: (Complaining about the lack of a custom monster list. I don't even care if type, mid, owner, or PL aren't on it) QUOTE I guess my problem is that I'm not certain what the actual reason behind the lack of the database is... I understand that the original php page with the list was probably horribly inefficient, and caused major thrashing and slowdown. However - if it pulls from a static database that only gets updated during system downtime, or once a week or something, that should reduce the server load to roughly the equivalent of a handful of images. Heck, if Tenboro adds a couple of lines to the Monster upgrade function, it should be fairly straightforward to just push the new numbers to the database. And if that isn't practical, the Hentaiverse is already tracking how long it's been since every monster was last poked for gifts. Using that, you can eliminate the multitudes of monsters owned by dead or afk players, which I expect will severely cut the load of a weekly update. The easy way would be just creating a flag that gets enabled when the Monster has a 100% chance of gifting, and the slightly more involved way would be to check if it's been 175 hours since the last check - if they haven't poked their monster in over a week, it's safe to assume it hasn't been modified in any way, shape or form.
And the easiest way to cut down on thrashing would probably be to only keep the list of the monsters over PL100 - after they can't be deleted anymore. Although I don't know how useful that advice is, since I don't know what the ratio of monsters with PL >=100 to <100 is. Also, I support the move to make staff proficiency easier to gain. Can it be something like half of the chance that spells have, rather than the same as the chance for melee weapons? Also also, maybe something to look into would be replacing the "spiritual" proficiency with a proficiency that mainly effects magic missile, since the whole soul damage type is being phased out. I have the vague idea of something to reduce the impact of elemental proficiency on Dark/Holy mages who want to increase their MM attack damage, so maybe it's dependent on whether you currently have a holy or dark spell tier unlocked, so it would be the average of either elemental and staff; staff, elemental, and divine; staff, elemental, and forbidden; or staff, elemental, divine, and forbidden. This post has been edited by destructorspace: Feb 4 2013, 02:01
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Feb 4 2013, 02:05
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destructorspace
Group: Gold Star Club
Posts: 403
Joined: 22-November 09

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Well, not all of us have to grind that much experience to level...
Lvl 279 Assimilator 4 Staff 142.12 Cloth 184.77 Elemental 112.27 Divine 245.96 Forbidden 249.68
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Feb 4 2013, 02:17
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(destructorspace @ Feb 4 2013, 07:05)  Well, not all of us have to grind that much experience to level...
Lvl 279 Assimilator 4 Staff 142.12 Cloth 184.77 Elemental 112.27 Divine 245.96 Forbidden 249.68
And the moral of the story is? If you're that anal about getting staff prof up to your level, there's always assimilator training (IMG:[ invalid] style_emoticons/default/wink.gif)
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Feb 4 2013, 02:51
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Revert the schoolgirl's HP back to where they were (IMG:[ invalid] style_emoticons/default/dry.gif) Or are you intent on making marathons as tedious and out of reach to as many players as possible?
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Feb 4 2013, 02:57
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destructorspace
Group: Gold Star Club
Posts: 403
Joined: 22-November 09

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Well fine, I suppose... Or, ya know, I could just suck it up, and spend all my stamina one day smashing faces with Arcane Blow in a crude IW on Easy or Normal, then do the same for the next day with a tier-one single target element spell (like Icestrike).
Ooh! Idea~~~! What if focusing (and recovering mana for 25% overcharge) gave a chance for staff proficiency at the same rate that casting a spell does? Or maybe a chance dependent on your Coalesced Mana Proc Chance (maybe capped at 60% instead of 35%?)?
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Feb 4 2013, 03:26
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(destructorspace @ Feb 4 2013, 07:57)  Well fine, I suppose... Or, ya know, I could just suck it up, and spend all my stamina one day smashing faces with Arcane Blow in a crude IW on Easy or Normal, then do the same for the next day with a tier-one single target element spell (like Icestrike).
Ooh! Idea~~~! What if focusing (and recovering mana for 25% overcharge) gave a chance for staff proficiency at the same rate that casting a spell does? Or maybe a chance dependent on your Coalesced Mana Proc Chance (maybe capped at 60% instead of 35%?)?
You know, before we complained about the proficiency thing as well. Result? Assimilator. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Feb 4 2013, 03:48
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(ChosenUno @ Feb 3 2013, 04:45)  Another suggestion: Instead of having to ET twice for 2 stacks, can we just double the MP gain and have it stack at 1 stack? The probability of getting 2 stacks is way too low (IMG:[ invalid] style_emoticons/default/dry.gif) I think this is the simplest and best solution to ET. You could even have staff proficiency affect MP gain instead of just doubling it; every 10 points increases your MP gain by a little bit (something like +0.007%). As for the effect of stacking, I think it could just extend the duration of the ET by however many turns are on your staff, so you could just proc ET over and over without having to wait for the old ET to expire. You'd still be ultimately limited by the HP of the monster, but this would make the process faster.
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Feb 4 2013, 05:27
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destructorspace
Group: Gold Star Club
Posts: 403
Joined: 22-November 09

