Loading. Please Wait... 
 |
 |
 |
[Suggestion] A few requests, Can we has... |
|
Jan 27 2013, 23:18
|
Arxdewn
Group: Members
Posts: 711
Joined: 19-November 12

|
On the topic of evening out randomness for evades/parries/resists etc, use pseudo-random generators. This does exactly what you want and is used in modern games to day like DotA. Essentially, the overall average remains the same: the starting chance is lower than listed, and each consecutive roll without the event in question has an increased chance. After a successful roll, the counter is reset to a low chance again.
For example, given a 25% chance to evade. You could have the starting chance 10%, and after each hit increase by 10%. You can see how this evens out similarly by adding up the expected outcomes. For 4 attacks at 25% evade, you expect 1 evade (.25 * 4). With pseudo-random you would also expect 1 evade (.1+.2+.3+.4).
As for void resistance, this is idiotic. Except for legendary/god class monsters, average specific mitigation is 7.7% for slashing, and 3.8% for crushing and piercing over all the classes. If you give monsters void resistance more than that, melee will just use non-void weapons, and thus suffer an evade penalty. This suggestion is ridiculously unfounded.
|
|
|
|
 |
|
Jan 27 2013, 23:30
|
PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

|
My Void mitigation suggestion was a joke and intended as such. Not sure about Ichy's.
Tenboro has stated rather emphatically that there will be no Void resist to avoid having to screw with that like he's doing with Soul now. Relax.
On the other hand, I think you'd still use Void over anything but Slashing even at 15-20% resist. Otherwise you'd have to deal with 50% resists, and the mages can tell you how much fun that is.
This post has been edited by PK678353: Jan 27 2013, 23:30
|
|
|
Jan 28 2013, 00:51
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
No idea why this never occured to me.
Spikes, change them to Cloak.
Cloak does damage to all monsters in the round for a small amount of damage per turn, that is useful, but not amazing, as well as giving a chance to proc the debuff. IA able of course.
|
|
|
Jan 28 2013, 06:16
|
Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

|
How about adding passive bonus to player based on their proficiency even when the player is not currently using them.
For example: One-handed : +1% accuracy/ 100 Two-handed: +1% parry/ 100 Dual wielding: +0.5% critical/ 100 Staff: +1% magic accuracy/ 100 Cloth armor: +1% mag. mit./ 100 Light armor: +1% evade/ 100 Heavy armor: +1% phy. mit./ 100 Elemental: +1% elemental res/ 100 Divine: +1% holy res/ 100 Forbidden: +1% dark res/ 100 Spiritual, Deprecating, Supportive: none
|
|
|
Jan 28 2013, 06:22
|
Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

|
QUOTE(Colman @ Jan 27 2013, 20:16)  even when the player is not currently using them.
Then everyone will have to grind all of them in order to maximize their playing.
|
|
|
Jan 28 2013, 07:14
|
Hitsuyou-H
Group: Members
Posts: 1,137
Joined: 18-December 09

|
QUOTE(Maximum_Joe @ Jan 27 2013, 20:22)  Then everyone will have to grind all of them in order to maximize their playing.
Sounds pretty good to me.
|
|
|
Jan 28 2013, 07:43
|
Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

|
QUOTE(Hitsuyou-H @ Jan 27 2013, 21:14)  Sounds pretty boring and tedious to me.
|
|
|
Jan 28 2013, 08:21
|
Hitsuyou-H
Group: Members
Posts: 1,137
Joined: 18-December 09

|
|
|
|
Jan 28 2013, 18:22
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
It would encourage multiple style s, even if just to grind. I'd do it
|
|
|
Jan 28 2013, 19:19
|
Tenboro

|
QUOTE(Colman @ Jan 28 2013, 05:16)  How about adding passive bonus to player based on their proficiency even when the player is not currently using them. That might be the best dumb idea I've heard all day. Maybe not those numbers exactly, but.. maybe.
|
|
|
Jan 28 2013, 19:30
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
Can we have montage again (IMG:[ invalid] style_emoticons/default/smile.gif) jk This post has been edited by skillchip: Jan 28 2013, 19:42
|
|
|
Jan 28 2013, 21:28
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
yay montage!
|
|
|
Jan 29 2013, 00:13
|
PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

|
QUOTE(Ichy @ Jan 28 2013, 15:28)  yay montage!
I remember Montage. It was removed in first patch after I accessed it.
|
|
|
Jan 29 2013, 00:30
|
Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

|
those are all defensive buffs so they won't really affect the game much if at all
|
|
|
Jan 29 2013, 01:36
|
masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

|
@Tenb: I am currently rocking an awesome 1.8% blood token arena reward rate. Even if I did every arena every day (and I can't) it would still take me over 5 days to get enough tokens just to fight FSM once. Will you please consider tweaking it?
|
|
|
Jan 29 2013, 01:40
|
ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

|
QUOTE(DemonEyesBob @ Jan 29 2013, 06:36)  @Tenb: I am currently rocking an awesome 1.8% blood token arena reward rate. Even if I did every arena every day (and I can't) it would still take me over 5 days to get enough tokens just to fight FSM once. Will you please consider tweaking it?
Maybe do a few Grindfest rounds? (IMG:[ invalid] style_emoticons/default/tongue.gif)
|
|
|
|
 |
|
|
 |
|
Jan 29 2013, 05:55
|
Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

|
QUOTE(DemonEyesBob @ Jan 29 2013, 01:36)  @Tenb: I am currently rocking an awesome 1.8% blood token arena reward rate. Even if I did every arena every day (and I can't) it would still take me over 5 days to get enough tokens just to fight FSM once. Will you please consider tweaking it?
please remember that blood token drop rates were worse than this then again, most arenas took 1-20 rounds to play through long ago
|
|
|
|
 |
|
Jan 29 2013, 06:07
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
QUOTE(DemonEyesBob @ Jan 29 2013, 01:36)  @Tenb: I am currently rocking an awesome 1.8% blood token arena reward rate. Even if I did every arena every day (and I can't) it would still take me over 5 days to get enough tokens just to fight FSM once. Will you please consider tweaking it?
I get enough to do FSM and IPU with just Arena. Any I only have the first 2 levels of the Perk (IMG:[ invalid] style_emoticons/default/sad.gif)
|
|
|
Jan 29 2013, 06:19
|
HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

|
I was able to get enough for FSM with just Arena, even before I had first level perk.
|
|
|
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|