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> [Suggestion] A few requests, Can we has...

 
post Jan 8 2013, 07:45
Post #6821
Lement



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skillchip: And a legit one, tbh. Only a fool ignores that when it comes to the accumulation of rewards. I was melee for a while and while it may be darn easy to do arenas on BT with melee, it probably isn't faster than doing them on heroic with mage with my gear and stats - though I don't have enough AP to both mage and melee effectively, so I cannot test right now.

However, in current patch, 4everlost gets 20k+ crystals per hour on BT gf while top mages get 30k+ in normal. So, for gf I'd say melees win in terms of rewards while in arenas,strong enough mages can do BT ones effectively(however, Lindwurm is still a bitch to them even on normal).
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post Jan 8 2013, 08:23
Post #6822
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QUOTE(Tenboro @ Jan 7 2013, 12:48) *

And yet, mages still outnumber two-handed at higher levels. It outnumbers all other combinations put together at >300.

This will change in the long run. All things being equal custom monsters slowly work their way to 75 resistance to every magic element. However, their Slash/Pierce/Crush/Void defenses never improve. Chaos Upgrades are equal to both magic and melee so they affect both play styles the exact same.
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post Jan 8 2013, 08:59
Post #6823
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QUOTE(Maximum_Joe @ Jan 8 2013, 08:23) *

This will change in the long run. All things being equal custom monsters slowly work their way to 75 resistance to every magic element. However, their Slash/Pierce/Crush/Void defenses never improve.


High level mobs PMI (and don't forget about ev+par!) are already ridiculously high, making every weapon except PA too boring and useless.

This post has been edited by kserox: Jan 8 2013, 10:06
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post Jan 8 2013, 10:00
Post #6824
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QUOTE(kserox @ Jan 8 2013, 02:59) *

High level mobs PMI (and don't forget about ev+par!) are already ridiculously high, making every weapon except PA too boring and useless.


I don't doubt PMI, but remember MMI scales almost as fast (and once you're into the top 50 or so, just as fast since they're no longer leaving WIS at base to pump max STR/END per PL), and resist screws mages far harder than parry screws melee. You're built to take a hit. We're not.

PMI may be mean, but you have viable solutions to that (Estoc/Rapier or Rending Blow/Skyward Sword).
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post Jan 8 2013, 10:06
Post #6825
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QUOTE(PK678353 @ Jan 8 2013, 10:00) *

resist screws mages far harder than parry screws melee. You're built to take a hit. We're not.


True.
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post Jan 8 2013, 10:32
Post #6826
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In arenas mages are the best for several reasons at high level if you don't have too much time to play it's an obvious choice. Melee is best for everything else.
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post Jan 8 2013, 17:46
Post #6827
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QUOTE(danixxx @ Jan 8 2013, 02:32) *

In arenas mages are the best for several reasons at high level if you don't have too much time to play it's an obvious choice. Melee is best for everything else.

Mages rule in the arenas, except for getting consistently "girl slapped" when attempting to cast almost any
of the deprecating spells (IMG:[invalid] style_emoticons/default/dry.gif)

Thank Heaven for SoL & SS (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 8 2013, 18:14
Post #6828
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Make a 3rd Token only which is only obtainable in BT and above. This one will be used for Monster Lab Part 2!
Also some Artifacts which will only drop in BT and above and are NOT trade able. They will come with slightly better rewards (yeah yeah but think about it: up here you will get lesser artifacts than by normalfarming) They also have the chance for more +1 to our PABs Maybe +1 for all 10 Player levels. Sounds much but it will take FOREVER to max since you can only get this by doing your shit in BT and above where everything takes longer.

---

And now a super awesome Balance Suggestion. Note this one will only work once we have Monster Lab part 2!
1. remove Parry and Anti XY Stats from ALL Mobs.
2. Then make Resist and Parry possible Upgrades for Mini Boss Class and above.
3. Bosses and legendary will also get those Anti XY stats so these will actually be much more dangerous instead of just being mobs with more HP.
4. Re insert Mini Bosses in the Arenas.
5. You can only do 5000 Rounds of GF a Day. Possible less but can be increased with a silly expensive Training.

Sounds silly but if you think about it: Now mage will be slower in Arena because suddenly all those high resist mobs will also have Mini Boss HP Boosts.
Now mage will do better in GF, fast + can go far but at one point the will run out of mana and die.
Speed advantage does not hep this much because there is a limit on how much you can grind a day. (Frith will probably hate this (IMG:[invalid] style_emoticons/default/tongue.gif) )

This would also help Light Armor Guys.
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post Jan 8 2013, 18:18
Post #6829
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QUOTE(Ichy @ Jan 8 2013, 10:14) *

Now mage will do better in GF, fast + can go far but at one point the will run out of mana and die.


..... run out mana and flee.... never die (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 8 2013, 18:23
Post #6830
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QUOTE(MSimm1 @ Jan 8 2013, 18:18) *

..... run out mana and flee.... never die (IMG:[invalid] style_emoticons/default/biggrin.gif)

I sometimes self destruct on Eila just because I feel bad for her poor kill rate (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Jan 8 2013, 18:48
Post #6831
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QUOTE(kserox @ Jan 7 2013, 22:59) *

and don't forget about ev+par!

