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[Suggestion] A few requests, Can we has... |
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Mar 5 2011, 15:09
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hong_mei_ling
Group: Members
Posts: 1,303
Joined: 10-November 09

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Spirit attack for mage? like, every time we cast an offensive magic we got our spirit attack bar filled up. It doesn't have to had the same filling rate with ordinary physical attack, maybe 1/3 or 1/5 rate will do, no matter the how much damage done is. it will really helps a lot when fighting legendary monster..
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Mar 5 2011, 15:33
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(hong_mei_ling @ Mar 5 2011, 14:09)  Spirit attack for mage? like, every time we cast an offensive magic we got our spirit attack bar filled up. It doesn't have to had the same filling rate with ordinary physical attack, maybe 1/3 or 1/5 rate will do, no matter the how much damage done is. it will really helps a lot when fighting legendary monster..
i rather use my sp for spark of life or the scroll variant instead of a spirit attack
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Mar 6 2011, 09:10
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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QUOTE(LoneUnknown @ Mar 5 2011, 15:10)  A small thing, I would like to see the tabs for CHARACTER / BATTLE / BAZAAR set to a fixed position, rather then moving when you enter one as they do now. yep, it does get annoying sometimes cause the menus are always moving
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Mar 6 2011, 21:40
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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I approve of setting to menus to fixed positions.
This post has been edited by Bunko: Mar 6 2011, 21:40
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Mar 10 2011, 01:38
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chivoef
Group: Gold Star Club
Posts: 4,063
Joined: 12-January 10

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Could the monetary reward for fighting in the RoB after finishing them the first time be adjusted to reflect the amount of blood tokens used?
e.g. 1000c for the bosses 2000c for the girls 3000c for the Gods
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Mar 10 2011, 21:38
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Grahf
Group: Gold Star Club
Posts: 4,223
Joined: 24-February 07

