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> [Suggestion] A few requests, Can we has...

 
post Jan 24 2013, 05:20
Post #7061
fishinsea



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QUOTE(ChosenUno @ Jan 23 2013, 21:41) *

Reapply and it's still not gonna be enough.

Remember that most melee armors have at least 2x the PMI of evade with the suffix protection. Plate has about 3x. That's why reapplying works for PMI. Evade, not so much.


Double reapply (IMG:[invalid] style_emoticons/default/laugh.gif)

Shade has decent PMI and evade of slightly less than half of PMI from plate, so character-wise it's not terrible; the monster lab anti-evade is what's killing it (IMG:[invalid] style_emoticons/default/dry.gif)

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post Jan 24 2013, 06:20
Post #7062
Ichy



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Since everything takes longer to complete once again how about re-add spelunker and make it decrease the number of round needed for IW.
with th change to 2-hand I just don't see how I should ever have enough time to to enough IWBTH IWs to max a piece of gear.
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post Jan 24 2013, 06:52
Post #7063
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I heard somewhere Tenboro said that IWing is totally optional (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 24 2013, 07:33
Post #7064
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Remember, there's nothing stopping mages from wearing Heavy armors and get 80% PMI like melee.

>B-But but my damage
You want both damage and survivability ? Pick one. Melee has low damage, mage has low survivability.

>B-But but my connection is bad.
Tell that to Tenboro.

This post has been edited by chamois: Jan 24 2013, 07:34
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post Jan 24 2013, 11:14
Post #7065
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QUOTE(chamois @ Jan 24 2013, 12:33) *

Remember, there's nothing stopping mages from wearing Heavy armors and get 80% PMI like melee.

>B-But but my damage
You want both damage and survivability ? Pick one. Melee has low damage, mage has low survivability.

>B-But but my connection is bad.
Tell that to Tenboro.


Are you a fucktard? Born from a mental institution?

Have you even tried to cast any spell in full plate? Try it. Your damage will be so damn low it's better to just fucking swing the staff. You'll deal more damage that way. And your mana consumption will be so damn high that casting 8 tier 3 spells will deplete 1 full mana bar.

Seriously, fucking THINK before you post retarded shit. And if you can't THINK, don't post (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 24 2013, 11:29
Post #7066
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QUOTE(chamois @ Jan 24 2013, 13:33) *

Remember, there's nothing stopping mages from wearing Heavy armors and get 80% PMI like melee.

>B-But but my damage
You want both damage and survivability ? Pick one. Melee has low damage, mage has low survivability.


Stupid or trolling? Probably stupid.

You can't even one-shot some monsters on NORMAL anymore with full phase gear.
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post Jan 24 2013, 11:33
Post #7067
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QUOTE(Rei-Tenshi @ Jan 24 2013, 16:29) *

Stupid or trolling? Probably stupid.

You can't even one-shot some monsters on NORMAL anymore with full phase gear.


Some?

More like 30-40% (IMG:[invalid] style_emoticons/default/dry.gif)

That's not some (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 24 2013, 14:05
Post #7068
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QUOTE(Rei-Tenshi @ Jan 24 2013, 13:29) *
Stupid or trolling? Probably stupid.

You can't even one-shot some monsters on NORMAL anymore with full phase gear.

QUOTE(ChosenUno @ Jan 24 2013, 13:33) *
Some?

More like 30-40% (IMG:[invalid] style_emoticons/default/dry.gif)

That's not some (IMG:[invalid] style_emoticons/default/cry.gif)

Aww, poor litle mages... Could you please comtinue to whine and suck? It's so amusing. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Ichy @ Jan 24 2013, 08:20) *
Since everything takes longer to complete once again how about re-add spelunker and make it decrease the number of round needed for IW.
with th change to 2-hand I just don't see how I should ever have enough time to to enough IWBTH IWs to max a piece of gear.

It'll be a double-edged sword: less rounds = more runs.
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post Jan 24 2013, 16:37
Post #7069
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QUOTE(Evil Scorpio @ Jan 24 2013, 14:05) *

Aww, poor litle mages... Could you please comtinue to whine and suck? It's so amusing. (IMG:[invalid] style_emoticons/default/tongue.gif)
It'll be a double-edged sword: less rounds = more runs.

Of course without losing EXP gain (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 24 2013, 17:29
Post #7070
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QUOTE(grumpymal @ Jan 24 2013, 03:27) *

I thought it was implied?

I just thought "nuke everything" sounds not really like what we're doing right now with resists etc.
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post Jan 24 2013, 17:46
Post #7071
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QUOTE(chamois @ Jan 24 2013, 05:33) *

Remember, there's nothing stopping mages from wearing Heavy armors and get 80% PMI like melee.

>B-But but my damage
You want both damage and survivability ? Pick one. Melee has low damage, mage has low survivability.

>B-But but my connection is bad.
Tell that to Tenboro.


Heavy wearers. But I want to spend less mana. Aether or feather or battlecaster.

I need more damage, infusion.

What you are saying is like me saying...

If you are spending too much mana as heavy put on a pi3ce of earthwalker gossamer
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post Jan 24 2013, 17:47
Post #7072
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A new mechanism for resist and parry, mostly to prevent consecutive turns of being parried/evaded.

