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> [Suggestion] A few requests, Can we has...

 
post Dec 25 2012, 09:19
Post #6641
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QUOTE(Ichy @ Dec 25 2012, 08:51) *

Now we have Heavy Armor which is good against normal attacks and so lala against skills since Burden and Interference eats up most of our Evade and Resist.
And Light Armor has more problems with normal hits but is good against skills thanks to high evade and resist which will now help to survive skills (instead of doing nothing like it does right now)


Sounds perfectly reasonable to me.
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post Dec 25 2012, 09:55
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QUOTE(Ichy @ Dec 25 2012, 14:51) *

Exactly.

We have 2 evil stats on equipment: one reduces Evade and the other one increases Mana cost. He should change that one so it reduces Resist instead.

Now we have Heavy Armor which is good against normal attacks and so lala against skills since Burden and Interference eats up most of our Evade and Resist.
And Light Armor has more problems with normal hits but is good against skills thanks to high evade and resist which will now help to survive skills (instead of doing nothing like it does right now)

Heavy has much higher MMI & HP, and/or much higher damage.
When the plate gets hit(by skill), he loses only a little HP.
When the light gets hit, he is dead.
The power take less dmg than the light, and kills much faster, so it's also much safer against skill attacks.

The heavy needs some further nerf, for example, significantly lower action speed, and boost monster action speed.

This post has been edited by HTTP/308: Dec 25 2012, 09:56
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post Dec 25 2012, 10:05
Post #6643
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QUOTE(HTTP/308 @ Dec 25 2012, 08:55) *

Heavy has much higher MMI & HP, and/or much higher damage.
When the plate gets hit(by skill), he loses only a little HP.
When the light gets hit, he is dead.
The power take less dmg than the light, and kills much faster, so it's also much safer against skill attacks.

The heavy needs some further nerf, for example, significantly lower action speed, and boost monster action speed.


I'd personally be fine with burden lowering action speed like it used to a while back. There's basically no reason NOT to use heavy armor over Light armor.

Well, I still use Shade armor most of the time anyway, it works pretty well for me.
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post Dec 25 2012, 10:10
Post #6644
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QUOTE(HTTP/308 @ Dec 25 2012, 09:55) *

The heavy needs some further nerf, for example, significantly lower action speed, and boost monster action speed.

If Action speed is lowered too much Heavy Armor could be made worthless. Getting double and triple hits will prevent you from going far in GF.

I'd rather buff Light by changing to the evade formula so you can have more of it.
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post Dec 25 2012, 10:28
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QUOTE(Ichy @ Dec 25 2012, 16:10) *

If Action speed is lowered too much Heavy Armor could be made worthless. Getting double and triple hits will prevent you from going far in GF.

I'd rather buff Light by changing to the evade formula so you can have more of it.

I mean ~25% action speed gap between heavy/light.
Currently action speed is sort of pointless because everyone is at max speed, while monsters are much slower.

Also I think that current heavy insanity is all originated from plate.
With power, life is actually harder or difficult to get a good one.

This post has been edited by HTTP/308: Dec 25 2012, 10:29
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post Dec 25 2012, 10:38
Post #6646
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Maybe tenb should remove the speed cap so Light Armor Users can be much faster?
Remember it does not matter much if Burden/Int makes you slower since everyone will just shard them (IMG:[invalid] style_emoticons/default/dry.gif) If you ask me Shards should be made much much more rare so you cannot use them all the time.

Any changes made should not prevent you from going far in higher settings! If I cant go far any more on IWBTH it is not worth it. You NEED to go far to reach the delicious Crystal Modifiers.
With that change I probably just deactivate Auto Hast and enter normal GF with a Scythe (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 25 2012, 15:21
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It's very nice to have another Quickbar
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post Dec 25 2012, 17:33
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Yep, a year's worth of featherweights only cost 700k for 8 hours a day (IMG:[invalid] style_emoticons/default/duck.gif)

Seriously though, how about adding attack speed(like swift strike) and/or more damage on shade? Nerfing heavy or estoc could also work but I can't think of anything that wouldn't make life miserable for lower levels without spark of life yet.
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post Dec 25 2012, 18:49
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Speed cap is there to help the player right now (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 25 2012, 19:05
Post #6650
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QUOTE(fishinsea @ Dec 25 2012, 23:33) *

Seriously though, how about adding attack speed(like swift strike) and/or more damage on shade? Nerfing heavy or estoc could also work but I can't think of anything that wouldn't make life miserable for lower levels without spark of life yet.

Nerfing estoc is almost equal to disable shade.
Shade cannot afford killing enemy even slower.

This post has been edited by HTTP/308: Dec 25 2012, 19:05
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post Dec 25 2012, 19:10
Post #6651
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QUOTE(HTTP/308 @ Dec 25 2012, 19:05) *

Nerfing estoc is almost equal to disable shade.
Shade cannot afford killing enemy even slower.

