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> [Suggestion] A few requests, Can we has...

 
post Jan 26 2013, 21:21
Post #7121
skillchip



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Soon: Single target and AoE spells have been combined into one spell costing 1 ability point. The ability after them is 5 points and both reduces mana cost for that element and gives anti resist to that element. The ability after that gives the player both Resistance and Resist to the element in question.
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post Jan 26 2013, 21:26
Post #7122
Bunker Buster



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a new tab in the forge to show all unlocked equipment, ala what the "all" tab in the equip shop shows

scrolling down pages of phase to see worthless cotton to scrap is an exercise in tedium

This post has been edited by Bunker Buster: Jan 26 2013, 21:27
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post Jan 26 2013, 21:35
Post #7123
Evil Scorpio



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QUOTE(Bunker Buster @ Jan 26 2013, 23:26) *

a new tab in the forge to show all unlocked equipment, ala what the "all" tab in the equip shop shows

scrolling down pages of phase to see worthless cotton to scrap is an exercise in tedium

Just use Item Menu Script from [tiap.github.com] there. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 26 2013, 21:37
Post #7124
Bunker Buster



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more balance tweaks

source: https://forums.e-hentai.org/index.php?s=&am...t&p=2415089

QUOTE(Bunker Buster @ Jan 26 2013, 21:32) *

yeah you get better returns trying to get rid of evades. the scale [on redwood/oak/willow] needs to be widened (5-15 to 10-25, possibly 15-35 for redwood) and focus suffix needs to improve it as well to make it appealing, as a 25% counter resist = +5% hit chance, 35% = +7% hit chance, which is not insignificant if you've anti-evade capped already.

also give daggers/wakizashis/katanas innate anti-parry (5-20% ie 1-4% increased chance to hit, with up to ~7% with two waki/daggers.) and similarly increased by balance suffix. scythe bleed coefficient should be raised to 40% max, and swords could remain joke weapons.


QUOTE(Evil Scorpio @ Jan 26 2013, 21:35) *

Just use Item Menu Script from [tiap.github.com] there. (IMG:[invalid] style_emoticons/default/smile.gif)

clicking on stuff and pressing s is faster by miles

This post has been edited by Bunker Buster: Jan 26 2013, 21:49
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post Jan 26 2013, 21:57
Post #7125
Temchy



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QUOTE(Bunker Buster @ Jan 26 2013, 20:26) *

a new tab in the forge to show all unlocked equipment, ala what the "all" tab in the equip shop shows

scrolling down pages of phase to see worthless cotton to scrap is an exercise in tedium

Try this one. Editing is easy enough if you don't like the default settings.
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post Jan 26 2013, 22:07
Post #7126
Bunker Buster



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QUOTE(Temchy @ Jan 26 2013, 21:57) *

Try this one. Editing is easy enough if you don't like the default settings.

not using chrome (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jan 26 2013, 22:41
Post #7127
Temchy



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QUOTE(Bunker Buster @ Jan 26 2013, 21:07) *

not using chrome (IMG:[invalid] style_emoticons/default/sad.gif)

Try unzipping it, rename the script.js to script.user.js and add
CODE
// ==UserScript==
// @include    http://hentaiverse.org/?s=Bazaar&ss=fr*
// ==/UserScript==

at the top of it.
Not sure if this will work in FF, but that's how I edited it the first time before I found the location of chrome extensions.
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post Jan 27 2013, 07:11
Post #7128
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QUOTE(Ichy @ Jan 24 2013, 04:20) *

Since everything takes longer to complete once again how about re-add spelunker and make it decrease the number of round needed for IW.
with th change to 2-hand I just don't see how I should ever have enough time to to enough IWBTH IWs to max a piece of gear.


how long is it taking you to do IW's now?
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post Jan 27 2013, 08:28
Post #7129
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QUOTE(4EverLost @ Jan 27 2013, 07:11) *

how long is it taking you to do IW's now?

Dunno have not found everything worth leveling.
Tenbs change made me go back to hardfarming because I just don't have enough time to do shit on IWBTH thanks to the 2h change and PA change.
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post Jan 27 2013, 09:31
Post #7130
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Since 0.73 made regen a supportive spell how about adding it to the choices for autocast slots?
Also spikes, arcane focus, and heart seeker too.

This post has been edited by mrttao: Jan 27 2013, 09:32
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post Jan 27 2013, 13:58
Post #7131
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QUOTE(Evil Scorpio @ Jan 27 2013, 00:37) *

Meh, 0.7.3 has made it so already. (IMG:[invalid] style_emoticons/default/biggrin.gif)


I only found that shade really suffer, which I simply mark it as unusable for now.
GF with Power is over 40% less rounds for me, but it's still sufficient most of the time.
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post Jan 27 2013, 18:19
Post #7132
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QUOTE(HTTP/308 @ Jan 27 2013, 06:58) *

I only found that shade really suffer, which I simply mark it as unusable for now.
GF with Power is over 40% less rounds for me, but it's still sufficient most of the time.


Hmm, I can do IWBTH trio with shade before, and after with the same iffiness, don't think it was nerfed at all. Heavy is much slower and mana-intensive than before and doesn't stand a chance on IWBTH.

