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[Suggestion] A few requests, Can we has... |
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Dec 25 2012, 21:09
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Drksrpnt @ Dec 25 2012, 20:57)  For pretty much all Arenas, DW is just better. Like I said, Estoc is good when there are lots of monsters, but otherwise you lose out on a lot of potential damage.
How many turns does it take you to kill 3 mobs and 4 mobs? On BT
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Dec 25 2012, 21:36
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Ichy @ Dec 25 2012, 17:41)  A much more serious Problem: New Grindfest made normalfarming even more worth it. It wins in Crystals per hour, Artifacts dropped, Token drops and overall credits gained. The only thing IWBTHfest has is the chance for a good drop... Soo I suggest to make max Crystal modifier come earlier for harder Settings: Easy and Normal - 450 Hard and Heroic - 400 Nightmare and Hell - 350 Nintendo and BT - 300 IWBTH - 250 With this your time in harder settings will be more worth it. Maybe add double Token Drops for BT and IWBTH. Also bring back Loot Quality Bonus for going inside deeper (IMG:[ invalid] style_emoticons/default/tongue.gif) Put LotD in the formula to increase crystal drops per round (IMG:[ invalid] style_emoticons/default/smile.gif)
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Dec 25 2012, 23:34
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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Well if you DW, you can one-shot the bosses with frenzied every round so it is way faster than 3-4 cleaves so it makes schoolgirls worth the time. Also, I think you can 3 shot mobs on IWBTH with his club with spirit stance. Also, mace has rending blow, with shade's agility, you can have PA procced almost all the time except the first round. It's just a tradeoff of spirit stance for more spirit conservation and skill damage, which is still a bad trade but not as terrible as suggested. That's why I'm suggesting swift strike on shade armor, or a base crit bonus ~1-1.5% and have shadowdancer go up to 4% or something. QUOTE Put LotD in the formula to increase crystal drops per round Sounds good This post has been edited by fishinsea: Dec 25 2012, 23:37
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Dec 26 2012, 00:19
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DarkDespair5
Group: Gold Star Club
Posts: 898
Joined: 20-December 10

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- Deprecating spells have a 50% chance to ignore curseweaving when cast through channeling.
- Absorb will eat critical hits when cast through channeling.
- Bubble Gum's buff duration is increased to 21 and now makes attacks and spells ignore resist, parry, and evade.
- Flower Vase now grants a permanent buff for the duration of the battle series: +10% attack, crit, evade, hit chance, and 20% AS that breaks the action speed cap.
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Dec 26 2012, 00:46
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(Ichy @ Dec 25 2012, 20:09)  How many turns does it take you to kill 3 mobs and 4 mobs? On BT
I usually play on IWBTH, but on BT... Well, I really don't know. I'll start keeping track of it and get back to you later.
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Dec 26 2012, 11:14
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HTTP/308
Group: Catgirl Camarilla
Posts: 1,087
Joined: 8-April 10

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QUOTE(Ichy @ Dec 26 2012, 01:41)  A much more serious Problem: New Grindfest made normalfarming even more worth it. It wins in Crystals per hour, Artifacts dropped, Token drops and overall credits gained. The only thing IWBTHfest has is the chance for a good drop... Soo I suggest to make max Crystal modifier come earlier for harder Settings: Easy and Normal - 450 Hard and Heroic - 400 Nightmare and Hell - 350 Nintendo and BT - 300 IWBTH - 250 With this your time in harder settings will be more worth it. Maybe add double Token Drops for BT and IWBTH. Also bring back Loot Quality Bonus for going inside deeper (IMG:[ invalid] style_emoticons/default/tongue.gif) After all these changes, heavy is the only way to go...
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Dec 26 2012, 15:12
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Drksrpnt @ Dec 26 2012, 05:46)  I usually play on IWBTH, but on BT... Well, I really don't know. I'll start keeping track of it and get back to you later.
How many turns does it take you to finish a 9 mob round then?
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Dec 26 2012, 18:07
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Drksrpnt
Group: Gold Star Club
Posts: 3,551
Joined: 27-December 10

