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[Suggestion] A few requests, Can we has... |
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Jan 8 2013, 22:37
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Thot
Group: Gold Star Club
Posts: 1,637
Joined: 15-April 08

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QUOTE(Tenboro @ Jan 7 2013, 21:48)  Resist won't be going away. There won't be any permanent self-buff resist elimination. Some reduction obtainable in certain ways, possibly, but not a large one.
How about a buff that halves monster resist in exchange for double (or quadruple) damage taken, then? Anything that doesn't require me to push an extra button before each time I want to cast an offensive spell. Because that (like the current method via focus) totally works against what mageing has going for it.
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Jan 9 2013, 01:42
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Maybe I need to generate and post numbers about how painful resist vs parry is
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Jan 9 2013, 01:52
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(skillchip @ Jan 9 2013, 06:42)  Maybe I need to generate and post numbers about how painful resist vs parry is
Please do (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 9 2013, 02:02
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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but so lazy, and tenboro would just ignore it since it would be coming from me
Make it so derp spells cant be resisted/evaded, they already have weaving to deal with.
This post has been edited by skillchip: Jan 9 2013, 03:32
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Jan 9 2013, 03:39
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Lement @ Jan 8 2013, 05:45)  skillchip: And a legit one, tbh. Only a fool ignores that when it comes to the accumulation of rewards. I was melee for a while and while it may be darn easy to do arenas on BT with melee, it probably isn't faster than doing them on heroic with mage with my gear and stats - though I don't have enough AP to both mage and melee effectively, so I cannot test right now.
However, in current patch, 4everlost gets 20k+ crystals per hour on BT gf while top mages get 30k+ in normal. So, for gf I'd say melees win in terms of rewards while in arenas,strong enough mages can do BT ones effectively(however, Lindwurm is still a bitch to them even on normal).
When I was posting that stuff It was to prove to Frith that I could more rounds faster using high phy mit and an estoc then what he was using at the time. You can't just compare what i do melee to a mage unless you know their training. I never maxed scavenger where others have & that makes a big difference. What was importent when I was doing that was I could get a lot more crystals/hour by playing BT-melee then I could doing normal as a mage or melee. Now in this patch if you play normal you'll get shit equipment and burn a ton of stamina. If you play on BT/IWBTH the equipment drops are going to be better while using much less stamina to get the same amount of crystals.
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Jan 9 2013, 03:43
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(4EverLost @ Jan 9 2013, 08:39)  When I was posting that stuff It was to prove to Frith that I could more rounds faster using high phy mit and an estoc then what he was using at the time.
You can't just compare what i do melee to a mage unless you know their training. I never maxed scavenger where others have & that makes a big difference. What was importent when I was doing that was I could get a lot more crystals/hour by playing BT-melee then I could doing normal as a mage or melee.
Now in this patch if you play normal you'll get shit equipment and burn a ton of stamina. If you play on BT/IWBTH the equipment drops are going to be better while using much less stamina to get the same amount of crystals.
Not for everyone. It depends on how fast they can clear rounds as well. Ping (IMG:[ invalid] style_emoticons/default/cry.gif)
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Jan 9 2013, 03:58
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(ChosenUno @ Jan 9 2013, 01:43)  Not for everyone. It depends on how fast they can clear rounds as well. Ping (IMG:[ invalid] style_emoticons/default/cry.gif) well I can lose 200 rounds an hour on IWBTH when things things slow down.
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Jan 9 2013, 04:22
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(4EverLost @ Jan 9 2013, 08:58)  well I can lose 200 rounds an hour on IWBTH when things things slow down.
200 out of how many?
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Jan 9 2013, 06:18
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12

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QUOTE(chamois @ Jan 1 2013, 14:14)  Melee say Mage OP and Mage say Melee OP. The truth is both classes are OP. The real weak class is Battle Mage. I maged, changed from elemental to H/D mage... at about level 250 I started duel classing into melee. I have not had a reason to mage in a long time now because melee is just so much better... despite having absolute crud equipment as melee and rather good high end holy set. About the only thing I would mage for nowadays is IWBTH FSM This post has been edited by mrttao: Jan 9 2013, 06:18
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Jan 9 2013, 12:46
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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One thing I honestly would suggest for mage is adding a 1 point ability somewhere, Void Missile. Literally Magic Missile, but Void Damage. Say stuck into that empty L90 1 point ability slot.
Full Disclosure: This would actually be kind of a stealth buff to Cold, as a reliable means of offing that last mob (unlike MM, which is 50% resist by 2/3 troll mob types, something no other element has to deal with).
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Jan 9 2013, 13:32
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(PK678353 @ Jan 9 2013, 17:46)  One thing I honestly would suggest for mage is adding a 1 point ability somewhere, Void Missile. Literally Magic Missile, but Void Damage. Say stuck into that empty L90 1 point ability slot.
Full Disclosure: This would actually be kind of a stealth buff to Cold, as a reliable means of offing that last mob (unlike MM, which is 50% resist by 2/3 troll mob types, something no other element has to deal with).
