QUOTE(Ichy @ Dec 27 2012, 09:35)

What we need:
Moar Power
More Speed
Anti Resist
A little defense. Maye add END Potencys to Cloth?
I think anti-resistance should also be necessary, depending on what you mean exactly by more power. I mean, even if you include all of the above, elemental mages and soul mages ((IMG:[
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style_emoticons/default/laugh.gif)) would still be irrelevant. Most would continue being holy/dark, which I think is a bit boring to see.
With elemental spells, some monsters on IWBTH take me 6-10 T3 casts to kill without Imperil, assuming no resists/evades. Imperil was an okay solution when it was first introduced because there weren't that many monsters that required it, but now I'm finding myself casting it 1-4 times per round. It can be very tedious. Silly amounts of forging and damage perks aren't realistic options for most people either.
A few pages ago someone suggested that the useless resistance abilities be converted to anti-resistances, which would address this issue nicely I think.