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QUOTE(ChosenUno @ Dec 26 2012, 14:12)  How many turns does it take you to finish a 9 mob round then?
Funny story, on the last hourly I did I got 9 mobs, and it was on BT difficulty. Just for the hell of it I marked down how many turns it took. I finished it up in 28. Would have taken much longer if Eila 501st, Noihara, Deadly Moth, Liselotte, etc. were there of course. Can't remember if I took off the 2 turns for casting regen/heartseeker or not. This post has been edited by Drksrpnt: Dec 26 2012, 18:29
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Dec 26 2012, 18:07
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(HTTP/308 @ Dec 26 2012, 20:49)  Because the whole speed design is suboptimal... Most players and a lot of monsters are capped (IMG:[ invalid] style_emoticons/default/unsure.gif) Nah, most players should be in the lv.200 range. Your speed won't cap till like lv.300, and not without tons of AGI boost. This post has been edited by varst: Dec 26 2012, 18:07
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Dec 26 2012, 18:30
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fishinsea
Group: Members
Posts: 1,813
Joined: 20-November 10

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QUOTE(varst @ Dec 26 2012, 11:07)  Nah, most players should be in the lv.200 range. Your speed won't cap till like lv.300, and not without tons of AGI boost.
Another disadvantage of light armor, I'm at 265 action speed, which means cap in 1-2 levels with haste up (IMG:[ invalid] style_emoticons/default/dry.gif)
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Dec 26 2012, 20:40
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(DarkDespair5 @ Dec 25 2012, 14:19)  - Deprecating spells have a 50% chance to ignore curseweaving when cast through channeling.
Not bad. QUOTE - Absorb will eat critical hits when cast through channeling. This would be weird to program. Just make it a percentage chance based on AP invested (5/10/15/20/25%). QUOTE - Flower Vase now grants a permanent buff for the duration of the battle series: +10% attack, crit, evade, hit chance, and 20% AS that breaks the action speed cap. Increasing the duration I agree with but series-wide is stupidly OP. QUOTE(varst @ Dec 26 2012, 08:07)  Nah, most players should be in the lv.200 range. Your speed won't cap till like lv.300, and not without tons of AGI boost.
I'm getting there - as a mage. This post has been edited by Maximum_Joe: Dec 26 2012, 20:40
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Dec 26 2012, 20:45
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Lement
Group: Members
Posts: 2,977
Joined: 28-February 12

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Joe: For vase, the only place where it would act different than heartseeker for the purposes of duration would be gf. About time it would actually make you stronger than a health pot and have a competition in item shop bot.
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Dec 26 2012, 21:29
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Series-wide is not okay for anything. Everything has a duration (Absorb gets consumed if proc'd) for a reason. Also breaking the AS cap is not something that's to be taken lightly considering monsters have no counter to that.
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Dec 26 2012, 21:58
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Any suggestion to fix mage? At this point it is: Be dark mage, have Hitos Staff or GTFO
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Dec 26 2012, 22:03
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Ichy @ Dec 26 2012, 11:58)  Any suggestion to fix mage?
- Speed up higher tier spells. The AS cap hurts mages the most - Every ~100 prof. grants some anti-resist for that school of offensive magic - Make Staff prof. give something that isn't crap (2 of it's benefits are melee-related) - Reduce Focus' AS - Staff Fighting Skills
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Dec 26 2012, 22:14
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE(Ichy @ Dec 26 2012, 19:58)  Any suggestion to fix mage? At this point it is: Be dark mage, have Hitos Staff or GTFO
nothing 100 destruction binds & 200 Crystallized Phazon can't fix.
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Dec 26 2012, 22:17
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Focuscharge gained from casting. Just like overcharge for melee but mage related, and gives anti-resist and other mage benefits. Both this and spirit stance triggering need greatly reduced action time
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Dec 26 2012, 22:22
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(4EverLost @ Dec 26 2012, 22:14)  nothing 100 destruction binds & 200 Crystallized Phazon can't fix.
Even then HTTPs Monsters will still be standing (IMG:[ invalid] style_emoticons/default/laugh.gif) But what pisses me off the most is resist and evade since I can do nothing about it. Sure I can try to use focus but then I gonna get gangraped...
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Dec 26 2012, 22:44
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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COD for Hath. Don't know how often I have posted this already.
This post has been edited by roadgray: Dec 26 2012, 22:45
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