This post has been edited by fishinsea: Jan 27 2013, 18:31
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post Jan 27 2013, 18:19
Post #7133
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QUOTE(mrttao @ Jan 27 2013, 14:31) *

Since 0.73 made regen a supportive spell how about adding it to the choices for autocast slots?
Also spikes, arcane focus, and heart seeker too.

spikes on IA can be cool since it has short duration, but AF and HF with channeling is dozen times better than putting it on IA
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post Jan 27 2013, 18:59
Post #7134
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QUOTE(fishinsea @ Jan 27 2013, 07:19) *

Hmm, I can do IWBTH trio with shade before, and after with the same iffiness, don't think it was nerfed at all. Heavy is much slower and mana-intensive than before and doesn't stand a chance on IWBTH.


I can still do arenas on IWBTH with shade, the only major difference now is that I have to constantly use spirit shield, when before I never had to. Because of this I now carry 3 instead of 2 spirit potions. As for heavy, I had to turn down the difficulty from BT to Nintendo on item world, I can still complete BT, but it takes me almost every mana potion I have.
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post Jan 27 2013, 20:01
Post #7135
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QUOTE(fishinsea @ Jan 28 2013, 00:19) *

Hmm, I can do IWBTH trio with shade before, and after with the same iffiness, don't think it was nerfed at all. Heavy is much slower and mana-intensive than before and doesn't stand a chance on IWBTH.

QUOTE(T_Starrk @ Jan 28 2013, 00:59) *

I can still do arenas on IWBTH with shade, the only major difference now is that I have to constantly use spirit shield, when before I never had to. Because of this I now carry 3 instead of 2 spirit potions. As for heavy, I had to turn down the difficulty from BT to Nintendo on item world, I can still complete BT, but it takes me almost every mana potion I have.


Me, GF average
Power ~480 rounds => ~280 rounds, stamina 80-
Shade ~220 rounds => ~110 rounds, stamina 80+
(IMG:[invalid] style_emoticons/default/unsure.gif)

My Power and Shade are not quite good.
Power IWed unforged; Shade not IWed, somewhat forged.

This post has been edited by HTTP/308: Jan 27 2013, 20:05
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post Jan 27 2013, 20:25
Post #7136
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QUOTE(HTTP/308 @ Jan 27 2013, 19:01) *


Are you using DW, mace or estoc?
In any case, arena and GF is quite a huge difference, if you buff light to be compareable to heavy in GF it'll become OP for arenas.
I assume balancing all three armor classes would be way easier if GF didn't have the damage increase per round, but then again there'd need to be another limiter other than stamina, but that'd kind of defeat the purpose of it so.. meh.
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post Jan 27 2013, 21:00
Post #7137
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QUOTE(Temchy @ Jan 28 2013, 02:25) *

Are you using DW, mace or estoc?

Estoc, the only weapon make sense for GF in previous version.

QUOTE(Temchy @ Jan 28 2013, 02:25) *

In any case, arena and GF is quite a huge difference, if you buff light to be compareable to heavy in GF it'll become OP for arenas.
I assume balancing all three armor classes would be way easier if GF didn't have the damage increase per round, but then again there'd need to be another limiter other than stamina, but that'd kind of defeat the purpose of it so.. meh.

However the already wimpy GF/IW capability is further crushed is ... (IMG:[invalid] style_emoticons/default/dry.gif)

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post Jan 27 2013, 21:31
Post #7138
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Yeah, if you use shade with an estoc in grindfest it won't go nearly as far as heavy. I'm sure it's even worse with the new patch. Only thing I use shade for is arena and hourlies so I can't speak on runs over 100 rounds with it, I'm sure it sucks though.

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post Jan 27 2013, 22:47
Post #7139
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Meh, exquisite ethereal mace and high-exquisite shade pre-patch = IWBTH trio np, post-patch = add aether shard and still np (have to use protection now); haven't tried grindfest though, probably can't go very far in that (IMG:[invalid] style_emoticons/default/heh.gif) Then again, my heavy armor and estoc is rather shitty but it's still plate with 71% mit so idk. Nothing is forged, estoc is IW to 10 but I doubt it makes too much of a difference.

I still want stunned to have stacks like PA and the at max it ignores monster parry but that's not gonna happen.
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post Jan 27 2013, 22:56
Post #7140
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QUOTE(fishinsea @ Jan 27 2013, 11:47) *

Meh, exquisite ethereal mace and high-exquisite shade pre-patch = IWBTH trio np, post-patch = add aether shard and still np (have to use protection now); haven't tried grindfest though, probably can't go very far in that (IMG:[invalid] style_emoticons/default/heh.gif) Then again, my heavy armor and estoc is rather shitty but it's still plate with 71% mit so idk. Nothing is forged, estoc is IW to 10 but I doubt it makes too much of a difference.

I still want stunned to have stacks like PA and the at max it ignores monster parry but that's not gonna happen.


Yes I know, I have no problem with shade with a stun weapon in arena either, but he was talking about estoc/shade in grindfest.

And yeah, I wish stun got some kind of stacking power too.
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