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I don't know what the exact chance of getting an item to level up from any given difficulty, but I figured that maybe an option to forego either the drops from an item world, or any experience gains in order to increase the chance for gaining a level or the maximum amount of levels per difficulty from it might be an attractive option for some.
I know that some people do item worlds just for the experience, not really caring about the amount of levels, but for those that cake or easy grind itemworlds in hopes of getting a level up, perhaps foregoing any experience gains serves a double purpose: it would increase the chance of levelling the item up, but also stop a person from gaining levels and thus creating a greater discrepancy between player level and item level.
For the 150 + level players I know that the experience from item worlding on cake or easy probably doesn't make a difference, but there are probably people that cakegrind an item not for the exp, but for the level up chance and the fact that a normalfest can't be done.
Anyways, I don't know if there's a lot of merit to that idea, and I'm by no means suggesting that item worlds should always be experience free, just that if there was a choice some people might take it.
This post has been edited by Grahf: Mar 10 2011, 21:39
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Mar 10 2011, 23:49
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE(Grahf @ Mar 10 2011, 20:38)  I don't know what the exact chance of getting an item to level up from any given difficulty, but I figured that maybe an option to forego either the drops from an item world, or any experience gains in order to increase the chance for gaining a level or the maximum amount of levels per difficulty from it might be an attractive option for some.
I know that some people do item worlds just for the experience, not really caring about the amount of levels, but for those that cake or easy grind itemworlds in hopes of getting a level up, perhaps foregoing any experience gains serves a double purpose: it would increase the chance of levelling the item up, but also stop a person from gaining levels and thus creating a greater discrepancy between player level and item level.
For the 150 + level players I know that the experience from item worlding on cake or easy probably doesn't make a difference, but there are probably people that cakegrind an item not for the exp, but for the level up chance and the fact that a normalfest can't be done.
Anyways, I don't know if there's a lot of merit to that idea, and I'm by no means suggesting that item worlds should always be experience free, just that if there was a choice some people might take it.
The higher the difficulty the more level that the item will possibly get after clearing the IW. On normal it's always 1 level (very rarely 2) and on battletoads it's guaranteed 2 and sometimes 3. So if they can't handle it, then they probably should wait till they are higher level if they want an item leveld or don't go into items that have lot's of rounds. It's not that often that newer players find a very good low level item that they want to level up This post has been edited by hyl: Mar 10 2011, 23:57
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Mar 11 2011, 00:25
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(hyl @ Mar 10 2011, 23:49)  The higher the difficulty the more level that the item will possibly get after clearing the IW. On normal it's always 1 level (very rarely 2) and on battletoads it's guaranteed 2 and sometimes 3. So if they can't handle it, then they probably should wait till they are higher level if they want an item leveld or don't go into items that have lot's of rounds.
It's not that often that newer players find a very good low level item that they want to level up
I wouldn't say that that just applies to newer players. I have a kickass elementalist cap at lvl 123 (started out at lvl 108 I believe) if I keep leveling it up at cake, I level up too fast to catch up with it because the item isn't gaining enough levels (not guaranteed a lvl'up at cake). If I level it up at normal or higher (highest I can go is Nightmare), I pretty much end up leveling up once a day and even though the item is gaining lvls, I'm gaining more lvls and just fuck up my character completely. Either way I'm fucked. I'm ALL for ditching exp and drops and everything for better lvl up chances at cake. (of course, only if you choose the "no exp/drop" option) QUOTE(chivoef @ Mar 10 2011, 01:38)  Could the monetary reward for fighting in the RoB after finishing them the first time be adjusted to reflect the amount of blood tokens used?
e.g. 1000c for the bosses 2000c for the girls 3000c for the Gods
Ditto This post has been edited by (Cheater) KamuiSeph: Mar 11 2011, 00:25
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Mar 11 2011, 01:44
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE((Cheater) KamuiSeph @ Mar 10 2011, 23:25)  I wouldn't say that that just applies to newer players. I have a kickass elementalist cap at lvl 123 (started out at lvl 108 I believe) if I keep leveling it up at cake, I level up too fast to catch up with it because the item isn't gaining enough levels (not guaranteed a lvl'up at cake). If I level it up at normal or higher (highest I can go is Nightmare), I pretty much end up leveling up once a day and even though the item is gaining lvls, I'm gaining more lvls and just fuck up my character completely.
Either way I'm fucked. I'm ALL for ditching exp and drops and everything for better lvl up chances at cake. (of course, only if you choose the "no exp/drop" option) Ditto
Not that anyone will ditch getting items, because you can still get equipment and artifacts regardless of the difficulty , even though the equipment will be more likely crude , fair and average that doesn't mean that it will be bad. edit: not to mention crystals. But the monsters on lower difficulty than normal don't even have less hp than normal monsters and probably their defences aren't that much lower (not even sure if it's even lowered), but they hit less hard though This post has been edited by hyl: Mar 11 2011, 01:46
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Mar 11 2011, 01:49
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(hyl @ Mar 11 2011, 01:44)  Not that anyone will ditch getting items, because you can still get equipment and artifacts regardless of the difficulty , even though the equipment will be more likely crude , fair and average that doesn't mean that it will be bad.
If I had a choice of going through an IW and being certain that my item will lvl up at least by 1 on cake, I'd give up all exp, all items and all equip for those 100+ rounds. If you have an awesome piece of low lvl equip, it's worth the several crystals/pots/crappy crudes in exchange of leveling the equip up. But maybe it's just me and Grahf on this one... (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Mar 11 2011, 02:48
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Grahf
Group: Gold Star Club
Posts: 4,223
Joined: 24-February 07