Mages have to deal with ev+full resist, like I said it's the same thing for both styles. To re-iterate, mages:
1) Waste mana when a spell is resisted, melee at worst waste 1 point of spirit if stanced
2) Have low PMI and END because of cloth, even Light armor is superior in those regards
3) Have lower speed if they use higher tier spells, melee do not suffer from this
4) Can't utilize the void damage type effectively
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post Jan 8 2013, 19:14
Post #6832
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QUOTE(Tenboro @ Jan 8 2013, 03:48) *

And yet, mages still outnumber two-handed at higher levels. It outnumbers all other combinations put together at >300. I don't think it needs a buff.

Resist won't be going away. There won't be any permanent self-buff resist elimination. Some reduction obtainable in certain ways, possibly, but not a large one.


Well, some, like me, are forced to mage because of my ping to the server. 350ms + melee = hell.

I used to play Battletoads arena as a melee, and it took me something like 4 hours to clear all my arenas. After investing into mage gear, I can now clear BT arenas in about 2 hours.

If I had ping in the low 100s, I'd never mage.

I don't mind resists, but the chance for consecutive resists is way too high. Too often chaosed mobs resist 4-5 times in a row, while sparking me 2-3 times in the process.

Resist is okay if there's something to prevent consecutive resists being a common thing like it is now. Maybe the chance for a mob to resist is lowered by 33% after every successful resist?

That, or give us mages something to buff our survivability. Kill mobs as fast as possible was, and still is, the only way for mages to survive.
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post Jan 8 2013, 19:27
Post #6833
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I never play mage so i don't know about AoE spells but do mages use AoE often and if the target mob resist an AoE spell, will all other mobs resist it ?

For 2H melee, if the target mob parry an attack, there will be no domino strike. If the target mob keeps parry 5 times in a row, melee will do no damage to any mob for those 5 turns. I know it's still better than losing MP but hitting no damage and getting hit by 9 mobs 5 times consecutively is stressful sometimes.
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post Jan 8 2013, 19:46
Post #6834
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QUOTE(Ichy @ Jan 8 2013, 10:23) *

I sometimes self destruct on Eila just because I feel bad for her poor kill rate (IMG:[invalid] style_emoticons/default/sleep.gif)

I haven't seen Eila since the latest patch, other than her twin minus 501st (IMG:[invalid] style_emoticons/default/smile.gif)

But, I'm working on leveling up, so we can meet again (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 8 2013, 19:57
Post #6835
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QUOTE(Ichy @ Jan 8 2013, 16:14) *
Waaahhh.
Mage is rubbish and melee is great. Make mage better.
Battletoads is rubbish and Normal is great. Make Battletoads better.
If mage is so bad and melee is fantastic, play as melee.
If Battletoads is dreadful and Normal is awesome, play on Normal.
Problem solved!

QUOTE(MSimm1 @ Jan 8 2013, 17:46) *
I haven't seen Eila since the latest patch, other than her twin minus 501st (IMG:[invalid] style_emoticons/default/smile.gif)

But, I'm working on leveling up, so we can meet again (IMG:[invalid] style_emoticons/default/biggrin.gif)
Level 347 (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif)

Which is why high level monsters need free daily kills and wins!
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post Jan 8 2013, 20:03
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QUOTE(TheTornPrince @ Jan 8 2013, 21:57) *
Which is why high level monsters need free daily kills and wins!

(IMG:[i.imm.io] http://i.imm.io/Rm6h.gif)
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post Jan 8 2013, 20:15
Post #6837
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QUOTE(TheTornPrince @ Jan 8 2013, 11:57) *

If mage is so bad and melee is fantastic, play as melee.
If Battletoads is dreadful and Normal is awesome, play on Normal.
Problem solved!

Level 347 (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif) (IMG:[invalid] style_emoticons/default/mad.gif)

Which is why high level monsters need free daily kills and wins!

347, that's going to take a little while to achieve (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 8 2013, 20:51
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Just a small suggestion.

Wouldnt it be better if we would at least get 1 more gem slot
In my opinion 1 ist just not enough. Even if u get a gem its to 50% the wrong one (at the moment) so that it becomes quite useless and I have to use it just because of the hope that some other more useful gem appears faster that way.

But if we would have a second gem slot we could save the gem for later then its more usefull than at the moment. This would lead us to more tactical options with the gems.

The other thing that bothers me is the health gem seriously it has almost no use.Because its just gives you a high hp boost at once. Its almost as useless as the old health potion. So why dont we change them like the health potions. Like this for example : 10% base hp for 10 rounds or something like that.

This post has been edited by Bonebuster: Jan 8 2013, 21:23
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post Jan 8 2013, 21:58
Post #6839
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Just be happy we dont get elemental gems anymore (IMG:[invalid] style_emoticons/default/smile.gif)

As for domino, if the main target is missed/parried/evaded then the whole attack fails for melee, while for mage it is a check on each mob, so it can be resist/evade/miss on the main target and still hit the rest. Good benefit for mage, but not enough when you get resisted 3-5 times in a row and spark twice, compared to melee who get parried 3-5 times in a row and shrug it off to keep swinging, maybe having to cast cure if things go really bad in those 3-5 turns

This post has been edited by skillchip: Jan 8 2013, 22:00
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post Jan 8 2013, 22:31
Post #6840
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I'd like to see the Protection spell a little more mage friendly (IMG:[invalid] style_emoticons/default/biggrin.gif)
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