After being parried/resisted the first time, the parry/resist chance be decreased for 1 turn. How much it is decreased is dependent upon the amount of damage that was resisted/parried.

So if you deal, for example, 10k's worth of damage as a mage for the turn and get resisted, it'll cause the mob's resist to go down by a certain %, say 25%. If you crit and deal 25k that turn and gets resisted by the same mob, its resist chance will go down by 50%, etc etc. Of course these are just made up values that take in no balance considerations whatsoever (IMG:[invalid] style_emoticons/default/laugh.gif) .

The mechanism will work the same way with melees and parries.

And finally, should the mob be able to still resist the second turn, the reduction will be applied on the resist of the mob during the turn.

What do you guys think?
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post Jan 24 2013, 17:56
Post #7073
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Feel free to post ichy the a-hole.png now (IMG:[invalid] style_emoticons/default/tongue.gif)

You know what i was thinking?
The reason why melee is so OP is because of Void based Attacks. Back then Etherals where fucking rare itw as almost impossible to get a good ones. Now you can have Void Attacks without even trying making everything else obsolete.
We should go back to this instead nerfing the fuck out of everything.

So here is the masterplan:
Quintessence Crystals are now used to increase Void resistance on mobs. This stat can only be increased 25 times but this will cost the same as upgrading another Resistance to 50! will also give +2 PL for each point. Yeah yeah tenb said no Void res because it will make Void the new soul but keep on reading.

Since Soul res is gone we can now have our Soul Ethereals back. Just make drop Ethereals and Soul Ethereals. Soul ones will be much much much more rare but will have the advantage of mobs having 0 res.

At the same time reverse the change to 2 hand, mit and complete redo the Soul magics so it will be usable. You can let the Astral Suffix stay but make it as rare as Soul Ethereals.

This post has been edited by Ichy: Jan 24 2013, 17:57
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post Jan 24 2013, 18:20
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QUOTE(Evil Scorpio @ Jan 24 2013, 04:05) *

Could you please comtinue to whine and suck?

Are you implying that melee takes more skill?
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post Jan 24 2013, 19:22
Post #7075
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QUOTE(Maximum_Joe @ Jan 24 2013, 11:20) *

skill?


(IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 24 2013, 19:50
Post #7076
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QUOTE(Maximum_Joe @ Jan 24 2013, 16:20) *

Are you implying that melee takes more skill?

Melee has more skills unless it is niten
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post Jan 24 2013, 19:50
Post #7077
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QUOTE(Maximum_Joe @ Jan 24 2013, 16:20) *

Are you implying that melee takes more skill?

Melee has more skills unless it is niten
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post Jan 24 2013, 20:25
Post #7078
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QUOTE(ChosenUno @ Jan 24 2013, 11:14) *

Are you a fucktard? Born from a mental institution?

Have you even tried to cast any spell in full plate? Try it. Your damage will be so damn low it's better to just fucking swing the staff. You'll deal more damage that way. And your mana consumption will be so damn high that casting 8 tier 3 spells will deplete 1 full mana bar.

Seriously, fucking THINK before you post retarded shit. And if you can't THINK, don't post (IMG:[invalid] style_emoticons/default/dry.gif)



QUOTE(Rei-Tenshi @ Jan 24 2013, 11:29) *

Stupid or trolling? Probably stupid.

You can't even one-shot some monsters on NORMAL anymore with full phase gear.


So what ?

Do you want damage or survivability ?
I said choose one. Of course you don't want to choose one. You want both.

You know what, i'm playing both melee and mage right now. I can test things on my own with 1 simple click to change gears.

Have you ever use Mace ? It's full survivability, hit only 2k damage each time, even lower when i use Ragnarok with full Heavy set. But people still use mace now because they want an easy game. They traded high damage for more protection. You mages keep asking for survivability while trying to maintain your 50k damage. How is that fair ? If you want to fight on IWBTH without worrying about death, accept that your damage will be lowered from 50k to 5k. 80% PMI and still having better damage than using an estoc.

You want 50k damage ? Wear phase armors.
You want 80% PMI ? Wear plate armors.
You want low mana cost and evade ? Wear shade armors.

I've been trying to press for hybrid battlemage build since 2 months ago. It still need more users to get some more buffs. Battlecasters exist for a reason.

One more thing to correct, i can use T4 spell 13 times with a full Power of Slaughter set, which has higher interference than a full Plate set.
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post Jan 24 2013, 20:30
Post #7079
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QUOTE(chamois @ Jan 24 2013, 22:25) *
You want low mana cost and evade ? Wear shade armors.


CODE
low mana cost

CODE
shade

(IMG:https://forums.e-hentai.org/uploads/post-329682-1358877692.gif)
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post Jan 24 2013, 20:34
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QUOTE(chamois @ Jan 25 2013, 02:25) *

Do you want damage or survivability ?
I said choose one. Of course you don't want to choose one. You want both.


Who said mages want survivability? Mages want their "high damage" to actually matter.
Your so-called "high damage" doesn't matter if it doesn't kill the mobs faster than they can kill you.

You say you have a mage set. Alright, show some proof that the damage of mages is equal to the survivability of melee. Show us a screenshot of you one-shotting a 9-monster round with at least 2 PL1000 monsters in the group.
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