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[Suggestion] A few requests, Can we has... |
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Jan 8 2013, 07:45
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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skillchip: And a legit one, tbh. Only a fool ignores that when it comes to the accumulation of rewards. I was melee for a while and while it may be darn easy to do arenas on BT with melee, it probably isn't faster than doing them on heroic with mage with my gear and stats - though I don't have enough AP to both mage and melee effectively, so I cannot test right now.
However, in current patch, 4everlost gets 20k+ crystals per hour on BT gf while top mages get 30k+ in normal. So, for gf I'd say melees win in terms of rewards while in arenas,strong enough mages can do BT ones effectively(however, Lindwurm is still a bitch to them even on normal).
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Jan 8 2013, 08:23
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Tenboro @ Jan 7 2013, 12:48)  And yet, mages still outnumber two-handed at higher levels. It outnumbers all other combinations put together at >300.
This will change in the long run. All things being equal custom monsters slowly work their way to 75 resistance to every magic element. However, their Slash/Pierce/Crush/Void defenses never improve. Chaos Upgrades are equal to both magic and melee so they affect both play styles the exact same.
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Jan 8 2013, 08:59
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(Maximum_Joe @ Jan 8 2013, 08:23)  This will change in the long run. All things being equal custom monsters slowly work their way to 75 resistance to every magic element. However, their Slash/Pierce/Crush/Void defenses never improve.
High level mobs PMI (and don't forget about ev+par!) are already ridiculously high, making every weapon except PA too boring and useless. This post has been edited by kserox: Jan 8 2013, 10:06
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Jan 8 2013, 10:00
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PK678353
Group: Gold Star Club
Posts: 1,454
Joined: 7-November 10

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QUOTE(kserox @ Jan 8 2013, 02:59)  High level mobs PMI (and don't forget about ev+par!) are already ridiculously high, making every weapon except PA too boring and useless.
I don't doubt PMI, but remember MMI scales almost as fast (and once you're into the top 50 or so, just as fast since they're no longer leaving WIS at base to pump max STR/END per PL), and resist screws mages far harder than parry screws melee. You're built to take a hit. We're not. PMI may be mean, but you have viable solutions to that (Estoc/Rapier or Rending Blow/Skyward Sword).
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Jan 8 2013, 10:06
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kserox
Group: Catgirl Camarilla
Posts: 727
Joined: 26-December 10

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QUOTE(PK678353 @ Jan 8 2013, 10:00)  resist screws mages far harder than parry screws melee. You're built to take a hit. We're not.
True.
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Jan 8 2013, 10:32
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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In arenas mages are the best for several reasons at high level if you don't have too much time to play it's an obvious choice. Melee is best for everything else.
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Jan 8 2013, 17:46
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MSimm1
Group: Members
Posts: 45,586
Joined: 26-December 09

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QUOTE(danixxx @ Jan 8 2013, 02:32)  In arenas mages are the best for several reasons at high level if you don't have too much time to play it's an obvious choice. Melee is best for everything else.
Mages rule in the arenas, except for getting consistently "girl slapped" when attempting to cast almost any of the deprecating spells (IMG:[ invalid] style_emoticons/default/dry.gif) Thank Heaven for SoL & SS (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 8 2013, 18:14
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Make a 3rd Token only which is only obtainable in BT and above. This one will be used for Monster Lab Part 2! Also some Artifacts which will only drop in BT and above and are NOT trade able. They will come with slightly better rewards (yeah yeah but think about it: up here you will get lesser artifacts than by normalfarming) They also have the chance for more +1 to our PABs Maybe +1 for all 10 Player levels. Sounds much but it will take FOREVER to max since you can only get this by doing your shit in BT and above where everything takes longer. --- And now a super awesome Balance Suggestion. Note this one will only work once we have Monster Lab part 2! 1. remove Parry and Anti XY Stats from ALL Mobs. 2. Then make Resist and Parry possible Upgrades for Mini Boss Class and above. 3. Bosses and legendary will also get those Anti XY stats so these will actually be much more dangerous instead of just being mobs with more HP. 4. Re insert Mini Bosses in the Arenas. 5. You can only do 5000 Rounds of GF a Day. Possible less but can be increased with a silly expensive Training. Sounds silly but if you think about it: Now mage will be slower in Arena because suddenly all those high resist mobs will also have Mini Boss HP Boosts. Now mage will do better in GF, fast + can go far but at one point the will run out of mana and die. Speed advantage does not hep this much because there is a limit on how much you can grind a day. (Frith will probably hate this (IMG:[ invalid] style_emoticons/default/tongue.gif) ) This would also help Light Armor Guys.
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Jan 8 2013, 18:18
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MSimm1
Group: Members
Posts: 45,586
Joined: 26-December 09