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Yeah, I essentially have the same probably as KamuiSeph when it's coming to level up a rapier. It's an Exquisite and level 117, so I tend to get the shit kicked out of me on anything but cake or easy.
I would never recommend just stripping the experience or items from item worlds, it would always be the player's choice as to whether they wanted to give up either or both in order to have a better shot at getting a level.
So basically, if a person wants the experience from item worlds, then they still have that. Same with items. But if they just want to level up the item to their own level, this makes it a little easier to do so.
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Mar 11 2011, 09:24
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE((Cheater) KamuiSeph @ Mar 11 2011, 00:49)  it's worth the several crystals/pots/crappy crudes in exchange of leveling the equip up.
you seem to misunderstand that a lower quality item means that the item is automatically bad, well their base stats roll are worse but some of my fair and average gear have much better important stats than my superiors.
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Mar 11 2011, 10:28
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(hyl @ Mar 11 2011, 09:24)  you seem to misunderstand that a lower quality item means that the item is automatically bad, well their base stats roll are worse but some of my fair and average gear have much better important stats than my superiors.
What? I never said a lower quality equip is automatically bad. In fact, most of my armor is only average o_O' I don't understand what it is you object to? The fact that you would be able to lvl up an equip more readily? As it stands, the only people who really spend any time leveling up equips are lvl 250+ guys. The ones that can battletoads a piece of exquisite gear with no problem and the exp gained doesn't make them automatically level up. If I grind an exquisite on BT (which I can't, but for the sake of argument, let's say I can) I would be getting at the very least, two level ups while I'm in IW, if not three or four. That defeats the whole damn purpose of leveling it. Now if I want to level a good piece of equip, I would have to put all daily arenas to a standstill, no more grindfesting and forgo all IW's that are not strictly for leveling up equip (I have, I think, 4 pieces of equip that I have been leveling since ~lvl100 and they're still no where near my lvl yet). And simply grind those items day in, day out. I don't want to suspend fucking EVERYTHING, to accomplish one damn thing o_O' The whole purpose of IW is to lvl up your equips, that's why you lose the benefit of grindfests - credits. What we are saying, is that, the system should allow us to go even further (though, this time, by choice) and let us forgo exp and drops to make lvl'up's easier.
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Mar 11 2011, 13:21
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Item levelling is a massive timesink, anything that makes it go quicker would be nice. Though I kinda depend on the drops atm.
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Mar 11 2011, 15:43
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Namespoofer
Group: Members
Posts: 1,056
Joined: 10-March 09

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How about a gambling option? (IMG:[ invalid] style_emoticons/default/biggrin.gif) It's always fun! Trade in items for others? The more the items, the higher the quality...
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Mar 11 2011, 16:11
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hyl
Group: Gold Star Club
Posts: 3,381
Joined: 11-January 07

