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[Suggestion] A few requests, Can we has... |
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Jan 14 2013, 09:29
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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Lets just say I'm glad that Tenboro caught the bug that let Tokens hit the bazaar quickly.
I don't want to imagine PL 700s in a world where you could just buy Chaos Tokens at a Hath a pop.
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Jan 14 2013, 10:09
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Another way to slightly help Mage would to decrease the costs for attack magic. Not the base but how much the cost increases with each level up.
With this and the (maybe) slight reduction of Resist Tenb mentioned maging could become less frustrating.
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Jan 14 2013, 12:36
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Ichy @ Jan 14 2013, 15:09)  Another way to slightly help Mage would to decrease the costs for attack magic. Not the base but how much the cost increases with each level up.
With this and the (maybe) slight reduction of Resist Tenb mentioned maging could become less frustrating.
Just tuning down resist by about 30-50% would make mages all over HV cry tears of joy (IMG:[ invalid] style_emoticons/default/biggrin.gif) No need to change the cost scaling (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 14 2013, 13:03
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(ChosenUno @ Jan 14 2013, 12:36)  Just tuning down resist by about 30-50% would make mages all over HV cry tears of joy (IMG:[ invalid] style_emoticons/default/biggrin.gif) No need to change the cost scaling (IMG:[ invalid] style_emoticons/default/biggrin.gif) He already said thee will only be little reduce. So reduced costs will make resists less painful.
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Jan 14 2013, 13:04
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Ichy @ Jan 14 2013, 18:03)  He already said thee will only be little reduce.
So reduced costs will make resists less painful.
Resist costs spirit, not mana (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 14 2013, 14:18
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(ChosenUno @ Jan 14 2013, 13:04)  Resist costs spirit, not mana (IMG:[ invalid] style_emoticons/default/biggrin.gif) Not so much if Tenb allows END potency on Phase.
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Jan 14 2013, 14:22
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MSimm1
Group: Members
Posts: 45,612
Joined: 26-December 09

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QUOTE(Ichy @ Jan 14 2013, 06:18)  Not so much if Tenb allows END potency on Phase.
Ooohhh, is going to happen? That would be awesome (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 14 2013, 14:36
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Jan 14 2013, 14:57
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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Anything to make Elemental maging feel less like the system itself just puts the option there to troll me.
Edit: Just 200 Forbidden prof to go. . .
This post has been edited by PK678353: Jan 14 2013, 14:58
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Jan 14 2013, 15:21
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(ChosenUno @ Jan 14 2013, 09:13)  Yeah. The death knell for a once vibrant play style, that chart. (IMG:[ invalid] style_emoticons/default/anime_cry.gif) The fact that 3 of the Cold/Wind trolling monster types (Mechs, Undead and Sprites now courtesy of HTTP) are all 50% resist to Magic Missile just compounds things. I can't even finish off some of those bastards from 20% without throwing actual spells at them. WTB Void Missile. QUOTE(Ichy @ Jan 14 2013, 08:18)  Not so much if Tenb allows END potency on Phase.
No. It needs to be a full, normal PAB. Drop DEX and make that a potency. If END as potency would help, you'd see a lot more leveled Phase going for that Juggernaut potency. This post has been edited by PK678353: Jan 14 2013, 15:32
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Jan 14 2013, 16:15
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FlyingMon
Group: Members
Posts: 375
Joined: 4-January 12

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QUOTE(Arxdewn @ Jan 14 2013, 08:18)  Also I think DW attacks should hit all. That would level the playing field somewhat
Barefisted fighting should have 1-hit KOs. That would seem very balanced (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 15 2013, 00:34
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(FlyingMon @ Jan 14 2013, 09:15)  Barefisted fighting should have 1-hit KOs. That would seem very balanced (IMG:[ invalid] style_emoticons/default/laugh.gif) No equipment, no spells, no IA, IWBTH, 1HKOs. It'll be the ultimate game of glass cannons.
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Jan 15 2013, 04:28
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(PK678353 @ Jan 14 2013, 21:21)  No. It needs to be a full, normal PAB. Drop DEX and make that a potency. If END as potency would help, you'd see a lot more leveled Phase going for that Juggernaut potency.
END increases mitigation/base HP, so it's better than plain HP% bonus. For example, level 300 dark mage is difficult to cure himself. Juggernaut might be harmful in this case. This post has been edited by HTTP/308: Jan 15 2013, 05:59
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Jan 16 2013, 02:13
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Blacksheep_Eldric
Group: Members
Posts: 1,634
Joined: 3-August 11

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Can we have more unlockable equipment sets?
+2 more training slots in "SET COLLECTOR" if possible.
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Jan 17 2013, 02:19
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Nightwishman
Group: Members
Posts: 1,512
Joined: 9-December 10

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Just thinking last night, and I got the idea for a new weapon, well...two really:
1-Handed Sai, and the two-handed Paired Sai; they would have the following characteristics:
Damage - low, probably the same if not a bit lower then Rapiers. Accuracy and crit would be "decent" and they would be able to generate with agi, dex and str (at higher qualities). Their primary function however would be to have %block as well as proc 10-15% "Organ Strike" which would be similar to "Crushing Blow" found in Diablo 2 that damages an enemy for a certain % of its current hit points. Obviously, Paired Sai would have somewhat better stats then a 1-Handed Single Sai.
just an idea.
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