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QUOTE(Ichy @ Jan 8 2013, 10:14)  Now mage will do better in GF, fast + can go far but at one point the will run out of mana and die.
..... run out mana and flee.... never die (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jan 8 2013, 18:48
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(kserox @ Jan 7 2013, 22:59)  and don't forget about ev+par!
Mages have to deal with ev+full resist, like I said it's the same thing for both styles. To re-iterate, mages: 1) Waste mana when a spell is resisted, melee at worst waste 1 point of spirit if stanced 2) Have low PMI and END because of cloth, even Light armor is superior in those regards 3) Have lower speed if they use higher tier spells, melee do not suffer from this 4) Can't utilize the void damage type effectively
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Jan 8 2013, 19:14
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Tenboro @ Jan 8 2013, 03:48)  And yet, mages still outnumber two-handed at higher levels. It outnumbers all other combinations put together at >300. I don't think it needs a buff.
Resist won't be going away. There won't be any permanent self-buff resist elimination. Some reduction obtainable in certain ways, possibly, but not a large one.
Well, some, like me, are forced to mage because of my ping to the server. 350ms + melee = hell. I used to play Battletoads arena as a melee, and it took me something like 4 hours to clear all my arenas. After investing into mage gear, I can now clear BT arenas in about 2 hours. If I had ping in the low 100s, I'd never mage. I don't mind resists, but the chance for consecutive resists is way too high. Too often chaosed mobs resist 4-5 times in a row, while sparking me 2-3 times in the process. Resist is okay if there's something to prevent consecutive resists being a common thing like it is now. Maybe the chance for a mob to resist is lowered by 33% after every successful resist? That, or give us mages something to buff our survivability. Kill mobs as fast as possible was, and still is, the only way for mages to survive.
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Jan 8 2013, 19:27
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chamois
Group: Members
Posts: 400
Joined: 12-November 10

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I never play mage so i don't know about AoE spells but do mages use AoE often and if the target mob resist an AoE spell, will all other mobs resist it ?
For 2H melee, if the target mob parry an attack, there will be no domino strike. If the target mob keeps parry 5 times in a row, melee will do no damage to any mob for those 5 turns. I know it's still better than losing MP but hitting no damage and getting hit by 9 mobs 5 times consecutively is stressful sometimes.
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Jan 8 2013, 20:03
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(TheTornPrince @ Jan 8 2013, 21:57)  Which is why high level monsters need free daily kills and wins! (IMG:[ i.imm.io] http://i.imm.io/Rm6h.gif)
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Jan 8 2013, 20:51
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Bonebuster
Group: Members
Posts: 1,159
Joined: 6-October 10

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Just a small suggestion.
Wouldnt it be better if we would at least get 1 more gem slot In my opinion 1 ist just not enough. Even if u get a gem its to 50% the wrong one (at the moment) so that it becomes quite useless and I have to use it just because of the hope that some other more useful gem appears faster that way.
But if we would have a second gem slot we could save the gem for later then its more usefull than at the moment. This would lead us to more tactical options with the gems.
The other thing that bothers me is the health gem seriously it has almost no use.Because its just gives you a high hp boost at once. Its almost as useless as the old health potion. So why dont we change them like the health potions. Like this for example : 10% base hp for 10 rounds or something like that.
This post has been edited by Bonebuster: Jan 8 2013, 21:23
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Jan 8 2013, 21:58
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Just be happy we dont get elemental gems anymore (IMG:[ invalid] style_emoticons/default/smile.gif) As for domino, if the main target is missed/parried/evaded then the whole attack fails for melee, while for mage it is a check on each mob, so it can be resist/evade/miss on the main target and still hit the rest. Good benefit for mage, but not enough when you get resisted 3-5 times in a row and spark twice, compared to melee who get parried 3-5 times in a row and shrug it off to keep swinging, maybe having to cast cure if things go really bad in those 3-5 turns This post has been edited by skillchip: Jan 8 2013, 22:00
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