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> [Suggestion] A few requests, Can we has...

 
post Dec 29 2012, 13:34
Post #6721
ChosenUno



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QUOTE(FlyingMon @ Dec 29 2012, 17:33) *

A training or hath perk to raise inventory cap?


Hoarder alert!
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post Dec 29 2012, 14:14
Post #6722
4EverLost



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QUOTE(ChosenUno @ Dec 29 2012, 11:34) *

Hoarder alert!


you say that like its a bad thing (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 29 2012, 14:59
Post #6723
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A few new monster types that have high dark and holy resistance.
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post Dec 29 2012, 15:58
Post #6724
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QUOTE(chamois @ Dec 29 2012, 19:59) *

A few new monster types that have high dark and holy resistance.


Too easy.
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post Dec 29 2012, 16:38
Post #6725
Lement



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Too easy?
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post Dec 29 2012, 16:50
Post #6726
Ichy



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QUOTE(Lement @ Dec 29 2012, 16:38) *

Too easy?

to raise.

Also there are already some super horrible Monsters for Holy Users. HTTP alone made that element awful (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 29 2012, 17:09
Post #6727
Lement



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The point he's making I believe that while there exist monsters specially geared to fuck up elemental players - mech and undead can cover most two-element combinations while elementals can cover all, just as a fuck you to elementalist for seeking weakness(nevermind that it sucks), the holy/dark cycle has no such problems, as the effort to raise resistance by 50 times is fairly huge, so the lone monster can be easily targeted. Oh, Lindwurm impervious to holy? No problem, eat dark and die. As opposed to say, impervious to both holy and dark.

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post Dec 29 2012, 17:28
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Ichy



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Yeah I agreed that Elemental Mage is fucked up. I used to be a Cold mage but even with a really good stick and some good phase pieces it just plain sucks.
But that hold true for everything except Dark at this moment. You say use Dark against Lindwurm?
If I start with a dark spell all of the others will survive and rape me. If I use Holy Lindwurm will rape me.
It often takes 3 casts to kill. She survives an aimed hit and then she may resist. Deeper inside a GF this drains your SP a lot.

Problem is Mage depends on kill almost everything fast or get killed. That does not work any more.
It is still doable in Arenas even on high Difficulty settings but not in GF. At some point every hit will eat your SP
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post Dec 29 2012, 17:33
Post #6729
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QUOTE(Ichy @ Dec 29 2012, 22:28) *

Yeah I agreed that Elemental Mage is fucked up. I used to be a Cold mage but even with a really good stick and some good phase pieces it just plain sucks.
But that hold true for everything except Dark at this moment. You say use Dark against Lindwurm?
If I start with a dark spell all of the others will survive and rape me. If I use Holy Lindwurm will rape me.
It often takes 3 casts to kill. She survives an aimed hit and then she may resist. Deeper inside a GF this drains your SP a lot.

Problem is Mage depends on kill almost everything fast or get killed. That does not work any more.
It is still doable in Arenas even on high Difficulty settings but not in GF. At some point every hit will eat your SP


The only thing mages got going is that they're usually faster than melees. But the amount of resources needed for them to be on par with melees is insane.
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post Dec 29 2012, 17:35
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uhm using some super special awesome method i'm just as fast when it comes to normal farming.
Once Snowie blesses me with the right tool I may keep up (IMG:[invalid] style_emoticons/default/happy.gif)
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post Dec 29 2012, 17:39
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QUOTE(Ichy @ Dec 29 2012, 22:35) *

uhm using some super special awesome method i'm just as fast when it comes to normal farming.
Once Snowie blesses me with the right tool I may keep up (IMG:[invalid] style_emoticons/default/happy.gif)


You don't live with 350ms ping, do you?
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post Dec 29 2012, 17:48
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QUOTE(ChosenUno @ Dec 29 2012, 17:39) *

350ms ping

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post Dec 29 2012, 19:00
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QUOTE(Ichy @ Dec 29 2012, 16:35) *

uhm using some super special awesome method i'm just as fast when it comes to normal farming.

Is farming normal even worth it? Apart from artifacts maybe.

QUOTE(ChosenUno @ Dec 29 2012, 16:39) *

You don't live with 350ms ping, do you?

