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[Suggestion] A few requests, Can we has... |
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Jan 23 2013, 04:06
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(ChosenUno @ Jan 22 2013, 20:36)  "To get access to the exclusive new content, you must pay x Hath."
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Jan 23 2013, 04:07
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Wasnt that what we did for postage paid? I though we were buying into his scheme.
This post has been edited by skillchip: Jan 23 2013, 04:08
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Jan 23 2013, 04:55
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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The Free Postage DLC - HV's version of the Horse Armor DLC from Oblivion.
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Jan 23 2013, 13:03
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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Trading cards!
DO IT!
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Jan 23 2013, 19:57
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BlackSpectrum
Newcomer
  Group: Members
Posts: 89
Joined: 24-May 12

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Can their be a "Quests" tab, like we can complete 3 quests daily... different for each players lvl, like killing 10 mutant peacock= reward: 300 credits or a equipment/5 super hp potion... (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 23 2013, 20:44
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(jenga201 @ Jan 23 2013, 22:25)  I like the idea of quests, but not kill xx monsters for an item (ring of blood already has that). (IMG: https://forums.e-hentai.org/uploads/post-329682-1355170825.png) MMORPGs are existing for ages, but all quests in them are still "kill x monsters", "collect x items" or "deliver x from y to z". And we don't even have map to travel or NPCs to talk, which pretty much leave us with first two options. This post has been edited by Evil Scorpio: Jan 23 2013, 20:44
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Jan 23 2013, 21:11
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chamois
Group: Members
Posts: 400
Joined: 12-November 10

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QUOTE(BlackSpectrum @ Jan 23 2013, 19:57)  Can their be a "Quests" tab, like we can complete 3 quests daily... different for each players lvl, like killing 10 mutant peacock= reward: 300 credits or a equipment/5 super hp potion... (IMG:[ invalid] style_emoticons/default/laugh.gif) It's called Arena.
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Jan 24 2013, 00:00
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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Stun stacks like with PA: level 1 normal, level 2 can't evade, level 3 can't parry either
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Jan 24 2013, 02:55
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(fishinsea @ Jan 23 2013, 22:00)  Stun stacks like with PA: level 1 normal, level 2 can't evade, level 3 can't parry either
can not be reproced after the third one so monsters still wake up and smack you
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Jan 24 2013, 02:59
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Double or even triple the base/scaling factor of evade on all items that have evade. To match the ridiculous amount of PMI melees can get these days (IMG:[ invalid] style_emoticons/default/dry.gif) Also scaling should be dependent on gear type. Kevlar should not get the same amount of evade boost that shade/phase/gossamer gets, because it already has huge (comparatively) PMI to compensate. Otherwise Tenboro please for the love of god think of SOMETHING to let mages SURVIVE. Kill everything before they kill you simply don't work anymore, so throw us mages a fucking bone (IMG:[ invalid] style_emoticons/default/dry.gif) Shout out to shade users (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by ChosenUno: Jan 24 2013, 03:16
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Jan 24 2013, 03:27
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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HV 0.74: AoE spells have had their power tripled. They now also have actual areas of effect instead of just nuking everything.
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Jan 24 2013, 03:30
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Starts at 1 monster, going to 3 at 100, 5 at 200, 7 at 300, and 9 at 400 staff prof
This post has been edited by skillchip: Jan 24 2013, 03:30
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Jan 24 2013, 03:35
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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QUOTE(grumpymal @ Jan 24 2013, 02:27)  HV 0.74: AoE spells have had their power tripled. They now also have actual areas of effect and hit even fewer targets.
Fixed.
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Jan 24 2013, 03:40
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(ChosenUno @ Jan 23 2013, 19:59)  Double or even triple the base/scaling factor of evade on all items that have evade.
Make shadow veil just reapply all evade from equips, changing scaling factor might be too much. QUOTE(skillchip @ Jan 23 2013, 19:55)  can not be reproced after the third one so monsters still wake up and smack you
No reproccing, it only gets to 3 if it procs three times within the stun duration. This post has been edited by fishinsea: Jan 24 2013, 03:46
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Jan 24 2013, 04:27
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(roadgray @ Jan 23 2013, 20:35)  Fixed.
I thought it was implied?
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Jan 24 2013, 04:41
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(fishinsea @ Jan 24 2013, 08:40)  Make shadow veil just reapply all evade from equips, changing scaling factor might be too much. No reproccing, it only gets to 3 if it procs three times within the stun duration.
Reapply and it's still not gonna be enough. Remember that most melee armors have at least 2x the PMI of evade with the suffix protection. Plate has about 3x. That's why reapplying works for PMI. Evade, not so much.
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