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> [Suggestion] A few requests, Can we has...

 
post Jan 20 2013, 18:40
Post #7001
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QUOTE(Ichy @ Jan 21 2013, 00:26) *

Make Staff Prof increase the amount of MP drained when ET. What I get back is not enough. Old ET granted more AND you was able too leech off multiple Monsters.


Finally, someone who understands the problem.
The lower-level guys are all saying that this new ET is better than the old one.

(IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jan 20 2013, 18:44
Post #7002
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QUOTE(Rei-Tenshi @ Jan 20 2013, 18:40) *

Finally, someone who understands the problem.
The lower-level guys are all saying that this new ET is better than the old one.

(IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)

Well I generate 25 MP which is hardly anything. means to leech myself full I have to stop by and wait.
Good luck with that deeper inside a GF (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jan 20 2013, 18:50
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Yea new ET has more cons than pros. It should at least stack so that proccing on multiple monsters remains viable.
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post Jan 20 2013, 21:46
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QUOTE(Ichy @ Jan 20 2013, 16:26) *

Increase max Mit to 90% please. No fun in GF with such low mit.


Isn't the 80% cap only relating to stats?

Make Elemental strikes bypass PMI, that way estoc/rapier don't have such a large gap in usefulness over non-PA weapons when it comes to elemental strikes.

This post has been edited by skillchip: Jan 20 2013, 22:24
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post Jan 21 2013, 03:24
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The infusion slots should be merged with the scroll slots, given they're pretty much useless for melee now for in-combat use.
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post Jan 21 2013, 04:39
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QUOTE(Ichy @ Jan 20 2013, 18:26) *

Make Staff Prof increase the amount of MP drained when ET. What I get back is not enough. Old ET granted more AND you was able too leech off multiple Monsters.

+1.
I did a D&D run today I had to stop every few rounds and cast silence on one of the schoolgirls so I could wack them for overcharge to recover mana.....
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post Jan 21 2013, 04:57
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Make elemental strikes do extra damage on crit, instead of just doing the same damage.

Also make spikes useful
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post Jan 21 2013, 05:51
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Change ether tap to work off of maximum mana instead of base mana?
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post Jan 21 2013, 05:59
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QUOTE(ChosenUno @ Jan 21 2013, 05:51) *

Change ether tap to work off of maximum mana instead of base mana?

Too good for lower leveled mages,

How about: current formula + Prof Bonus.
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post Jan 21 2013, 06:13
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QUOTE(Ichy @ Jan 20 2013, 22:59) *

Too good for lower leveled mages,

How about: current formula + Prof Bonus.


1.5% base mana every 200 staff proff? Too good for level 400+ (IMG:[invalid] style_emoticons/default/laugh.gif)

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post Jan 21 2013, 06:19
Post #7011
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he also should allow to re-ET while ET is active.
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post Jan 21 2013, 06:38
Post #7012
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Also add numbers to the PA icon to show stacks and fix the inverted bazaar prices for bunny suit and lock of blue hair. As for ether-tap, it's probably on the list of stuff-not-meant-to-be-nerfed-but-accidently-did.
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post Jan 21 2013, 11:04
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QUOTE(fishinsea @ Jan 21 2013, 00:38) *

Also add numbers to the PA icon to show stacks and fix the inverted bazaar prices for bunny suit and lock of blue hair. As for ether-tap, it's probably on the list of stuff-not-meant-to-be-nerfed-but-accidently-did.


I'm really, really rather hoping it's that. I was getting more off ETing Elementals/Celestials/Boss+ prepatch than Ichy gets from ET postpatch, and he's only like, twice my level. That's just a little bit of a nerf.

I actually really like the idea of keying it partially off Staff prof. Makes it useful for something more than the pitiful amount of MDB it gives.

This post has been edited by PK678353: Jan 21 2013, 11:04
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post Jan 21 2013, 12:45
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Would be great if Bleeding Wound could be changed such that a 1H weapon hit can't override the proc from Vital Strike.
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post Jan 21 2013, 18:13
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Make specific mits sum now that they dont scale
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post Jan 22 2013, 05:54
Post #7016
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1. make the mage Skill AoE Stun.
2. Increase the Overcharge Cost for it
3. Make Attack magic increase OC by one Point each cast.

Suddenly mage has a chance to cast the Soul Steal Spell and whack a mob once without getting reaped itself.
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post Jan 22 2013, 05:59
Post #7017
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Make bleed ratio 100/125/150/175/200 up from 40/80/120/160/200
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post Jan 22 2013, 07:25
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QUOTE(skillchip @ Jan 22 2013, 05:59) *

Make bleed ratio 100/125/150/175/200 up from 40/80/120/160/200


This. The current bleed is actually worse than the old bleed because normal monsters only take 3-5 hits to die in IWBTH. The current bleed is only good for fighting school girl bosses or FSM but those bosses are just small parts of the game now.
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post Jan 22 2013, 10:32
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Make all-shade evasion accumalating toward 200%, e.g. 200%*(1-PI(1-evade(i)/2)).
Maybe a cap at 112.5% (=90% after anti-evade), but it's not even remotely possible by current equips/char level.

Or simply make all-shade evasion additive, with a cap likely 80% after anti-evade or 90% before anti-evade.
It's unrealistic but possible to reach 100%, while impossible for 125%.

It should only apply to all-shade, or shade armors are still comparatively rubbish.

This post has been edited by HTTP/308: Jan 22 2013, 10:36
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post Jan 22 2013, 10:41
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QUOTE(skillchip @ Jan 22 2013, 05:59) *

Make bleed ratio 100/125/150/175/200 up from 40/80/120/160/200

this.
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