Dear lord, I would've quit with that kind of ms. Don't tell me you've got that ping with the connection in your sig?

Balancing mages&melee is quite difficult I imagine, as simply buffing mages defenses would make melee almost obsolete due to the difference in killing speed.

Random suggestion that has probalby been mentioned already: make the hp/mp bonuses from white/black aura affect base values, not total ones.
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post Dec 29 2012, 19:56
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QUOTE(Temchy @ Dec 29 2012, 19:00) *

Is farming normal even worth it? Apart from artifacts maybe.
Dear lord, I would've quit with that kind of ms. Don't tell me you've got that ping with the connection in your sig?

Balancing mages&melee is quite difficult I imagine, as simply buffing mages defenses would make melee almost obsolete due to the difference in killing speed.

Random suggestion that has probalby been mentioned already: make the hp/mp bonuses from white/black aura affect base values, not total ones.

It is pretty much the best for Crystal Farming. BT can keep up too but here you get less Tokens and Artifacts!

Mage and melee must not be 100% balanced, both Styles should have something going for them. If Mage wins in lower Settings but melee in harder ones it would be totally OK. But right now melee dominates both.
Pretty funny because when I joined it was the opposite. Mage rocked while melee was pretty shitty (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 29 2012, 20:37
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Would it help if soul harvest procced instantly without needing the melee hit?
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post Dec 29 2012, 21:11
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QUOTE(Ichy @ Dec 29 2012, 18:56) *

Mage and melee must not be 100% balanced, both Styles should have something going for them. If Mage wins in lower Settings but melee in harder ones it would be totally OK. But right now melee dominates both.

True. Well, for GF at least, high level mages can do way better in the long arenas, and those aren't exactly unimportant either.
I wasn't suggesting that mage and melee need to be 100% balanced, but small buffs could easily make mages op and melees shitty again. (IMG:[invalid] style_emoticons/default/tongue.gif)

For your example, I could see a new spell that severely limits damage output but bypasses resist and maybe splits its damage according to monster hp. That way mages could reliably oneshot, say normal-heroic modes but it wouldn't change higher difficulties, as casting the spell 5-10 times on IWBTH is surely suicide.
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post Dec 29 2012, 22:18
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Staff profency: every 10 point give 1% mana conservation (maybe with cap)

This post has been edited by L2linhdt: Dec 29 2012, 22:18
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post Dec 29 2012, 23:12
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QUOTE(L2linhdt @ Dec 29 2012, 22:18) *

Staff profency: every 10 point give 1% mana conservation (maybe with cap)

more like 1% all 100 levels (IMG:[invalid] style_emoticons/default/tongue.gif)
Remember you can get get it from Potency and Shards too.

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post Dec 30 2012, 01:14
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Lement



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Temchy: Problem with that spell in that usage is that mages cannot always oneshot normal without forge upgrades, damage-wise - although I'm not quite sure about dark, but even they would need gear in tens of millions. That usage would only work for those with obscene amount of forge upgrades. So such spell, assuming it has the same random damage range but deals less, say tier 2 damage, would get used when monsters and player are already weakened to mop them up.

L2linhdt: Doesn't really address the core issue of SP - but I like that it'd help mages get stronger as they level, like with melees.

Anyhow, I'd rather have swift cast or some other idea mentioned earlier. I don't think anti-resist would be added by 10b anyway, so seeking to remove them isn't truly answer.

At the same time, it is true that staff and cloth have dreadfully small effect compared to other profs.

This post has been edited by Lement: Dec 30 2012, 01:15
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post Dec 30 2012, 02:23
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QUOTE(Temchy @ Dec 30 2012, 00:00) *

Is farming normal even worth it? Apart from artifacts maybe.
Dear lord, I would've quit with that kind of ms. Don't tell me you've got that ping with the connection in your sig?

Balancing mages&melee is quite difficult I imagine, as simply buffing mages defenses would make melee almost obsolete due to the difference in killing speed.

Random suggestion that has probalby been mentioned already: make the hp/mp bonuses from white/black aura affect base values, not total ones.


Yes I live with 350ms ping.

And to think I used to melee with that ping *shudder*.
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