I suggested giving mages using ethereal staff voided element for magic missle, but that was shot down, so I think this will be another tough sell.
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Jan 9 2013, 13:49
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Drksrpnt
Group: Gold Star Club
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The whole point of Void damage (at first anyway) was to give Melee an advantage over Mage, right?
It was added while mage was still better than Melee in pretty much every way, if I remember correctly.
Now that it's the opposite (in most circumstances anyway) Mage should get some sort of void damage no matter what. I don't see why some people are against this.
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Jan 9 2013, 14:39
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Drksrpnt @ Jan 9 2013, 18:49)  The whole point of Void damage (at first anyway) was to give Melee an advantage over Mage, right?
It was added while mage was still better than Melee in pretty much every way, if I remember correctly.
Now that it's the opposite (in most circumstances anyway) Mage should get some sort of void damage no matter what. I don't see why some people are against this.
Not really. Void is not the problem. The problem is 1. resist and 2. survivability.
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Jan 9 2013, 14:59
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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Not sure if it was mentioned before, but how about making a feature changing arena difficulty to set by user every time they enter the arena (each arena with a diffrent difficulty set by user). I find pretty annoying to change the diffculty as I progress throug more and more demandiing fights. Ofc the current difficulty setting would stay as it is now for other runs like grindfest.
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Jan 9 2013, 16:02
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Drksrpnt @ Jan 9 2013, 13:49)  The whole point of Void damage (at first anyway) was to give Melee an advantage over Mage, right?
It was added while mage was still better than Melee in pretty much every way, if I remember correctly.
Now that it's the opposite (in most circumstances anyway) Mage should get some sort of void damage no matter what. I don't see why some people are against this.
Void was added when Soul Ethereals became obsolete.
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Jan 10 2013, 00:41
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(ChosenUno @ Jan 9 2013, 08:39)  Not really. Void is not the problem.
The problem is 1. resist and 2. survivability.
And 3. Consistency. Seriously, consistency. When I say melee in this post I mainly mean Heavy/Estoc, though much of it applies to DW as well. On offense, we have resists that vary between 0.25x damage and 1.75x damage, and MMI that varies heavily depending on invested stats. Melee has 1x damage on all with Void damage and Estoc to make PMI flat. Mage loses one target to resist, but rolls against all targets. Melee loses all targets, but rolls parry only against the main target (which can be picked to not be Ms. 20% Parry Trollface). Skills never fail, and honestly a Spirited Cleave is an answer to lolparry (and a far better answer than focus vs. resist). Melee has useful chains, we have a single-target stun (I do really expect some useful, usable mage skills come Tenboro's Ambition, please don't dissapoint). We have raw power, but an over an order of magnitude in potential EHP difference between enemies. Melee has at worst maybe a 3x EHP difference between foes (from low-END 0 Chaos elemental to maxed Giant). Higher if they aren't running PA. But seriously, every melee who actually knows the game is getting PA on the levels where it matters, whether through Estoc, Rapier, or Rending Blow. On defense, mage has Evade and SV. Heavy/Kevlar Melee has PMI and HP (which translates into very good EHP). Shade Melee has better Evade and nontrivial PMI if they're doing it right (read: Endurance on every piece). But hey, at least Spirit Shield doesn't suck balls now like it used to. I'm not saying we should have the same consistency. Mage will always be less consistent. But I am saying that the gulf between the two shouldn't get any wider (and should probably get a bit tighter). This post has been edited by PK678353: Jan 10 2013, 00:50
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Jan 10 2013, 02:24
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fishinsea
Group: Members
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Mana shield: when you cast a spell in channeling, you have a 50% chance for that turn to negate enemy damage completely, separate rolls for each monster.
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Jan 10 2013, 02:26
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(fishinsea @ Jan 10 2013, 07:24)  Mana shield: when you cast a spell in channeling, you have a 50% chance for that turn to negate enemy damage completely, separate rolls for each monster.
Channeling is so damn rare it's not gonna make a bit of difference.
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Jan 10 2013, 03:17
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(ChosenUno @ Jan 9 2013, 04:39)  Not really. Void is not the problem.
It's a problem for elemental mages. Even if resist and survivability are addressed, most will still be doing shit damage to many monsters thanks to the ridiculous resistance landscape they face. A partial void-like effect would be tremendously helpful, either through a passive ability or through an AoE spell. Imperil works, but it's becoming more and more inconvenient with time.
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Jan 10 2013, 03:21
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(n125 @ Jan 10 2013, 01:17)  It's a problem for elemental mages. Even if resist and survivability are addressed, most will still be doing shit damage to many monsters thanks to the ridiculous resistance landscape they face. A partial void-like effect would be tremendously helpful, either through a passive ability or through an AoE spell. Imperil works, but it's becoming more and more inconvenient with time.
x-imperial would be pretty cool for IWBTH schoolgirls or for weak mages in general.
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