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> [Suggestion] A few requests, Can we has...

 
post Jan 1 2013, 20:40
Post #6761
Ichy



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QUOTE(kserox @ Jan 1 2013, 20:37) *

Well, obviously, H/d mages is OP and must suffer.

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post Jan 1 2013, 20:43
Post #6762
Maximum_Joe



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QUOTE(Ichy @ Jan 1 2013, 10:40) *

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My sentiments exactly.
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post Jan 1 2013, 22:14
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Melee say Mage OP and Mage say Melee OP. The truth is both classes are OP. The real weak class is Battle Mage.

Solution to buff Battle Mage:
1. Give Kevlar Elemental Damage Bonus.
2. Give Shield Heavy Armor Magic Damage Bonus.
3. Bleeding reduces Magical Mitigation 50%.
4. Dual Wield Staff and Short sword at the same time. Let's call it Gandalf style. It has both DW and Staff bonus but no proficiency gain like NI.

I'm just joking.

This post has been edited by chamois: Jan 1 2013, 22:18
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post Jan 1 2013, 22:18
Post #6764
Lement



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QUOTE(kserox @ Jan 1 2013, 20:37) *

Well, obviously, H/d mages is OP and must suffer.

The most popular melee build is estoc+heavy, though mace, light and DW also get used. Since 1h sucks and longswords suck so bad compared to those, obviously estoc/etc. is OP and must suffer. Especially since they're so OP that no one uses the alternative variants, as opposed to holy/dark vs elemental - though I'll admit that I wouldn't be using that if I didn't have to expect at times ranging from 5 to 100 times more expensive costs.
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post Jan 1 2013, 22:19
Post #6765
Maximum_Joe



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QUOTE(chamois @ Jan 1 2013, 12:14) *

Melee say Mage OP

Not for the last several months they haven't.
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post Jan 1 2013, 22:39
Post #6766
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Naked players are OP.
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post Jan 1 2013, 22:42
Post #6767
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QUOTE(grumpymal @ Jan 1 2013, 15:39) *

Naked players are OP.


Make a monk-type class! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 1 2013, 22:45
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QUOTE(chamois @ Jan 2 2013, 00:14) *
Melees say Mages are gay and Mages agree.

FTFY (IMG:https://forums.e-hentai.org/uploads/post-329682-1335707434.png)
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post Jan 2 2013, 02:34
Post #6769
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1. Spirit points should be recovered when you correctly answer the riddlemaster question.
2. Imperil All spell, which would help with the elemental resistant monster mobs you face.
3. Spell Resist for monsters should be lowered. Having monsters that resist spells half the time is just ridiculous.
4. Double the odds of getting the Channeling effect after using a spell.

These changes would level the playing field for mages.
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post Jan 2 2013, 02:36
Post #6770
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QUOTE(chamois @ Jan 2 2013, 03:14) *

4. Dual Wield Staff and Short sword at the same time. Let's call it Gandalf style. It has both DW and Staff bonus but no proficiency gain like NI.

I'm just joking.


Gandalf style does sound interesting somehow (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 2 2013, 02:44
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I've got a request for the item shop. Whenever a large batch of new items appear at once (I assume this is cause by someone hitting sell all after a long day grinding) if I try to buy one then I get the message "no such item" I know the item was not purchased by anyone else because if I refresh the mini popup there is no owner. I think items are being deleted from the shop newest first because all of the average equipment is still in the shop when I refresh. Could this delete process be changed to delete the oldest items first?
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post Jan 2 2013, 03:32
Post #6772
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Can we has a Equipment/Item Exchange?

Something similar to the hath exchange, but with a max value for the charge's fee, and in case it sells, the fee is returned to the seller, being the buyer charged with it instead.

This post has been edited by hgbdd: Jan 2 2013, 03:33
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post Jan 2 2013, 12:00
Post #6773
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Is that possible to have some sort of monster name checker where a player can input the desired name, so to check if anyone has taken the name already?
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post Jan 2 2013, 12:32
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lost too many OC because monsters parries attack

let player have one hit 9% OC please
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post Jan 2 2013, 12:36
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QUOTE(varst @ Jan 2 2013, 18:00) *

Is that possible to have some sort of monster name checker where a player can input the desired name, so to check if anyone has taken the name already?


I tried to create a new monster with an existed mob name, then I got a rejection info and name setting was failed.
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post Jan 2 2013, 12:59
Post #6776
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QUOTE(fenixray @ Jan 2 2013, 18:36) *

I tried to create a new monster with an existed mob name, then I got a rejection info and name setting was failed.


I'm talking about a check screen beyond the monster lab. We know there's a list of existing monsters, so I hope we can at least search through the list.
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post Jan 2 2013, 17:25
Post #6777
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Stamina related Suggestion! (IMG:[invalid] style_emoticons/default/duck.gif)

Can we remove the extra Credit gain from Great Stamina? (IMG:[invalid] style_emoticons/default/duck.gif) and replace it with a loot Quality Bonus (IMG:[invalid] style_emoticons/default/tongue.gif)
Suddenly it makes sense again to use Great Stamina in GF.
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post Jan 2 2013, 19:38
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Gives mage someway to gain overcharge so they can use Focus.

Selling hotkey in bazzar, it's annoying have to clicking your mouse to select the item, then moving it to the selling button multiple times.

This post has been edited by L2linhdt: Jan 2 2013, 20:03
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post Jan 3 2013, 00:24
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4EverLost



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QUOTE(L2linhdt @ Jan 2 2013, 17:38) *

Gives mage someway to gain overcharge so they can use Focus.

Selling hotkey in bazzar, it's annoying have to clicking your mouse to select the item, then moving it to the selling button multiple times.


use your beat stick on the monsters
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post Jan 3 2013, 06:45
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ChosenUno



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Overcharge doesn't actually benefit mages anyway...
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