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[Suggestion] A few requests, Can we has... |
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Jan 1 2013, 20:40
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(kserox @ Jan 1 2013, 20:37)  Well, obviously, H/d mages is OP and must suffer.

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Jan 1 2013, 20:43
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Ichy @ Jan 1 2013, 10:40)  My sentiments exactly.
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Jan 1 2013, 22:14
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chamois
Group: Members
Posts: 400
Joined: 12-November 10

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Melee say Mage OP and Mage say Melee OP. The truth is both classes are OP. The real weak class is Battle Mage.
Solution to buff Battle Mage: 1. Give Kevlar Elemental Damage Bonus. 2. Give Shield Heavy Armor Magic Damage Bonus. 3. Bleeding reduces Magical Mitigation 50%. 4. Dual Wield Staff and Short sword at the same time. Let's call it Gandalf style. It has both DW and Staff bonus but no proficiency gain like NI.
I'm just joking.
This post has been edited by chamois: Jan 1 2013, 22:18
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Jan 1 2013, 22:18
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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QUOTE(kserox @ Jan 1 2013, 20:37)  Well, obviously, H/d mages is OP and must suffer.
The most popular melee build is estoc+heavy, though mace, light and DW also get used. Since 1h sucks and longswords suck so bad compared to those, obviously estoc/etc. is OP and must suffer. Especially since they're so OP that no one uses the alternative variants, as opposed to holy/dark vs elemental - though I'll admit that I wouldn't be using that if I didn't have to expect at times ranging from 5 to 100 times more expensive costs.
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Jan 1 2013, 22:19
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(chamois @ Jan 1 2013, 12:14)  Melee say Mage OP
Not for the last several months they haven't.
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Jan 1 2013, 22:39
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Naked players are OP.
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Jan 1 2013, 22:42
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(grumpymal @ Jan 1 2013, 15:39)  Naked players are OP.
Make a monk-type class! (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 2 2013, 02:34
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DYasha
Group: Members
Posts: 1,562
Joined: 2-August 10

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1. Spirit points should be recovered when you correctly answer the riddlemaster question. 2. Imperil All spell, which would help with the elemental resistant monster mobs you face. 3. Spell Resist for monsters should be lowered. Having monsters that resist spells half the time is just ridiculous. 4. Double the odds of getting the Channeling effect after using a spell.
These changes would level the playing field for mages.
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Jan 2 2013, 02:36
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FlyingMon
Group: Members
Posts: 375
Joined: 4-January 12

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QUOTE(chamois @ Jan 2 2013, 03:14)  4. Dual Wield Staff and Short sword at the same time. Let's call it Gandalf style. It has both DW and Staff bonus but no proficiency gain like NI.
I'm just joking.
Gandalf style does sound interesting somehow (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Jan 2 2013, 02:44
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MrAshamin
Group: Gold Star Club
Posts: 181
Joined: 30-September 10

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I've got a request for the item shop. Whenever a large batch of new items appear at once (I assume this is cause by someone hitting sell all after a long day grinding) if I try to buy one then I get the message "no such item" I know the item was not purchased by anyone else because if I refresh the mini popup there is no owner. I think items are being deleted from the shop newest first because all of the average equipment is still in the shop when I refresh. Could this delete process be changed to delete the oldest items first?
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Jan 2 2013, 03:32
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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Can we has a Equipment/Item Exchange?
Something similar to the hath exchange, but with a max value for the charge's fee, and in case it sells, the fee is returned to the seller, being the buyer charged with it instead.
This post has been edited by hgbdd: Jan 2 2013, 03:33
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Jan 2 2013, 12:00
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Is that possible to have some sort of monster name checker where a player can input the desired name, so to check if anyone has taken the name already?
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Jan 2 2013, 12:32
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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lost too many OC because monsters parries attack
let player have one hit 9% OC please
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Jan 2 2013, 12:36
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f_riz
Group: Gold Star Club
Posts: 1,051
Joined: 13-December 10

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QUOTE(varst @ Jan 2 2013, 18:00)  Is that possible to have some sort of monster name checker where a player can input the desired name, so to check if anyone has taken the name already?
I tried to create a new monster with an existed mob name, then I got a rejection info and name setting was failed.
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Jan 2 2013, 12:59
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(fenixray @ Jan 2 2013, 18:36)  I tried to create a new monster with an existed mob name, then I got a rejection info and name setting was failed.
I'm talking about a check screen beyond the monster lab. We know there's a list of existing monsters, so I hope we can at least search through the list.
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Jan 2 2013, 19:38
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L2linhdt
Group: Members
Posts: 139
Joined: 6-February 12

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Gives mage someway to gain overcharge so they can use Focus.
Selling hotkey in bazzar, it's annoying have to clicking your mouse to select the item, then moving it to the selling button multiple times.
This post has been edited by L2linhdt: Jan 2 2013, 20:03
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Jan 3 2013, 00:24
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(L2linhdt @ Jan 2 2013, 17:38)  Gives mage someway to gain overcharge so they can use Focus.
Selling hotkey in bazzar, it's annoying have to clicking your mouse to select the item, then moving it to the selling button multiple times.
use your beat stick on the monsters
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Jan 3 2013, 06:45
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Overcharge doesn't actually benefit mages anyway...
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