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QUOTE(n125 @ Feb 3 2013, 20:48)  I think this is the simplest and best solution to ET. You could even have staff proficiency affect MP gain instead of just doubling it; every 10 points increases your MP gain by a little bit (something like +0.007%). As for the effect of stacking, I think it could just extend the duration of the ET by however many turns are on your staff, so you could just proc ET over and over without having to wait for the old ET to expire. You'd still be ultimately limited by the HP of the monster, but this would make the process faster.
That would be quite nice, but I think there'd need to be a cap. For instance, the maximum duration could be something like CODE Staff's base duration * Minimum(4, (1 + Staff Proficiency/75)) or something. After all, I actually am able to get to the second stack more than half the time, since my staff of choice has a 5 turn ET, and I can't see Tenboro wanting to let mages stack ET to over 100 turns, which I could theoretically do in 50 turns, over 10 rounds - assuming facing 9 mobs, and I cast an AOE that procs on at least 3 per cast, since I have the capped 35% CM. I spend the next three moves gaining another 15 turns on my ET, then AOE again to kill everything. So by slowing down my normal play for five turns in one round, I gain 10 turns of ET for my next round. Granted, it's not a safe strategy, but luck means that I'll often be able to make a better margin than three to one. Anyways, my reasoning behind the Focusing -> staff proficiency was that it's something like Magic Missile in that, when used with a staff, it gets/gives a bonus of some kind. And thematically, having a staff should make "Focusing" to recharge energy better somehow. And actually, I'm not sure how it would work, but it seems like Defending would thematically benefit in the same way in conjuction with shields.
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Feb 4 2013, 05:58
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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I don't really need more turns tbh. The current 4 is already enough. Just don't make us have to stack, since there are times it take 10 wacks to proc ET (IMG:[ invalid] style_emoticons/default/dry.gif)
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Feb 4 2013, 16:44
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(MSimm1 @ Feb 3 2013, 21:03)  I did notice or thought the Elemental, Holy/ Dark Profs had been changed, but trying like a bandit to boost my crappy 81.51 Staff Prof without a whole lot of luck
then you must be doing it all wrong. QUOTE(ChosenUno @ Feb 4 2013, 00:01)  Assimilator 3 Staff 347.49 Cloth armor 348.00 Divine 348.00 (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Assm. 5 & all prof = my level (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(destructorspace @ Feb 4 2013, 00:57)  Well fine, I suppose... Or, ya know, I could just suck it up, and spend all my stamina one day smashing faces with Arcane Blow in a crude IW on Easy or Normal, then do the same for the next day with a tier-one single target element spell (like Icestrike).
Ooh! Idea~~~! What if focusing (and recovering mana for 25% overcharge) gave a chance for staff proficiency at the same rate that casting a spell does? Or maybe a chance dependent on your Coalesced Mana Proc Chance (maybe capped at 60% instead of 35%?)?
if you want to train staff or spells fast you don't do crude IW on low settings, you do them on IWBTH or you get more turns per round. You can also try killing FSM with a staff or a tier 1 spell that only targets 1 monster. Use armor/staff with +Supportive. That will help your regen II heal more. Then just hit monsters with your staff or cast a spell/MM. If that is still too slow get a few levels or Assimilator. QUOTE(ChosenUno @ Feb 4 2013, 03:58)  I don't really need more turns tbh. The current 4 is already enough. Just don't make us have to stack, since there are times it take 10 wacks to proc ET (IMG:[ invalid] style_emoticons/default/dry.gif) If it takes you that many turns then you must be using a low % staff, that is why I used to use a 50% rosewood when I did the girls all the time.
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Feb 4 2013, 16:54
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(4EverLost @ Feb 4 2013, 21:44)  then you must be doing it all wrong. Assm. 5 & all prof = my level (IMG:[ invalid] style_emoticons/default/tongue.gif) if you want to train staff or spells fast you don't do crude IW on low settings, you do them on IWBTH or you get more turns per round. You can also try killing FSM with a staff or a tier 1 spell that only targets 1 monster. Use armor/staff with +Supportive. That will help your regen II heal more. Then just hit monsters with your staff or cast a spell/MM. If that is still too slow get a few levels or Assimilator. If it takes you that many turns then you must be using a low % staff, that is why I used to use a 50% rosewood when I did the girls all the time. 32% isn't that low (IMG:[ invalid] style_emoticons/default/laugh.gif) besides, usually it takes me about 2-3 turns to proc the second ET. I don't get why ET is the only proc that needs 2 rolls, while pretty much everything else needs only 1 roll.
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Feb 4 2013, 17:38
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(ChosenUno @ Feb 4 2013, 14:54)  32% isn't that low (IMG:[ invalid] style_emoticons/default/laugh.gif) besides, usually it takes me about 2-3 turns to proc the second ET. I don't get why ET is the only proc that needs 2 rolls, while pretty much everything else needs only 1 roll. there never was a problem with how ET, its that people just fuck it up. you cast a spell and you can get CM (-50% next spell if that monster is targeted) and most of the time that is all you need. ET is there "if" you want to use it. But most of the time people were using low % staffs and they didn't want to give up the stats to get upto 50% by using a redwood. The thing is if you need to ET when doing schoolgirls that +10% can makes a big difference it time.
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Feb 5 2013, 01:35
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(4EverLost @ Feb 4 2013, 22:38)  there never was a problem with how ET, its that people just fuck it up.
you cast a spell and you can get CM (-50% next spell if that monster is targeted) and most of the time that is all you need.
ET is there "if" you want to use it. But most of the time people were using low % staffs and they didn't want to give up the stats to get upto 50% by using a redwood. The thing is if you need to ET when doing schoolgirls that +10% can makes a big difference it time.
You really underestimate the PMI changes (IMG:[ invalid] style_emoticons/default/dry.gif) You have to cure much more often than before (IMG:[ invalid] style_emoticons/default/cry.gif)
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