Watch out Scorpio will suggest to use Mace soon (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 25 2012, 19:28
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QUOTE(HTTP/308 @ Dec 25 2012, 12:05) *

Nerfing estoc is almost equal to disable shade.
Shade cannot afford killing enemy even slower.


Shade still kills faster than plate, and I don't see how you can live through 9-monster rounds with an estoc. Even on the 6 mob rounds (with a few high pl monsters, thanks to a certain someone) there's a ton of spark/ss procs and the time spent casting cure takes way longer compared to using rending blow with a mace. Then again, I'm not level 417 nor do I have the money to mass forge evade/PMI so it's a different situation. That said, bring back permastun or the 50% damage bonus with mace (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by fishinsea: Dec 25 2012, 19:41
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post Dec 25 2012, 19:36
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http: Huh, thought shade would get more often used with mace than estoc.

Anyway, nerfing estoc wouldn't hurt level 100- players and mace users as much. But the shade shouldn't use mace as often anyway when compared to heavy when you think about it, so it is not really a solution.

I most like the swift strike on shade - how about as a potency?
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post Dec 25 2012, 19:41
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A much more serious Problem:
New Grindfest made normalfarming even more worth it.
It wins in Crystals per hour, Artifacts dropped, Token drops and overall credits gained.
The only thing IWBTHfest has is the chance for a good drop...

Soo I suggest to make max Crystal modifier come earlier for harder Settings:

Easy and Normal - 450
Hard and Heroic - 400
Nightmare and Hell - 350
Nintendo and BT - 300
IWBTH - 250

With this your time in harder settings will be more worth it. Maybe add double Token Drops for BT and IWBTH.

Also bring back Loot Quality Bonus for going inside deeper (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Dec 25 2012, 19:50
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QUOTE(fishinsea @ Dec 25 2012, 19:28) *

Shade still kills faster than plate, and I don't see how you can live through 9-monster rounds with an estoc. Even on the 6 mob rounds (with a few high pl monsters, thanks to a certain someone) there's a ton of spark/ss procs and the time spent casting cure takes way longer compared to using rending blow with a mace. Then again, I'm not level 417 nor do I have the money to mass forge evade/PMI so it's a different situation. That said, bring back permastun or the 50% damage bonus with mace (IMG:[invalid] style_emoticons/default/laugh.gif)


I'm using an estoc with power armor set. Although i have big problem with fighting IWBTH 5+ monsters but i have to use it because the mace is falling behind the estoc very far. The different between real damage of an ethreal estoc and an ethereal mace at level 260 is 2.5-3 times for monster with PL900+. I think their PMI is 60%+ at level 260. Because of level scaling, their PMI will just increase higher and higher every time you level up so the mace is becoming worse every level.
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post Dec 25 2012, 20:01
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Ichy: Silly, stop playing on IWBTH, it loses badly to BT.
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post Dec 25 2012, 20:18
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I still say DW is better than 2h even with an estoc for the most part. 2h is only good on lower difficulties or in long grindfests/item worlds. Everywhere else DW will outdamage it pretty much every time.

I beat DWD on BT with a DW set consisting of a Club and a Rapier, and I didn't have much trouble at all. Don't talk like using 2h is the only way to go when using melee.
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post Dec 25 2012, 20:38
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QUOTE(Drksrpnt @ Dec 25 2012, 20:18) *

I still say DW is better than 2h even with an estoc for the most part. 2h is only good on lower difficulties or in long grindfests/item worlds. Everywhere else DW will outdamage it pretty much every time.

I beat DWD on BT with a DW set consisting of a Club and a Rapier, and I didn't have much trouble at all. Don't talk like using 2h is the only way to go when using melee.



I have to say DW is just a waste of time. The only use for it is fighting bosses which i don't do much. In 80% of the game, Estoc out damage DW by 3-5 times.
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post Dec 25 2012, 20:57
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QUOTE(chamois @ Dec 25 2012, 19:38) *

I have to say DW is just a waste of time. The only use for it is fighting bosses which i don't do much. In 80% of the game, Estoc out damage DW by 3-5 times.


For pretty much all Arenas, DW is just better. Like I said, Estoc is good when there are lots of monsters, but otherwise you lose out on a lot of potential damage.
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post Dec 25 2012, 21:08
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QUOTE(Drksrpnt @ Dec 25 2012, 20:57) *

For pretty much all Arenas, DW is just better. Like I said, Estoc is good when there are lots of monsters, but otherwise you lose out on a lot of potential damage.


Only arena rounds with bosses. You're wasting time fighting those bosses. Most arena have 3+ monsters and Estoc give more total damage.
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