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> [Suggestion] A few requests, Can we has...

 
post Dec 25 2012, 21:09
Post #6661
Ichy



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QUOTE(Drksrpnt @ Dec 25 2012, 20:57) *

For pretty much all Arenas, DW is just better. Like I said, Estoc is good when there are lots of monsters, but otherwise you lose out on a lot of potential damage.

How many turns does it take you to kill 3 mobs and 4 mobs?
On BT
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post Dec 25 2012, 21:36
Post #6662
skillchip



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QUOTE(Ichy @ Dec 25 2012, 17:41) *

A much more serious Problem:
New Grindfest made normalfarming even more worth it.
It wins in Crystals per hour, Artifacts dropped, Token drops and overall credits gained.
The only thing IWBTHfest has is the chance for a good drop...

Soo I suggest to make max Crystal modifier come earlier for harder Settings:

Easy and Normal - 450
Hard and Heroic - 400
Nightmare and Hell - 350
Nintendo and BT - 300
IWBTH - 250

With this your time in harder settings will be more worth it. Maybe add double Token Drops for BT and IWBTH.

Also bring back Loot Quality Bonus for going inside deeper (IMG:[invalid] style_emoticons/default/tongue.gif)


Put LotD in the formula to increase crystal drops per round (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 25 2012, 23:34
Post #6663
fishinsea



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Well if you DW, you can one-shot the bosses with frenzied every round so it is way faster than 3-4 cleaves so it makes schoolgirls worth the time. Also, I think you can 3 shot mobs on IWBTH with his club with spirit stance.

Also, mace has rending blow, with shade's agility, you can have PA procced almost all the time except the first round. It's just a tradeoff of spirit stance for more spirit conservation and skill damage, which is still a bad trade but not as terrible as suggested.

That's why I'm suggesting swift strike on shade armor, or a base crit bonus ~1-1.5% and have shadowdancer go up to 4% or something.

QUOTE
Put LotD in the formula to increase crystal drops per round


Sounds good

This post has been edited by fishinsea: Dec 25 2012, 23:37
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post Dec 26 2012, 00:19
Post #6664
DarkDespair5



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- Deprecating spells have a 50% chance to ignore curseweaving when cast through channeling.

- Absorb will eat critical hits when cast through channeling.

- Bubble Gum's buff duration is increased to 21 and now makes attacks and spells ignore resist, parry, and evade.

- Flower Vase now grants a permanent buff for the duration of the battle series: +10% attack, crit, evade, hit chance, and 20% AS that breaks the action speed cap.

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post Dec 26 2012, 00:46
Post #6665
Drksrpnt



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QUOTE(Ichy @ Dec 25 2012, 20:09) *

How many turns does it take you to kill 3 mobs and 4 mobs?
On BT


I usually play on IWBTH, but on BT... Well, I really don't know. I'll start keeping track of it and get back to you later.
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post Dec 26 2012, 11:14
Post #6666
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QUOTE(Ichy @ Dec 26 2012, 01:41) *

A much more serious Problem:
New Grindfest made normalfarming even more worth it.
It wins in Crystals per hour, Artifacts dropped, Token drops and overall credits gained.
The only thing IWBTHfest has is the chance for a good drop...

Soo I suggest to make max Crystal modifier come earlier for harder Settings:

Easy and Normal - 450
Hard and Heroic - 400
Nightmare and Hell - 350
Nintendo and BT - 300
IWBTH - 250

With this your time in harder settings will be more worth it. Maybe add double Token Drops for BT and IWBTH.

Also bring back Loot Quality Bonus for going inside deeper (IMG:[invalid] style_emoticons/default/tongue.gif)

After all these changes, heavy is the only way to go...
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post Dec 26 2012, 14:49
Post #6667
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QUOTE(skillchip @ Dec 26 2012, 00:49) *

Speed cap is there to help the player right now (IMG:[invalid] style_emoticons/default/smile.gif)


Because the whole speed design is suboptimal...
Most players and a lot of monsters are capped (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Dec 26 2012, 15:12
Post #6668
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QUOTE(Drksrpnt @ Dec 26 2012, 05:46) *

I usually play on IWBTH, but on BT... Well, I really don't know. I'll start keeping track of it and get back to you later.


How many turns does it take you to finish a 9 mob round then?
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post Dec 26 2012, 18:07
Post #6669
Drksrpnt



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QUOTE(ChosenUno @ Dec 26 2012, 14:12) *

How many turns does it take you to finish a 9 mob round then?


