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> [Suggestion] A few requests, Can we has...

 
post Jan 12 2013, 17:01
Post #6921
HTTP/308



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QUOTE(skillchip @ Jan 12 2013, 12:12) *

depends on how many are available, for weapons with 3 types every 6 levels and hollow or elemental at 100. For armor its like every level cause of how many damn potentcies there are.

And everyone is effectively immune to magical attack?
QUOTE(Ichy @ Jan 12 2013, 15:44) *

Retroactively reduce all monster resistances by 25. Also lower the max you can upgrade to 50.
+ one weakness to fire/cold/wind/lightning to every mob except Elementals so elemental mages are not screwed by default.
screw that. just make those elemental procs add a -50 res to the element which makes them explode.

Mini Bosses can have up to 75 again.

And elemental mages will definitely have two-shot kill?

This post has been edited by HTTP/308: Jan 12 2013, 17:06
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post Jan 12 2013, 17:41
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QUOTE(HTTP/308 @ Jan 12 2013, 15:01) *

And everyone is effectively immune to magical attack?


What magic attacks
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post Jan 12 2013, 17:48
Post #6923
Maximum_Joe



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Increase the SP contributed from stats by a bit. Spirit doesn't scale too well as it gets consumed by stronger and stronger attacks (through Spirit Shield) but the amount gained from stats stays flat.
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post Jan 12 2013, 17:57
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skillchip



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Make choas upgrades (besides HP) either only have a CHANCE to show up on the mob that has them (with buff icons to go with it) or have to be casted with a very fast action time.
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post Jan 12 2013, 18:25
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QUOTE(HTTP/308 @ Jan 12 2013, 17:01) *


And elemental mages will definitely have two-shot kill?

not really given how much resist to elemantalist EVERY mob has.
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post Jan 12 2013, 18:39
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QUOTE(skillchip @ Jan 12 2013, 23:41) *

What magic attacks

Make max gear level 100 => at least lv.11 EACH proof avg = 45% elem mitigation => 95% elem mitigation for 5 gears

QUOTE(Ichy @ Jan 13 2013, 00:25) *

not really given how much resist to elemantalist EVERY mob has.

At least holy/dark is completely pointless compared to elemantalist.

QUOTE(skillchip @ Jan 12 2013, 23:57) *

Make choas upgrades (besides HP) either only have a CHANCE to show up on the mob that has them (with buff icons to go with it) or have to be casted with a very fast action time.

Drunk? (IMG:[invalid] style_emoticons/default/blink.gif)

This post has been edited by HTTP/308: Jan 12 2013, 18:45
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post Jan 12 2013, 18:48
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Can we have better working email notifications of new replies? No matter what option I pick, I won't get email notifications for new posts in my WTS thread. ._.
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post Jan 12 2013, 18:52
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QUOTE(HTTP/308 @ Jan 12 2013, 18:39) *


At least holy/dark is completely pointless compared to elemantalist.

So the opposite to what it is now?
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post Jan 12 2013, 19:07
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QUOTE(HTTP/308 @ Jan 12 2013, 16:39) *

Drunk? (IMG:[invalid] style_emoticons/default/blink.gif)


Nope
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post Jan 12 2013, 19:11
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QUOTE(skillchip @ Jan 12 2013, 17:57) *

Make choas upgrades (besides HP) either only have a CHANCE to show up on the mob that has them (with buff icons to go with it) or have to be casted with a very fast action time.


I'm drunk too and what's This!!
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post Jan 12 2013, 19:22
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QUOTE(skillchip @ Jan 13 2013, 01:07) *

Nope

Make 100% time 20% parry into 50% time 40% parry? (IMG:[invalid] style_emoticons/default/mellow.gif)

QUOTE(Ichy @ Jan 13 2013, 00:52) *

So the opposite to what it is now?

I would say it's a good(=twisted) idea (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by HTTP/308: Jan 12 2013, 19:23
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post Jan 12 2013, 19:43
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I know most of the monsters in the mobs don't have magic attacks, but as a mage, I would really like
to have a "Reflect" spell, rather than "Absorb" (IMG:[invalid] style_emoticons/default/biggrin.gif)

Reflect spell from Diablo I

Reflect reduces some damage dealt to the player, and deals damage equal to the reduced amount to the attacking monster.

The damage reduction is somewhere between 20-29%. Number of attacks that are reflected are equal to the spell level of the spell.

Blocked attacks count and will still return damage to the monster.
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post Jan 12 2013, 19:45
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QUOTE(HTTP/308 @ Jan 12 2013, 17:22) *

Make 100% time 20% parry into 50% time 40% parry? (IMG:[invalid] style_emoticons/default/mellow.gif)


No, make 100% time 20% parry into some smaller % time 20% parry

where the fuck did you think I said anything about increasing anything

QUOTE(MSimm1 @ Jan 12 2013, 17:43) *

I know most of the monsters in the mobs don't have magic attacks, but as a mage, I would really like
to have a "Reflect" spell, rather than "Absorb" (IMG:[invalid] style_emoticons/default/biggrin.gif)

Reflect spell from Diablo I

Reflect reduces some damage dealt to the player, and deals damage equal to the reduced amount to the attacking monster.

The damage reduction is somewhere between 20-29%. Number of attacks that are reflected are equal to the spell level of the spell.

Blocked attacks count and will still return damage to the monster.


Spikes, but it sucks

This post has been edited by skillchip: Jan 12 2013, 19:46
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post Jan 12 2013, 19:48
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QUOTE(skillchip @ Jan 12 2013, 11:45) *

No, make 100% time 20% parry into some smaller % time 20% parry

where the fuck did you think I said anything about increasing anything
Spikes, but it sucks

Spikes does suck (IMG:[invalid] style_emoticons/default/dry.gif)

Another reason for a plain vanilla Reflect spell (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 12 2013, 22:36
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QUOTE(skillchip @ Jan 12 2013, 16:57) *

Make choas upgrades (besides HP) either only have a CHANCE to show up on the mob that has them (with buff icons to go with it) or have to be casted with a very fast action time.

I like the latter option because it effectively removes resist as long as you can one-shot everything. :V
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post Jan 12 2013, 23:18
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And makes it so monsters have to buff themselves

While we are at it, make it so in ML part 2 we can unlock monster IA slots where they can once again make those buffs permanent when they become boss+
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post Jan 12 2013, 23:28
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But make it so that not every mob can have ALL upgrades. Just a few but these ones can go higher.

So we will have cute warrior killing girls and cute mage killing girls and not just a horde of everything maxed girls (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jan 13 2013, 01:40
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Have RE increase you effective level for the purposes of calculating the allowed PowerLevel range for custom monsters.
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post Jan 13 2013, 02:04
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QUOTE(sigo8 @ Jan 12 2013, 23:40) *

Have RE increase you effective level for the purposes of calculating the allowed PowerLevel range for custom monsters.

Difficulty settings already do that, up to +50 lvls on IWBTH.
http://ehwiki.org/wiki/HentaiVerse_Settings
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post Jan 13 2013, 02:13
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QUOTE(Herp in your Derp @ Jan 12 2013, 16:04) *

Difficulty settings already do that, up to +50 lvls on IWBTH.
http://ehwiki.org/wiki/HentaiVerse_Settings

And do you know who it was that suggested that change???

Hint: It was me.

Actually my original suggestion was more extreme then what was implemented.

This post has been edited by sigo8: Jan 13 2013, 02:14
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