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QUOTE((Cheater) KamuiSeph @ Mar 11 2011, 09:28)  What? I never said a lower quality equip is automatically bad. In fact, most of my armor is only average o_O'
I don't understand what it is you object to? The fact that you would be able to lvl up an equip more readily? As it stands, the only people who really spend any time leveling up equips are lvl 250+ guys. The ones that can battletoads a piece of exquisite gear with no problem and the exp gained doesn't make them automatically level up. If I grind an exquisite on BT (which I can't, but for the sake of argument, let's say I can) I would be getting at the very least, two level ups while I'm in IW, if not three or four. That defeats the whole damn purpose of leveling it.
Now if I want to level a good piece of equip, I would have to put all daily arenas to a standstill, no more grindfesting and forgo all IW's that are not strictly for leveling up equip (I have, I think, 4 pieces of equip that I have been leveling since ~lvl100 and they're still no where near my lvl yet). And simply grind those items day in, day out. I don't want to suspend fucking EVERYTHING, to accomplish one damn thing o_O' The whole purpose of IW is to lvl up your equips, that's why you lose the benefit of grindfests - credits.
What we are saying, is that, the system should allow us to go even further (though, this time, by choice) and let us forgo exp and drops to make lvl'up's easier.
You did say crappy crudes, not all gear that you get are crude on easy or cake. Some of my better phases were even fair (which should be the 3rd worst quality) and a very decent PAB crude. Why would you even do a few thousands rounds every day just to level up some equipment without getting drops, if there is a possibility that you could have found a better piece of equipment. To be honest i don't think that people under level 200 should focus on the IW for the sake of leveling an item, especially if you are not getting any drops because you can find or even buy equipment that are better than yours. It's not very likely that someone who is lower level have an extremely rare gear with a maxed out stat in some place. QUOTE(Namespoofer @ Mar 11 2011, 14:43)  How about a gambling option? (IMG:[ invalid] style_emoticons/default/biggrin.gif) It's always fun! Trade in items for others? The more the items, the higher the quality... If that was the case, i would have bought hundreds junk from the bazaar and turn it into possibly something better This post has been edited by hyl: Mar 11 2011, 16:15
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Mar 11 2011, 16:44
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(hyl @ Mar 11 2011, 16:11)  To be honest i don't think that people under level 200 should focus on the IW for the sake of leveling an item, especially if you are not getting any drops because you can find or even buy equipment that are better than yours. It's not very likely that someone who is lower level have an extremely rare gear with a maxed out stat in some place. If that was the case, i would have bought hundreds junk from the bazaar and turn it into possibly something better
Tell me, do you have an underleveled elementalist cap with base elemental prof above 6.12? Because the highest cap I have EVER seen, anywhere has a base at 5.51 Don't tell me you can just buy better stuff and don't imply that you can get better stuff from drops on a daily basis. Getting a drop of a particular equipment you need is fucking rare already, getting a GOOD drop in that category is fucking nigh impossible. And guess what, equip never drops above your level! So even if, IF you get a better drop - the fucker is still gonna lag back behind you while you level up. Is that so hard to understand? Ffs. You seem to have missed the entire POINT of IW. It's not just for guys 200+ it's especially good for people BELOW 200, us bastards who have no milions to spare on one phase piece, where we have to level our best equips up. And the way it is now, is fucking retarded >_<' /ragequit
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Mar 11 2011, 17:03
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE((Cheater) KamuiSeph @ Mar 11 2011, 17:44)  Tell me, do you have an underleveled elementalist cap with base elemental prof above 6.12? Because the highest cap I have EVER seen, anywhere has a base at 5.51
Don't tell me you can just buy better stuff and don't imply that you can get better stuff from drops on a daily basis. Getting a drop of a particular equipment you need is fucking rare already, getting a GOOD drop in that category is fucking nigh impossible. And guess what, equip never drops above your level! So even if, IF you get a better drop - the fucker is still gonna lag back behind you while you level up. Is that so hard to understand? Ffs. You seem to have missed the entire POINT of IW. It's not just for guys 200+ it's especially good for people BELOW 200, us bastards who have no milions to spare on one phase piece, where we have to level our best equips up. And the way it is now, is fucking retarded >_<'
/ragequit
Calm down dude. If you can't clear a IW around your level on normal there must be something wrong with your setup. And hyl is right. (some rare drops aside) you will find better equipment along your way. If not try to train your item find abilities.
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Mar 11 2011, 17:05
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KamuiSeph
Group: Gold Star Club
Posts: 2,076
Joined: 29-August 08

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QUOTE(Ichy @ Mar 11 2011, 17:03)  Calm down dude. If you can't clear a IW around your level on normal there must be something wrong with your setup.
And hyl is right. (some rare drops aside) you will find better equipment along your way. If not try to train your item find abilities.
Never said I can't, I can clear it on Nightmare. That's not the problem The problem is getting too much EXP and leveling up faster than you can lvl your equip.
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Mar 11 2011, 17:31
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE((Cheater) KamuiSeph @ Mar 11 2011, 18:05)  Never said I can't, I can clear it on Nightmare. That's not the problem The problem is getting too much EXP and leveling up faster than you can lvl your equip.
Don`t worry this will stop soon (IMG:[ invalid] style_emoticons/default/tongue.gif)
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