Funny story, on the last hourly I did I got 9 mobs, and it was on BT difficulty. Just for the hell of it I marked down how many turns it took. I finished it up in 28.

Would have taken much longer if Eila 501st, Noihara, Deadly Moth, Liselotte, etc. were there of course.

Can't remember if I took off the 2 turns for casting regen/heartseeker or not.

This post has been edited by Drksrpnt: Dec 26 2012, 18:29
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post Dec 26 2012, 18:07
Post #6670
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QUOTE(HTTP/308 @ Dec 26 2012, 20:49) *

Because the whole speed design is suboptimal...
Most players and a lot of monsters are capped (IMG:[invalid] style_emoticons/default/unsure.gif)


Nah, most players should be in the lv.200 range. Your speed won't cap till like lv.300, and not without tons of AGI boost.

This post has been edited by varst: Dec 26 2012, 18:07
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post Dec 26 2012, 18:30
Post #6671
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QUOTE(varst @ Dec 26 2012, 11:07) *

Nah, most players should be in the lv.200 range. Your speed won't cap till like lv.300, and not without tons of AGI boost.


Another disadvantage of light armor, I'm at 265 action speed, which means cap in 1-2 levels with haste up (IMG:[invalid] style_emoticons/default/dry.gif)
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post Dec 26 2012, 20:40
Post #6672
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QUOTE(DarkDespair5 @ Dec 25 2012, 14:19) *

- Deprecating spells have a 50% chance to ignore curseweaving when cast through channeling.

Not bad.

QUOTE
- Absorb will eat critical hits when cast through channeling.

This would be weird to program. Just make it a percentage chance based on AP invested (5/10/15/20/25%).

QUOTE
- Flower Vase now grants a permanent buff for the duration of the battle series: +10% attack, crit, evade, hit chance, and 20% AS that breaks the action speed cap.

Increasing the duration I agree with but series-wide is stupidly OP.

QUOTE(varst @ Dec 26 2012, 08:07) *

Nah, most players should be in the lv.200 range. Your speed won't cap till like lv.300, and not without tons of AGI boost.

I'm getting there - as a mage.

This post has been edited by Maximum_Joe: Dec 26 2012, 20:40
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post Dec 26 2012, 20:45
Post #6673
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Joe: For vase, the only place where it would act different than heartseeker for the purposes of duration would be gf.
About time it would actually make you stronger than a health pot and have a competition in item shop bot.
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post Dec 26 2012, 21:29
Post #6674
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Series-wide is not okay for anything. Everything has a duration (Absorb gets consumed if proc'd) for a reason. Also breaking the AS cap is not something that's to be taken lightly considering monsters have no counter to that.
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post Dec 26 2012, 21:58
Post #6675
Ichy



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Any suggestion to fix mage?
At this point it is: Be dark mage, have Hitos Staff or GTFO
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post Dec 26 2012, 22:03
Post #6676
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QUOTE(Ichy @ Dec 26 2012, 11:58) *

Any suggestion to fix mage?

- Speed up higher tier spells. The AS cap hurts mages the most
- Every ~100 prof. grants some anti-resist for that school of offensive magic
- Make Staff prof. give something that isn't crap (2 of it's benefits are melee-related)
- Reduce Focus' AS
- Staff Fighting Skills
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post Dec 26 2012, 22:14
Post #6677
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QUOTE(Ichy @ Dec 26 2012, 19:58) *

Any suggestion to fix mage?
At this point it is: Be dark mage, have Hitos Staff or GTFO


nothing 100 destruction binds & 200 Crystallized Phazon can't fix.
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post Dec 26 2012, 22:17
Post #6678
skillchip



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Focuscharge gained from casting. Just like overcharge for melee but mage related, and gives anti-resist and other mage benefits. Both this and spirit stance triggering need greatly reduced action time
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post Dec 26 2012, 22:22
Post #6679
Ichy



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QUOTE(4EverLost @ Dec 26 2012, 22:14) *

nothing 100 destruction binds & 200 Crystallized Phazon can't fix.

Even then HTTPs Monsters will still be standing (IMG:[invalid] style_emoticons/default/laugh.gif)

But what pisses me off the most is resist and evade since I can do nothing about it.
Sure I can try to use focus but then I gonna get gangraped...
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post Dec 26 2012, 22:44
Post #6680
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COD for Hath.
Don't know how often I have posted this already.

This post has been edited by roadgray: Dec 26 2012, 22:45
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